# | Time | User | Message |
1 | 00:01:21 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
2 | 00:01:26 | HelenasaurusRex@MT_TWI | Hi |
3 | 00:01:31 | Elementalcraft@MT_TWI | Hi HelenasaurusRex |
4 | 00:01:39 | Elementalcraft@MT_TWI | Did you do an oopsie |
5 | 00:02:17 | HelenasaurusRex@MT_TWI | An oopsie? |
6 | 15:24:46 | HelenasaurusRex@MT_TWI | It may just prove to be a vanity project but that doesn't matter. :3 |
7 | 15:25:02 | 1F616EMO@MT_TWI | nya~ |
8 | 15:25:10 | y5nw@MT_TWI | just point a digtron upward. Problem solved |
9 | 15:25:38 | HelenasaurusRex@MT_TWI | It'll be a high rise building with a start case in the centre of it, then around that staircase will be a corridor system in a ring, then around that will be quadrants, each corner will be an appartment, so it will be 4 apartments per floor. |
10 | 15:25:45 | HelenasaurusRex@MT_TWI | I've done this before in another world. |
11 | 15:25:59 | 1F616EMO@MT_TWI | why is matterlog not running? |
12 | 15:26:00 | 1F616EMO@MT_TWI | hell |
13 | 15:26:36 | HelenasaurusRex@MT_TWI | I'm glad you use matterbridge, it's what I'd recommend anyone use if setting up a bridge, it's soo versatile and flexible! |
14 | 15:26:42 | 1F616EMO@MT_TWI | Hell |
15 | 15:27:20 | HelenasaurusRex@MT_TWI | brb, I need to head out. |
16 | 15:29:41 | HelenasaurusRex@MT_TWI | ❰ Left the game (timed out) |
17 | 15:38:26 | Helenah@IRC | Back |
18 | 15:38:27 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
19 | 15:38:35 | HelenasaurusRex@MT_TWI | I hate these timeouts... |
20 | 15:38:38 | Kerilyle@MT_TWI | wb |
21 | 15:40:58 | HelenasaurusRex@MT_TWI | Thanks :D |
22 | 15:49:40 | nya_1F616EMO@IRC | test |
23 | 15:49:47 | y5nw@MT_TWI | meow |
24 | 15:50:00 | HelenasaurusRex@MT_TWI | nya~ |
25 | 15:50:03 | Kerilyle@MT_TWI | B- |
26 | 15:50:26 | nya_1F616EMO@IRC | Matterlog stopped working due to timestamp parsing error |
27 | 15:50:30 | nya_1F616EMO@IRC | that should be solved now |
28 | 15:50:33 | HelenasaurusRex@MT_TWI | :( |
29 | 15:50:35 | HelenasaurusRex@MT_TWI | :) |
30 | 15:51:05 | oo@MT_RPLACE | ❱ Joined the game (new player) |
31 | 15:51:15 | HelenasaurusRex@MT_TWI | Hi oo |
32 | 15:51:24 | Kerilyle@MT_TWI | hi |
33 | 15:51:51 | oo@MT_RPLACE | hi |
34 | 15:52:23 | oo@MT_RPLACE | ❰ Left the game |
35 | 15:52:32 | nya_1F616EMO@IRC | test |
36 | 15:53:05 | Kerilyle@MT_TWI | B+ |
37 | 15:53:37 | HelenasaurusRex@MT_TWI | Trains made, EMO. :3 |
38 | 15:54:08 | HelenasaurusRex@MT_TWI | I dropped the in front of you. |
39 | 15:54:52 | HelenasaurusRex@MT_TWI | Okay, I stuck em in a chest |
40 | 15:55:06 | 1F616EMO@MT_TWI | okay, will deploy later |
41 | 15:55:10 | HelenasaurusRex@MT_TWI | Sure |
42 | 15:59:50 | HelenasaurusRex@MT_TWI | This piece of land will be where I'll be putting the highrise apartments. |
43 | 16:01:15 | HelenasaurusRex@MT_TWI | Door number system will be in the format of "FA" where F = floor and A = apartment, each apartment will have a letter, each floor will have a number, so if you were to for example go to apartment 4B, you'd go to the 4th floor and look for apartment B. |
44 | 16:01:37 | HelenasaurusRex@MT_TWI | I might give each one a mailbox, or a might just build a post office, I could perhaps do both. |
45 | 16:01:56 | 1F616EMO@MT_TWI | But normally we first search for the apartment then the floor.. |
46 | 16:02:11 | HelenasaurusRex@MT_TWI | Oh |
47 | 16:02:14 | 1F616EMO@MT_TWI | We seldom do the opposite unless we can fly or there are bridges on all floors |
48 | 16:02:18 | y5nw@MT_TWI | suggests using a QTH locator-like system for apartments |
49 | 16:02:21 | 1F616EMO@MT_TWI | (well, both of us can) |
50 | 16:02:33 | HelenasaurusRex@MT_TWI | y5nw: What's that? |
51 | 16:02:47 | y5nw@MT_TWI | HelenasaurusRex: look up "Maidenhead locator" |
52 | 16:02:56 | 1F616EMO@MT_TWI | Ah, I finally understand why passengers are stuck in 01700 |
53 | 16:02:57 | HelenasaurusRex@MT_TWI | I will be documenting the protocol just like I did with the Rex Travel Hub Address Code System. |
54 | 16:03:11 | HelenasaurusRex@MT_TWI | Sure |
55 | 16:03:30 | 1F616EMO@MT_TWI | That's a unique problem with door_pos[] = +-1.5, where drop off location collides with door position |
56 | 16:03:42 | 1F616EMO@MT_TWI | oh nah? |
57 | 16:03:54 | y5nw@MT_TWI | (the freight code system for Nordstetten is inspired by the QTH locator) |
58 | 16:03:54 | 1F616EMO@MT_TWI | probably because seat pos is too close to door_pos |
59 | 16:03:58 | HelenasaurusRex@MT_TWI | hmm |
60 | 16:04:16 | 1F616EMO@MT_TWI | this door_pos doesn't seem right |
61 | 16:04:18 | y5nw@MT_TWI | you can probably expand it to add a Y coordinate |
62 | 16:04:20 | HelenasaurusRex@MT_TWI | Or I might just come up with my own system cause why not, I like writing protocol systems. |
63 | 16:05:23 | HelenasaurusRex@MT_TWI | I'm mad for that, and you want to know what inspired me into writing protocol systems? |
64 | 16:05:28 | HelenasaurusRex@MT_TWI | low level socket programming. |
65 | 16:05:43 | HelenasaurusRex@MT_TWI | I got really good at it too. |
66 | 16:05:55 | HelenasaurusRex@MT_TWI | But... I suck at frontend. |
67 | 16:06:12 | HelenasaurusRex@MT_TWI | If you want GUI/TUI, I am not the programmer for you. |
68 | 16:06:26 | 1F616EMO_afk@MT_TWI | ❰ Left the game |
69 | 16:06:32 | HelenasaurusRex@MT_TWI | But if you just want someone to get to work with core functionality, and servers and APIs, I am the one for you. :D |
70 | 16:07:06 | 1F616EMO@MT_TWI | Hmm, why are the door entries 0,0 |
71 | 16:07:20 | HelenasaurusRex@MT_TWI | 0,1 |
72 | 16:07:42 | HelenasaurusRex@MT_TWI | No wait... 1,52, sorry, I'm just being silly. |
73 | 16:07:53 | HelenasaurusRex@MT_TWI | 0,0 looks like an owl. |
74 | 16:08:07 | 1F616EMO@MT_TWI | o,o |
75 | 16:08:08 | HelenasaurusRex@MT_TWI | ^0,0^ HOOT HOOT |
76 | 16:08:20 | HelenasaurusRex@MT_TWI | >.< |
77 | 16:08:27 | y5nw@MT_TWI | has a monospace font as the default font |
78 | 16:08:28 | HelenasaurusRex@MT_TWI | <0.0> PEEKABOO |
79 | 16:08:29 | HelenasaurusRex@MT_TWI | >.< |
80 | 16:08:31 | HelenasaurusRex@MT_TWI | <0.0> PEEKABOO |
81 | 16:08:32 | 1F616EMO@MT_TWI | oh damn, i did not apply the patch |
82 | 16:08:33 | y5nw@MT_TWI | uwu |
83 | 16:08:39 | 1F616EMO@MT_TWI | *FACEBOOK* |
84 | 16:08:46 | 1F616EMO@MT_TWI | :facebook: |
85 | 16:08:52 | HelenasaurusRex@MT_TWI | Oh god, don't get me started on *FACEBOOK* |
86 | 16:09:09 | 1F616EMO@MT_TWI | grabs a book and puts it onto their face |
87 | 16:09:13 | y5nw@MT_TWI | HelenasaurusRex: that's a reference from the Luanti Discord |
88 | 16:09:19 | y5nw@MT_TWI | HelenasaurusRex: facepalm + book ^ |
89 | 16:11:07 | 1F616EMO@MT_TWI | applied live patch to the door entries |
90 | 16:11:28 | HelenasaurusRex@MT_TWI | Puttin headphones on cause gf wants politics. |
91 | 16:13:11 | HelenasaurusRex@MT_TWI | https://www.youtube.com/watch?v=wc7mDChiiNU |
92 | 16:14:24 | 1F616EMO@MT_TWI | gotta go |
93 | 16:14:25 | 1F616EMO@MT_TWI | bye |
94 | 16:14:29 | 1F616EMO@MT_TWI | ❰ Left the game |
95 | 16:14:30 | HelenasaurusRex@MT_TWI | See you soon |
96 | 16:20:52 | HelenasaurusRex@MT_TWI | I go down like a BOMB! |
97 | 16:21:08 | y5nw@MT_TWI | ? |
98 | 16:21:28 | HelenasaurusRex@MT_TWI | I shouldn't have said that... can we pretend I didn't? |
99 | 16:22:00 | Kerilyle@MT_TWI | lol sure |
100 | 16:22:10 | HelenasaurusRex@MT_TWI | Thank you. |
101 | 16:49:47 | Kerilyle@MT_TWI | ❰ Left the game (timed out) |
102 | 17:05:37 | y5nw@MT_TWI | ❰ Left the game |
103 | 17:51:30 | nnjbhvhvyyyy@MT_TWI | ❱ Joined the game (new player) |
104 | 17:53:01 | nnjbhvhvyyyy@MT_TWI | ❰ Left the game (timed out) |
105 | 17:59:23 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
106 | 18:08:26 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
107 | 18:09:32 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
108 | 18:11:28 | HelenasaurusRex@MT_TWI | ❰ Left the game (timed out) |
109 | 18:17:02 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
110 | 18:18:16 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
111 | 18:20:11 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
112 | 19:50:20 | Kerilyle@MT_TWI | ❱ Joined the game |
113 | 19:52:45 | HelenasaurusRex@MT_TWI | Hi Kerilyle |
114 | 19:52:58 | Kerilyle@MT_TWI | hi |
115 | 19:53:05 | Elementalcraft@MT_SANDBOX | Hi Kerilyle |
116 | 19:53:35 | Kerilyle@MT_TWI | hi Elementalcraft |
117 | 19:53:48 | Elementalcraft@MT_SANDBOX | Hi HelenaaurusRex |
118 | 19:53:53 | HelenasaurusRex@MT_TWI | Hi |
119 | 20:12:19 | y5nw@MT_TWI | ❱ Joined the game |
120 | 20:12:40 | Elementalcraft@MT_SANDBOX | Hi y5nw |
121 | 20:12:49 | Kerilyle@MT_TWI | wb |
122 | 20:13:30 | y5nw@MT_TWI | so Advtrains 2.8.0 looks ... interesting |
123 | 20:14:03 | Elementalcraft@MT_SANDBOX | What are they changing this time? |
124 | 20:14:44 | y5nw@MT_TWI | idk. The line automation system is apparently expanded quite a lot (with some work done on a Czech server - look at the new UI) |
125 | 20:15:16 | Elementalcraft@MT_SANDBOX | Is the update live? |
126 | 20:15:36 | y5nw@MT_TWI | here? apparently not yet |
127 | 20:15:44 | y5nw@MT_TWI | CDB: idk. I pull from git |
128 | 20:25:23 | HelenasaurusRex@MT_TWI | Hi |
129 | 20:26:03 | HelenasaurusRex@MT_TWI | Sorry about earlier. |
130 | 20:26:17 | HelenasaurusRex@MT_TWI | I was triggered. |
131 | 20:30:07 | y5nw@MT_TWI | ? |
132 | 20:30:57 | Kerilyle@MT_TWI | you mean that thing that didn't happen? |
133 | 20:36:00 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
134 | 20:36:01 | Kerilyle@MT_TWI | ❰ Left the game (timed out) |
135 | 20:36:57 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
136 | 20:54:58 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
137 | 20:57:39 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
138 | 20:59:57 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
139 | 21:01:10 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
140 | 21:02:10 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
141 | 21:03:00 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
142 | 21:03:58 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
143 | 21:04:42 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
144 | 21:09:45 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
145 | 21:28:02 | Helenah@IRC | Damnit, I really hate computers sometimes... |
146 | 21:28:36 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
147 | 21:29:49 | Helenah@IRC | Ah, that worked, I've to tell the web browser to remember I am logged in else it forgets. :D |
148 | 21:29:52 | HelenasaurusRex@MT_TWI | Damn |
149 | 21:30:29 | HelenasaurusRex@MT_TWI | I've been updating this page. :3 https://wiki-twi.1f616emo.xyz/wiki/Luciopoli |
150 | 21:34:51 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
151 | 21:39:42 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
152 | 21:47:46 | Elementalcraft@MT_SANDBOX | ❰ Left the game (timed out) |
153 | 21:48:36 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
154 | 21:50:21 | HelenasaurusRex@MT_TWI | ❰ Left the game |
155 | 21:50:40 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
156 | 21:57:20 | Lily100000@MT_TWI | ❱ Joined the game (new player) |
157 | 21:57:24 | HelenasaurusRex@MT_TWI | Hi Lily100000 |
158 | 21:58:57 | Lily100000@MT_TWI | ❰ Left the game |
159 | 22:00:06 | Lily100000@MT_TWI | ❱ Joined the game |
160 | 22:00:10 | HelenasaurusRex@MT_TWI | Hi Lily100000 |
161 | 22:01:30 | Lily100000@MT_TWI | ❰ Left the game (timed out) |
162 | 22:02:21 | Lily100000@MT_TWI | ❱ Joined the game |
163 | 22:02:26 | Lily100000@MT_TWI | ❰ Left the game |
164 | 22:17:40 | Kerilyle@MT_TWI | ❱ Joined the game |
165 | 22:28:12 | HelenasaurusRex@MT_TWI | What went on here? |
166 | 22:28:17 | HelenasaurusRex@MT_TWI | Oh, hi Kerilyle |
167 | 22:28:22 | Kerilyle@MT_TWI | hi |
168 | 22:28:26 | y5nw@MT_TWI | idk |
169 | 22:29:31 | y5nw@MT_TWI | should be fixed now. somehow a conflicting route got set |
170 | 22:29:36 | HelenasaurusRex@MT_TWI | hmm |
171 | 22:29:46 | y5nw@MT_TWI | early ARS I suppose? |
172 | 22:30:02 | HelenasaurusRex@MT_TWI | hmm |
173 | 22:33:44 | Elementalcraft@MT_SANDBOX | ❰ Left the game |
174 | 22:52:15 | y5nw@MT_TWI | ❰ Left the game |