Chat log for 1f616emoluanti on 2025-10-25

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104:36:37Artyom@MT_TWI❱ Joined the game
204:44:24Artyom@MT_TWI❰ Left the game
306:56:45Blockhead@MT_TWI❱ Joined the game
406:56:531F616EMO~nya @TGHi Blockhead (re @1F616EMO Matterbridge : <Blockhead@MT_TWI> ❱ Joined the game)
506:57:01Blockhead@MT_TWIhi
606:57:341F616EMO@MT_TWI❱ Joined the game
706:57:47Blockhead@MT_TWIjust discussing pings with Maverick2797, he gets worse from Western Australia than I do here in the east...
806:58:001F616EMO@MT_TWIOn lag-land.de?
906:58:07Blockhead@MT_TWIthis server
1006:58:111F616EMO@MT_TWIHmm
1106:58:251F616EMO@MT_TWIOverseas routing I think, this server is in Hong KOng
1206:58:26Blockhead@MT_TWImust be related to undersea cables or his location on the south coast
1306:58:39Blockhead@MT_TWIprobably goes via Sydney or something anyway
1406:58:521F616EMO@MT_TWIjust traceroute it lol
1506:59:171F616EMO@MT_TWIBtw this is the station I asked for your advices
1606:59:51Maverick2797@MT_TWI❱ Joined the game (new player)
1706:59:541F616EMO@MT_TWIhi Maverick2797
1807:00:041F616EMO@MT_TWI*The* Maverick2797 on lag-land.de?
1907:00:26Maverick2797@MT_TWIheyo, the one and only
2007:00:321F616EMO@MT_TWI:-D
2107:00:41Blockhead@MT_TWIbrb'
2207:01:34Maverick2797@MT_TWIreads rulz, can confirm is basic human decency and common sense
2307:02:181F616EMO@MT_TWIrYeah
2407:02:561F616EMO@MT_TWIWhat's a bit different is the that the most part of all judgments are public
2507:03:131F616EMO@MT_TWIIt works coincidentally close to the Wikipedia Arbitration processes
2607:03:241F616EMO@MT_TWI(I'm a Chinese Wikipedian, where an ArbCom exist)
2707:03:37Maverick2797@MT_TWImakes sense, no arguements because of shadowbans etc
2807:08:081F616EMO@MT_TWIis waiting for the NX
2907:12:10Blockhead@MT_TWIwhat technic do we have here?
3007:12:261F616EMO@MT_TWIBlockhead: The technic mod, mt-mods fork
3107:12:49BluberriMuffin@MT_TWI❱ Joined the game (new player)
3207:12:50Blockhead@MT_TWIyes that seems to be the good one these days
3307:12:541F616EMO@MT_TWIplus baskets like shulker boxes that you can put into electric furnaces and have all the contents in it smelt
3407:13:101F616EMO@MT_TWI^ This is a QOL must-have
3507:13:18Maverick2797@MT_TWIis the base-technic still being updated?
3607:13:281F616EMO@MT_TWIMaverick2797: what is "base-"technic?
3707:13:341F616EMO@MT_TWIRealBadAngel'
3807:13:371F616EMO@MT_TWI^ 's?
3907:13:471F616EMO@MT_TWIoh hi Blockhead
4007:13:48Blockhead@MT_TWIyes and yes https://github.com/minetest-mods/technic
4107:13:501F616EMO@MT_TWI* BluberriMuffin
4207:13:53Maverick2797@MT_TWI^^ couldn't remember the OG author
4307:13:54BluberriMuffin@MT_TWI❰ Left the game (timed out)
4407:13:59Blockhead@MT_TWIb<ta> lul
4507:14:031F616EMO@MT_TWIhaha yeah
4607:14:081F616EMO@MT_TWIA common mistake
4707:15:451F616EMO@MT_TWIBlockhead: Ah, another QOL change: You can carry "powerbanks" (Mk3 powerbank == capacity of a HV battery box) in your inventory and all your tools will draw power from it
4807:15:581F616EMO@MT_TWIEspecially important for drill users
4907:16:45Blockhead@MT_TWI"QoL is when game gets made easier"
5007:16:551F616EMO@MT_TWIHmm
5107:17:13Blockhead@MT_TWIanyway I'm usually prejudiced like that but in this case, the durability of pickaxes is a lot more than laser
5207:17:401F616EMO@MT_TWIWe don't have lasers, cuz Smacker did not respond to the media licensing issue
5307:17:53Blockhead@MT_TWIsorry, drills, same issue for both really
5407:18:081F616EMO@MT_TWII wanted to port something like the lawn trimmer from h-v-smacker/technic but well
5507:18:13Blockhead@MT_TWIRussian not caring about copyright )))
5607:18:211F616EMO@MT_TWI:-(
5707:18:52siash@MT_TWI❱ Joined the game
5807:18:551F616EMO@MT_TWIhi siash
5907:19:01siash@MT_TWIhi
6007:20:00BluberriMuffin@MT_TWI❱ Joined the game
6107:20:34siash@MT_TWIi wish i would be a mod nvm ill never be byey
6207:20:36BluberriMuffin@MT_TWI❰ Left the game (timed out)
6307:20:52siash@MT_TWIbye guys
6407:20:59Blockhead@MT_TWIsee you next week
6507:21:12siash@MT_TWIare there any mines?
6607:21:271F616EMO@MT_TWIsiash: You can use the public mines
6707:21:34siash@MT_TWIo
6807:21:381F616EMO@MT_TWIAccessibnle via /spawn
6907:21:39siash@MT_TWIok
7007:21:501F616EMO@MT_TWIAnd the travelnet brings you down to Y=-30000
7107:21:56siash@MT_TWIoo
7207:22:10Maverick2797@MT_TWI1F616EMO: is there a way to hide the tips&tricks in chat per-player?
7307:22:13Blockhead@MT_TWIlol thanks Lingva
7407:22:271F616EMO@MT_TWIMaverick2797: Didn't implement it, noted
7507:22:36siash@MT_TWI❰ Left the game
7607:22:43Maverick2797@MT_TWIfair enough
7707:22:47Blockhead@MT_TWIgets old quickly
7807:23:081F616EMO@MT_TWIYeah, maybe they're quite odd for experienced players
7907:23:11Blockhead@MT_TWIhttps://content.luanti.org/threads/7141/
8007:23:251F616EMO@MT_TWII didn't use that one
8107:23:331F616EMO@MT_TWImaybe cuz I thought there were no library and reinvented the wheel
8207:23:54Blockhead@MT_TWIjust saying that the review applies in general. Most of these are really few lines of code anyway
8307:24:05Blockhead@MT_TWIis this v7?
8407:24:091F616EMO@MT_TWIBtw about this technic station: I stoppped using nuclear generators cuz I could not afford buying fuel rods from y5nw
8507:24:161F616EMO@MT_TWIBlockhead: mapgen? yeah
8607:24:30Blockhead@MT_TWIthought so
8707:24:321F616EMO@MT_TWII regret for not using valley for natural rivers lol
8807:24:51Blockhead@MT_TWIeh, I've tried valleys, was not impressed
8907:24:581F616EMO@MT_TWIHmm
9007:25:11Blockhead@MT_TWIslopes everywhere all the time, and the rivers just turn into big circular bogs in many places
9107:25:171F616EMO@MT_TWImeh
9207:25:43Maverick2797@MT_TWIooh, my UI categories is already on a public server :)
9307:25:561F616EMO@MT_TWIHaha, I installed it immeditally after seeing it on the CDB
9407:26:15Blockhead@MT_TWIhmm Japanese signals? That's a mod from y5nw isn't it?
9507:26:33Maverick2797@MT_TWII'm surprised no-one made it before I did... it's not exactly a complex mod
9607:26:461F616EMO@MT_TWII didn't use them, but did add them as part of the Advt 2.5 update
9707:27:05Blockhead@MT_TWIit uses the distant signals iirc
9807:27:061F616EMO@MT_TWI(Meshes went missing and I disabled it again, then they were found again)
9907:27:16Blockhead@MT_TWIfeatures y5nw was working on
10007:32:36Maverick2797@MT_TWIcool, haven't had a chance to play with these LuaATC displays properly yet, they look good
10107:32:40Blockhead@MT_TWIMaverick2797: seems a shame, but I can't think of a good way to get bodies of water larger than lakes out of carpathian
10207:33:01Blockhead@MT_TWIyou can lower the main terrain under the water, but then it's all hilly islands
10307:33:18Blockhead@MT_TWIif you cranked the rivers way up it'd all be river delta
10407:33:52Maverick2797@MT_TWIyeah the lakes are pretty deep sometimes
10507:34:02Blockhead@MT_TWIbut never particularly large
10607:34:18Blockhead@MT_TWImaybe the trick is to change the scale of the base terrain noise
10707:35:181F616EMO@MT_TWIMaverick2797: You may have a look at the source codes I'm using: https://github.com/C-C-Minetest-Server/twi_atlatc_env/tree/master/1F616EMO
10807:36:121F616EMO@MT_TWIThe display and arrival time estimation system is at 20-station.lua, and configs in 01-config-station and 02-config-lines
10907:36:35Blockhead@MT_TWII see why there's trouble getting a railway north from spawn, it's either glacier or hilly terrain
11007:36:481F616EMO@MT_TWISpawn: LIFO's /spawn?
11107:36:49Maverick2797@MT_TWIchallenge accepted :)
11207:36:59Blockhead@MT_TWIthis server
11307:37:011F616EMO@MT_TWIHmm
11407:37:141F616EMO@MT_TWIBlockhead: Not that hard, but not first priority
11507:37:47Blockhead@MT_TWIthe hard part is making it look convincing
11607:37:561F616EMO@MT_TWIThere are a lot of decent flat lands southwest of /spawn so I built that express first
11707:38:291F616EMO@MT_TWIAnd from the map, there are also some far away from /spawn in the northwest
11807:38:461F616EMO@MT_TWIand some right to the north
11907:39:36Blockhead@MT_TWIadvtrains most wanted: ro-ro ferry wagons, turntables
12007:40:171F616EMO@MT_TWISeems like Maverick2797 enjoys going back and forth on the...
12107:40:271F616EMO@MT_TWI(and then Maverick2797 came out)
12207:40:30Maverick2797@MT_TWI:P
12307:40:48Maverick2797@MT_TWIjust browsing the mapserver while waiting to arrive
12407:40:581F616EMO@MT_TWITook inspirations from Mainland China stations when building this waiting hall
12507:41:321F616EMO@MT_TWIEsp. Shaoguan Station, an express station with a two-stoery medium-scale waiting hall
12607:41:411F616EMO@MT_TWIoops, KDE taskbar crashed
12707:41:58Maverick2797@MT_TWIError 404: taskbar not found
12807:42:01Blockhead@MT_TWIlol
12907:42:021F616EMO@MT_TWIMaverick2797: these are inactive tracks
13007:42:13Blockhead@MT_TWIif my i3bar crashes, bemenu still works
13107:42:26Maverick2797@MT_TWInever hurts to be safer than sorry when you don't have train_admin
13207:42:351F616EMO@MT_TWIlol
13307:43:271F616EMO@MT_TWIThis leads to the wilderness, and will connect to another station north to a PvP arena
13407:44:03Maverick2797@MT_TWIstymied by quicksand... curse you ethereal mapgen
13507:44:361F616EMO@MT_TWIand I hate quicksands beneath normal sands
13607:45:04Blockhead@MT_TWIhmm that ice texture... base MTG or not?
13707:45:531F616EMO@MT_TWIit uses default_ice.png...
13807:46:151F616EMO@MT_TWIAnd I did not apply any texture packs
13907:46:46Blockhead@MT_TWIyeah that's the vanilla one, I just forget, 'cause I don't play the game much lul
14007:47:561F616EMO@MT_TWIBlockhead, Maverick2797: Would the trains at and around /spawn confuse newcomers?
14107:48:57Blockhead@MT_TWIwow a flock of birds
14207:49:04Maverick2797@MT_TWII wouldn't say they're confusing, maybe a little un-obvious when you initially spawn in and don't look around
14307:49:25Blockhead@MT_TWI1F616EMO: can't think of how to improve them really, except I haven't really seen a map
14407:49:361F616EMO@MT_TWIBlockhead: Oh
14507:49:40Maverick2797@MT_TWIBlockhead: https://map-twi.1f616emo.xyz/
14607:49:441F616EMO@MT_TWII couldn't think of how to construct a map
14707:49:531F616EMO@MT_TWII think Blockhead means a system map
14807:49:57Maverick2797@MT_TWIah
14907:50:271F616EMO@MT_TWIThere are some designs that may benefit newcomers though, like cross-platform interchange in a station around /spawn
15007:50:28Blockhead@MT_TWIyeah, obviously the interactive map exists
15107:50:59Blockhead@MT_TWIthe problem is getting newbs to know it exists, but moreover: what if they are on a limited device and can't use a browser at the same time?
15207:51:041F616EMO@MT_TWIBut it is not immediately clear that the another line brings you to the wilderness
15307:52:59Maverick2797@MT_TWImaybe some posters/signs around the station?
15407:53:20Blockhead@MT_TWIwell, you do have the beeline straight to free land travelnet
15507:53:39Blockhead@MT_TWIthat's probably more important than the trains
15607:54:211F616EMO@MT_TWIWeirdly almost nobody build here
15707:54:59Blockhead@MT_TWIhard to say why, and the fewer players you have, the harder it is to draw any statistical correlation
15807:55:351F616EMO@MT_TWIProbably an issue on the number of players
15907:56:031F616EMO@MT_TWIOnce there was a player who settled around a station, not because they took the train, but because they walked there
16007:56:361F616EMO@MT_TWIand that's hillarous considering the purpose of trains
16107:56:48Maverick2797@MT_TWIproof that it's a good spot to build then
16207:56:53Blockhead@MT_TWI^
16307:56:59Maverick2797@MT_TWIthey would have seen plenty of terraim in the meantime
16407:57:04Maverick2797@MT_TWI*terrain
16507:57:471F616EMO@MT_TWIThat's Otterhood, https://map-twi.1f616emo.xyz/#!/map/0/11/-1799/-5 , on a small segment of track (the shortest completed railway main line) connecting two trunks running in the north and the south
16608:02:35Maverick2797@MT_TWIdungeon loot can be a decent headstart for new players... just picked up 3 mese crystals, 3 iron ingots and a couple of buckets for free
16708:14:26Maverick2797@MT_TWIdoes anyone else get horrible stuttering if they have the minimap open? doesn't seem to be server-specific
16808:14:57Blockhead@MT_TWIooh it does seem to tank the pacing of the frames
16908:15:33Blockhead@MT_TWIsimilar FPS, maybe -10, but then the drawtimes go from stable 2-3 up to peaking 4-12s
17008:15:441F616EMO@MT_TWIMaverick2797: Me too
17108:16:011F616EMO@MT_TWIMaverick2797: Bold guess, it is rendering ALL chunks you've visited under the hood
17208:16:29Blockhead@MT_TWIidk about all, BUT it does have to consider every z level for a long way up and down
17308:16:32Blockhead@MT_TWI*y level
17408:16:381F616EMO@MT_TWICuz it's the exact same lag no matter the zoom
17508:17:261F616EMO@MT_TWIHmm but when I am up in the sky like Y=30000 it does not render anything
17608:17:311F616EMO@MT_TWIso there is a limit
17708:26:18MB_Pir0xx@MT_TWI❱ Joined the game (new player)
17808:26:28MB_Pir0xx@MT_TWI❰ Left the game
17908:29:20Blockhead@MT_TWIa funky result: inverting the hills noises can get you more water
18008:29:23Blockhead@MT_TWIafk
18108:37:04Maverick2797@MT_TWIfound a typo in the item description for travelnet_redo_beacons:beacon --> "Travelnet Bracon"
18208:44:01Vedu_0825@MT_TWI❱ Joined the game
18308:45:27Vedu_0825@MT_TWI❰ Left the game
18408:48:511F616EMO@MT_TWIBlockhead: oops
18508:49:32Blockhead@MT_TWIback, low-attention
18608:49:41Blockhead@MT_TWIBracon
18708:49:47Blockhead@MT_TWImmm, bracon
18808:51:26Blockhead@MT_TWIMaverick2797: the "lower" ping doesn't do that much for you I guess? or is it a lot better without as many lag spikes of 2-3 missed roundtrips?
18908:52:21Maverick2797@MT_TWIeh, it's not much different to lifo, except that the blocks don't take a half second to break each time
19008:52:39Maverick2797@MT_TWI280/380ms isn't much difference to me
19108:53:331F616EMO@MT_TWII can imagine how many flying trains there are on your screenm
19208:53:341F616EMO@MT_TWI*screen
19308:53:56Maverick2797@MT_TWItrains or wingless-planes?
19408:54:19Blockhead@MT_TWInew trackless system
19508:54:261F616EMO@MT_TWII see flying vectors of velocity
19608:54:32Maverick2797@MT_TWImaglev on steroids
19708:55:34Blockhead@MT_TWI]time to run emergeblocks to see what effect upside down hills had
19809:17:44y5nw@MT_TWI❱ Joined the game
19909:17:50Blockhead@MT_TWIg'day
20009:17:54Maverick2797@MT_TWIhi
20109:17:56y5nw@MT_TWIhi
20209:18:31Blockhead@MT_TWIooft, same RAM kit I bought for this PC up from A$177 to $259
20309:18:39Blockhead@MT_TWIDDR5
20409:18:461F616EMO@MT_TWIhi y5nw
20509:19:06Blockhead@MT_TWII'm pretty well happy with 32 GB though
20609:19:23y5nw@MT_TWIwait, is DDR% a thing now? ... I think I slept through the microprocessors lecture
20709:19:32y5nw@MT_TWIDDR5*
20809:19:53Blockhead@MT_TWIyes, DDR5 has been on the desktop PC market since 2024ish
20909:20:12Blockhead@MT_TWInot to be confused with the much older GDDR5 of course
21009:22:12Blockhead@MT_TWIy5nw: if zh_cn and zh_tw are the same language, what's the "zh" part mean anyway?
21109:22:25y5nw@MT_TWIBlockhead: Mandarin Chinese
21209:22:39y5nw@MT_TWIBlockhead: it's basically the ll_CC format, where ll is the language code and CC is the country code
21309:23:16Blockhead@MT_TWIso written Chinese in the traditional script is still mandarin?
21409:23:41y5nw@MT_TWIyep
21509:25:18y5nw@MT_TWI(realistically though I think Luanti uses _CN and _TW to differentiate between traditional/simplified Chinese in general, which is IMO not particularly accurate)
21609:29:16Blockhead@MT_TWIright, HK and Macau use traditional as well
21709:29:571F616EMO@MT_TWIBlockhead: Additionally there are slight differences in the ternms
21809:30:07Blockhead@MT_TWIfrom all I know about Macau it's just asian Monaco: tax haven & casino
21909:30:391F616EMO@MT_TWILike "擦膠" (lit. erase-rubber) in Hong Kong and "膠擦" (lit. rubber-erase) in Macao
22009:31:03Blockhead@MT_TWIbacksplash, splashback...
22109:31:411F616EMO@MT_TWIUnlike US and GB English, there does not exist any formula to convert between them
22209:31:46y5nw@MT_TWIthe typical example I bring up is "taxi": 出租車 vs 計程車 vs 的士
22309:32:001F616EMO@MT_TWIThe Chinese Wikipedia community have to maintain a gigantic database, imported as needed, to handle these
22409:32:02y5nw@MT_TWI(for regional use between terms)
22509:32:131F616EMO@MT_TWIy5nw: Ah yeah, and that one
22609:32:30y5nw@MT_TWI^ they have a UI specifically for "here is how you call <this thing> in <this variant>"
22709:32:45Blockhead@MT_TWI1F616EMO: I wouldn't be so quick as to call US-GB formulaic either. But there's probably a lot more area for mutually intelligible "international english"
22809:33:491F616EMO@MT_TWII wonder how well can native speakers understand grammatically catastropic non-fluent variants of English
22909:34:141F616EMO@MT_TWIWhen spoken by Chinese, those English are often called "Chinglish"
23009:34:24Blockhead@MT_TWIEnglish grammar is not that strict like noun classes, declensions, ...
23109:34:38Blockhead@MT_TWIbut it's not Indonesian
23209:35:38y5nw@MT_TWIdifferent variants of mandarin Chinese can be considered (largely) mutually intelligible with each other - the catch is whether this intelligibility is "natural" or not, especially in terms of the written form
23309:35:50Blockhead@MT_TWIif a chinese speaker copies intonation from an accent foreign to the listener or makes intonation mistakes, it might actually be hard to understand some words
23409:36:161F616EMO@MT_TWIEven Yue Chinese (Cantonese) is partiually intelligible
23509:36:24Blockhead@MT_TWIamerican and british english prefer different syllable stress
23609:37:51y5nw@MT_TWI1F616EMO: the thing is that I might be slightly biased on talking about mutual intelligibility given that I previously lived in Canton (so I know some terms from Cantonese even without being able to speak Cantonese myself)
23709:37:581F616EMO@MT_TWIAbout accents, once I attended an online meeting and the speaker is black - I can barely hear what she said due to the unfamiliar accent
23809:38:17y5nw@MT_TWIsends 1F616EMO to FOSDEM
23909:38:441F616EMO@MT_TWIWell, that meeting *is* a FOSS meeting, one held by the Wikimedia Foundation...
24009:39:23Blockhead@MT_TWIthere's a lot of "black" speakers of english from various African ethnicities, Afro-american, Caribbean and Pacific groups...
24109:39:57Blockhead@MT_TWInot to mention Australian Aboriginals
24209:40:04y5nw@MT_TWIor Indian English - although I only have limited experience with that
24309:40:12y5nw@MT_TWIs/experience/exposure/
24409:40:17Maverick2797@MT_TWIhow many aboriginal dialects are there again?
24509:40:31Blockhead@MT_TWIIndian English also has quite different syllable stress, they tend to prefer first-syllable stress (look up 'Kerala')
24609:41:11Blockhead@MT_TWIMaverick2797: out my rear end, like 300? but only a few spoken much of, mostly remote communities. There's also Australian Kriol
24709:42:25Blockhead@MT_TWIyou might even be able to get some Kriol on NITV
24809:42:301F616EMO@MT_TWIMaverick2797: Hmm, perhaps the signs to the public mine are not clear...
24909:42:33Maverick2797@MT_TWI1F616EMO: welcome to the middle of nowhere :P
25009:43:16Maverick2797@MT_TWI1F616EMO: tbh I don't tend to use public infrastructre that much, preferring to be "self-made" so to speak
25109:43:331F616EMO@MT_TWIOh
25209:43:571F616EMO@MT_TWIThat explains why the /tst@lifo mine only goes to -200
25309:44:05Blockhead@MT_TWIyour own mine feels more personal than the public one
25409:44:30Blockhead@MT_TWI1F616EMO: I dug that one, that's because I used an elevator. erstazi added a telepad down to -31k
25509:44:461F616EMO@MT_TWIOh I almost forgot thata
25609:44:47Maverick2797@MT_TWIthat and i can't drop a bucket of lava and pick it up a second later to get liquid illumination
25709:46:34y5nw@MT_TWIalso you can find uranium at -200
25809:46:45Blockhead@MT_TWIwhose ranium?
25909:46:52Maverick2797@MT_TWImyranium?
26009:47:04Blockhead@MT_TWIyou've dibsed it now
26109:47:17Maverick2797@MT_TWIcollects all hisranium
26209:47:351F616EMO@MT_TWIcollects all theiranium
26309:48:30Maverick2797@MT_TWIhow deep do diamonds start again? 1k?
26409:49:021F616EMO@MT_TWIY=-2048 IIRC
26509:49:21Maverick2797@MT_TWIoof... yeah that's gonna take a sec to get to
26609:49:35Blockhead@MT_TWIhuh, no pork here?
26709:49:571F616EMO@MT_TWIBlockhead: animalia:porkchop_raw
26809:50:31Blockhead@MT_TWIhad a filter on
26909:50:41y5nw@MT_TWIno pork? ... run a train line somewhere and be patient
27009:50:46Blockhead@MT_TWIMaverick2797: I think half the reason nobody did it, is nobody uses the filters in UI l
27109:51:06Maverick2797@MT_TWI... that would make sense
27209:51:341F616EMO@MT_TWIy5nw: I get a damn lot of horse meat
27309:52:35Blockhead@MT_TWInobody on lifo thought to do it because their UnifInv is so old it doesn't hav ethe filter feature
27409:53:151F616EMO@MT_TWIGabriel runs <del>Luanti</del> <ins>Minetest</ins> with a Debian mind
27509:53:24y5nw@MT_TWI1F616EMO: ah that's nice. I suppose the ... adverse effects of my train lines on local wildlife (mostly deers) was too significant so I only get a limited quantity of venison
27609:53:391F616EMO@MT_TWIy5nw: ... but I did not collect them
27709:53:50y5nw@MT_TWII mean, their server is literally hosted on Debian (although he did upgrade to 5.13 IIRC)
27809:53:521F616EMO@MT_TWIand oh deer
27909:54:091F616EMO@MT_TWIThis is on Alpine in Docker on Debian
28009:55:25Blockhead@MT_TWIso are other services like mediawiki and mapserver in their own containers?
28109:56:041F616EMO@MT_TWIBlockhead: Yeah, the auth database is its own container too, cuz I have to sync auth data between this server (prod) and the mod/builds sandbox server
28209:56:151F616EMO@MT_TWICheck `/centralauth 1F616EMO`
28309:57:06Blockhead@MT_TWIinteresting
28409:57:551F616EMO@MT_TWII made individual folders with compose folders as the unit of operation, so that (unless there are cross-service dependencies) moving services between servers is as easy as copying files and modifying DNs
28509:58:481F616EMO@MT_TWIEven nginx.conf is inside that folder, and the :443 NGINX daemon (also dockerized) reads it
28610:00:18Blockhead@MT_TWIah, that's very smart to ease redeployment
28710:01:411F616EMO@MT_TWIOnce I had to reinstall the server's OS (I made the sily decision to use Arch as server OS), and all I had to do is backup a few folders
28810:02:211F616EMO@MT_TWIAnd another time when I am switching boot disk from a SATA to M.2 and ext4 to btrfs, I did the same thing
28910:05:02Blockhead@MT_TWIhmm okay I visualised the effect of negative hilliness1 noise on carpathian. I can see the smallest hills became lakes
29010:05:20Blockhead@MT_TWInow if I made the biggest hills lakes, I'd get some REALLY deep oceans
29110:05:511F616EMO@MT_TWII'd guess that'd be a really deep lake instead
29210:06:18Blockhead@MT_TWIyeah
29310:06:301F616EMO@MT_TWIand oceans become really large plateau
29410:06:33Blockhead@MT_TWIbut the noise is also spread over more xz
29510:06:53Blockhead@MT_TWIhilliness{1,2,3,4} are each taller and wider successively
29610:07:16Blockhead@MT_TWInegative scale makes them lakes instead
29710:08:01Blockhead@MT_TWISay I wanted to make the tall ones negative, but shallower. Now, should I change spread or scale to do that reduction?
29810:08:13Blockhead@MT_TWIscale I think
29910:08:351F616EMO@MT_TWIBtw Blockhead: Do you think platform doors are rerady to be used on LIFO?
30010:08:46Blockhead@MT_TWIhonestly 5 is probably too big for hilliness4, they're really tall
30110:09:36Blockhead@MT_TWI1F616EMO: did you address y5nw's feedback? that's the main question for me. After that, well.. taking time to add the mod and roll out is only natural
30210:09:471F616EMO@MT_TWIon lifo wiki?
30310:09:58y5nw@MT_TWIwhat feedback?
30410:10:21Blockhead@MT_TWIdidn't the doors use an ABM or something?
30510:10:581F616EMO@MT_TWIHeck, just found a weird neutral comment on lifo:Forks:Vote
30610:12:03Blockhead@MT_TWIy5nw: call it the mandela effect or... didn't you say something in chat?
30710:12:21Blockhead@MT_TWI1F616EMO: hilarious when you're in Taiwan
30810:12:291F616EMO@MT_TWIBlockhead: I am in Hong Kong
30910:12:30y5nw@MT_TWIBlockhead: ah. I wanted to look into the ABMs ... last year
31010:12:36Blockhead@MT_TWIsorry
31110:12:59Blockhead@MT_TWImy brain has them filed too close together
31210:13:01y5nw@MT_TWI(I mean the one for platform screen doors)
31310:13:161F616EMO@MT_TWIthe current version of the mod uses a loop on all trains to get a list of coordinates with open doors, then open them in that loop; and an ABM on opened doors only to check if they should be kept open based on the data from the train loop
31410:13:20Blockhead@MT_TWIHK and TW are on good terms last I heard..
31510:14:26y5nw@MT_TWIhm, found it: https://lists.sr.ht/~gpcf/advtrains-devel/%3CCAAvRrcGepr=Gjvi3Sd442oU=pE==KRFatZ+GE78sOOhtxAmVvA@mail.gmail.com%3E
31610:15:31Blockhead@MT_TWIdidn't lifo get the atlatc displays? but that's "first party"
31710:16:23Blockhead@MT_TWIorwell hasn't played here that I know of. And he's spent his time on Advtrains "recently" on Czesky Hvozd stuff
31810:16:38y5nw@MT_TWII don't think lifo has atlatc displays
31910:16:47Blockhead@MT_TWIso, it's entirely up to whether orwell and gpcf approve as to whether lifo has screen doors
32010:16:59Blockhead@MT_TWIand if that means a patch to advtrains, that's a long way away
32110:17:211F616EMO@MT_TWIDamn, KDE taskbar crashed again, suspecting fcitx5 + Wayland issue
32210:17:311F616EMO@MT_TWIbut it restarts automatically
32310:18:24Blockhead@MT_TWIMaverick2797: conceptually, do you think "same thing but 2x on the horizontal dimension" would make the mapgen of carpathian good? ref: https://forum.luanti.org/download/file.php?id=26251
32410:18:25y5nw@MT_TWICH has its own share of minor issues (from what I have seen) and it really shows Advtrains needs a testing framework
32510:18:301F616EMO@MT_TWIBlockhead: It would be better if I can just hook onto the main train loop (e.g. on_doors_open?), but it is not so laggy now
32610:19:551F616EMO@MT_TWII did (or should have) limited the loop on loaded wagons
32710:20:051F616EMO@MT_TWI*onto
32810:20:18Blockhead@MT_TWIand I am look at the github history. It seems you have taken proper care of optimisation
32910:20:23Maverick2797@MT_TWIBlockhead: that rectangle of trees around origin looks sus... but looks pretty good for a semi-flat mapgen
33010:20:34Maverick2797@MT_TWIwould 2x horizontal make the rivers wider?
33110:21:00Blockhead@MT_TWIMaverick2797: that's what you get when you open the world but forget to add 'australia' at first.. honestly I should make it it's own game
33210:22:02Blockhead@MT_TWIideally not
33310:22:12Blockhead@MT_TWIaffecting the rivers
33410:22:27Maverick2797@MT_TWIthat map looks familiar... you sure that's the modified mapgen?
33510:22:50Blockhead@MT_TWIMaverick2797: that's the terrain that lifo had, seed 'invector' https://forum.luanti.org/viewtopic.php?p=413584#p413584
33610:22:56Blockhead@MT_TWI*AF
33710:24:04Blockhead@MT_TWIMaverick2797: problem I'm having is: carpathian seems to be made of hills and rivers for features. No "base terrain": that's pretty well flat (which is kinda desirable). The lakes - I think those are where the hill noise happens to go negative
33810:24:40Blockhead@MT_TWIthe only easy things to do are change the depth and bank size of the rivers, or scale the hills in their axes
33910:24:46Maverick2797@MT_TWIno chance to start from the flat mapgen with hills, rivers and caves enabled?
34010:25:08Blockhead@MT_TWIMaverick2797: that gets you no oceans, I thought that was the point?
34110:25:151F616EMO@MT_TWIHmm, "flat with hills" is something new
34210:25:40Maverick2797@MT_TWItrue... can't have hills *and* oceans in that case
34310:26:02Blockhead@MT_TWIunless I finagle it. Like I could push the hills all down by a set amount of y
34410:28:56Blockhead@MT_TWIone annoying detail of carpathian is the rivers just cut through everything
34510:29:27Blockhead@MT_TWIlike why would a river go through a massive mountain peak like it does in the east of 'invector' when it could go around?
34610:30:13Blockhead@MT_TWIMaverick2797: what do you think about the biome sizes too btw?
34710:30:46Maverick2797@MT_TWIa bit all over the place...at least considering there's little blending between them
34810:31:51Blockhead@MT_TWIIt's a bit jarring to have green grass next to red dirt as often as it does
34910:32:15Blockhead@MT_TWII think it's supposed to have gulf of carpentaria, can't remember with what topsoil
35010:32:37Blockhead@MT_TWIthat section of the country is tropical but on the south side also quite barren
35110:33:08Blockhead@MT_TWIdry grass in carpentaria
35210:33:58Blockhead@MT_TWII don't think I ever made a voronoi diagram of australia mod..
35310:34:09Blockhead@MT_TWInot that I can remember where I put anyway
35410:35:031F616EMO@MT_TWIFYI, I have a chat log server: https://chatlog.1f616emo.xyz/chat/1f616emoluanti/
35510:35:59Blockhead@MT_TWIamidstest has the data but I can't seem to visualise it inside there..
35610:39:17Blockhead@MT_TWIright near spawn has a triple point of arnhem land, gulf of carpentaria and the kimberley. All in the top end, but 3 drastically different soil types with a pretty hard edge
35710:39:581F616EMO@MT_TWIgotta go
35810:39:59Maverick2797@MT_TWIbuild a large station complex over it so you have to walk a little way away before you can see the ground beneath?
35910:40:00Blockhead@MT_TWIminecraft has the grass colouring algorithm
36010:40:011F616EMO@MT_TWI❰ Left the game
36110:40:02Maverick2797@MT_TWIo/
36210:40:07Blockhead@MT_TWI\o
36310:40:25Maverick2797@MT_TWIi think i did see something like that the other day for luanti
36410:42:50davideson@MT_TWI❱ Joined the game (new player)
36510:43:08Lusaji@MT_TWI❱ Joined the game (new player)
36610:44:14Blockhead@MT_TWIhuh, only 24 biomes
36710:44:24Lusaji@MT_TWIwhere's the tren?
36810:44:56davideson@MT_TWI❰ Left the game (timed out)
36910:45:04Lusaji@MT_TWI❰ Left the game
37010:48:03Blockhead@MT_TWIMaverick2797: see Matrix. I think it's kind of working against us the way the biomes are segmented by y level a LOT
37111:10:18Blockhead@MT_TWIany public tool workshop around?
37211:10:29y5nw@MT_TWI/origin ?
37311:10:52Blockhead@MT_TWIty
37411:11:58y5nw@MT_TWIaka Old Spawn, in case you wonder why the technic station is there
37511:12:27y5nw@MT_TWI❰ Left the game (timed out)
37611:13:23y5nw@MT_TWI❱ Joined the game
37711:19:49y5nw@MT_TWI❰ Left the game (timed out)
37811:20:40y5nw@MT_TWI❱ Joined the game
37911:24:29y5nw@MT_TWI❰ Left the game (timed out)
38011:27:16y5nw@MT_TWI❱ Joined the game
38111:27:20Blockhead@MT_TWIwb
38211:27:24Blockhead@MT_TWIblinkernet today
38311:27:57y5nw@MT_TWIidk. Somehow the internet connection just deteriorated starting from ~15 minutes ago
38411:40:01system@DCdot.velocity joins
38511:40:401F616EMO~nya @TGGotta find the dot product of velocity?
38611:43:25y5nw@MT_TWIprobably some premature optimization to compare velocities without using the square root
38711:43:54y5nw@MT_TWIor to compare directions
38811:48:33system@DCdot.velocity leaves
38911:50:30kjh00612@MT_TWI❱ Joined the game (new player)
39011:53:45kjh00612@MT_TWI❰ Left the game
39112:12:30y5nw@MT_TWI❰ Left the game
39212:57:33Blockhead@MT_TWI❰ Left the game
39314:04:131F616EMO~nya @TG!status
39414:04:14SYSTEM@MT_SANDBOX# Server: version: 5.14.0-1f616emo | game: Minetest Game | uptime: 6d 13h 43min 22s | max lag: 0.0911s | clients:
39514:04:14SYSTEM@MT_SANDBOX# Server: This is the 1F616EMO Sandbox Server. This server tests new mods and features.
39614:04:15SYSTEM@MT_TWI# Server: version: 5.14.0-1f616emo | game: Minetest Game | uptime: 6d 13h 32min 25s | max lag: 0.403s | clients: Maverick2797
39714:04:15SYSTEM@MT_TWI# Server: Welcome to 1F616EMO Server! Type /spawn to visit the spawnpoint.
39814:04:15SYSTEM@MT_RPLACE# Server: version: 5.12.0-1f616emo | game: rPlace | uptime: 13d 21h 41min 10s | max lag: 0.0902s | clients:
39914:04:15SYSTEM@MT_RPLACE# Server: Rules at https://github.com/C-C-Minetest-Server/documents/blob/main/rplace/RULES.md . Contact [email protected] for any questions or reports.
40014:31:35gla@MT_TWI❱ Joined the game (new player)
40114:36:25gla@MT_TWIenayiler
40214:43:17gla@MT_TWI❰ Left the game (timed out)
40314:51:46Maverick2797@MT_TWI❰ Left the game
40414:52:49Maverick2797@MT_TWI❱ Joined the game
40514:56:03Maverick2797@MT_TWI❰ Left the game
40614:57:18daxe@MT_RPLACE❱ Joined the game
40714:57:53daxe@MT_RPLACE❰ Left the game

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