| # | Time | User | Message |
| 1 | 10:00:36 | RelaxingPlay@MT_TWI | ❱ Joined the game |
| 2 | 10:35:15 | t@MT_RPLACE | ❱ Joined the game |
| 3 | 10:35:31 | RelaxingPlay@MT_TWI | hi |
| 4 | 10:35:39 | t@MT_RPLACE | ❰ Left the game |
| 5 | 13:19:41 | y5nw@MT_TWI | ❱ Joined the game |
| 6 | 13:20:03 | RelaxingPlay@MT_TWI | hi |
| 7 | 13:20:32 | y5nw@MT_TWI | hi |
| 8 | 13:59:11 | y5nw@MT_TWI | ❰ Left the game (timed out) |
| 9 | 14:00:04 | y5nw@MT_TWI | ❱ Joined the game |
| 10 | 14:27:30 | 1F616EMO~nya @TG | y5nw: I worked on redoing the messy API of baskets |
| 11 | 14:27:43 | y5nw@MT_TWI | oh? |
| 12 | 14:27:57 | 1F616EMO~nya @TG | Now mods can easily change the contents of baskets, including those in form of items (not placed down nodes) |
| 13 | 14:29:40 | y5nw@MT_TWI | interesting |
| 14 | 14:30:29 | 1F616EMO~nya @TG | https://github.com/C-C-Minetest-Server/basket/commit/7bfc1362f843f60c2e0c18c4d5b683234b9745ae |
| 15 | 14:31:54 | y5nw@MT_TWI | that could be interesting for remote smartshops |
| 16 | 14:32:24 | 1F616EMO~nya @TG | Oh |
| 17 | 14:32:58 | 1F616EMO~nya @TG | Example of taking itens out of a basket (used on this server): https://github.com/C-C-Minetest-Server/refill |
| 18 | 14:33:12 | 1F616EMO~nya @TG | Involving creating a new basket (also on this server): https://content.luanti.org/packages/Emojiminetest/basket_cooking/ |
| 19 | 14:33:24 | 1F616EMO~nya @TG | Both of them are modified to use Basket v2.0 API |
| 20 | 14:35:20 | y5nw@MT_TWI | I'm primarily thinking about two potential usecases: (1) using baskets as an intermediary for smartshop transactions involving multiple items (interesting for e.g. my uranium smartshops) |
| 21 | 14:35:47 | y5nw@MT_TWI | and (2) using baskets to allow further freight routing for Advtrains (e.g. grouping freight codes) |
| 22 | 14:36:36 | 1F616EMO~nya @TG | What do you mean by "grouping" FCs? |
| 23 | 14:36:58 | y5nw@MT_TWI | the latter could _theoretically_ be extended into effectively an addressing system |
| 24 | 14:37:42 | 1F616EMO~nya @TG | Addressing: Perhaps pipeworks routing by basket descriptions? |
| 25 | 14:37:51 | 1F616EMO~nya @TG | i.e. post offices? |
| 26 | 14:37:58 | y5nw@MT_TWI | so you can have multiple baskets for different recipients sharing the same RC |
| 27 | 14:38:04 | y5nw@MT_TWI | basically postal sorting facilities |
| 28 | 14:39:05 | 1F616EMO~nya @TG | With existing infrastructures, we can reimplement basket.get_basket_from_item in Lua tube's LuaATC environment by parsing the ItemString |
| 29 | 14:39:14 | 1F616EMO~nya @TG | ofc that's inefficient and a pain to maintain |
| 30 | 14:39:41 | 1F616EMO~nya @TG | so a better solution may be Lua pattern-matching baskets sorting tube |
| 31 | 14:39:48 | 1F616EMO~nya @TG | (a new mod I mean) |
| 32 | 14:40:20 | y5nw@MT_TWI | so you can have baskets containing different addresses/recipients. These are then sorted into different trains (while potentially sharing the same RCs with different recipients and even changing RC along the way). The sorting facility at the end then passes the basket (or the content) to the final recipient |
| 33 | 14:41:04 | y5nw@MT_TWI | IMO a simple solution for pattern matching would be to introduce a hierarchial system |
| 34 | 14:43:03 | 1F616EMO~nya @TG | I am staring to think about a system that baskets have space-separated array of codes as descriptions and code-matching rules in tubes, basically ARS but tubes |
| 35 | 14:43:27 | y5nw@MT_TWI | i.e. similar to directories on a filesystem - each pattern contains a list of components, and the pattern is matched if the recipient address starts with the components of the pattern in the same order |
| 36 | 14:44:00 | y5nw@MT_TWI | i.e. /a/b/c satisfies the patterns /a/b and /a, but not e.g. /b/a or /b |
| 37 | 14:45:00 | 1F616EMO~nya @TG | that works |
| 38 | 14:45:48 | SYSTEM@MT_SANDBOX | ✖ Minetest shutting down! |
| 39 | 14:45:51 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 40 | 14:45:53 | y5nw@MT_TWI | this is theoretically less efficient than a graph-based layout, but IMO such a routing system (esp. for freight routing) is only used for long-distance transportations, in which case minor inefficiencies are not significant |
| 41 | 14:46:38 | y5nw@MT_TWI | lingva never fails to be entertaining: Minetest -> 我的測試 |
| 42 | 14:46:49 | 1F616EMO~nya @TG | How about Luanti? %zh |
| 43 | 14:46:53 | 1F616EMO~nya @TG@MT_TWI | [Lingva Translate en -> zh]: 卢安蒂呢? |
| 44 | 14:46:59 | 1F616EMO~nya @TG | lol |
| 45 | 14:47:04 | RelaxingPlay@MT_TWI | lol |
| 46 | 14:47:25 | 1F616EMO~nya @TG | Applied Basket v2.0 onto sandbox |
| 47 | 14:47:27 | y5nw@MT_TWI | at least it's not 亂體 ... |
| 48 | 14:48:09 | 1F616EMO~nya @TG | 亂體 %en:zh |
| 49 | 14:48:12 | 1F616EMO~nya @TG@MT_TWI | [Lingva Translate zh -> en]: disorderly behavior |
| 50 | 14:48:34 | RelaxingPlay@MT_TWI | why not messy body |
| 51 | 14:48:46 | 1F616EMO~nya @TG | 亂 體 %en:zh |
| 52 | 14:48:46 | y5nw@MT_TWI | chaotic body |
| 53 | 14:48:48 | 1F616EMO~nya @TG@MT_TWI | [Lingva Translate zh -> en]: disorderly body |
| 54 | 14:48:56 | RelaxingPlay@MT_TWI | lol |
| 55 | 14:49:12 | 1F616EMO~nya @TG | !status |
| 56 | 14:49:13 | SYSTEM@MT_RPLACE | # Server: version: 5.12.0-1f616emo | game: rPlace | uptime: 1d 22h 26min 55s | max lag: 0.0902s | clients: |
| 57 | 14:49:13 | SYSTEM@MT_RPLACE | # Server: Rules at https://github.com/C-C-Minetest-Server/documents/blob/main/rplace/RULES.md . Contact [email protected] for any questions or reports. |
| 58 | 14:49:14 | SYSTEM@MT_SANDBOX | # Server: version: 5.14.0-1f616emo | game: Minetest Game | uptime: 2min 51s | max lag: 0.118s | clients: |
| 59 | 14:49:14 | SYSTEM@MT_SANDBOX | # Server: This is the 1F616EMO Sandbox Server. This server tests new mods and features. |
| 60 | 14:49:14 | SYSTEM@MT_TWI | # Server: version: 5.14.0-1f616emo | game: Minetest Game | uptime: 1d 22h 26min 29s | max lag: 0.359s | clients: RelaxingPlay, y5nw |
| 61 | 14:49:14 | SYSTEM@MT_TWI | # Server: Welcome to 1F616EMO Server! Type /spawn to visit the spawnpoint. |
| 62 | 14:52:10 | RelaxingPlay@MT_TWI | loves //clearobjects |
| 63 | 14:54:05 | 1F616EMO~nya @TG | Do never miss that slash |
| 64 | 14:54:14 | 1F616EMO~nya @TG | or things go horribly wrong |
| 65 | 14:55:33 | 1F616EMO~nya @TG | Our miserable flying penguin once did it wrong and were forced to add animal spawn eggs into the admin shops |
| 66 | 14:55:54 | 1F616EMO~nya @TG | * LIFO history lessons |
| 67 | 14:56:27 | RelaxingPlay@MT_TWI | what's happened to the translation... |
| 68 | 14:56:42 | y5nw@MT_TWI | LIFO = last in, first out |
| 69 | 14:56:46 | RelaxingPlay@MT_TWI | lol |
| 70 | 14:56:56 | y5nw@MT_TWI | (it's a category of data structures) |
| 71 | 14:57:14 | 1F616EMO~nya @TG | My dad said vomiting is an example of LIFO |
| 72 | 14:57:36 | y5nw@MT_TWI | lol |
| 73 | 14:58:03 | CieLogic@MT_TWI | ❱ Joined the game |
| 74 | 14:58:08 | RelaxingPlay@MT_TWI | welcome CieLogic |
| 75 | 14:58:23 | 1F616EMO~nya @TG | Then ofc the normal digestive system is a FIFO system, where F stands for multiple meanings |
| 76 | 14:58:28 | 1F616EMO~nya @TG | hi CIeLogic |
| 77 | 14:58:31 | 1F616EMO~nya @TG | *CieLogic |
| 78 | 14:59:10 | RelaxingPlay@MT_TWI | is going to LIFO atfter he heard that humour |
| 79 | 14:59:19 | 1F616EMO~nya @TG | Bruh |
| 80 | 14:59:35 | 1F616EMO~nya @TG | How about we explore the area ahead of us later? |
| 81 | 14:59:52 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 82 | 14:59:57 | CieLogic@MT_TWI | hello |
| 83 | 15:00:40 | RelaxingPlay@MT_TWI | hi |
| 84 | 15:00:44 | 1F616EMO@MT_TWI | hi |
| 85 | 15:00:59 | CieLogic@MT_TWI | nice server |
| 86 | 15:01:23 | RelaxingPlay@MT_TWI | thx :D |
| 87 | 15:01:30 | 1F616EMO@MT_TWI | I am inside a station with all the trackside equipments and other stuffs installed but no train services yet |
| 88 | 15:02:00 | 1F616EMO@MT_TWI | Hmm this is around the spawnpoint |
| 89 | 15:02:14 | 1F616EMO@MT_TWI | CieLogic: You can take trains go to to more places |
| 90 | 15:02:23 | 1F616EMO@MT_TWI | (ofc setting around spawn is also a good idea) |
| 91 | 15:02:31 | 1F616EMO@MT_TWI | (but make sure to protect your homes) |
| 92 | 15:02:36 | CieLogic@MT_TWI | damn ok |
| 93 | 15:03:29 | 1F616EMO@MT_TWI | You can either explore areas within the same county as the spawnpoint via subway, or explore areas farther away via intercity train |
| 94 | 15:04:33 | CieLogic@MT_TWI | wow just like in real life :O |
| 95 | 15:05:39 | 1F616EMO@MT_TWI | This LRT station is not in use yet, and may never be in use cuz the priority is very low |
| 96 | 15:05:56 | 1F616EMO@MT_TWI | Here is the subway station, and to the end is the intercity station |
| 97 | 15:06:18 | CieLogic@MT_TWI | you actually get paid for maintaining a minetest server? |
| 98 | 15:06:29 | y5nw@MT_TWI | no |
| 99 | 15:06:36 | CieLogic@MT_TWI | ah ok |
| 100 | 15:06:47 | 1F616EMO@MT_TWI | CieLogic: I do not this server will never become a commercial project |
| 101 | 15:06:53 | 1F616EMO@MT_TWI | *do not - this |
| 102 | 15:06:57 | 1F616EMO@MT_TWI | *missing hyphen |
| 103 | 15:06:59 | PoznanskiTramwajarz@MT_TWI | ❱ Joined the game |
| 104 | 15:07:03 | 1F616EMO@MT_TWI | hi PoznanskiTramwajarz |
| 105 | 15:07:07 | CieLogic@MT_TWI | ok |
| 106 | 15:07:10 | RelaxingPlay@MT_TWI | hi PoznanskiTramwajarz |
| 107 | 15:08:22 | 1F616EMO@MT_TWI | this is a train to the wolderness |
| 108 | 15:08:52 | PoznanskiTramwajarz@MT_TWI | 1F616EMO: why i can hear the music near spawn |
| 109 | 15:09:06 | 1F616EMO@MT_TWI | PoznanskiTramwajarz: There are BGMs always playing at /spawn (and /origin) |
| 110 | 15:10:13 | PoznanskiTramwajarz@MT_TWI | is it allowed to record videos in this server |
| 111 | 15:10:28 | 1F616EMO@MT_TWI | PoznanskiTramwajarz: Yeah |
| 112 | 15:10:48 | CieLogic@MT_TWI | is this server merely for fun? |
| 113 | 15:11:56 | 1F616EMO@MT_TWI | Yeah, if you mean that I don't get profit |
| 114 | 15:11:57 | CieLogic@MT_TWI | ❰ Left the game |
| 115 | 15:12:02 | 1F616EMO@MT_TWI | hmm? |
| 116 | 15:12:47 | PoznanskiTramwajarz@MT_TWI | LinuxForks definitely needs theese Platform Screen Doors |
| 117 | 15:13:04 | 1F616EMO@MT_TWI | PoznanskiTramwajarz: I will propose them to the flying penguin |
| 118 | 15:13:31 | 1F616EMO@MT_TWI | A blocker were performance issues; I believe the current version is good enough |
| 119 | 15:13:32 | PoznanskiTramwajarz@MT_TWI | this will prevent players walking on tracks |
| 120 | 15:13:50 | 1F616EMO@MT_TWI | PoznanskiTramwajarz: but also leave players blocked behind doors confused |
| 121 | 15:14:02 | 1F616EMO@MT_TWI | Though they can rightclick the doors and escape, that's not inturitive |
| 122 | 15:14:09 | 1F616EMO@MT_TWI | This is another express station |
| 123 | 15:14:19 | 1F616EMO@MT_TWI | hmm |
| 124 | 15:14:27 | PoznanskiTramwajarz@MT_TWI | ❰ Left the game (timed out) |
| 125 | 15:14:32 | RelaxingPlay@MT_TWI | hmm |
| 126 | 15:39:47 | RelaxingPlay@MT_TWI | y5nw: I build something but I don't know how can I nuild its roof. Can you give me some suggestion? |
| 127 | 15:40:30 | y5nw@MT_TWI | glass? |
| 128 | 15:41:08 | RelaxingPlay@MT_TWI | pave it? |
| 129 | 15:41:31 | y5nw@MT_TWI | that would be my idea. Then you also don't need to worry too much about lighting |
| 130 | 15:41:45 | RelaxingPlay@MT_TWI | ok I will try it |
| 131 | 15:41:46 | RelaxingPlay@MT_TWI | thx |
| 132 | 15:42:07 | RelaxingPlay@MT_TWI | but actually there will be some lava as the lighting |
| 133 | 15:42:19 | y5nw@MT_TWI | ... I can provide some lava if you want |
| 134 | 15:42:20 | RelaxingPlay@MT_TWI | It has not finished yet |
| 135 | 15:42:34 | RelaxingPlay@MT_TWI | You provided me some long time ago lol |
| 136 | 15:42:45 | y5nw@MT_TWI | I don't remember that |
| 137 | 15:42:52 | RelaxingPlay@MT_TWI | lol |
| 138 | 15:43:26 | y5nw@MT_TWI | but yes, I have harvested quite some lava from the pools I encountered along my mining runs |
| 139 | 15:44:16 | RelaxingPlay@MT_TWI | before I know how many lava you have, I have thought that I have many lava |
| 140 | 15:45:32 | y5nw@MT_TWI | but then, I keep running out of ores so ... |
| 141 | 15:46:04 | y5nw@MT_TWI | I stopped collecting lava at some point because of that ^ I ran out of materials to make lava cans |
| 142 | 15:46:27 | RelaxingPlay@MT_TWI | Let me guess that you have at least 30000 lava... |
| 143 | 15:46:29 | y5nw@MT_TWI | (the amount of lava you can find in a single pool is nuts) |
| 144 | 15:47:11 | y5nw@MT_TWI | ... (13 * 90 + 48) * 8 *fetches calculator* |
| 145 | 15:47:30 | RelaxingPlay@MT_TWI | ~10000 |
| 146 | 15:47:37 | y5nw@MT_TWI | 9744 |
| 147 | 15:47:45 | RelaxingPlay@MT_TWI | lol |
| 148 | 15:48:16 | y5nw@MT_TWI | ... the amount of clicking involved is another reason |
| 149 | 15:49:23 | RelaxingPlay@MT_TWI | highly recommanded 1F616EMO to add something like digtron but collecting lava instead of blocks... |
| 150 | 15:50:00 | y5nw@MT_TWI | IMO a lava harvester module for pipeworks would also be nice |
| 151 | 15:50:36 | 1F616EMO@MT_TWI | I am thinking of a digtron tool user |
| 152 | 15:50:48 | 1F616EMO@MT_TWI | Then it uses lava cans like any tools |
| 153 | 15:51:25 | y5nw@MT_TWI | basically movable node breakers? |
| 154 | 15:52:32 | 1F616EMO~nya @TG | Yeah |
| 155 | 15:53:54 | y5nw@MT_TWI | I'm not sure how well it will work for lava pools though |
| 156 | 15:55:14 | y5nw@MT_TWI | (remember that digrons require traction - if you have it build blocks you effectively waste storage space and also potentially make things harder if you want to work down the pool |
| 157 | 15:59:46 | y5nw@MT_TWI | also I sort of find it a good thing that digtrons obstruct lava - otherwise you are much more likely to have your bones embedded into the pool and it would be hard to reclaim the bones |
| 158 | 16:01:22 | y5nw@MT_TWI | (hm, depends on where the digtron digs into the pool actually) |
| 159 | 16:05:50 | RelaxingPlay@MT_TWI | y5nw: wear an armor set with 5 fire resistant can prevent lava damage |
| 160 | 16:06:43 | y5nw@MT_TWI | I assume that would be crystal? |
| 161 | 16:06:58 | RelaxingPlay@MT_TWI | fully crystal or hazmat with at least one crystal |
| 162 | 16:07:06 | y5nw@MT_TWI | interesting |
| 163 | 16:07:23 | RelaxingPlay@MT_TWI | I am wearing a hazmat with 4 crystal lol |
| 164 | 16:07:47 | RelaxingPlay@MT_TWI | I can build my base under lava |
| 165 | 16:08:04 | RelaxingPlay@MT_TWI | gtg bye |
| 166 | 16:08:18 | RelaxingPlay@MT_TWI | ❰ Left the game |
| 167 | 16:09:19 | y5nw@MT_TWI | interesting |
| 168 | 17:45:39 | 1F616EMO@MT_TWI | ❰ Left the game |
| 169 | 21:06:50 | JohnLuanti@MT_TWI | ❱ Joined the game |
| 170 | 21:07:21 | JohnLuanti@MT_TWI | ❰ Left the game |
| 171 | 21:14:32 | y5nw@MT_TWI | ❰ Left the game |