Chat log for 1f616emoluanti on 2025-10-01

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100:19:48HelenasaurusRex@MT_TWI❰ Left the game
200:19:58sillyplayer117@MT_TWI❱ Joined the game (new player)
300:20:10Kerilyle@MT_TWIhello
400:26:05sillyplayer117@MT_TWI❰ Left the game
500:35:14Kerilyle@MT_TWI❰ Left the game
601:08:13HelenasaurusRex@MT_TWI❱ Joined the game
702:15:231F616EMO~nya @TGHi Helena
802:22:20HelenasaurusRex@MT_TWIHi
903:08:071F616EMO@MT_TWI❱ Joined the game
1003:20:45HelenasaurusRex@MT_TWIHi 1F616EMO, you walked more than 2 miles today, so I'm going to have to penalise you for going over your carbon limit.
1104:09:36HelenasaurusRex@MT_TWI❰ Left the game
1206:35:25browndoggie1912@DCHey 1F616EMO, have you had a chance to look on the Sandbox server at my suggestions for the signage/ track connectivity?
1309:23:031F616EMO@MT_SANDBOX❱ Joined the game
1409:24:281F616EMO@MT_TWI❰ Left the game
1509:37:311F616EMO@MT_TWI❱ Joined the game
1610:49:41123aboba@MT_TWI❱ Joined the game (new player)
1710:49:42123aboba@MT_TWI❰ Left the game
1812:16:07system@IRCHelenah joins
1912:17:14HelenasaurusRex@MT_TWI❱ Joined the game
2012:17:23HelenasaurusRex@MT_TWIHi 1F616EMO
2112:18:261F616EMO@MT_TWIHi HelenasaurusRex
2212:23:27HelenasaurusRex@MT_TWII'm thinking of building a "RexBank"
2312:25:20HelenasaurusRex@MT_TWII have an idea on how to make safe deposit boxes.
2412:54:55y5nw@MT_TWI❱ Joined the game
2512:56:161F616EMO@MT_TWIhi y5nw
2613:05:14y5nw@MT_TWIhi
2713:16:09HelenasaurusRex@MT_TWIHi
2813:29:47y5nw@MT_TWIhm, is there a type of block that only glows weakly?
2913:30:301F616EMO@MT_TWIy5nw: hmm
3013:30:361F616EMO@MT_TWII should have ported dim glow glass...
3113:30:55y5nw@MT_TWII was thinking more of an (ideally) opaque block
3213:31:161F616EMO@MT_TWIMese blocks?
3313:31:23y5nw@MT_TWIactually I think I can work without those
3413:31:241F616EMO@MT_TWI(yeah, they glow)
3513:31:28y5nw@MT_TWITIL
3613:32:041F616EMO@MT_TWIcrystal blocks too
3713:32:17y5nw@MT_TWImese blocks along industrial paths? ... I'm going bankrupt
3813:32:371F616EMO@MT_TWIYou can find all sorts of weird glowing nodes by clicking the torch category in unified inventory
3913:32:521F616EMO@MT_TWI"Do you want some travelnet_redo:placeholder_1?"
4013:33:16y5nw@MT_TWIoh wait, chernobylite blocks also glow ...
4113:33:201F616EMO@MT_TWIyeah
4213:37:411F616EMO@MT_SANDBOX❰ Left the game
4313:37:411F616EMO@MT_TWI❰ Left the game
4413:40:02HelenasaurusRex@MT_TWIHi
4513:40:34HelenasaurusRex@MT_TWIOh, I forgot to say but Rockergirl's base is inadequately protected.
4613:40:43y5nw@MT_TWIoh?
4713:43:06HelenasaurusRex@MT_TWII'm at her base now.
4813:43:33HelenasaurusRex@MT_TWII won't be able to resolve it because of the protector blocks.
4913:44:20HelenasaurusRex@MT_TWII did say I'd let EMO know, she seemed fine with that.
5013:44:38y5nw@MT_TWII wonder whether showing the coordinates of protector blocks is a potential risk
5113:44:54HelenasaurusRex@MT_TWIhmm
5213:45:02HelenasaurusRex@MT_TWIIt could be.
5313:45:10HelenasaurusRex@MT_TWIIf someone can enumerate them especially.
5413:45:36y5nw@MT_TWIactually the same could be said about /select_area. I'm not sure
5513:45:44HelenasaurusRex@MT_TWIhmm
5613:47:00y5nw@MT_TWII'm not sure now. There is a _theoretical_ risk of /select_area being used to find unprotected sections of areas, but the risk of such griefing is inherent with insufficient protection
5713:47:29HelenasaurusRex@MT_TWIhmm
5813:48:01HelenasaurusRex@MT_TWII don't like protector blocks in general, I think they're a pain. :D
5913:48:21y5nw@MT_TWIyep. Although I was referring to areas in general
6013:48:27HelenasaurusRex@MT_TWIhmm
6113:50:26y5nw@MT_TWIwhatever. Let's just hope we don't have to find out
6213:50:34HelenasaurusRex@MT_TWIYeah
6313:54:181F616EMO@MT_TWI❱ Joined the game
6413:54:34HelenasaurusRex@MT_TWI1F616EMO: Hi
6514:02:241F616EMO@MT_TWIhi HelenasaurusRex
6614:02:27Kerilyle@MT_TWI❱ Joined the game
6714:02:311F616EMO@MT_TWIhi Kerilyle
6814:02:42Kerilyle@MT_TWImonring!
6914:02:45HelenasaurusRex@MT_TWIHi, 1F616EMO, Rockergirl's base is inadequately protected.
7014:02:52Kerilyle@MT_TWIoy - can't type yet
7114:03:03Kerilyle@MT_TWIgood morning all
7214:03:051F616EMO@MT_TWIi
7314:03:10HelenasaurusRex@MT_TWIHi Kerilyle
7414:03:22HelenasaurusRex@MT_TWINot sure if this is part of it too.
7514:03:241F616EMO@MT_TWIdiscretely protected with protector blocks
7614:03:43HelenasaurusRex@MT_TWIYeah
7714:06:261F616EMO@MT_TWIhmm
7814:07:411F616EMO@MT_TWIAll these are a pile of mess... I don't know who is the owner
7914:07:511F616EMO@MT_TWIthose houses are Rockergirl's
8014:07:531F616EMO@MT_TWIbut these...
8114:07:55HelenasaurusRex@MT_TWIhmm
8214:08:08HelenasaurusRex@MT_TWIYeah, they look like they might have been done by another player.
8314:08:371F616EMO@MT_TWII found a building with both Raphae and Mercado's nodes
8414:08:451F616EMO@MT_TWIAnd Abhinav599
8514:08:541F616EMO@MT_TWI's glass building with a Rockergirl barrel
8614:11:131F616EMO@MT_TWIWho used CONDENSED cobble to build a pillar...
8714:11:32HelenasaurusRex@MT_TWINot sure but it's then there a long time.
8814:11:501F616EMO@MT_TWIAh, this is cycle's farm, that explains the source of population
8914:12:02HelenasaurusRex@MT_TWIAlso, this is flyhigh's public farm extension to cycle's farm, I remember them setting it up because they wanted these trees in the public farm.
9014:12:11HelenasaurusRex@MT_TWIThe issue is, it doesn't have an area protection.
9114:12:191F616EMO@MT_TWII should have set up a state-owned one
9214:12:35HelenasaurusRex@MT_TWIIt's not too late :D
9314:20:07HelenasaurusRex@MT_TWIOwls in water o:
9414:20:221F616EMO@MT_TWIOvO
9514:20:44HelenasaurusRex@MT_TWI^o,o^
9614:20:50y5nw@MT_TWIuwu
9714:21:011F616EMO@MT_TWIHmm, I got this
9814:21:071F616EMO@MT_TWIuwu %ny%en
9914:21:091F616EMO@MT_TWIuwu %ny:en
10014:21:121F616EMO@MT_TWI[Lingva Translate en -> ny]: uwa
10114:21:191F616EMO@MT_TWIuwu %en:ny
10214:21:191F616EMO@MT_TWI[Lingva Translate ny -> en]: article this
10314:21:201F616EMO@MT_TWI^ this
10414:21:43y5nw@MT_TWI?
10514:22:08nya_1F616EMO@IRCAutomatic translation often produce hillarous results on emotions
10614:22:18nya_1F616EMO@IRC測試 %en,fr,de:zh
10714:22:20nya_1F616EMO@IRC@MT_TWI[Lingva Translate zh -> en]: 測試
10814:22:21nya_1F616EMO@IRC@MT_TWI[Lingva Translate zh -> de]: Ƹeder © ®
10914:22:21nya_1F616EMO@IRC@MT_TWI[Lingva Translate zh -> fr]: 測ère © ¦
11014:22:251F616EMO@MT_TWI?
11114:22:29y5nw@MT_TWIbtw I made some terrain adjustments for the factory connections west of Nordstetten. Now I need to actually build the tree farm
11214:22:31y5nw@MT_TWIoic
11314:22:321F616EMO@MT_TWI測試 %en,fr,de:zh
11414:22:331F616EMO@MT_TWI[Lingva Translate zh -> en]: Test
11514:22:341F616EMO@MT_TWI[Lingva Translate zh -> de]: Prüfen
11614:22:341F616EMO@MT_TWI[Lingva Translate zh -> fr]: Test
11714:23:011F616EMO@MT_TWInice
11814:24:081F616EMO@MT_TWIK 1?
11914:24:20y5nw@MT_TWI"county road" ("Kreisstraße")
12014:24:39y5nw@MT_TWI(why? because everything needs a number :P)
12114:24:441F616EMO@MT_TWIAh
12214:24:491F616EMO@MT_TWI:P
12314:24:561F616EMO@MT_TWISo planned bridge/tunnel to the north
12414:25:07y5nw@MT_TWII'm not sure yet
12514:25:36y5nw@MT_TWIa regular road would also be enough
12614:25:581F616EMO@MT_TWIYou mean, at-grade crossings?
12714:26:09y5nw@MT_TWIyes
12814:26:181F616EMO@MT_TWIHmm, crossings and 30 m/s trains
12914:26:44y5nw@MT_TWI(like in most county roads here. Except the urban highway that the federal government doesn't want to designate as a national road)
13014:26:55y5nw@MT_TWI1F616EMO: ok, maybe separated from that
13114:27:241F616EMO@MT_TWI:-D
13214:27:54y5nw@MT_TWIthe thing is that my plans on the tree farm is still very rough so the road extension can come (much) later
13314:28:001F616EMO@MT_TWIAh
13414:28:20y5nw@MT_TWIi.e. I only built a stub there and left some space
13514:31:591F616EMO@MT_TWII just adjusted interlockings
13614:32:011F616EMO@MT_TWIthat might be why
13714:33:341F616EMO@MT_TWI❰ Left the game
13814:33:47HelenasaurusRex@MT_TWI❰ Left the game (timed out)
13914:41:00system@IRCHelenah joins
14014:41:29HelenasaurusRex@MT_TWI❱ Joined the game
14115:15:40HelenasaurusRex@MT_TWI❰ Left the game (timed out)
14216:07:53y5nw@MT_TWI❰ Left the game
14316:57:45HelenasaurusRex@MT_TWI❱ Joined the game
14417:00:44Kerilyle@MT_TWIwb
14517:01:11HelenasaurusRex@MT_TWIHi
14617:01:14HelenasaurusRex@MT_TWII love solar!
14717:01:31Kerilyle@MT_TWIawesome!
14817:01:57HelenasaurusRex@MT_TWII got three 3D printers running on one machine, a laptop going, I got the radio on, now boiing water for a brew! It's a dull day, but this isn't even taking a drain on the batteries! :D
14917:02:12Kerilyle@MT_TWIvery cool
15017:13:44y5nw@DCHelenasaurusRex: out of curiosity: digital/DAB radio or FM?
15117:14:31HelenasaurusRex@MT_TWII have multiple setups, but this one is DAB and FM.
15217:14:51HelenasaurusRex@MT_TWII have a radio which does FM, MW, LW and SW
15317:15:04HelenasaurusRex@MT_TWIAnd I got PMR radios, and CB radioes.
15417:15:08HelenasaurusRex@MT_TWI*radios
15517:15:13HelenasaurusRex@MT_TWII also got SDRs. :D
15617:15:30y5nw@DCHow is QRM over there?
15717:17:44y5nw@DC(I only have indoor antennas. AM/SSB works well enough for HF but I prefer using FM on VHF/UHF)
15817:18:08HelenasaurusRex@MT_TWINice :D
15917:18:36HelenasaurusRex@MT_TWIYou never know when you might need these technologies, will there be zombies or what? (Just kidding on the zombie part...)
16017:19:31y5nw@DCPMR: I know some people around here who are a bit interested in that (also there is a PMR relay nearby), but my transceivers do not support it
16117:25:42y5nw@DCI do have to improvise a ground for the vertical antenna though
16217:26:37y5nw@DCSpecifically, with a mooncake box (without the mooncakes, of course; I ate those last year)
16317:26:38HelenasaurusRex@MT_TWII've been trying to build a wide network for armageddon purposes.
16417:27:03y5nw@DCnetwork of antennas or relays?
16517:28:11HelenasaurusRex@MT_TWIWell in parts, I've been covertly trenching cable in the night.
16617:29:20y5nw@DCSo a dipole?
16717:29:56HelenasaurusRex@MT_TWII got a dipole.
16817:30:46HelenasaurusRex@MT_TWIAnother thing I do is drill the ground, from underneath it. :D
16917:31:07y5nw@DCI considered mounting a dipole below my roof; not sure how my landlord would think though
17017:31:29HelenasaurusRex@MT_TWII'm a breaker of regulations, I don't care. :D
17117:31:47HelenasaurusRex@MT_TWII took the approach of "Better to ask for forgiveness than permission" and it always works.
17217:33:01y5nw@DCI think here you only need to request for permission for building stationary antennas outdoors, and that varies between states. (Also for safety reasons related to grounding)
17317:34:08HelenasaurusRex@MT_TWIhmm
17417:35:17y5nw@DCThe more practical reason is that I'm not (yet) comfortable with having an antenna cable hanging in the ceiling and I'm not sure about potential interference with e.g. the ceiling lights
17517:38:09y5nw@DCI do also have a magloop for HF. It works ... fine
17617:38:30HelenasaurusRex@MT_TWII don't like landlords. :D
17717:41:31y5nw@DCRealistically I would also like to install an outdoor antenna, but it's (at least currently) way too much work when I already have an acceptable setup at the moment and know that I will likely move out when I finish university
17817:43:25y5nw@DCMeanwhile verticle and loop antennas are more portable as well
17917:44:21Kerilyle@MT_TWIbbl :)
18017:44:41Kerilyle@MT_TWI❰ Left the game
18117:47:31y5nw@DC(Also I have arguably put quite some money into radio equipment so I'm not looking into buying more at the moment)
18218:04:05browndoggie1912@DCprotector blocks glow faintly
18318:06:36HelenasaurusRex@MT_TWII hope I'm not putting on the moderators and admin for this. :D
18418:07:32y5nw@DCI mean, chernobylite blocks also have a faint glow so protector blocks are not that significant in comparison
18518:08:02browndoggie1912@DCThe heck is chernobylite?
18618:08:26HelenasaurusRex@MT_TWIrofl
18718:08:28y5nw@DCMy goal was to have something along a road that makes players aware of a parallel (industrial) rail line
18818:08:36HelenasaurusRex@MT_TWII see some modder got over-adventurous!
18918:08:45Elementalcraft@MT_SANDBOX❱ Joined the game
19018:09:44y5nw@DCChernobylite is more or less solidified corium (if you don't know what that is ... let's say just don't mess around with reactors)
19118:10:03Elementalcraft@MT_SANDBOXNoted
19218:10:40y5nw@DCi.e. flowing corium has a chance of turning into chernobylite blocks which can then be harvested (and ground into chernobylite dust which can _eventually_ be used to make more fuel rods)
19318:11:19Elementalcraft@MT_SANDBOXCan you farm that stuff?
19418:12:53HelenasaurusRex@MT_TWIDigital ID is proving unpopular here, it hasn't been implemented and already there are petitions with lots of signatories againt it, and it's backfiring in parliament too.
19518:14:17Elementalcraft@MT_SANDBOX❰ Left the game
19618:14:43Elementalcraft@MT_TWI❱ Joined the game
19718:16:32y5nw@DCElementalcraft: Chernobylite? Yes. You can harvest that systematically with a node breaker
19818:17:04Elementalcraft@MT_TWIIs that how you make some of your fuel rods?
19918:17:09y5nw@DCDigital ID? Ah, I suppose it will backfire at some point
20018:17:15y5nw@DCElementalcraft: yes
20118:17:24Elementalcraft@MT_TWISmart
20218:18:06y5nw@DCAlthough corium is highly radioactive so you need to have sufficient shielding against it
20318:26:39Elementalcraft@MT_TWIHi
20418:26:59HelenasaurusRex@MT_TWIy5nw, it already is backfiring, people are saying they don't want it, arguing it could be used as a means of control through fear.
20518:27:41HelenasaurusRex@MT_TWIThey also argue they don't want a "Shows us your papers, please" society.
20618:28:19HelenasaurusRex@MT_TWIDamn this building is soo cool, Elementalcraft :D
20718:28:29Elementalcraft@MT_TWIThank you!
20818:29:00HelenasaurusRex@MT_TWIAre you gonna use it for testing nuclear warheads? :3
20918:29:01Elementalcraft@MT_TWII hope to make it cooler someday
21018:29:04HelenasaurusRex@MT_TWI:D
21118:29:19Elementalcraft@MT_TWIFor tax purposes, no
21218:29:23HelenasaurusRex@MT_TWIAh
21318:29:43Elementalcraft@MT_TWIThat's what my attorney has advised me to say
21418:37:50HelenasaurusRex@MT_TWIOh a tree house!
21518:41:19Elementalcraft@MT_TWIThis is the Carver Cliffs
21618:41:30Elementalcraft@MT_TWIUndeveloped as of right now
21718:41:58Elementalcraft@MT_TWIFar away from anything
21818:42:19Elementalcraft@MT_TWII don't know what I will do with it
21918:42:33Elementalcraft@MT_TWIBut I have it in mind
22018:42:52HelenasaurusRex@MT_TWI❰ Left the game (timed out)
22118:46:35y5nw@MT_TWI❱ Joined the game
22218:46:52HelenasaurusRex@MT_TWI❱ Joined the game
22318:51:52HelenasaurusRex@MT_TWIHi y5nw
22418:52:14y5nw@MT_TWIhi
22519:20:28Elementalcraft@MT_TWI❰ Left the game
22619:20:53Elementalcraft@MT_TWI❱ Joined the game
22719:30:15Elementalcraft@MT_TWIDude, this signal is broken
22819:31:22Elementalcraft@MT_TWIAnd I can't fix it
22919:32:53Elementalcraft@MT_TWII can't unassign the signal, can't break it
23019:33:06Elementalcraft@MT_TWIAnd I can't get it to cancel the route
23119:36:18Elementalcraft@MT_TWIHaha!
23219:36:23Elementalcraft@MT_TWIUnassigned
23319:40:31Elementalcraft@MT_TWIOk
23419:40:38Elementalcraft@MT_TWIThat should have done it
23519:43:18HelenasaurusRex@MT_TWI❰ Left the game (timed out)
23619:48:13HelenasaurusRex@MT_TWI❱ Joined the game
23719:59:21Elementalcraft@MT_TWIThis signal is double routing itself...
23820:01:09HelenasaurusRex@MT_TWIdouble routing?
23920:01:20Elementalcraft@MT_TWIThe reverse signal
24020:01:38Elementalcraft@MT_TWIHere
24120:01:39y5nw@MT_TWIthere's a signal at Elementalcraft's place that keeps getting triggered
24220:02:17HelenasaurusRex@MT_TWII know EMO set up the route.
24320:02:28Elementalcraft@MT_TWIIt won't let one route through because of a lock conflict with another one of it's own routes
24420:02:54Elementalcraft@MT_TWIWait
24520:03:26Elementalcraft@MT_TWIAnd it comes back to this one
24620:03:30HelenasaurusRex@MT_TWIThey set up routing so that your freight could be directed towards North Luciopoli, and end up here.
24720:03:37y5nw@MT_TWII have an idea
24820:03:54Elementalcraft@MT_TWIWhat's your idea
24920:04:00HelenasaurusRex@MT_TWIHave Idea station
25020:04:56y5nw@MT_TWIElementalcraft: I think you need to manually release the locks
25120:05:14y5nw@MT_TWI(my fault - I accidentally reset something and caused the route to be set twice)
25220:06:02y5nw@MT_TWIdo you have the interlocking tool?
25320:06:31y5nw@MT_TWIor that
25420:07:34Elementalcraft@MT_TWIThis turnout is now broken
25520:08:30y5nw@MT_TWIalso I'm afraid your setup can lead to a deadlock
25620:08:45Elementalcraft@MT_TWIOf course it can
25720:08:54y5nw@MT_TWIbut that's unrelated to the current issue
25820:09:17y5nw@MT_TWIok, just to make sure you are aware of such a risk (and that it is less related to the capacity of the line)
25920:09:36Elementalcraft@MT_TWIThat's just the yard. In operation, the yard isn't used but for manual storage and activation of trains
26020:09:56y5nw@MT_TWIactually nevermind
26120:10:10y5nw@MT_TWII overlooked something
26220:11:11y5nw@MT_TWIAdvtrains' formspecs seriously need to be reworked
26320:11:35HelenasaurusRex@MT_TWIy5nw: Btw, I hope you don't mind what I wrote in the Lost & Found poster at my technic station.
26420:11:44y5nw@MT_TWIHelenasaurusRex: ?
26520:12:20HelenasaurusRex@MT_TWII put in it that someone has something in lost and found that they want back, to /mail the moderators.
26620:12:58HelenasaurusRex@MT_TWIOh, it's in Central Luciopoli
26720:13:43HelenasaurusRex@MT_TWIIt's a stealing protection system.
26820:14:20Elementalcraft@MT_TWII don't understand
26920:14:31HelenasaurusRex@MT_TWIhmm?
27020:14:37Elementalcraft@MT_TWIWhy won't it let me change this turnout
27120:14:49Elementalcraft@MT_TWIThe other two work fin
27220:16:29y5nw@MT_TWIHelenasaurusRex: ah, ok. I was just sidetracked by something else
27320:16:37y5nw@MT_TWIElementalcraft: check if there's a route lock
27420:16:50HelenasaurusRex@MT_TWIhmm
27520:17:51HelenasaurusRex@MT_TWIOh yeah, I put all the cabling and what not in a showcasing like configuration. :D
27620:19:44Elementalcraft@MT_TWIAAAAAh I'm getting tired of Advtrains
27720:19:54HelenasaurusRex@MT_TWIDon't give up soo easily!
27820:20:04HelenasaurusRex@MT_TWIThat is a curse.
27920:20:09y5nw@MT_TWIElementalcraft: did you check whether the turnout is locked?
28020:20:25Elementalcraft@MT_TWIIt's not, I don't think
28120:20:48y5nw@MT_TWIdo you _think_ it is not locked or do you _know_ it is not locked?
28220:20:50Elementalcraft@MT_TWII don't have the green knobby thing
28320:21:23Elementalcraft@MT_TWIWhat does this mean?
28420:21:28y5nw@MT_TWI?
28520:21:44HelenasaurusRex@MT_TWIsurrounds Elementalcraft in the number 8 for great fortune
28620:21:45Elementalcraft@MT_TWIIt's just a bunch of green arrows
28720:22:08y5nw@MT_TWImoment
28820:22:24y5nw@MT_TWIthe green arrows show the extent of the track section
28920:22:47HelenasaurusRex@MT_TWII think I remember reading about a Chinese company getting hacked because they had like lucky numbers as passwords. Though that was in the days when people weren't very security conscious.
29020:23:21Elementalcraft@MT_TWIIt is not locked by any route
29120:23:31HelenasaurusRex@MT_TWIgets out the feng shui and places by the firewall
29220:24:49HelenasaurusRex@MT_TWII honestly have some of those feng shui coin thingies with the square hole in the middle because I'm a coin collector, I collect things like this, though I've collected bits of gold too, and even things like buttons, I decided to practice it a tad, I threaded a ribbon through eight of them.
29320:24:56y5nw@MT_TWIElementalcraft: try again
29420:25:11Elementalcraft@MT_TWIWhat sorcery
29520:25:18y5nw@MT_TWIthere was a route lock btw - sneak + right click
29620:25:33Elementalcraft@MT_TWIAh
29720:25:43HelenasaurusRex@MT_TWIElementalcraft: Then poverty life issues arose and my gf to this day is adament this thing brought us a curse. :D
29820:26:37HelenasaurusRex@MT_TWII don't actually believe in this stuff but one nice thing that came from it...
29920:27:04HelenasaurusRex@MT_TWII had it on my backpack, some chinese lady walks by, and she sees the feng shui, then she gives me a smile. haha
30020:27:41Elementalcraft@MT_TWIOk, now we have the same constant route setting issue
30120:28:04y5nw@MT_TWI... guess why I disabled ARS earlier
30220:30:17HelenasaurusRex@MT_TWII got an electric safety inspection coming up...
30320:31:28y5nw@MT_TWIhm, IMO these should be a hint in the formspec about which train triggered ARS
30420:31:34y5nw@MT_TWIthere should be*
30520:33:05y5nw@MT_TWIHelenasaurusRex: electric inspection? Never heard of that
30620:39:31HelenasaurusRex@MT_TWIy5nw: every 5 years by law, a property hooked into the grid requires it.
30720:39:44HelenasaurusRex@MT_TWIThey basically do safety checks on your gas and electric.
30820:40:00HelenasaurusRex@MT_TWIThe thing is, I live off-grid, I don't use the meters that are installed! :D
30920:40:38HelenasaurusRex@MT_TWIThey'll do things like check your smoke alarms, your heating system, your stove, your electrical wiring.
31020:40:54y5nw@MT_TWII suppose they also need to check the grounding?
31120:42:46HelenasaurusRex@MT_TWII don't know the exact protocol but what I've seen them do is take a look at everything, your breaker box, your meters, your smoke alarms (they'll set the smoke alarms off), they'll see if your stove meets modern safety regulations.
31220:42:47y5nw@MT_TWI(grounding is at least not relevant to whether you actually use the electricity from the grid)
31320:42:52HelenasaurusRex@MT_TWIYeah, they check all that.
31420:43:21HelenasaurusRex@MT_TWIThey can condemn anything, your stove, your boiler, your meter, your grounding, plug sockets, you name it.
31520:43:35HelenasaurusRex@MT_TWIIf they see anything not following a regulation, it gets condemned.
31620:43:50y5nw@MT_TWI... and I'm not sure how that's surprising
31720:44:04HelenasaurusRex@MT_TWIIt's not. :D
31820:44:48HelenasaurusRex@MT_TWIThe thing is, they do this every 5 years.. and every 5 years, I say the same thing, "There's no grid supply of gas and electricity", then they end up stuck in a pickle... because they expect you to have your gas and electricity on. lol
31920:45:08HelenasaurusRex@MT_TWIThe gas is capped and I should probably get the electricity capped too.
32020:45:33y5nw@MT_TWI(although why would checking a smoke alarm be part of an electric inspection? it sounds like they are checking your utilities in general)
32120:45:47HelenasaurusRex@MT_TWIWith the gas being capped, it kind of stopped them inspecting gas appliances because they could see it's just a dead end, not connected up to the meter.
32220:45:59HelenasaurusRex@MT_TWII'm not sure.
32320:46:30HelenasaurusRex@MT_TWIBut this is the UK, we have these really tight regulations, I think they see someone being alerted early as possible of a fire as very important.
32420:47:07y5nw@MT_TWIhere the installation of fire alarms is (afaik) mandatory in households as well
32520:47:35HelenasaurusRex@MT_TWIYeah, I got them and I don't mind having functional fire alarms.
32620:47:42HelenasaurusRex@MT_TWIIt makes sense. lol
32720:47:58HelenasaurusRex@MT_TWIPlus... I'm a deep sleeper, if there's a fire, would I wake up?
32820:48:18y5nw@MT_TWIthat is a different matter IMO
32920:48:23HelenasaurusRex@MT_TWIThen again, I can sleep through an alarm clock, not hear it...
33020:48:46HelenasaurusRex@MT_TWIMy sleep is disordered, you see.
33120:48:58HelenasaurusRex@MT_TWII can only seem to sleep if I fatigue myself first.
33220:49:00y5nw@MT_TWIit only needs to be good enough and that does not mean being able to wake up anyone
33320:49:32y5nw@MT_TWI(not to mention that there are also practical reasons to not make fire alarms too loud, e.g. to hearing protection)
33420:49:40y5nw@MT_TWIfor hearing protection*
33520:50:47HelenasaurusRex@MT_TWIYeah, they're ALWAYS extremely LOUD in the UK, that the ears ring and buzz... I was in special education, and I do have sensory issues so I understand how frightening and bad loud noises can be, but I remember in high school, each time there was a fire drill, a load of students would go crazy.
33620:51:09HelenasaurusRex@MT_TWII didn't react that way but I got their hurt.
33720:52:05HelenasaurusRex@MT_TWIIn primary school, it was different, same loudness, special education all the same, but it was only equip for students with mild special requirements.
33820:52:12HelenasaurusRex@MT_TWISo nobody ever went loopy there.
33920:52:49y5nw@MT_TWIalso getting people alert early is IMO not a problem - in a fire there is only that much time for evacuation
34020:52:54HelenasaurusRex@MT_TWIAnd hell, imagine you're a teacher... you have this extremely loud alarm freaking out a load of wheelchair bound Autistic kids, they're screaming and crying, making a loud noise themselves, and you got to wheel those out!
34120:53:10HelenasaurusRex@MT_TWIYeah, I get your point on this, you're right.
34220:53:30HelenasaurusRex@MT_TWIAnd I think a fire alarm doesn't need to be loud, there just needs to be enough of them to be audible throughout a building.
34320:53:39HelenasaurusRex@MT_TWIA house only requires one (usually)
34420:54:20HelenasaurusRex@MT_TWIBut yeah, personal opinion, UK alarms, far too loud!
34520:54:37y5nw@MT_TWIit's also a matter of accessibility in addition to just having fire alarms
34620:55:06HelenasaurusRex@MT_TWILooking online, it says "at least 65 decibels"
34720:56:57y5nw@MT_TWIlooking at Wikipedia 65dB is not too bad for a fire alarm
34820:58:33y5nw@MT_TWIanyway good night
34920:58:35y5nw@MT_TWI❰ Left the game
35021:26:57HelenasaurusRex@MT_TWI❰ Left the game (timed out)
35121:30:49Elementalcraft@MT_TWIOk, that's super weird
35221:35:31HelenasaurusRex@MT_TWI❱ Joined the game
35321:36:13HelenasaurusRex@MT_TWIHows your twainz coming along? :3
35421:38:29HelenasaurusRex@MT_TWIMessage EMO if still struggling.
35521:38:45HelenasaurusRex@MT_TWII'd help but I'm a dumbo when it comes to twainz. :3
35621:39:23Elementalcraft@MT_TWI\
35721:49:02Kerilyle@MT_TWI❱ Joined the game
35821:51:21Elementalcraft@MT_TWIHi Kerilyle
35921:51:36Kerilyle@MT_TWIhi Elementalcraft
36021:54:50Elementalcraft@MT_TWIOk, I don't know what I did, but somehaow I fixed it for now, I think
36121:55:03Kerilyle@MT_TWIfixed what?
36221:57:23Elementalcraft@MT_TWINvm...
36321:57:29Elementalcraft@MT_TWII didn't.....
36421:58:03Elementalcraft@MT_TWIKerilyle: Railroad advtrains wunky magic stuff I don't understand
36521:58:18Kerilyle@MT_TWII hear that
36621:58:59Elementalcraft@MT_TWII've made countless rail networks that just work, no matter how complex. But when stuff glitches, I don't get it in the slightest
36721:59:49Kerilyle@MT_TWII couldn't even get that far with that mod
36821:59:55HelenasaurusRex@MT_TWIHi
36922:00:16Kerilyle@MT_TWIhi HelenasaurusRex
37022:00:34Elementalcraft@MT_TWIOk, for now, as long as there's a sacrificial train in the train catcher, this signal funkies in the right direction.
37122:00:45Elementalcraft@MT_TWIWhich is weird
37222:01:38Elementalcraft@MT_TWIBut it works, so shrug
37322:01:51Kerilyle@MT_TWIthat's the important part
37422:02:19Elementalcraft@MT_TWIThe problem is the train catcher can't fulfil it's task as intended
37522:02:42Elementalcraft@MT_TWIBut I'm usually the reason it's needed anyway... so it's fine
37622:02:48Kerilyle@MT_TWIlol
37722:03:09HelenasaurusRex@MT_TWITo be honest, I always got brain block because of advtrains.
37822:09:47Elementalcraft@MT_TWIIt's generally pretty simple, there's just some parts of it that can get a little hairy
37922:11:52Elementalcraft@MT_TWITCBs divide the track into sections like a wooden train set
38022:13:03Elementalcraft@MT_TWISignals only work when a route is programmed, which is just clicking TCBs along the track until the last one next to another signal
38122:13:33Elementalcraft@MT_TWISingle track main exemplifies this quite easy
38222:14:38Elementalcraft@MT_TWIIt says "the next section is clear, go ahead this way" or "Section has train, don't move until train clears section"
38322:15:52Elementalcraft@MT_TWIRCs take is a step further and allow the signals to say "Most trains go this way, but you want to go that way, so I'll send you accordingly once section is clear"
38422:17:29Elementalcraft@MT_TWILike this signal here
38522:17:52Elementalcraft@MT_TWIIt tells most things to pull up along the station
38622:18:37Elementalcraft@MT_TWIBut if a train has the RC J-ACP_O-OAI-Y-OAI-T1, it would go to the yard track 1
38722:20:09Elementalcraft@MT_TWIOf course what the RC actually is called is up to the person making it. as long as the train has the same as the signal route, it will set it accordingly
38822:20:30Elementalcraft@MT_TWIAnd that's about where my knowledge ends
38922:21:49Elementalcraft@MT_TWIThere's some funky stuff with the underlying code, I think, that's causing the problem junction at New Normandy to activate the default route when a train enters a completely unrelated section.
39022:22:28HelenasaurusRex@MT_TWII mean, EMO did a load of routing, so maybe that's doing it.
39122:23:50Elementalcraft@MT_TWINo, cuz I completely chhanged everything in the yard to not distant signal activation and RC route only. Plus, when I set the routes manually, there's no issue
39222:24:42Elementalcraft@MT_TWIOnly after it clears a certain point can I cancel the route and the RC routing does it's thing as intended
39322:25:26Elementalcraft@MT_TWIOtherwise the already set default route overrides the RC until the route is entered or canceled
39422:27:21Elementalcraft@MT_TWISo yeah.
39522:27:36Elementalcraft@MT_TWIFrusterating illogical bull dung
39623:04:11HelenasaurusRex@MT_TWI❰ Left the game (timed out)
39723:40:15Kerilyle@MT_TWIg'nite
39823:40:33Elementalcraft@MT_TWIG'nite
39923:40:37Kerilyle@MT_TWI❰ Left the game

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