| # | Time | User | Message |
| 1 | 07:28:59 | Maverick2797@MT_TWI | ❱ Joined the game |
| 2 | 07:44:42 | CAPCYN@MT_TWI | ❱ Joined the game (new player) |
| 3 | 07:44:47 | Maverick2797@MT_TWI | hi CAPCYN |
| 4 | 07:45:30 | CAPCYN@MT_TWI | Lagg |
| 5 | 07:46:26 | Maverick2797@MT_TWI | I'm not noticing any lag... are you on mobile? |
| 6 | 07:48:01 | CAPCYN@MT_TWI | whàt is this |
| 7 | 07:55:13 | CAPCYN@MT_TWI | i cant craft |
| 8 | 07:55:31 | Maverick2797@MT_TWI | what are you trying to craft? |
| 9 | 07:55:41 | CAPCYN@MT_TWI | wood |
| 10 | 07:56:07 | Maverick2797@MT_TWI | you only need 1 log to turn it into planks |
| 11 | 08:03:08 | CAPCYN@MT_TWI | ahhhhhh |
| 12 | 08:03:11 | CAPCYN@MT_TWI | ❰ Left the game |
| 13 | 10:24:24 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 14 | 10:24:29 | Maverick2797@MT_TWI | hi |
| 15 | 10:24:33 | 1F616EMO@MT_TWI | hi |
| 16 | 10:24:43 | 1F616EMO@MT_TWI | Nice, much longer freight now |
| 17 | 10:24:51 | 1F616EMO@MT_TWI | When to automate it? |
| 18 | 10:25:10 | Maverick2797@MT_TWI | in the process of that now, trying to work around a weird bug from last year |
| 19 | 10:25:20 | 1F616EMO@MT_TWI | Advtra__ bug? |
| 20 | 10:25:24 | Maverick2797@MT_TWI | yep |
| 21 | 10:25:52 | 1F616EMO@MT_TWI | Don't worry, I am not Debian-mined and can accept new codes after review |
| 22 | 10:26:06 | Maverick2797@MT_TWI | sometimes when the train splits, the code continues execution on the new train_id instead of the current atc_id |
| 23 | 10:26:38 | 1F616EMO@MT_TWI | Maverick2797: You can use get_train(atc_id) on this server, documentated at https://github.com/C-C-Minetest-Server/advtrains_oop |
| 24 | 10:26:55 | 1F616EMO@MT_TWI | That means you can have one LuaATC code controlling everything |
| 25 | 10:27:18 | Maverick2797@MT_TWI | I think I managed to make it reproducable and isolated the commit with git-bisect, but I have no idea what I'm looking at |
| 26 | 10:27:35 | Maverick2797@MT_TWI | https://lists.sr.ht/~gpcf/advtrains-devel/%[email protected]%3E |
| 27 | 10:28:43 | 1F616EMO@MT_TWI | get_trains is perhaps the best you can do as of now |
| 28 | 10:30:28 | Maverick2797@MT_TWI | re advtrains_oop: I'll have to look into this, looks like it should be something that's integrated with advtrains base |
| 29 | 10:30:37 | Maverick2797@MT_TWI | why are we so slow... hmmmm |
| 30 | 10:30:50 | 1F616EMO@MT_TWI | IDK, I didn't touch anything on the panel as I broad the train |
| 31 | 10:31:13 | Maverick2797@MT_TWI | lol, nothing you would have done, I missed a "SM" command somewhere apparently |
| 32 | 10:31:31 | 1F616EMO@MT_TWI | poor S21 train waiting forever |
| 33 | 10:31:40 | 1F616EMO@MT_TWI | ? |
| 34 | 10:31:47 | 1F616EMO@MT_TWI | I didn't imagine that much |
| 35 | 10:31:48 | Maverick2797@MT_TWI | that's a lot of stopped trains |
| 36 | 10:32:11 | 1F616EMO@MT_TWI | They are moving again |
| 37 | 10:32:49 | Maverick2797@MT_TWI | must be that distant signal triggering ARS thing that was added |
| 38 | 10:33:20 | Maverick2797@MT_TWI | there's only 1 signal between leaving Greywillow and the Quoralla station |
| 39 | 10:34:25 | Maverick2797@MT_TWI | thinking about the _oop addition, I don't think that will work either... |
| 40 | 10:35:01 | Maverick2797@MT_TWI | say I split the locomotive off then set the rc afterwards, the rc of the loco isn't being changed but the rc of the rest of the train left behind |
| 41 | 10:35:05 | 1F616EMO@MT_TWI | It can work as long as you have access to both train's ID - not sure how that can be done |
| 42 | 10:35:30 | 1F616EMO@MT_TWI | without parameter, it selects the train above (which is problematic); with parameter, it selects by the given ID |
| 43 | 10:36:35 | Maverick2797@MT_TWI | you could record the atc_id before the split, and the split functions return the new id as a second argument (first being the FC if splitting by fc etc) |
| 44 | 10:37:22 | 1F616EMO@MT_TWI | then there would sufficient information to get around the bug |
| 45 | 10:38:51 | Maverick2797@MT_TWI | here we are, this is the line that seems to cause the issue iirc: advtrains/advtrains/lzb.lua:269 |
| 46 | 10:39:14 | Maverick2797@MT_TWI | commenting that out fixed it in my testing, but idk what it's supposed to do |
| 47 | 10:41:34 | 1F616EMO@MT_TWI | Your freight is probably the longest train in server history |
| 48 | 10:41:40 | Maverick2797@MT_TWI | XD |
| 49 | 10:42:07 | Maverick2797@MT_TWI | and the best part is that it's actually functional and not just for the sake of a long train |
| 50 | 10:45:00 | Maverick2797@MT_TWI | oohh the tail just clears the mainline before the head crosses it |
| 51 | 10:45:52 | 1F616EMO@MT_TWI | I have to figure out a way to organize my storages... |
| 52 | 10:46:31 | 1F616EMO@MT_TWI | And perhaps move to a more freight-friendly place than right next to the centre or /origin |
| 53 | 10:49:17 | Maverick2797@MT_TWI | \o/ and now it's working fine... I didn't change anything |
| 54 | 10:49:52 | 1F616EMO@MT_TWI | \o/ |
| 55 | 10:51:26 | 1F616EMO@MT_TWI | tw, why use sawdust as fuel and not oil extract, both coming from trees? |
| 56 | 10:52:01 | 1F616EMO@MT_TWI | *btw |
| 57 | 10:52:18 | Maverick2797@MT_TWI | I apologise if my debug prints end up polluting the raw server logs, I try to keep them to a minimum when not actively debugging |
| 58 | 10:52:53 | 1F616EMO@MT_TWI | Maverick2797: They're acceptable |
| 59 | 10:53:10 | Maverick2797@MT_TWI | sawdust v oil: everyone uses oil? sawdust makes use of the logs instead, but I use oil for my digtrons etc |
| 60 | 10:53:13 | 1F616EMO@MT_TWI | "pipeworks tube {takes,puts} farming:tomato {info,from} chest ..." |
| 61 | 10:53:16 | 1F616EMO@MT_TWI | is more annoying |
| 62 | 10:53:20 | Maverick2797@MT_TWI | 0.0 |
| 63 | 10:53:32 | 1F616EMO@MT_TWI | From /spawn underground |
| 64 | 10:53:35 | 1F616EMO@MT_TWI | free food machine |
| 65 | 11:07:18 | 1F616EMO@MT_TWI | ❰ Left the game |
| 66 | 11:31:19 | Maverick2797@MT_TWI | ❰ Left the game |
| 67 | 11:59:22 | Maverick2797@MT_TWI | ❱ Joined the game |
| 68 | 18:03:00 | Maverick2797@MT_TWI | ❰ Left the game |