| # | Time | User | Message |
| 1 | 04:36:37 | Artyom@MT_TWI | ❱ Joined the game |
| 2 | 04:44:24 | Artyom@MT_TWI | ❰ Left the game |
| 3 | 06:56:45 | Blockhead@MT_TWI | ❱ Joined the game |
| 4 | 06:56:53 | 1F616EMO~nya @TG | Hi Blockhead (re @1F616EMO Matterbridge : <Blockhead@MT_TWI> ❱ Joined the game) |
| 5 | 06:57:01 | Blockhead@MT_TWI | hi |
| 6 | 06:57:34 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 7 | 06:57:47 | Blockhead@MT_TWI | just discussing pings with Maverick2797, he gets worse from Western Australia than I do here in the east... |
| 8 | 06:58:00 | 1F616EMO@MT_TWI | On lag-land.de? |
| 9 | 06:58:07 | Blockhead@MT_TWI | this server |
| 10 | 06:58:11 | 1F616EMO@MT_TWI | Hmm |
| 11 | 06:58:25 | 1F616EMO@MT_TWI | Overseas routing I think, this server is in Hong KOng |
| 12 | 06:58:26 | Blockhead@MT_TWI | must be related to undersea cables or his location on the south coast |
| 13 | 06:58:39 | Blockhead@MT_TWI | probably goes via Sydney or something anyway |
| 14 | 06:58:52 | 1F616EMO@MT_TWI | just traceroute it lol |
| 15 | 06:59:17 | 1F616EMO@MT_TWI | Btw this is the station I asked for your advices |
| 16 | 06:59:51 | Maverick2797@MT_TWI | ❱ Joined the game (new player) |
| 17 | 06:59:54 | 1F616EMO@MT_TWI | hi Maverick2797 |
| 18 | 07:00:04 | 1F616EMO@MT_TWI | *The* Maverick2797 on lag-land.de? |
| 19 | 07:00:26 | Maverick2797@MT_TWI | heyo, the one and only |
| 20 | 07:00:32 | 1F616EMO@MT_TWI | :-D |
| 21 | 07:00:41 | Blockhead@MT_TWI | brb' |
| 22 | 07:01:34 | Maverick2797@MT_TWI | reads rulz, can confirm is basic human decency and common sense |
| 23 | 07:02:18 | 1F616EMO@MT_TWI | rYeah |
| 24 | 07:02:56 | 1F616EMO@MT_TWI | What's a bit different is the that the most part of all judgments are public |
| 25 | 07:03:13 | 1F616EMO@MT_TWI | It works coincidentally close to the Wikipedia Arbitration processes |
| 26 | 07:03:24 | 1F616EMO@MT_TWI | (I'm a Chinese Wikipedian, where an ArbCom exist) |
| 27 | 07:03:37 | Maverick2797@MT_TWI | makes sense, no arguements because of shadowbans etc |
| 28 | 07:08:08 | 1F616EMO@MT_TWI | is waiting for the NX |
| 29 | 07:12:10 | Blockhead@MT_TWI | what technic do we have here? |
| 30 | 07:12:26 | 1F616EMO@MT_TWI | Blockhead: The technic mod, mt-mods fork |
| 31 | 07:12:49 | BluberriMuffin@MT_TWI | ❱ Joined the game (new player) |
| 32 | 07:12:50 | Blockhead@MT_TWI | yes that seems to be the good one these days |
| 33 | 07:12:54 | 1F616EMO@MT_TWI | plus baskets like shulker boxes that you can put into electric furnaces and have all the contents in it smelt |
| 34 | 07:13:10 | 1F616EMO@MT_TWI | ^ This is a QOL must-have |
| 35 | 07:13:18 | Maverick2797@MT_TWI | is the base-technic still being updated? |
| 36 | 07:13:28 | 1F616EMO@MT_TWI | Maverick2797: what is "base-"technic? |
| 37 | 07:13:34 | 1F616EMO@MT_TWI | RealBadAngel' |
| 38 | 07:13:37 | 1F616EMO@MT_TWI | ^ 's? |
| 39 | 07:13:47 | 1F616EMO@MT_TWI | oh hi Blockhead |
| 40 | 07:13:48 | Blockhead@MT_TWI | yes and yes https://github.com/minetest-mods/technic |
| 41 | 07:13:50 | 1F616EMO@MT_TWI | * BluberriMuffin |
| 42 | 07:13:53 | Maverick2797@MT_TWI | ^^ couldn't remember the OG author |
| 43 | 07:13:54 | BluberriMuffin@MT_TWI | ❰ Left the game (timed out) |
| 44 | 07:13:59 | Blockhead@MT_TWI | b<ta> lul |
| 45 | 07:14:03 | 1F616EMO@MT_TWI | haha yeah |
| 46 | 07:14:08 | 1F616EMO@MT_TWI | A common mistake |
| 47 | 07:15:45 | 1F616EMO@MT_TWI | Blockhead: Ah, another QOL change: You can carry "powerbanks" (Mk3 powerbank == capacity of a HV battery box) in your inventory and all your tools will draw power from it |
| 48 | 07:15:58 | 1F616EMO@MT_TWI | Especially important for drill users |
| 49 | 07:16:45 | Blockhead@MT_TWI | "QoL is when game gets made easier" |
| 50 | 07:16:55 | 1F616EMO@MT_TWI | Hmm |
| 51 | 07:17:13 | Blockhead@MT_TWI | anyway I'm usually prejudiced like that but in this case, the durability of pickaxes is a lot more than laser |
| 52 | 07:17:40 | 1F616EMO@MT_TWI | We don't have lasers, cuz Smacker did not respond to the media licensing issue |
| 53 | 07:17:53 | Blockhead@MT_TWI | sorry, drills, same issue for both really |
| 54 | 07:18:08 | 1F616EMO@MT_TWI | I wanted to port something like the lawn trimmer from h-v-smacker/technic but well |
| 55 | 07:18:13 | Blockhead@MT_TWI | Russian not caring about copyright ))) |
| 56 | 07:18:21 | 1F616EMO@MT_TWI | :-( |
| 57 | 07:18:52 | siash@MT_TWI | ❱ Joined the game |
| 58 | 07:18:55 | 1F616EMO@MT_TWI | hi siash |
| 59 | 07:19:01 | siash@MT_TWI | hi |
| 60 | 07:20:00 | BluberriMuffin@MT_TWI | ❱ Joined the game |
| 61 | 07:20:34 | siash@MT_TWI | i wish i would be a mod nvm ill never be byey |
| 62 | 07:20:36 | BluberriMuffin@MT_TWI | ❰ Left the game (timed out) |
| 63 | 07:20:52 | siash@MT_TWI | bye guys |
| 64 | 07:20:59 | Blockhead@MT_TWI | see you next week |
| 65 | 07:21:12 | siash@MT_TWI | are there any mines? |
| 66 | 07:21:27 | 1F616EMO@MT_TWI | siash: You can use the public mines |
| 67 | 07:21:34 | siash@MT_TWI | o |
| 68 | 07:21:38 | 1F616EMO@MT_TWI | Accessibnle via /spawn |
| 69 | 07:21:39 | siash@MT_TWI | ok |
| 70 | 07:21:50 | 1F616EMO@MT_TWI | And the travelnet brings you down to Y=-30000 |
| 71 | 07:21:56 | siash@MT_TWI | oo |
| 72 | 07:22:10 | Maverick2797@MT_TWI | 1F616EMO: is there a way to hide the tips&tricks in chat per-player? |
| 73 | 07:22:13 | Blockhead@MT_TWI | lol thanks Lingva |
| 74 | 07:22:27 | 1F616EMO@MT_TWI | Maverick2797: Didn't implement it, noted |
| 75 | 07:22:36 | siash@MT_TWI | ❰ Left the game |
| 76 | 07:22:43 | Maverick2797@MT_TWI | fair enough |
| 77 | 07:22:47 | Blockhead@MT_TWI | gets old quickly |
| 78 | 07:23:08 | 1F616EMO@MT_TWI | Yeah, maybe they're quite odd for experienced players |
| 79 | 07:23:11 | Blockhead@MT_TWI | https://content.luanti.org/threads/7141/ |
| 80 | 07:23:25 | 1F616EMO@MT_TWI | I didn't use that one |
| 81 | 07:23:33 | 1F616EMO@MT_TWI | maybe cuz I thought there were no library and reinvented the wheel |
| 82 | 07:23:54 | Blockhead@MT_TWI | just saying that the review applies in general. Most of these are really few lines of code anyway |
| 83 | 07:24:05 | Blockhead@MT_TWI | is this v7? |
| 84 | 07:24:09 | 1F616EMO@MT_TWI | Btw about this technic station: I stoppped using nuclear generators cuz I could not afford buying fuel rods from y5nw |
| 85 | 07:24:16 | 1F616EMO@MT_TWI | Blockhead: mapgen? yeah |
| 86 | 07:24:30 | Blockhead@MT_TWI | thought so |
| 87 | 07:24:32 | 1F616EMO@MT_TWI | I regret for not using valley for natural rivers lol |
| 88 | 07:24:51 | Blockhead@MT_TWI | eh, I've tried valleys, was not impressed |
| 89 | 07:24:58 | 1F616EMO@MT_TWI | Hmm |
| 90 | 07:25:11 | Blockhead@MT_TWI | slopes everywhere all the time, and the rivers just turn into big circular bogs in many places |
| 91 | 07:25:17 | 1F616EMO@MT_TWI | meh |
| 92 | 07:25:43 | Maverick2797@MT_TWI | ooh, my UI categories is already on a public server :) |
| 93 | 07:25:56 | 1F616EMO@MT_TWI | Haha, I installed it immeditally after seeing it on the CDB |
| 94 | 07:26:15 | Blockhead@MT_TWI | hmm Japanese signals? That's a mod from y5nw isn't it? |
| 95 | 07:26:33 | Maverick2797@MT_TWI | I'm surprised no-one made it before I did... it's not exactly a complex mod |
| 96 | 07:26:46 | 1F616EMO@MT_TWI | I didn't use them, but did add them as part of the Advt 2.5 update |
| 97 | 07:27:05 | Blockhead@MT_TWI | it uses the distant signals iirc |
| 98 | 07:27:06 | 1F616EMO@MT_TWI | (Meshes went missing and I disabled it again, then they were found again) |
| 99 | 07:27:16 | Blockhead@MT_TWI | features y5nw was working on |
| 100 | 07:32:36 | Maverick2797@MT_TWI | cool, haven't had a chance to play with these LuaATC displays properly yet, they look good |
| 101 | 07:32:40 | Blockhead@MT_TWI | Maverick2797: seems a shame, but I can't think of a good way to get bodies of water larger than lakes out of carpathian |
| 102 | 07:33:01 | Blockhead@MT_TWI | you can lower the main terrain under the water, but then it's all hilly islands |
| 103 | 07:33:18 | Blockhead@MT_TWI | if you cranked the rivers way up it'd all be river delta |
| 104 | 07:33:52 | Maverick2797@MT_TWI | yeah the lakes are pretty deep sometimes |
| 105 | 07:34:02 | Blockhead@MT_TWI | but never particularly large |
| 106 | 07:34:18 | Blockhead@MT_TWI | maybe the trick is to change the scale of the base terrain noise |
| 107 | 07:35:18 | 1F616EMO@MT_TWI | Maverick2797: You may have a look at the source codes I'm using: https://github.com/C-C-Minetest-Server/twi_atlatc_env/tree/master/1F616EMO |
| 108 | 07:36:12 | 1F616EMO@MT_TWI | The display and arrival time estimation system is at 20-station.lua, and configs in 01-config-station and 02-config-lines |
| 109 | 07:36:35 | Blockhead@MT_TWI | I see why there's trouble getting a railway north from spawn, it's either glacier or hilly terrain |
| 110 | 07:36:48 | 1F616EMO@MT_TWI | Spawn: LIFO's /spawn? |
| 111 | 07:36:49 | Maverick2797@MT_TWI | challenge accepted :) |
| 112 | 07:36:59 | Blockhead@MT_TWI | this server |
| 113 | 07:37:01 | 1F616EMO@MT_TWI | Hmm |
| 114 | 07:37:14 | 1F616EMO@MT_TWI | Blockhead: Not that hard, but not first priority |
| 115 | 07:37:47 | Blockhead@MT_TWI | the hard part is making it look convincing |
| 116 | 07:37:56 | 1F616EMO@MT_TWI | There are a lot of decent flat lands southwest of /spawn so I built that express first |
| 117 | 07:38:29 | 1F616EMO@MT_TWI | And from the map, there are also some far away from /spawn in the northwest |
| 118 | 07:38:46 | 1F616EMO@MT_TWI | and some right to the north |
| 119 | 07:39:36 | Blockhead@MT_TWI | advtrains most wanted: ro-ro ferry wagons, turntables |
| 120 | 07:40:17 | 1F616EMO@MT_TWI | Seems like Maverick2797 enjoys going back and forth on the... |
| 121 | 07:40:27 | 1F616EMO@MT_TWI | (and then Maverick2797 came out) |
| 122 | 07:40:30 | Maverick2797@MT_TWI | :P |
| 123 | 07:40:48 | Maverick2797@MT_TWI | just browsing the mapserver while waiting to arrive |
| 124 | 07:40:58 | 1F616EMO@MT_TWI | Took inspirations from Mainland China stations when building this waiting hall |
| 125 | 07:41:32 | 1F616EMO@MT_TWI | Esp. Shaoguan Station, an express station with a two-stoery medium-scale waiting hall |
| 126 | 07:41:41 | 1F616EMO@MT_TWI | oops, KDE taskbar crashed |
| 127 | 07:41:58 | Maverick2797@MT_TWI | Error 404: taskbar not found |
| 128 | 07:42:01 | Blockhead@MT_TWI | lol |
| 129 | 07:42:02 | 1F616EMO@MT_TWI | Maverick2797: these are inactive tracks |
| 130 | 07:42:13 | Blockhead@MT_TWI | if my i3bar crashes, bemenu still works |
| 131 | 07:42:26 | Maverick2797@MT_TWI | never hurts to be safer than sorry when you don't have train_admin |
| 132 | 07:42:35 | 1F616EMO@MT_TWI | lol |
| 133 | 07:43:27 | 1F616EMO@MT_TWI | This leads to the wilderness, and will connect to another station north to a PvP arena |
| 134 | 07:44:03 | Maverick2797@MT_TWI | stymied by quicksand... curse you ethereal mapgen |
| 135 | 07:44:36 | 1F616EMO@MT_TWI | and I hate quicksands beneath normal sands |
| 136 | 07:45:04 | Blockhead@MT_TWI | hmm that ice texture... base MTG or not? |
| 137 | 07:45:53 | 1F616EMO@MT_TWI | it uses default_ice.png... |
| 138 | 07:46:15 | 1F616EMO@MT_TWI | And I did not apply any texture packs |
| 139 | 07:46:46 | Blockhead@MT_TWI | yeah that's the vanilla one, I just forget, 'cause I don't play the game much lul |
| 140 | 07:47:56 | 1F616EMO@MT_TWI | Blockhead, Maverick2797: Would the trains at and around /spawn confuse newcomers? |
| 141 | 07:48:57 | Blockhead@MT_TWI | wow a flock of birds |
| 142 | 07:49:04 | Maverick2797@MT_TWI | I wouldn't say they're confusing, maybe a little un-obvious when you initially spawn in and don't look around |
| 143 | 07:49:25 | Blockhead@MT_TWI | 1F616EMO: can't think of how to improve them really, except I haven't really seen a map |
| 144 | 07:49:36 | 1F616EMO@MT_TWI | Blockhead: Oh |
| 145 | 07:49:40 | Maverick2797@MT_TWI | Blockhead: https://map-twi.1f616emo.xyz/ |
| 146 | 07:49:44 | 1F616EMO@MT_TWI | I couldn't think of how to construct a map |
| 147 | 07:49:53 | 1F616EMO@MT_TWI | I think Blockhead means a system map |
| 148 | 07:49:57 | Maverick2797@MT_TWI | ah |
| 149 | 07:50:27 | 1F616EMO@MT_TWI | There are some designs that may benefit newcomers though, like cross-platform interchange in a station around /spawn |
| 150 | 07:50:28 | Blockhead@MT_TWI | yeah, obviously the interactive map exists |
| 151 | 07:50:59 | Blockhead@MT_TWI | the problem is getting newbs to know it exists, but moreover: what if they are on a limited device and can't use a browser at the same time? |
| 152 | 07:51:04 | 1F616EMO@MT_TWI | But it is not immediately clear that the another line brings you to the wilderness |
| 153 | 07:52:59 | Maverick2797@MT_TWI | maybe some posters/signs around the station? |
| 154 | 07:53:20 | Blockhead@MT_TWI | well, you do have the beeline straight to free land travelnet |
| 155 | 07:53:39 | Blockhead@MT_TWI | that's probably more important than the trains |
| 156 | 07:54:21 | 1F616EMO@MT_TWI | Weirdly almost nobody build here |
| 157 | 07:54:59 | Blockhead@MT_TWI | hard to say why, and the fewer players you have, the harder it is to draw any statistical correlation |
| 158 | 07:55:35 | 1F616EMO@MT_TWI | Probably an issue on the number of players |
| 159 | 07:56:03 | 1F616EMO@MT_TWI | Once there was a player who settled around a station, not because they took the train, but because they walked there |
| 160 | 07:56:36 | 1F616EMO@MT_TWI | and that's hillarous considering the purpose of trains |
| 161 | 07:56:48 | Maverick2797@MT_TWI | proof that it's a good spot to build then |
| 162 | 07:56:53 | Blockhead@MT_TWI | ^ |
| 163 | 07:56:59 | Maverick2797@MT_TWI | they would have seen plenty of terraim in the meantime |
| 164 | 07:57:04 | Maverick2797@MT_TWI | *terrain |
| 165 | 07:57:47 | 1F616EMO@MT_TWI | That's Otterhood, https://map-twi.1f616emo.xyz/#!/map/0/11/-1799/-5 , on a small segment of track (the shortest completed railway main line) connecting two trunks running in the north and the south |
| 166 | 08:02:35 | Maverick2797@MT_TWI | dungeon loot can be a decent headstart for new players... just picked up 3 mese crystals, 3 iron ingots and a couple of buckets for free |
| 167 | 08:14:26 | Maverick2797@MT_TWI | does anyone else get horrible stuttering if they have the minimap open? doesn't seem to be server-specific |
| 168 | 08:14:57 | Blockhead@MT_TWI | ooh it does seem to tank the pacing of the frames |
| 169 | 08:15:33 | Blockhead@MT_TWI | similar FPS, maybe -10, but then the drawtimes go from stable 2-3 up to peaking 4-12s |
| 170 | 08:15:44 | 1F616EMO@MT_TWI | Maverick2797: Me too |
| 171 | 08:16:01 | 1F616EMO@MT_TWI | Maverick2797: Bold guess, it is rendering ALL chunks you've visited under the hood |
| 172 | 08:16:29 | Blockhead@MT_TWI | idk about all, BUT it does have to consider every z level for a long way up and down |
| 173 | 08:16:32 | Blockhead@MT_TWI | *y level |
| 174 | 08:16:38 | 1F616EMO@MT_TWI | Cuz it's the exact same lag no matter the zoom |
| 175 | 08:17:26 | 1F616EMO@MT_TWI | Hmm but when I am up in the sky like Y=30000 it does not render anything |
| 176 | 08:17:31 | 1F616EMO@MT_TWI | so there is a limit |
| 177 | 08:26:18 | MB_Pir0xx@MT_TWI | ❱ Joined the game (new player) |
| 178 | 08:26:28 | MB_Pir0xx@MT_TWI | ❰ Left the game |
| 179 | 08:29:20 | Blockhead@MT_TWI | a funky result: inverting the hills noises can get you more water |
| 180 | 08:29:23 | Blockhead@MT_TWI | afk |
| 181 | 08:37:04 | Maverick2797@MT_TWI | found a typo in the item description for travelnet_redo_beacons:beacon --> "Travelnet Bracon" |
| 182 | 08:44:01 | Vedu_0825@MT_TWI | ❱ Joined the game |
| 183 | 08:45:27 | Vedu_0825@MT_TWI | ❰ Left the game |
| 184 | 08:48:51 | 1F616EMO@MT_TWI | Blockhead: oops |
| 185 | 08:49:32 | Blockhead@MT_TWI | back, low-attention |
| 186 | 08:49:41 | Blockhead@MT_TWI | Bracon |
| 187 | 08:49:47 | Blockhead@MT_TWI | mmm, bracon |
| 188 | 08:51:26 | Blockhead@MT_TWI | Maverick2797: the "lower" ping doesn't do that much for you I guess? or is it a lot better without as many lag spikes of 2-3 missed roundtrips? |
| 189 | 08:52:21 | Maverick2797@MT_TWI | eh, it's not much different to lifo, except that the blocks don't take a half second to break each time |
| 190 | 08:52:39 | Maverick2797@MT_TWI | 280/380ms isn't much difference to me |
| 191 | 08:53:33 | 1F616EMO@MT_TWI | I can imagine how many flying trains there are on your screenm |
| 192 | 08:53:34 | 1F616EMO@MT_TWI | *screen |
| 193 | 08:53:56 | Maverick2797@MT_TWI | trains or wingless-planes? |
| 194 | 08:54:19 | Blockhead@MT_TWI | new trackless system |
| 195 | 08:54:26 | 1F616EMO@MT_TWI | I see flying vectors of velocity |
| 196 | 08:54:32 | Maverick2797@MT_TWI | maglev on steroids |
| 197 | 08:55:34 | Blockhead@MT_TWI | ]time to run emergeblocks to see what effect upside down hills had |
| 198 | 09:17:44 | y5nw@MT_TWI | ❱ Joined the game |
| 199 | 09:17:50 | Blockhead@MT_TWI | g'day |
| 200 | 09:17:54 | Maverick2797@MT_TWI | hi |
| 201 | 09:17:56 | y5nw@MT_TWI | hi |
| 202 | 09:18:31 | Blockhead@MT_TWI | ooft, same RAM kit I bought for this PC up from A$177 to $259 |
| 203 | 09:18:39 | Blockhead@MT_TWI | DDR5 |
| 204 | 09:18:46 | 1F616EMO@MT_TWI | hi y5nw |
| 205 | 09:19:06 | Blockhead@MT_TWI | I'm pretty well happy with 32 GB though |
| 206 | 09:19:23 | y5nw@MT_TWI | wait, is DDR% a thing now? ... I think I slept through the microprocessors lecture |
| 207 | 09:19:32 | y5nw@MT_TWI | DDR5* |
| 208 | 09:19:53 | Blockhead@MT_TWI | yes, DDR5 has been on the desktop PC market since 2024ish |
| 209 | 09:20:12 | Blockhead@MT_TWI | not to be confused with the much older GDDR5 of course |
| 210 | 09:22:12 | Blockhead@MT_TWI | y5nw: if zh_cn and zh_tw are the same language, what's the "zh" part mean anyway? |
| 211 | 09:22:25 | y5nw@MT_TWI | Blockhead: Mandarin Chinese |
| 212 | 09:22:39 | y5nw@MT_TWI | Blockhead: it's basically the ll_CC format, where ll is the language code and CC is the country code |
| 213 | 09:23:16 | Blockhead@MT_TWI | so written Chinese in the traditional script is still mandarin? |
| 214 | 09:23:41 | y5nw@MT_TWI | yep |
| 215 | 09:25:18 | y5nw@MT_TWI | (realistically though I think Luanti uses _CN and _TW to differentiate between traditional/simplified Chinese in general, which is IMO not particularly accurate) |
| 216 | 09:29:16 | Blockhead@MT_TWI | right, HK and Macau use traditional as well |
| 217 | 09:29:57 | 1F616EMO@MT_TWI | Blockhead: Additionally there are slight differences in the ternms |
| 218 | 09:30:07 | Blockhead@MT_TWI | from all I know about Macau it's just asian Monaco: tax haven & casino |
| 219 | 09:30:39 | 1F616EMO@MT_TWI | Like "擦膠" (lit. erase-rubber) in Hong Kong and "膠擦" (lit. rubber-erase) in Macao |
| 220 | 09:31:03 | Blockhead@MT_TWI | backsplash, splashback... |
| 221 | 09:31:41 | 1F616EMO@MT_TWI | Unlike US and GB English, there does not exist any formula to convert between them |
| 222 | 09:31:46 | y5nw@MT_TWI | the typical example I bring up is "taxi": 出租車 vs 計程車 vs 的士 |
| 223 | 09:32:00 | 1F616EMO@MT_TWI | The Chinese Wikipedia community have to maintain a gigantic database, imported as needed, to handle these |
| 224 | 09:32:02 | y5nw@MT_TWI | (for regional use between terms) |
| 225 | 09:32:13 | 1F616EMO@MT_TWI | y5nw: Ah yeah, and that one |
| 226 | 09:32:30 | y5nw@MT_TWI | ^ they have a UI specifically for "here is how you call <this thing> in <this variant>" |
| 227 | 09:32:45 | Blockhead@MT_TWI | 1F616EMO: I wouldn't be so quick as to call US-GB formulaic either. But there's probably a lot more area for mutually intelligible "international english" |
| 228 | 09:33:49 | 1F616EMO@MT_TWI | I wonder how well can native speakers understand grammatically catastropic non-fluent variants of English |
| 229 | 09:34:14 | 1F616EMO@MT_TWI | When spoken by Chinese, those English are often called "Chinglish" |
| 230 | 09:34:24 | Blockhead@MT_TWI | English grammar is not that strict like noun classes, declensions, ... |
| 231 | 09:34:38 | Blockhead@MT_TWI | but it's not Indonesian |
| 232 | 09:35:38 | y5nw@MT_TWI | different variants of mandarin Chinese can be considered (largely) mutually intelligible with each other - the catch is whether this intelligibility is "natural" or not, especially in terms of the written form |
| 233 | 09:35:50 | Blockhead@MT_TWI | if a chinese speaker copies intonation from an accent foreign to the listener or makes intonation mistakes, it might actually be hard to understand some words |
| 234 | 09:36:16 | 1F616EMO@MT_TWI | Even Yue Chinese (Cantonese) is partiually intelligible |
| 235 | 09:36:24 | Blockhead@MT_TWI | american and british english prefer different syllable stress |
| 236 | 09:37:51 | y5nw@MT_TWI | 1F616EMO: the thing is that I might be slightly biased on talking about mutual intelligibility given that I previously lived in Canton (so I know some terms from Cantonese even without being able to speak Cantonese myself) |
| 237 | 09:37:58 | 1F616EMO@MT_TWI | About accents, once I attended an online meeting and the speaker is black - I can barely hear what she said due to the unfamiliar accent |
| 238 | 09:38:17 | y5nw@MT_TWI | sends 1F616EMO to FOSDEM |
| 239 | 09:38:44 | 1F616EMO@MT_TWI | Well, that meeting *is* a FOSS meeting, one held by the Wikimedia Foundation... |
| 240 | 09:39:23 | Blockhead@MT_TWI | there's a lot of "black" speakers of english from various African ethnicities, Afro-american, Caribbean and Pacific groups... |
| 241 | 09:39:57 | Blockhead@MT_TWI | not to mention Australian Aboriginals |
| 242 | 09:40:04 | y5nw@MT_TWI | or Indian English - although I only have limited experience with that |
| 243 | 09:40:12 | y5nw@MT_TWI | s/experience/exposure/ |
| 244 | 09:40:17 | Maverick2797@MT_TWI | how many aboriginal dialects are there again? |
| 245 | 09:40:31 | Blockhead@MT_TWI | Indian English also has quite different syllable stress, they tend to prefer first-syllable stress (look up 'Kerala') |
| 246 | 09:41:11 | Blockhead@MT_TWI | Maverick2797: out my rear end, like 300? but only a few spoken much of, mostly remote communities. There's also Australian Kriol |
| 247 | 09:42:25 | Blockhead@MT_TWI | you might even be able to get some Kriol on NITV |
| 248 | 09:42:30 | 1F616EMO@MT_TWI | Maverick2797: Hmm, perhaps the signs to the public mine are not clear... |
| 249 | 09:42:33 | Maverick2797@MT_TWI | 1F616EMO: welcome to the middle of nowhere :P |
| 250 | 09:43:16 | Maverick2797@MT_TWI | 1F616EMO: tbh I don't tend to use public infrastructre that much, preferring to be "self-made" so to speak |
| 251 | 09:43:33 | 1F616EMO@MT_TWI | Oh |
| 252 | 09:43:57 | 1F616EMO@MT_TWI | That explains why the /tst@lifo mine only goes to -200 |
| 253 | 09:44:05 | Blockhead@MT_TWI | your own mine feels more personal than the public one |
| 254 | 09:44:30 | Blockhead@MT_TWI | 1F616EMO: I dug that one, that's because I used an elevator. erstazi added a telepad down to -31k |
| 255 | 09:44:46 | 1F616EMO@MT_TWI | Oh I almost forgot thata |
| 256 | 09:44:47 | Maverick2797@MT_TWI | that and i can't drop a bucket of lava and pick it up a second later to get liquid illumination |
| 257 | 09:46:34 | y5nw@MT_TWI | also you can find uranium at -200 |
| 258 | 09:46:45 | Blockhead@MT_TWI | whose ranium? |
| 259 | 09:46:52 | Maverick2797@MT_TWI | myranium? |
| 260 | 09:47:04 | Blockhead@MT_TWI | you've dibsed it now |
| 261 | 09:47:17 | Maverick2797@MT_TWI | collects all hisranium |
| 262 | 09:47:35 | 1F616EMO@MT_TWI | collects all theiranium |
| 263 | 09:48:30 | Maverick2797@MT_TWI | how deep do diamonds start again? 1k? |
| 264 | 09:49:02 | 1F616EMO@MT_TWI | Y=-2048 IIRC |
| 265 | 09:49:21 | Maverick2797@MT_TWI | oof... yeah that's gonna take a sec to get to |
| 266 | 09:49:35 | Blockhead@MT_TWI | huh, no pork here? |
| 267 | 09:49:57 | 1F616EMO@MT_TWI | Blockhead: animalia:porkchop_raw |
| 268 | 09:50:31 | Blockhead@MT_TWI | had a filter on |
| 269 | 09:50:41 | y5nw@MT_TWI | no pork? ... run a train line somewhere and be patient |
| 270 | 09:50:46 | Blockhead@MT_TWI | Maverick2797: I think half the reason nobody did it, is nobody uses the filters in UI l |
| 271 | 09:51:06 | Maverick2797@MT_TWI | ... that would make sense |
| 272 | 09:51:34 | 1F616EMO@MT_TWI | y5nw: I get a damn lot of horse meat |
| 273 | 09:52:35 | Blockhead@MT_TWI | nobody on lifo thought to do it because their UnifInv is so old it doesn't hav ethe filter feature |
| 274 | 09:53:15 | 1F616EMO@MT_TWI | Gabriel runs <del>Luanti</del> <ins>Minetest</ins> with a Debian mind |
| 275 | 09:53:24 | y5nw@MT_TWI | 1F616EMO: ah that's nice. I suppose the ... adverse effects of my train lines on local wildlife (mostly deers) was too significant so I only get a limited quantity of venison |
| 276 | 09:53:39 | 1F616EMO@MT_TWI | y5nw: ... but I did not collect them |
| 277 | 09:53:50 | y5nw@MT_TWI | I mean, their server is literally hosted on Debian (although he did upgrade to 5.13 IIRC) |
| 278 | 09:53:52 | 1F616EMO@MT_TWI | and oh deer |
| 279 | 09:54:09 | 1F616EMO@MT_TWI | This is on Alpine in Docker on Debian |
| 280 | 09:55:25 | Blockhead@MT_TWI | so are other services like mediawiki and mapserver in their own containers? |
| 281 | 09:56:04 | 1F616EMO@MT_TWI | Blockhead: Yeah, the auth database is its own container too, cuz I have to sync auth data between this server (prod) and the mod/builds sandbox server |
| 282 | 09:56:15 | 1F616EMO@MT_TWI | Check `/centralauth 1F616EMO` |
| 283 | 09:57:06 | Blockhead@MT_TWI | interesting |
| 284 | 09:57:55 | 1F616EMO@MT_TWI | I made individual folders with compose folders as the unit of operation, so that (unless there are cross-service dependencies) moving services between servers is as easy as copying files and modifying DNs |
| 285 | 09:58:48 | 1F616EMO@MT_TWI | Even nginx.conf is inside that folder, and the :443 NGINX daemon (also dockerized) reads it |
| 286 | 10:00:18 | Blockhead@MT_TWI | ah, that's very smart to ease redeployment |
| 287 | 10:01:41 | 1F616EMO@MT_TWI | Once I had to reinstall the server's OS (I made the sily decision to use Arch as server OS), and all I had to do is backup a few folders |
| 288 | 10:02:21 | 1F616EMO@MT_TWI | And another time when I am switching boot disk from a SATA to M.2 and ext4 to btrfs, I did the same thing |
| 289 | 10:05:02 | Blockhead@MT_TWI | hmm okay I visualised the effect of negative hilliness1 noise on carpathian. I can see the smallest hills became lakes |
| 290 | 10:05:20 | Blockhead@MT_TWI | now if I made the biggest hills lakes, I'd get some REALLY deep oceans |
| 291 | 10:05:51 | 1F616EMO@MT_TWI | I'd guess that'd be a really deep lake instead |
| 292 | 10:06:18 | Blockhead@MT_TWI | yeah |
| 293 | 10:06:30 | 1F616EMO@MT_TWI | and oceans become really large plateau |
| 294 | 10:06:33 | Blockhead@MT_TWI | but the noise is also spread over more xz |
| 295 | 10:06:53 | Blockhead@MT_TWI | hilliness{1,2,3,4} are each taller and wider successively |
| 296 | 10:07:16 | Blockhead@MT_TWI | negative scale makes them lakes instead |
| 297 | 10:08:01 | Blockhead@MT_TWI | Say I wanted to make the tall ones negative, but shallower. Now, should I change spread or scale to do that reduction? |
| 298 | 10:08:13 | Blockhead@MT_TWI | scale I think |
| 299 | 10:08:35 | 1F616EMO@MT_TWI | Btw Blockhead: Do you think platform doors are rerady to be used on LIFO? |
| 300 | 10:08:46 | Blockhead@MT_TWI | honestly 5 is probably too big for hilliness4, they're really tall |
| 301 | 10:09:36 | Blockhead@MT_TWI | 1F616EMO: did you address y5nw's feedback? that's the main question for me. After that, well.. taking time to add the mod and roll out is only natural |
| 302 | 10:09:47 | 1F616EMO@MT_TWI | on lifo wiki? |
| 303 | 10:09:58 | y5nw@MT_TWI | what feedback? |
| 304 | 10:10:21 | Blockhead@MT_TWI | didn't the doors use an ABM or something? |
| 305 | 10:10:58 | 1F616EMO@MT_TWI | Heck, just found a weird neutral comment on lifo:Forks:Vote |
| 306 | 10:12:03 | Blockhead@MT_TWI | y5nw: call it the mandela effect or... didn't you say something in chat? |
| 307 | 10:12:21 | Blockhead@MT_TWI | 1F616EMO: hilarious when you're in Taiwan |
| 308 | 10:12:29 | 1F616EMO@MT_TWI | Blockhead: I am in Hong Kong |
| 309 | 10:12:30 | y5nw@MT_TWI | Blockhead: ah. I wanted to look into the ABMs ... last year |
| 310 | 10:12:36 | Blockhead@MT_TWI | sorry |
| 311 | 10:12:59 | Blockhead@MT_TWI | my brain has them filed too close together |
| 312 | 10:13:01 | y5nw@MT_TWI | (I mean the one for platform screen doors) |
| 313 | 10:13:16 | 1F616EMO@MT_TWI | the current version of the mod uses a loop on all trains to get a list of coordinates with open doors, then open them in that loop; and an ABM on opened doors only to check if they should be kept open based on the data from the train loop |
| 314 | 10:13:20 | Blockhead@MT_TWI | HK and TW are on good terms last I heard.. |
| 315 | 10:14:26 | y5nw@MT_TWI | hm, found it: https://lists.sr.ht/~gpcf/advtrains-devel/%3CCAAvRrcGepr=Gjvi3Sd442oU=pE==KRFatZ+GE78sOOhtxAmVvA@mail.gmail.com%3E |
| 316 | 10:15:31 | Blockhead@MT_TWI | didn't lifo get the atlatc displays? but that's "first party" |
| 317 | 10:16:23 | Blockhead@MT_TWI | orwell hasn't played here that I know of. And he's spent his time on Advtrains "recently" on Czesky Hvozd stuff |
| 318 | 10:16:38 | y5nw@MT_TWI | I don't think lifo has atlatc displays |
| 319 | 10:16:47 | Blockhead@MT_TWI | so, it's entirely up to whether orwell and gpcf approve as to whether lifo has screen doors |
| 320 | 10:16:59 | Blockhead@MT_TWI | and if that means a patch to advtrains, that's a long way away |
| 321 | 10:17:21 | 1F616EMO@MT_TWI | Damn, KDE taskbar crashed again, suspecting fcitx5 + Wayland issue |
| 322 | 10:17:31 | 1F616EMO@MT_TWI | but it restarts automatically |
| 323 | 10:18:24 | Blockhead@MT_TWI | Maverick2797: conceptually, do you think "same thing but 2x on the horizontal dimension" would make the mapgen of carpathian good? ref: https://forum.luanti.org/download/file.php?id=26251 |
| 324 | 10:18:25 | y5nw@MT_TWI | CH has its own share of minor issues (from what I have seen) and it really shows Advtrains needs a testing framework |
| 325 | 10:18:30 | 1F616EMO@MT_TWI | Blockhead: It would be better if I can just hook onto the main train loop (e.g. on_doors_open?), but it is not so laggy now |
| 326 | 10:19:55 | 1F616EMO@MT_TWI | I did (or should have) limited the loop on loaded wagons |
| 327 | 10:20:05 | 1F616EMO@MT_TWI | *onto |
| 328 | 10:20:18 | Blockhead@MT_TWI | and I am look at the github history. It seems you have taken proper care of optimisation |
| 329 | 10:20:23 | Maverick2797@MT_TWI | Blockhead: that rectangle of trees around origin looks sus... but looks pretty good for a semi-flat mapgen |
| 330 | 10:20:34 | Maverick2797@MT_TWI | would 2x horizontal make the rivers wider? |
| 331 | 10:21:00 | Blockhead@MT_TWI | Maverick2797: that's what you get when you open the world but forget to add 'australia' at first.. honestly I should make it it's own game |
| 332 | 10:22:02 | Blockhead@MT_TWI | ideally not |
| 333 | 10:22:12 | Blockhead@MT_TWI | affecting the rivers |
| 334 | 10:22:27 | Maverick2797@MT_TWI | that map looks familiar... you sure that's the modified mapgen? |
| 335 | 10:22:50 | Blockhead@MT_TWI | Maverick2797: that's the terrain that lifo had, seed 'invector' https://forum.luanti.org/viewtopic.php?p=413584#p413584 |
| 336 | 10:22:56 | Blockhead@MT_TWI | *AF |
| 337 | 10:24:04 | Blockhead@MT_TWI | Maverick2797: problem I'm having is: carpathian seems to be made of hills and rivers for features. No "base terrain": that's pretty well flat (which is kinda desirable). The lakes - I think those are where the hill noise happens to go negative |
| 338 | 10:24:40 | Blockhead@MT_TWI | the only easy things to do are change the depth and bank size of the rivers, or scale the hills in their axes |
| 339 | 10:24:46 | Maverick2797@MT_TWI | no chance to start from the flat mapgen with hills, rivers and caves enabled? |
| 340 | 10:25:08 | Blockhead@MT_TWI | Maverick2797: that gets you no oceans, I thought that was the point? |
| 341 | 10:25:15 | 1F616EMO@MT_TWI | Hmm, "flat with hills" is something new |
| 342 | 10:25:40 | Maverick2797@MT_TWI | true... can't have hills *and* oceans in that case |
| 343 | 10:26:02 | Blockhead@MT_TWI | unless I finagle it. Like I could push the hills all down by a set amount of y |
| 344 | 10:28:56 | Blockhead@MT_TWI | one annoying detail of carpathian is the rivers just cut through everything |
| 345 | 10:29:27 | Blockhead@MT_TWI | like why would a river go through a massive mountain peak like it does in the east of 'invector' when it could go around? |
| 346 | 10:30:13 | Blockhead@MT_TWI | Maverick2797: what do you think about the biome sizes too btw? |
| 347 | 10:30:46 | Maverick2797@MT_TWI | a bit all over the place...at least considering there's little blending between them |
| 348 | 10:31:51 | Blockhead@MT_TWI | It's a bit jarring to have green grass next to red dirt as often as it does |
| 349 | 10:32:15 | Blockhead@MT_TWI | I think it's supposed to have gulf of carpentaria, can't remember with what topsoil |
| 350 | 10:32:37 | Blockhead@MT_TWI | that section of the country is tropical but on the south side also quite barren |
| 351 | 10:33:08 | Blockhead@MT_TWI | dry grass in carpentaria |
| 352 | 10:33:58 | Blockhead@MT_TWI | I don't think I ever made a voronoi diagram of australia mod.. |
| 353 | 10:34:09 | Blockhead@MT_TWI | not that I can remember where I put anyway |
| 354 | 10:35:03 | 1F616EMO@MT_TWI | FYI, I have a chat log server: https://chatlog.1f616emo.xyz/chat/1f616emoluanti/ |
| 355 | 10:35:59 | Blockhead@MT_TWI | amidstest has the data but I can't seem to visualise it inside there.. |
| 356 | 10:39:17 | Blockhead@MT_TWI | right near spawn has a triple point of arnhem land, gulf of carpentaria and the kimberley. All in the top end, but 3 drastically different soil types with a pretty hard edge |
| 357 | 10:39:58 | 1F616EMO@MT_TWI | gotta go |
| 358 | 10:39:59 | Maverick2797@MT_TWI | build a large station complex over it so you have to walk a little way away before you can see the ground beneath? |
| 359 | 10:40:00 | Blockhead@MT_TWI | minecraft has the grass colouring algorithm |
| 360 | 10:40:01 | 1F616EMO@MT_TWI | ❰ Left the game |
| 361 | 10:40:02 | Maverick2797@MT_TWI | o/ |
| 362 | 10:40:07 | Blockhead@MT_TWI | \o |
| 363 | 10:40:25 | Maverick2797@MT_TWI | i think i did see something like that the other day for luanti |
| 364 | 10:42:50 | davideson@MT_TWI | ❱ Joined the game (new player) |
| 365 | 10:43:08 | Lusaji@MT_TWI | ❱ Joined the game (new player) |
| 366 | 10:44:14 | Blockhead@MT_TWI | huh, only 24 biomes |
| 367 | 10:44:24 | Lusaji@MT_TWI | where's the tren? |
| 368 | 10:44:56 | davideson@MT_TWI | ❰ Left the game (timed out) |
| 369 | 10:45:04 | Lusaji@MT_TWI | ❰ Left the game |
| 370 | 10:48:03 | Blockhead@MT_TWI | Maverick2797: see Matrix. I think it's kind of working against us the way the biomes are segmented by y level a LOT |
| 371 | 11:10:18 | Blockhead@MT_TWI | any public tool workshop around? |
| 372 | 11:10:29 | y5nw@MT_TWI | /origin ? |
| 373 | 11:10:52 | Blockhead@MT_TWI | ty |
| 374 | 11:11:58 | y5nw@MT_TWI | aka Old Spawn, in case you wonder why the technic station is there |
| 375 | 11:12:27 | y5nw@MT_TWI | ❰ Left the game (timed out) |
| 376 | 11:13:23 | y5nw@MT_TWI | ❱ Joined the game |
| 377 | 11:19:49 | y5nw@MT_TWI | ❰ Left the game (timed out) |
| 378 | 11:20:40 | y5nw@MT_TWI | ❱ Joined the game |
| 379 | 11:24:29 | y5nw@MT_TWI | ❰ Left the game (timed out) |
| 380 | 11:27:16 | y5nw@MT_TWI | ❱ Joined the game |
| 381 | 11:27:20 | Blockhead@MT_TWI | wb |
| 382 | 11:27:24 | Blockhead@MT_TWI | blinkernet today |
| 383 | 11:27:57 | y5nw@MT_TWI | idk. Somehow the internet connection just deteriorated starting from ~15 minutes ago |
| 384 | 11:40:01 | system@DC | dot.velocity joins |
| 385 | 11:40:40 | 1F616EMO~nya @TG | Gotta find the dot product of velocity? |
| 386 | 11:43:25 | y5nw@MT_TWI | probably some premature optimization to compare velocities without using the square root |
| 387 | 11:43:54 | y5nw@MT_TWI | or to compare directions |
| 388 | 11:48:33 | system@DC | dot.velocity leaves |
| 389 | 11:50:30 | kjh00612@MT_TWI | ❱ Joined the game (new player) |
| 390 | 11:53:45 | kjh00612@MT_TWI | ❰ Left the game |
| 391 | 12:12:30 | y5nw@MT_TWI | ❰ Left the game |
| 392 | 12:57:33 | Blockhead@MT_TWI | ❰ Left the game |
| 393 | 14:04:13 | 1F616EMO~nya @TG | !status |
| 394 | 14:04:14 | SYSTEM@MT_SANDBOX | # Server: version: 5.14.0-1f616emo | game: Minetest Game | uptime: 6d 13h 43min 22s | max lag: 0.0911s | clients: |
| 395 | 14:04:14 | SYSTEM@MT_SANDBOX | # Server: This is the 1F616EMO Sandbox Server. This server tests new mods and features. |
| 396 | 14:04:15 | SYSTEM@MT_TWI | # Server: version: 5.14.0-1f616emo | game: Minetest Game | uptime: 6d 13h 32min 25s | max lag: 0.403s | clients: Maverick2797 |
| 397 | 14:04:15 | SYSTEM@MT_TWI | # Server: Welcome to 1F616EMO Server! Type /spawn to visit the spawnpoint. |
| 398 | 14:04:15 | SYSTEM@MT_RPLACE | # Server: version: 5.12.0-1f616emo | game: rPlace | uptime: 13d 21h 41min 10s | max lag: 0.0902s | clients: |
| 399 | 14:04:15 | SYSTEM@MT_RPLACE | # Server: Rules at https://github.com/C-C-Minetest-Server/documents/blob/main/rplace/RULES.md . Contact [email protected] for any questions or reports. |
| 400 | 14:31:35 | gla@MT_TWI | ❱ Joined the game (new player) |
| 401 | 14:36:25 | gla@MT_TWI | enayiler |
| 402 | 14:43:17 | gla@MT_TWI | ❰ Left the game (timed out) |
| 403 | 14:51:46 | Maverick2797@MT_TWI | ❰ Left the game |
| 404 | 14:52:49 | Maverick2797@MT_TWI | ❱ Joined the game |
| 405 | 14:56:03 | Maverick2797@MT_TWI | ❰ Left the game |
| 406 | 14:57:18 | daxe@MT_RPLACE | ❱ Joined the game |
| 407 | 14:57:53 | daxe@MT_RPLACE | ❰ Left the game |