Chat log for 1f616emoluanti-transport on 2025-10-29

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102:41:17nya_1f616emo@DCI am not so sure if I should add a station here on the OEX, as that slows down things a bit, but it can still benefit from the SVL (SmushyVille Loop). Btw, in my drafts of SV local transit, there do exist such a line that runs from SVE to the north, but not to NO and instead heads northwest.
202:46:06nya_1f616emo@DCBtw some glichest found/tried to debug on advtra\_\_:
302:46:06nya_1f616emo@DC1. I have tried to raise the speed of Moretrains Shinkansen to 40 m/s, but failed cuz it drops me off so often. I have tried manually controlling object observers (has no effect), accounting for train velocity when teleporting players back to the train (helps a bit after players drop), and increasing `advtrains_wagon_load_range` (boosts the speed of re-attaching). None of them resulted in a satisfactory result, so I rolled back the speed change.
402:46:06nya_1f616emo@DC2. Some signals are triggered despite having a `F.stn()` track in front of it which should have blocked propagation by setting `A0`. Bold guess: LuaATC approach events are not fired properly for trains with high speed limits (i.e., 30 m/s).
502:46:32nya_1f616emo@DCBtw some glichest found/tried to debug on advtra\_\_:
602:46:32nya_1f616emo@DC1. I have tried to raise the speed of Moretrains Shinkansen to 40 m/s, but failed cuz it drops me off so often. I have tried manually controlling object observers (has no effect), accounting for train velocity when teleporting players back to the train (helps a bit after players drop), and increasing `advtrains_wagon_load_range` (boosts the speed of re-attaching and lowers the rate of dropping off a bit). None of them resulted in a satisfactory result, so I rolled back the speed change.
702:46:32nya_1f616emo@DC2. Some signals are triggered despite having a `F.stn()` track in front of it which should have blocked propagation by setting `A0`. Bold guess: LuaATC approach events are not fired properly for trains with high speed limits (i.e., 30 m/s).
802:48:03nya_1f616emo@DCBtw some glichest found/tried to debug on advtra\_\_:
902:48:03nya_1f616emo@DC1. I have tried to raise the speed of Moretrains Shinkansen to 40 m/s, but failed cuz it drops me off so often. I have tried manually controlling object observers (has no effect), accounting for train velocity when teleporting players back to the train (helps a bit after players drop), and increasing `advtrains_wagon_load_range` (boosts the speed of re-attaching and lowers the rate of dropping off a bit). None of them resulted in a satisfactory result, so I rolled back the speed change.
1002:48:03nya_1f616emo@DC2. Some signals are triggered despite having a `F.stn()` track in front of it which should have blocked propagation by setting `A0`. Bold guess: LuaATC approach events are not fired properly for trains with high speed limits (i.e., 30 m/s). Suggestion: Perhaps a real stop propagation function/return value can be added.
1108:49:29nya_1f616emo@DCBtw some glichest found/tried to debug on advtra\_\_:
1208:49:29nya_1f616emo@DC1. I have tried to raise the speed of Moretrains Shinkansen to 40 m/s, but failed cuz it drops me off so often. I have tried manually controlling object observers (has no effect), accounting for train velocity when teleporting players back to the train (helps a bit after players drop), and increasing `advtrains_wagon_load_range` (boosts the speed of re-attaching and lowers the rate of dropping off a bit). None of them resulted in a satisfactory result, so I rolled back the speed change.
1308:49:29nya_1f616emo@DC2. Some signals are triggered despite having a `F.stn()` track in front of it which should have blocked propagation by setting `A0`. Bold guess: LuaATC approach events are not fired properly for trains with high speed limits (i.e., 30 m/s).

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