# | Time | User | Message |
1 | 00:19:48 | HelenasaurusRex@MT_TWI | ❰ Left the game |
2 | 00:19:58 | sillyplayer117@MT_TWI | ❱ Joined the game (new player) |
3 | 00:20:10 | Kerilyle@MT_TWI | hello |
4 | 00:26:05 | sillyplayer117@MT_TWI | ❰ Left the game |
5 | 00:35:14 | Kerilyle@MT_TWI | ❰ Left the game |
6 | 01:08:13 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
7 | 02:15:23 | 1F616EMO~nya @TG | Hi Helena |
8 | 02:22:20 | HelenasaurusRex@MT_TWI | Hi |
9 | 03:08:07 | 1F616EMO@MT_TWI | ❱ Joined the game |
10 | 03:20:45 | HelenasaurusRex@MT_TWI | Hi 1F616EMO, you walked more than 2 miles today, so I'm going to have to penalise you for going over your carbon limit. |
11 | 04:09:36 | HelenasaurusRex@MT_TWI | ❰ Left the game |
12 | 06:35:25 | browndoggie1912@DC | Hey 1F616EMO, have you had a chance to look on the Sandbox server at my suggestions for the signage/ track connectivity? |
13 | 09:23:03 | 1F616EMO@MT_SANDBOX | ❱ Joined the game |
14 | 09:24:28 | 1F616EMO@MT_TWI | ❰ Left the game |
15 | 09:37:31 | 1F616EMO@MT_TWI | ❱ Joined the game |
16 | 10:49:41 | 123aboba@MT_TWI | ❱ Joined the game (new player) |
17 | 10:49:42 | 123aboba@MT_TWI | ❰ Left the game |
18 | 12:16:07 | system@IRC | Helenah joins |
19 | 12:17:14 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
20 | 12:17:23 | HelenasaurusRex@MT_TWI | Hi 1F616EMO |
21 | 12:18:26 | 1F616EMO@MT_TWI | Hi HelenasaurusRex |
22 | 12:23:27 | HelenasaurusRex@MT_TWI | I'm thinking of building a "RexBank" |
23 | 12:25:20 | HelenasaurusRex@MT_TWI | I have an idea on how to make safe deposit boxes. |
24 | 12:54:55 | y5nw@MT_TWI | ❱ Joined the game |
25 | 12:56:16 | 1F616EMO@MT_TWI | hi y5nw |
26 | 13:05:14 | y5nw@MT_TWI | hi |
27 | 13:16:09 | HelenasaurusRex@MT_TWI | Hi |
28 | 13:29:47 | y5nw@MT_TWI | hm, is there a type of block that only glows weakly? |
29 | 13:30:30 | 1F616EMO@MT_TWI | y5nw: hmm |
30 | 13:30:36 | 1F616EMO@MT_TWI | I should have ported dim glow glass... |
31 | 13:30:55 | y5nw@MT_TWI | I was thinking more of an (ideally) opaque block |
32 | 13:31:16 | 1F616EMO@MT_TWI | Mese blocks? |
33 | 13:31:23 | y5nw@MT_TWI | actually I think I can work without those |
34 | 13:31:24 | 1F616EMO@MT_TWI | (yeah, they glow) |
35 | 13:31:28 | y5nw@MT_TWI | TIL |
36 | 13:32:04 | 1F616EMO@MT_TWI | crystal blocks too |
37 | 13:32:17 | y5nw@MT_TWI | mese blocks along industrial paths? ... I'm going bankrupt |
38 | 13:32:37 | 1F616EMO@MT_TWI | You can find all sorts of weird glowing nodes by clicking the torch category in unified inventory |
39 | 13:32:52 | 1F616EMO@MT_TWI | "Do you want some travelnet_redo:placeholder_1?" |
40 | 13:33:16 | y5nw@MT_TWI | oh wait, chernobylite blocks also glow ... |
41 | 13:33:20 | 1F616EMO@MT_TWI | yeah |
42 | 13:37:41 | 1F616EMO@MT_SANDBOX | ❰ Left the game |
43 | 13:37:41 | 1F616EMO@MT_TWI | ❰ Left the game |
44 | 13:40:02 | HelenasaurusRex@MT_TWI | Hi |
45 | 13:40:34 | HelenasaurusRex@MT_TWI | Oh, I forgot to say but Rockergirl's base is inadequately protected. |
46 | 13:40:43 | y5nw@MT_TWI | oh? |
47 | 13:43:06 | HelenasaurusRex@MT_TWI | I'm at her base now. |
48 | 13:43:33 | HelenasaurusRex@MT_TWI | I won't be able to resolve it because of the protector blocks. |
49 | 13:44:20 | HelenasaurusRex@MT_TWI | I did say I'd let EMO know, she seemed fine with that. |
50 | 13:44:38 | y5nw@MT_TWI | I wonder whether showing the coordinates of protector blocks is a potential risk |
51 | 13:44:54 | HelenasaurusRex@MT_TWI | hmm |
52 | 13:45:02 | HelenasaurusRex@MT_TWI | It could be. |
53 | 13:45:10 | HelenasaurusRex@MT_TWI | If someone can enumerate them especially. |
54 | 13:45:36 | y5nw@MT_TWI | actually the same could be said about /select_area. I'm not sure |
55 | 13:45:44 | HelenasaurusRex@MT_TWI | hmm |
56 | 13:47:00 | y5nw@MT_TWI | I'm not sure now. There is a _theoretical_ risk of /select_area being used to find unprotected sections of areas, but the risk of such griefing is inherent with insufficient protection |
57 | 13:47:29 | HelenasaurusRex@MT_TWI | hmm |
58 | 13:48:01 | HelenasaurusRex@MT_TWI | I don't like protector blocks in general, I think they're a pain. :D |
59 | 13:48:21 | y5nw@MT_TWI | yep. Although I was referring to areas in general |
60 | 13:48:27 | HelenasaurusRex@MT_TWI | hmm |
61 | 13:50:26 | y5nw@MT_TWI | whatever. Let's just hope we don't have to find out |
62 | 13:50:34 | HelenasaurusRex@MT_TWI | Yeah |
63 | 13:54:18 | 1F616EMO@MT_TWI | ❱ Joined the game |
64 | 13:54:34 | HelenasaurusRex@MT_TWI | 1F616EMO: Hi |
65 | 14:02:24 | 1F616EMO@MT_TWI | hi HelenasaurusRex |
66 | 14:02:27 | Kerilyle@MT_TWI | ❱ Joined the game |
67 | 14:02:31 | 1F616EMO@MT_TWI | hi Kerilyle |
68 | 14:02:42 | Kerilyle@MT_TWI | monring! |
69 | 14:02:45 | HelenasaurusRex@MT_TWI | Hi, 1F616EMO, Rockergirl's base is inadequately protected. |
70 | 14:02:52 | Kerilyle@MT_TWI | oy - can't type yet |
71 | 14:03:03 | Kerilyle@MT_TWI | good morning all |
72 | 14:03:05 | 1F616EMO@MT_TWI | i |
73 | 14:03:10 | HelenasaurusRex@MT_TWI | Hi Kerilyle |
74 | 14:03:22 | HelenasaurusRex@MT_TWI | Not sure if this is part of it too. |
75 | 14:03:24 | 1F616EMO@MT_TWI | discretely protected with protector blocks |
76 | 14:03:43 | HelenasaurusRex@MT_TWI | Yeah |
77 | 14:06:26 | 1F616EMO@MT_TWI | hmm |
78 | 14:07:41 | 1F616EMO@MT_TWI | All these are a pile of mess... I don't know who is the owner |
79 | 14:07:51 | 1F616EMO@MT_TWI | those houses are Rockergirl's |
80 | 14:07:53 | 1F616EMO@MT_TWI | but these... |
81 | 14:07:55 | HelenasaurusRex@MT_TWI | hmm |
82 | 14:08:08 | HelenasaurusRex@MT_TWI | Yeah, they look like they might have been done by another player. |
83 | 14:08:37 | 1F616EMO@MT_TWI | I found a building with both Raphae and Mercado's nodes |
84 | 14:08:45 | 1F616EMO@MT_TWI | And Abhinav599 |
85 | 14:08:54 | 1F616EMO@MT_TWI | 's glass building with a Rockergirl barrel |
86 | 14:11:13 | 1F616EMO@MT_TWI | Who used CONDENSED cobble to build a pillar... |
87 | 14:11:32 | HelenasaurusRex@MT_TWI | Not sure but it's then there a long time. |
88 | 14:11:50 | 1F616EMO@MT_TWI | Ah, this is cycle's farm, that explains the source of population |
89 | 14:12:02 | HelenasaurusRex@MT_TWI | Also, this is flyhigh's public farm extension to cycle's farm, I remember them setting it up because they wanted these trees in the public farm. |
90 | 14:12:11 | HelenasaurusRex@MT_TWI | The issue is, it doesn't have an area protection. |
91 | 14:12:19 | 1F616EMO@MT_TWI | I should have set up a state-owned one |
92 | 14:12:35 | HelenasaurusRex@MT_TWI | It's not too late :D |
93 | 14:20:07 | HelenasaurusRex@MT_TWI | Owls in water o: |
94 | 14:20:22 | 1F616EMO@MT_TWI | OvO |
95 | 14:20:44 | HelenasaurusRex@MT_TWI | ^o,o^ |
96 | 14:20:50 | y5nw@MT_TWI | uwu |
97 | 14:21:01 | 1F616EMO@MT_TWI | Hmm, I got this |
98 | 14:21:07 | 1F616EMO@MT_TWI | uwu %ny%en |
99 | 14:21:09 | 1F616EMO@MT_TWI | uwu %ny:en |
100 | 14:21:12 | 1F616EMO@MT_TWI | [Lingva Translate en -> ny]: uwa |
101 | 14:21:19 | 1F616EMO@MT_TWI | uwu %en:ny |
102 | 14:21:19 | 1F616EMO@MT_TWI | [Lingva Translate ny -> en]: article this |
103 | 14:21:20 | 1F616EMO@MT_TWI | ^ this |
104 | 14:21:43 | y5nw@MT_TWI | ? |
105 | 14:22:08 | nya_1F616EMO@IRC | Automatic translation often produce hillarous results on emotions |
106 | 14:22:18 | nya_1F616EMO@IRC | 測試 %en,fr,de:zh |
107 | 14:22:20 | nya_1F616EMO@IRC@MT_TWI | [Lingva Translate zh -> en]: 測試 |
108 | 14:22:21 | nya_1F616EMO@IRC@MT_TWI | [Lingva Translate zh -> de]: Ƹeder © ® |
109 | 14:22:21 | nya_1F616EMO@IRC@MT_TWI | [Lingva Translate zh -> fr]: 測ère © ¦ |
110 | 14:22:25 | 1F616EMO@MT_TWI | ? |
111 | 14:22:29 | y5nw@MT_TWI | btw I made some terrain adjustments for the factory connections west of Nordstetten. Now I need to actually build the tree farm |
112 | 14:22:31 | y5nw@MT_TWI | oic |
113 | 14:22:32 | 1F616EMO@MT_TWI | 測試 %en,fr,de:zh |
114 | 14:22:33 | 1F616EMO@MT_TWI | [Lingva Translate zh -> en]: Test |
115 | 14:22:34 | 1F616EMO@MT_TWI | [Lingva Translate zh -> de]: Prüfen |
116 | 14:22:34 | 1F616EMO@MT_TWI | [Lingva Translate zh -> fr]: Test |
117 | 14:23:01 | 1F616EMO@MT_TWI | nice |
118 | 14:24:08 | 1F616EMO@MT_TWI | K 1? |
119 | 14:24:20 | y5nw@MT_TWI | "county road" ("Kreisstraße") |
120 | 14:24:39 | y5nw@MT_TWI | (why? because everything needs a number :P) |
121 | 14:24:44 | 1F616EMO@MT_TWI | Ah |
122 | 14:24:49 | 1F616EMO@MT_TWI | :P |
123 | 14:24:56 | 1F616EMO@MT_TWI | So planned bridge/tunnel to the north |
124 | 14:25:07 | y5nw@MT_TWI | I'm not sure yet |
125 | 14:25:36 | y5nw@MT_TWI | a regular road would also be enough |
126 | 14:25:58 | 1F616EMO@MT_TWI | You mean, at-grade crossings? |
127 | 14:26:09 | y5nw@MT_TWI | yes |
128 | 14:26:18 | 1F616EMO@MT_TWI | Hmm, crossings and 30 m/s trains |
129 | 14:26:44 | y5nw@MT_TWI | (like in most county roads here. Except the urban highway that the federal government doesn't want to designate as a national road) |
130 | 14:26:55 | y5nw@MT_TWI | 1F616EMO: ok, maybe separated from that |
131 | 14:27:24 | 1F616EMO@MT_TWI | :-D |
132 | 14:27:54 | y5nw@MT_TWI | the thing is that my plans on the tree farm is still very rough so the road extension can come (much) later |
133 | 14:28:00 | 1F616EMO@MT_TWI | Ah |
134 | 14:28:20 | y5nw@MT_TWI | i.e. I only built a stub there and left some space |
135 | 14:31:59 | 1F616EMO@MT_TWI | I just adjusted interlockings |
136 | 14:32:01 | 1F616EMO@MT_TWI | that might be why |
137 | 14:33:34 | 1F616EMO@MT_TWI | ❰ Left the game |
138 | 14:33:47 | HelenasaurusRex@MT_TWI | ❰ Left the game (timed out) |
139 | 14:41:00 | system@IRC | Helenah joins |
140 | 14:41:29 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
141 | 15:15:40 | HelenasaurusRex@MT_TWI | ❰ Left the game (timed out) |
142 | 16:07:53 | y5nw@MT_TWI | ❰ Left the game |
143 | 16:57:45 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
144 | 17:00:44 | Kerilyle@MT_TWI | wb |
145 | 17:01:11 | HelenasaurusRex@MT_TWI | Hi |
146 | 17:01:14 | HelenasaurusRex@MT_TWI | I love solar! |
147 | 17:01:31 | Kerilyle@MT_TWI | awesome! |
148 | 17:01:57 | HelenasaurusRex@MT_TWI | I got three 3D printers running on one machine, a laptop going, I got the radio on, now boiing water for a brew! It's a dull day, but this isn't even taking a drain on the batteries! :D |
149 | 17:02:12 | Kerilyle@MT_TWI | very cool |
150 | 17:13:44 | y5nw@DC | HelenasaurusRex: out of curiosity: digital/DAB radio or FM? |
151 | 17:14:31 | HelenasaurusRex@MT_TWI | I have multiple setups, but this one is DAB and FM. |
152 | 17:14:51 | HelenasaurusRex@MT_TWI | I have a radio which does FM, MW, LW and SW |
153 | 17:15:04 | HelenasaurusRex@MT_TWI | And I got PMR radios, and CB radioes. |
154 | 17:15:08 | HelenasaurusRex@MT_TWI | *radios |
155 | 17:15:13 | HelenasaurusRex@MT_TWI | I also got SDRs. :D |
156 | 17:15:30 | y5nw@DC | How is QRM over there? |
157 | 17:17:44 | y5nw@DC | (I only have indoor antennas. AM/SSB works well enough for HF but I prefer using FM on VHF/UHF) |
158 | 17:18:08 | HelenasaurusRex@MT_TWI | Nice :D |
159 | 17:18:36 | HelenasaurusRex@MT_TWI | You never know when you might need these technologies, will there be zombies or what? (Just kidding on the zombie part...) |
160 | 17:19:31 | y5nw@DC | PMR: I know some people around here who are a bit interested in that (also there is a PMR relay nearby), but my transceivers do not support it |
161 | 17:25:42 | y5nw@DC | I do have to improvise a ground for the vertical antenna though |
162 | 17:26:37 | y5nw@DC | Specifically, with a mooncake box (without the mooncakes, of course; I ate those last year) |
163 | 17:26:38 | HelenasaurusRex@MT_TWI | I've been trying to build a wide network for armageddon purposes. |
164 | 17:27:03 | y5nw@DC | network of antennas or relays? |
165 | 17:28:11 | HelenasaurusRex@MT_TWI | Well in parts, I've been covertly trenching cable in the night. |
166 | 17:29:20 | y5nw@DC | So a dipole? |
167 | 17:29:56 | HelenasaurusRex@MT_TWI | I got a dipole. |
168 | 17:30:46 | HelenasaurusRex@MT_TWI | Another thing I do is drill the ground, from underneath it. :D |
169 | 17:31:07 | y5nw@DC | I considered mounting a dipole below my roof; not sure how my landlord would think though |
170 | 17:31:29 | HelenasaurusRex@MT_TWI | I'm a breaker of regulations, I don't care. :D |
171 | 17:31:47 | HelenasaurusRex@MT_TWI | I took the approach of "Better to ask for forgiveness than permission" and it always works. |
172 | 17:33:01 | y5nw@DC | I think here you only need to request for permission for building stationary antennas outdoors, and that varies between states. (Also for safety reasons related to grounding) |
173 | 17:34:08 | HelenasaurusRex@MT_TWI | hmm |
174 | 17:35:17 | y5nw@DC | The more practical reason is that I'm not (yet) comfortable with having an antenna cable hanging in the ceiling and I'm not sure about potential interference with e.g. the ceiling lights |
175 | 17:38:09 | y5nw@DC | I do also have a magloop for HF. It works ... fine |
176 | 17:38:30 | HelenasaurusRex@MT_TWI | I don't like landlords. :D |
177 | 17:41:31 | y5nw@DC | Realistically I would also like to install an outdoor antenna, but it's (at least currently) way too much work when I already have an acceptable setup at the moment and know that I will likely move out when I finish university |
178 | 17:43:25 | y5nw@DC | Meanwhile verticle and loop antennas are more portable as well |
179 | 17:44:21 | Kerilyle@MT_TWI | bbl :) |
180 | 17:44:41 | Kerilyle@MT_TWI | ❰ Left the game |
181 | 17:47:31 | y5nw@DC | (Also I have arguably put quite some money into radio equipment so I'm not looking into buying more at the moment) |
182 | 18:04:05 | browndoggie1912@DC | protector blocks glow faintly |
183 | 18:06:36 | HelenasaurusRex@MT_TWI | I hope I'm not putting on the moderators and admin for this. :D |
184 | 18:07:32 | y5nw@DC | I mean, chernobylite blocks also have a faint glow so protector blocks are not that significant in comparison |
185 | 18:08:02 | browndoggie1912@DC | The heck is chernobylite? |
186 | 18:08:26 | HelenasaurusRex@MT_TWI | rofl |
187 | 18:08:28 | y5nw@DC | My goal was to have something along a road that makes players aware of a parallel (industrial) rail line |
188 | 18:08:36 | HelenasaurusRex@MT_TWI | I see some modder got over-adventurous! |
189 | 18:08:45 | Elementalcraft@MT_SANDBOX | ❱ Joined the game |
190 | 18:09:44 | y5nw@DC | Chernobylite is more or less solidified corium (if you don't know what that is ... let's say just don't mess around with reactors) |
191 | 18:10:03 | Elementalcraft@MT_SANDBOX | Noted |
192 | 18:10:40 | y5nw@DC | i.e. flowing corium has a chance of turning into chernobylite blocks which can then be harvested (and ground into chernobylite dust which can _eventually_ be used to make more fuel rods) |
193 | 18:11:19 | Elementalcraft@MT_SANDBOX | Can you farm that stuff? |
194 | 18:12:53 | HelenasaurusRex@MT_TWI | Digital ID is proving unpopular here, it hasn't been implemented and already there are petitions with lots of signatories againt it, and it's backfiring in parliament too. |
195 | 18:14:17 | Elementalcraft@MT_SANDBOX | ❰ Left the game |
196 | 18:14:43 | Elementalcraft@MT_TWI | ❱ Joined the game |
197 | 18:16:32 | y5nw@DC | Elementalcraft: Chernobylite? Yes. You can harvest that systematically with a node breaker |
198 | 18:17:04 | Elementalcraft@MT_TWI | Is that how you make some of your fuel rods? |
199 | 18:17:09 | y5nw@DC | Digital ID? Ah, I suppose it will backfire at some point |
200 | 18:17:15 | y5nw@DC | Elementalcraft: yes |
201 | 18:17:24 | Elementalcraft@MT_TWI | Smart |
202 | 18:18:06 | y5nw@DC | Although corium is highly radioactive so you need to have sufficient shielding against it |
203 | 18:26:39 | Elementalcraft@MT_TWI | Hi |
204 | 18:26:59 | HelenasaurusRex@MT_TWI | y5nw, it already is backfiring, people are saying they don't want it, arguing it could be used as a means of control through fear. |
205 | 18:27:41 | HelenasaurusRex@MT_TWI | They also argue they don't want a "Shows us your papers, please" society. |
206 | 18:28:19 | HelenasaurusRex@MT_TWI | Damn this building is soo cool, Elementalcraft :D |
207 | 18:28:29 | Elementalcraft@MT_TWI | Thank you! |
208 | 18:29:00 | HelenasaurusRex@MT_TWI | Are you gonna use it for testing nuclear warheads? :3 |
209 | 18:29:01 | Elementalcraft@MT_TWI | I hope to make it cooler someday |
210 | 18:29:04 | HelenasaurusRex@MT_TWI | :D |
211 | 18:29:19 | Elementalcraft@MT_TWI | For tax purposes, no |
212 | 18:29:23 | HelenasaurusRex@MT_TWI | Ah |
213 | 18:29:43 | Elementalcraft@MT_TWI | That's what my attorney has advised me to say |
214 | 18:37:50 | HelenasaurusRex@MT_TWI | Oh a tree house! |
215 | 18:41:19 | Elementalcraft@MT_TWI | This is the Carver Cliffs |
216 | 18:41:30 | Elementalcraft@MT_TWI | Undeveloped as of right now |
217 | 18:41:58 | Elementalcraft@MT_TWI | Far away from anything |
218 | 18:42:19 | Elementalcraft@MT_TWI | I don't know what I will do with it |
219 | 18:42:33 | Elementalcraft@MT_TWI | But I have it in mind |
220 | 18:42:52 | HelenasaurusRex@MT_TWI | ❰ Left the game (timed out) |
221 | 18:46:35 | y5nw@MT_TWI | ❱ Joined the game |
222 | 18:46:52 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
223 | 18:51:52 | HelenasaurusRex@MT_TWI | Hi y5nw |
224 | 18:52:14 | y5nw@MT_TWI | hi |
225 | 19:20:28 | Elementalcraft@MT_TWI | ❰ Left the game |
226 | 19:20:53 | Elementalcraft@MT_TWI | ❱ Joined the game |
227 | 19:30:15 | Elementalcraft@MT_TWI | Dude, this signal is broken |
228 | 19:31:22 | Elementalcraft@MT_TWI | And I can't fix it |
229 | 19:32:53 | Elementalcraft@MT_TWI | I can't unassign the signal, can't break it |
230 | 19:33:06 | Elementalcraft@MT_TWI | And I can't get it to cancel the route |
231 | 19:36:18 | Elementalcraft@MT_TWI | Haha! |
232 | 19:36:23 | Elementalcraft@MT_TWI | Unassigned |
233 | 19:40:31 | Elementalcraft@MT_TWI | Ok |
234 | 19:40:38 | Elementalcraft@MT_TWI | That should have done it |
235 | 19:43:18 | HelenasaurusRex@MT_TWI | ❰ Left the game (timed out) |
236 | 19:48:13 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
237 | 19:59:21 | Elementalcraft@MT_TWI | This signal is double routing itself... |
238 | 20:01:09 | HelenasaurusRex@MT_TWI | double routing? |
239 | 20:01:20 | Elementalcraft@MT_TWI | The reverse signal |
240 | 20:01:38 | Elementalcraft@MT_TWI | Here |
241 | 20:01:39 | y5nw@MT_TWI | there's a signal at Elementalcraft's place that keeps getting triggered |
242 | 20:02:17 | HelenasaurusRex@MT_TWI | I know EMO set up the route. |
243 | 20:02:28 | Elementalcraft@MT_TWI | It won't let one route through because of a lock conflict with another one of it's own routes |
244 | 20:02:54 | Elementalcraft@MT_TWI | Wait |
245 | 20:03:26 | Elementalcraft@MT_TWI | And it comes back to this one |
246 | 20:03:30 | HelenasaurusRex@MT_TWI | They set up routing so that your freight could be directed towards North Luciopoli, and end up here. |
247 | 20:03:37 | y5nw@MT_TWI | I have an idea |
248 | 20:03:54 | Elementalcraft@MT_TWI | What's your idea |
249 | 20:04:00 | HelenasaurusRex@MT_TWI | Have Idea station |
250 | 20:04:56 | y5nw@MT_TWI | Elementalcraft: I think you need to manually release the locks |
251 | 20:05:14 | y5nw@MT_TWI | (my fault - I accidentally reset something and caused the route to be set twice) |
252 | 20:06:02 | y5nw@MT_TWI | do you have the interlocking tool? |
253 | 20:06:31 | y5nw@MT_TWI | or that |
254 | 20:07:34 | Elementalcraft@MT_TWI | This turnout is now broken |
255 | 20:08:30 | y5nw@MT_TWI | also I'm afraid your setup can lead to a deadlock |
256 | 20:08:45 | Elementalcraft@MT_TWI | Of course it can |
257 | 20:08:54 | y5nw@MT_TWI | but that's unrelated to the current issue |
258 | 20:09:17 | y5nw@MT_TWI | ok, just to make sure you are aware of such a risk (and that it is less related to the capacity of the line) |
259 | 20:09:36 | Elementalcraft@MT_TWI | That's just the yard. In operation, the yard isn't used but for manual storage and activation of trains |
260 | 20:09:56 | y5nw@MT_TWI | actually nevermind |
261 | 20:10:10 | y5nw@MT_TWI | I overlooked something |
262 | 20:11:11 | y5nw@MT_TWI | Advtrains' formspecs seriously need to be reworked |
263 | 20:11:35 | HelenasaurusRex@MT_TWI | y5nw: Btw, I hope you don't mind what I wrote in the Lost & Found poster at my technic station. |
264 | 20:11:44 | y5nw@MT_TWI | HelenasaurusRex: ? |
265 | 20:12:20 | HelenasaurusRex@MT_TWI | I put in it that someone has something in lost and found that they want back, to /mail the moderators. |
266 | 20:12:58 | HelenasaurusRex@MT_TWI | Oh, it's in Central Luciopoli |
267 | 20:13:43 | HelenasaurusRex@MT_TWI | It's a stealing protection system. |
268 | 20:14:20 | Elementalcraft@MT_TWI | I don't understand |
269 | 20:14:31 | HelenasaurusRex@MT_TWI | hmm? |
270 | 20:14:37 | Elementalcraft@MT_TWI | Why won't it let me change this turnout |
271 | 20:14:49 | Elementalcraft@MT_TWI | The other two work fin |
272 | 20:16:29 | y5nw@MT_TWI | HelenasaurusRex: ah, ok. I was just sidetracked by something else |
273 | 20:16:37 | y5nw@MT_TWI | Elementalcraft: check if there's a route lock |
274 | 20:16:50 | HelenasaurusRex@MT_TWI | hmm |
275 | 20:17:51 | HelenasaurusRex@MT_TWI | Oh yeah, I put all the cabling and what not in a showcasing like configuration. :D |
276 | 20:19:44 | Elementalcraft@MT_TWI | AAAAAh I'm getting tired of Advtrains |
277 | 20:19:54 | HelenasaurusRex@MT_TWI | Don't give up soo easily! |
278 | 20:20:04 | HelenasaurusRex@MT_TWI | That is a curse. |
279 | 20:20:09 | y5nw@MT_TWI | Elementalcraft: did you check whether the turnout is locked? |
280 | 20:20:25 | Elementalcraft@MT_TWI | It's not, I don't think |
281 | 20:20:48 | y5nw@MT_TWI | do you _think_ it is not locked or do you _know_ it is not locked? |
282 | 20:20:50 | Elementalcraft@MT_TWI | I don't have the green knobby thing |
283 | 20:21:23 | Elementalcraft@MT_TWI | What does this mean? |
284 | 20:21:28 | y5nw@MT_TWI | ? |
285 | 20:21:44 | HelenasaurusRex@MT_TWI | surrounds Elementalcraft in the number 8 for great fortune |
286 | 20:21:45 | Elementalcraft@MT_TWI | It's just a bunch of green arrows |
287 | 20:22:08 | y5nw@MT_TWI | moment |
288 | 20:22:24 | y5nw@MT_TWI | the green arrows show the extent of the track section |
289 | 20:22:47 | HelenasaurusRex@MT_TWI | I think I remember reading about a Chinese company getting hacked because they had like lucky numbers as passwords. Though that was in the days when people weren't very security conscious. |
290 | 20:23:21 | Elementalcraft@MT_TWI | It is not locked by any route |
291 | 20:23:31 | HelenasaurusRex@MT_TWI | gets out the feng shui and places by the firewall |
292 | 20:24:49 | HelenasaurusRex@MT_TWI | I honestly have some of those feng shui coin thingies with the square hole in the middle because I'm a coin collector, I collect things like this, though I've collected bits of gold too, and even things like buttons, I decided to practice it a tad, I threaded a ribbon through eight of them. |
293 | 20:24:56 | y5nw@MT_TWI | Elementalcraft: try again |
294 | 20:25:11 | Elementalcraft@MT_TWI | What sorcery |
295 | 20:25:18 | y5nw@MT_TWI | there was a route lock btw - sneak + right click |
296 | 20:25:33 | Elementalcraft@MT_TWI | Ah |
297 | 20:25:43 | HelenasaurusRex@MT_TWI | Elementalcraft: Then poverty life issues arose and my gf to this day is adament this thing brought us a curse. :D |
298 | 20:26:37 | HelenasaurusRex@MT_TWI | I don't actually believe in this stuff but one nice thing that came from it... |
299 | 20:27:04 | HelenasaurusRex@MT_TWI | I had it on my backpack, some chinese lady walks by, and she sees the feng shui, then she gives me a smile. haha |
300 | 20:27:41 | Elementalcraft@MT_TWI | Ok, now we have the same constant route setting issue |
301 | 20:28:04 | y5nw@MT_TWI | ... guess why I disabled ARS earlier |
302 | 20:30:17 | HelenasaurusRex@MT_TWI | I got an electric safety inspection coming up... |
303 | 20:31:28 | y5nw@MT_TWI | hm, IMO these should be a hint in the formspec about which train triggered ARS |
304 | 20:31:34 | y5nw@MT_TWI | there should be* |
305 | 20:33:05 | y5nw@MT_TWI | HelenasaurusRex: electric inspection? Never heard of that |
306 | 20:39:31 | HelenasaurusRex@MT_TWI | y5nw: every 5 years by law, a property hooked into the grid requires it. |
307 | 20:39:44 | HelenasaurusRex@MT_TWI | They basically do safety checks on your gas and electric. |
308 | 20:40:00 | HelenasaurusRex@MT_TWI | The thing is, I live off-grid, I don't use the meters that are installed! :D |
309 | 20:40:38 | HelenasaurusRex@MT_TWI | They'll do things like check your smoke alarms, your heating system, your stove, your electrical wiring. |
310 | 20:40:54 | y5nw@MT_TWI | I suppose they also need to check the grounding? |
311 | 20:42:46 | HelenasaurusRex@MT_TWI | I don't know the exact protocol but what I've seen them do is take a look at everything, your breaker box, your meters, your smoke alarms (they'll set the smoke alarms off), they'll see if your stove meets modern safety regulations. |
312 | 20:42:47 | y5nw@MT_TWI | (grounding is at least not relevant to whether you actually use the electricity from the grid) |
313 | 20:42:52 | HelenasaurusRex@MT_TWI | Yeah, they check all that. |
314 | 20:43:21 | HelenasaurusRex@MT_TWI | They can condemn anything, your stove, your boiler, your meter, your grounding, plug sockets, you name it. |
315 | 20:43:35 | HelenasaurusRex@MT_TWI | If they see anything not following a regulation, it gets condemned. |
316 | 20:43:50 | y5nw@MT_TWI | ... and I'm not sure how that's surprising |
317 | 20:44:04 | HelenasaurusRex@MT_TWI | It's not. :D |
318 | 20:44:48 | HelenasaurusRex@MT_TWI | The thing is, they do this every 5 years.. and every 5 years, I say the same thing, "There's no grid supply of gas and electricity", then they end up stuck in a pickle... because they expect you to have your gas and electricity on. lol |
319 | 20:45:08 | HelenasaurusRex@MT_TWI | The gas is capped and I should probably get the electricity capped too. |
320 | 20:45:33 | y5nw@MT_TWI | (although why would checking a smoke alarm be part of an electric inspection? it sounds like they are checking your utilities in general) |
321 | 20:45:47 | HelenasaurusRex@MT_TWI | With the gas being capped, it kind of stopped them inspecting gas appliances because they could see it's just a dead end, not connected up to the meter. |
322 | 20:45:59 | HelenasaurusRex@MT_TWI | I'm not sure. |
323 | 20:46:30 | HelenasaurusRex@MT_TWI | But this is the UK, we have these really tight regulations, I think they see someone being alerted early as possible of a fire as very important. |
324 | 20:47:07 | y5nw@MT_TWI | here the installation of fire alarms is (afaik) mandatory in households as well |
325 | 20:47:35 | HelenasaurusRex@MT_TWI | Yeah, I got them and I don't mind having functional fire alarms. |
326 | 20:47:42 | HelenasaurusRex@MT_TWI | It makes sense. lol |
327 | 20:47:58 | HelenasaurusRex@MT_TWI | Plus... I'm a deep sleeper, if there's a fire, would I wake up? |
328 | 20:48:18 | y5nw@MT_TWI | that is a different matter IMO |
329 | 20:48:23 | HelenasaurusRex@MT_TWI | Then again, I can sleep through an alarm clock, not hear it... |
330 | 20:48:46 | HelenasaurusRex@MT_TWI | My sleep is disordered, you see. |
331 | 20:48:58 | HelenasaurusRex@MT_TWI | I can only seem to sleep if I fatigue myself first. |
332 | 20:49:00 | y5nw@MT_TWI | it only needs to be good enough and that does not mean being able to wake up anyone |
333 | 20:49:32 | y5nw@MT_TWI | (not to mention that there are also practical reasons to not make fire alarms too loud, e.g. to hearing protection) |
334 | 20:49:40 | y5nw@MT_TWI | for hearing protection* |
335 | 20:50:47 | HelenasaurusRex@MT_TWI | Yeah, they're ALWAYS extremely LOUD in the UK, that the ears ring and buzz... I was in special education, and I do have sensory issues so I understand how frightening and bad loud noises can be, but I remember in high school, each time there was a fire drill, a load of students would go crazy. |
336 | 20:51:09 | HelenasaurusRex@MT_TWI | I didn't react that way but I got their hurt. |
337 | 20:52:05 | HelenasaurusRex@MT_TWI | In primary school, it was different, same loudness, special education all the same, but it was only equip for students with mild special requirements. |
338 | 20:52:12 | HelenasaurusRex@MT_TWI | So nobody ever went loopy there. |
339 | 20:52:49 | y5nw@MT_TWI | also getting people alert early is IMO not a problem - in a fire there is only that much time for evacuation |
340 | 20:52:54 | HelenasaurusRex@MT_TWI | And hell, imagine you're a teacher... you have this extremely loud alarm freaking out a load of wheelchair bound Autistic kids, they're screaming and crying, making a loud noise themselves, and you got to wheel those out! |
341 | 20:53:10 | HelenasaurusRex@MT_TWI | Yeah, I get your point on this, you're right. |
342 | 20:53:30 | HelenasaurusRex@MT_TWI | And I think a fire alarm doesn't need to be loud, there just needs to be enough of them to be audible throughout a building. |
343 | 20:53:39 | HelenasaurusRex@MT_TWI | A house only requires one (usually) |
344 | 20:54:20 | HelenasaurusRex@MT_TWI | But yeah, personal opinion, UK alarms, far too loud! |
345 | 20:54:37 | y5nw@MT_TWI | it's also a matter of accessibility in addition to just having fire alarms |
346 | 20:55:06 | HelenasaurusRex@MT_TWI | Looking online, it says "at least 65 decibels" |
347 | 20:56:57 | y5nw@MT_TWI | looking at Wikipedia 65dB is not too bad for a fire alarm |
348 | 20:58:33 | y5nw@MT_TWI | anyway good night |
349 | 20:58:35 | y5nw@MT_TWI | ❰ Left the game |
350 | 21:26:57 | HelenasaurusRex@MT_TWI | ❰ Left the game (timed out) |
351 | 21:30:49 | Elementalcraft@MT_TWI | Ok, that's super weird |
352 | 21:35:31 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
353 | 21:36:13 | HelenasaurusRex@MT_TWI | Hows your twainz coming along? :3 |
354 | 21:38:29 | HelenasaurusRex@MT_TWI | Message EMO if still struggling. |
355 | 21:38:45 | HelenasaurusRex@MT_TWI | I'd help but I'm a dumbo when it comes to twainz. :3 |
356 | 21:39:23 | Elementalcraft@MT_TWI | \ |
357 | 21:49:02 | Kerilyle@MT_TWI | ❱ Joined the game |
358 | 21:51:21 | Elementalcraft@MT_TWI | Hi Kerilyle |
359 | 21:51:36 | Kerilyle@MT_TWI | hi Elementalcraft |
360 | 21:54:50 | Elementalcraft@MT_TWI | Ok, I don't know what I did, but somehaow I fixed it for now, I think |
361 | 21:55:03 | Kerilyle@MT_TWI | fixed what? |
362 | 21:57:23 | Elementalcraft@MT_TWI | Nvm... |
363 | 21:57:29 | Elementalcraft@MT_TWI | I didn't..... |
364 | 21:58:03 | Elementalcraft@MT_TWI | Kerilyle: Railroad advtrains wunky magic stuff I don't understand |
365 | 21:58:18 | Kerilyle@MT_TWI | I hear that |
366 | 21:58:59 | Elementalcraft@MT_TWI | I've made countless rail networks that just work, no matter how complex. But when stuff glitches, I don't get it in the slightest |
367 | 21:59:49 | Kerilyle@MT_TWI | I couldn't even get that far with that mod |
368 | 21:59:55 | HelenasaurusRex@MT_TWI | Hi |
369 | 22:00:16 | Kerilyle@MT_TWI | hi HelenasaurusRex |
370 | 22:00:34 | Elementalcraft@MT_TWI | Ok, for now, as long as there's a sacrificial train in the train catcher, this signal funkies in the right direction. |
371 | 22:00:45 | Elementalcraft@MT_TWI | Which is weird |
372 | 22:01:38 | Elementalcraft@MT_TWI | But it works, so shrug |
373 | 22:01:51 | Kerilyle@MT_TWI | that's the important part |
374 | 22:02:19 | Elementalcraft@MT_TWI | The problem is the train catcher can't fulfil it's task as intended |
375 | 22:02:42 | Elementalcraft@MT_TWI | But I'm usually the reason it's needed anyway... so it's fine |
376 | 22:02:48 | Kerilyle@MT_TWI | lol |
377 | 22:03:09 | HelenasaurusRex@MT_TWI | To be honest, I always got brain block because of advtrains. |
378 | 22:09:47 | Elementalcraft@MT_TWI | It's generally pretty simple, there's just some parts of it that can get a little hairy |
379 | 22:11:52 | Elementalcraft@MT_TWI | TCBs divide the track into sections like a wooden train set |
380 | 22:13:03 | Elementalcraft@MT_TWI | Signals only work when a route is programmed, which is just clicking TCBs along the track until the last one next to another signal |
381 | 22:13:33 | Elementalcraft@MT_TWI | Single track main exemplifies this quite easy |
382 | 22:14:38 | Elementalcraft@MT_TWI | It says "the next section is clear, go ahead this way" or "Section has train, don't move until train clears section" |
383 | 22:15:52 | Elementalcraft@MT_TWI | RCs take is a step further and allow the signals to say "Most trains go this way, but you want to go that way, so I'll send you accordingly once section is clear" |
384 | 22:17:29 | Elementalcraft@MT_TWI | Like this signal here |
385 | 22:17:52 | Elementalcraft@MT_TWI | It tells most things to pull up along the station |
386 | 22:18:37 | Elementalcraft@MT_TWI | But if a train has the RC J-ACP_O-OAI-Y-OAI-T1, it would go to the yard track 1 |
387 | 22:20:09 | Elementalcraft@MT_TWI | Of course what the RC actually is called is up to the person making it. as long as the train has the same as the signal route, it will set it accordingly |
388 | 22:20:30 | Elementalcraft@MT_TWI | And that's about where my knowledge ends |
389 | 22:21:49 | Elementalcraft@MT_TWI | There's some funky stuff with the underlying code, I think, that's causing the problem junction at New Normandy to activate the default route when a train enters a completely unrelated section. |
390 | 22:22:28 | HelenasaurusRex@MT_TWI | I mean, EMO did a load of routing, so maybe that's doing it. |
391 | 22:23:50 | Elementalcraft@MT_TWI | No, cuz I completely chhanged everything in the yard to not distant signal activation and RC route only. Plus, when I set the routes manually, there's no issue |
392 | 22:24:42 | Elementalcraft@MT_TWI | Only after it clears a certain point can I cancel the route and the RC routing does it's thing as intended |
393 | 22:25:26 | Elementalcraft@MT_TWI | Otherwise the already set default route overrides the RC until the route is entered or canceled |
394 | 22:27:21 | Elementalcraft@MT_TWI | So yeah. |
395 | 22:27:36 | Elementalcraft@MT_TWI | Frusterating illogical bull dung |
396 | 23:04:11 | HelenasaurusRex@MT_TWI | ❰ Left the game (timed out) |
397 | 23:40:15 | Kerilyle@MT_TWI | g'nite |
398 | 23:40:33 | Elementalcraft@MT_TWI | G'nite |
399 | 23:40:37 | Kerilyle@MT_TWI | ❰ Left the game |