| # | Time | User | Message |
| 1 | 02:41:17 | nya_1f616emo@DC | I am not so sure if I should add a station here on the OEX, as that slows down things a bit, but it can still benefit from the SVL (SmushyVille Loop). Btw, in my drafts of SV local transit, there do exist such a line that runs from SVE to the north, but not to NO and instead heads northwest. |
| 2 | 02:46:06 | nya_1f616emo@DC | Btw some glichest found/tried to debug on advtra\_\_: |
| 3 | 02:46:06 | nya_1f616emo@DC | 1. I have tried to raise the speed of Moretrains Shinkansen to 40 m/s, but failed cuz it drops me off so often. I have tried manually controlling object observers (has no effect), accounting for train velocity when teleporting players back to the train (helps a bit after players drop), and increasing `advtrains_wagon_load_range` (boosts the speed of re-attaching). None of them resulted in a satisfactory result, so I rolled back the speed change. |
| 4 | 02:46:06 | nya_1f616emo@DC | 2. Some signals are triggered despite having a `F.stn()` track in front of it which should have blocked propagation by setting `A0`. Bold guess: LuaATC approach events are not fired properly for trains with high speed limits (i.e., 30 m/s). |
| 5 | 02:46:32 | nya_1f616emo@DC | Btw some glichest found/tried to debug on advtra\_\_: |
| 6 | 02:46:32 | nya_1f616emo@DC | 1. I have tried to raise the speed of Moretrains Shinkansen to 40 m/s, but failed cuz it drops me off so often. I have tried manually controlling object observers (has no effect), accounting for train velocity when teleporting players back to the train (helps a bit after players drop), and increasing `advtrains_wagon_load_range` (boosts the speed of re-attaching and lowers the rate of dropping off a bit). None of them resulted in a satisfactory result, so I rolled back the speed change. |
| 7 | 02:46:32 | nya_1f616emo@DC | 2. Some signals are triggered despite having a `F.stn()` track in front of it which should have blocked propagation by setting `A0`. Bold guess: LuaATC approach events are not fired properly for trains with high speed limits (i.e., 30 m/s). |
| 8 | 02:48:03 | nya_1f616emo@DC | Btw some glichest found/tried to debug on advtra\_\_: |
| 9 | 02:48:03 | nya_1f616emo@DC | 1. I have tried to raise the speed of Moretrains Shinkansen to 40 m/s, but failed cuz it drops me off so often. I have tried manually controlling object observers (has no effect), accounting for train velocity when teleporting players back to the train (helps a bit after players drop), and increasing `advtrains_wagon_load_range` (boosts the speed of re-attaching and lowers the rate of dropping off a bit). None of them resulted in a satisfactory result, so I rolled back the speed change. |
| 10 | 02:48:03 | nya_1f616emo@DC | 2. Some signals are triggered despite having a `F.stn()` track in front of it which should have blocked propagation by setting `A0`. Bold guess: LuaATC approach events are not fired properly for trains with high speed limits (i.e., 30 m/s). Suggestion: Perhaps a real stop propagation function/return value can be added. |
| 11 | 08:49:29 | nya_1f616emo@DC | Btw some glichest found/tried to debug on advtra\_\_: |
| 12 | 08:49:29 | nya_1f616emo@DC | 1. I have tried to raise the speed of Moretrains Shinkansen to 40 m/s, but failed cuz it drops me off so often. I have tried manually controlling object observers (has no effect), accounting for train velocity when teleporting players back to the train (helps a bit after players drop), and increasing `advtrains_wagon_load_range` (boosts the speed of re-attaching and lowers the rate of dropping off a bit). None of them resulted in a satisfactory result, so I rolled back the speed change. |
| 13 | 08:49:29 | nya_1f616emo@DC | 2. Some signals are triggered despite having a `F.stn()` track in front of it which should have blocked propagation by setting `A0`. Bold guess: LuaATC approach events are not fired properly for trains with high speed limits (i.e., 30 m/s). |