Chat log for 1f616emoluanti on 2026-01-05

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107:28:59Maverick2797@MT_TWI❱ Joined the game
207:44:42CAPCYN@MT_TWI❱ Joined the game (new player)
307:44:47Maverick2797@MT_TWIhi CAPCYN
407:45:30CAPCYN@MT_TWILagg
507:46:26Maverick2797@MT_TWII'm not noticing any lag... are you on mobile?
607:48:01CAPCYN@MT_TWIwhàt is this
707:55:13CAPCYN@MT_TWIi cant craft
807:55:31Maverick2797@MT_TWIwhat are you trying to craft?
907:55:41CAPCYN@MT_TWIwood
1007:56:07Maverick2797@MT_TWIyou only need 1 log to turn it into planks
1108:03:08CAPCYN@MT_TWIahhhhhh
1208:03:11CAPCYN@MT_TWI❰ Left the game
1310:24:241F616EMO@MT_TWI❱ Joined the game
1410:24:29Maverick2797@MT_TWIhi
1510:24:331F616EMO@MT_TWIhi
1610:24:431F616EMO@MT_TWINice, much longer freight now
1710:24:511F616EMO@MT_TWIWhen to automate it?
1810:25:10Maverick2797@MT_TWIin the process of that now, trying to work around a weird bug from last year
1910:25:201F616EMO@MT_TWIAdvtra__ bug?
2010:25:24Maverick2797@MT_TWIyep
2110:25:521F616EMO@MT_TWIDon't worry, I am not Debian-mined and can accept new codes after review
2210:26:06Maverick2797@MT_TWIsometimes when the train splits, the code continues execution on the new train_id instead of the current atc_id
2310:26:381F616EMO@MT_TWIMaverick2797: You can use get_train(atc_id) on this server, documentated at https://github.com/C-C-Minetest-Server/advtrains_oop
2410:26:551F616EMO@MT_TWIThat means you can have one LuaATC code controlling everything
2510:27:18Maverick2797@MT_TWII think I managed to make it reproducable and isolated the commit with git-bisect, but I have no idea what I'm looking at
2610:27:35Maverick2797@MT_TWIhttps://lists.sr.ht/~gpcf/advtrains-devel/%[email protected]%3E
2710:28:431F616EMO@MT_TWIget_trains is perhaps the best you can do as of now
2810:30:28Maverick2797@MT_TWIre advtrains_oop: I'll have to look into this, looks like it should be something that's integrated with advtrains base
2910:30:37Maverick2797@MT_TWIwhy are we so slow... hmmmm
3010:30:501F616EMO@MT_TWIIDK, I didn't touch anything on the panel as I broad the train
3110:31:13Maverick2797@MT_TWIlol, nothing you would have done, I missed a "SM" command somewhere apparently
3210:31:311F616EMO@MT_TWIpoor S21 train waiting forever
3310:31:401F616EMO@MT_TWI?
3410:31:471F616EMO@MT_TWII didn't imagine that much
3510:31:48Maverick2797@MT_TWIthat's a lot of stopped trains
3610:32:111F616EMO@MT_TWIThey are moving again
3710:32:49Maverick2797@MT_TWImust be that distant signal triggering ARS thing that was added
3810:33:20Maverick2797@MT_TWIthere's only 1 signal between leaving Greywillow and the Quoralla station
3910:34:25Maverick2797@MT_TWIthinking about the _oop addition, I don't think that will work either...
4010:35:01Maverick2797@MT_TWIsay I split the locomotive off then set the rc afterwards, the rc of the loco isn't being changed but the rc of the rest of the train left behind
4110:35:051F616EMO@MT_TWIIt can work as long as you have access to both train's ID - not sure how that can be done
4210:35:301F616EMO@MT_TWIwithout parameter, it selects the train above (which is problematic); with parameter, it selects by the given ID
4310:36:35Maverick2797@MT_TWIyou could record the atc_id before the split, and the split functions return the new id as a second argument (first being the FC if splitting by fc etc)
4410:37:221F616EMO@MT_TWIthen there would sufficient information to get around the bug
4510:38:51Maverick2797@MT_TWIhere we are, this is the line that seems to cause the issue iirc: advtrains/advtrains/lzb.lua:269
4610:39:14Maverick2797@MT_TWIcommenting that out fixed it in my testing, but idk what it's supposed to do
4710:41:341F616EMO@MT_TWIYour freight is probably the longest train in server history
4810:41:40Maverick2797@MT_TWIXD
4910:42:07Maverick2797@MT_TWIand the best part is that it's actually functional and not just for the sake of a long train
5010:45:00Maverick2797@MT_TWIoohh the tail just clears the mainline before the head crosses it
5110:45:521F616EMO@MT_TWII have to figure out a way to organize my storages...
5210:46:311F616EMO@MT_TWIAnd perhaps move to a more freight-friendly place than right next to the centre or /origin
5310:49:17Maverick2797@MT_TWI\o/ and now it's working fine... I didn't change anything
5410:49:521F616EMO@MT_TWI\o/
5510:51:261F616EMO@MT_TWItw, why use sawdust as fuel and not oil extract, both coming from trees?
5610:52:011F616EMO@MT_TWI*btw
5710:52:18Maverick2797@MT_TWII apologise if my debug prints end up polluting the raw server logs, I try to keep them to a minimum when not actively debugging
5810:52:531F616EMO@MT_TWIMaverick2797: They're acceptable
5910:53:10Maverick2797@MT_TWIsawdust v oil: everyone uses oil? sawdust makes use of the logs instead, but I use oil for my digtrons etc
6010:53:131F616EMO@MT_TWI"pipeworks tube {takes,puts} farming:tomato {info,from} chest ..."
6110:53:161F616EMO@MT_TWIis more annoying
6210:53:20Maverick2797@MT_TWI0.0
6310:53:321F616EMO@MT_TWIFrom /spawn underground
6410:53:351F616EMO@MT_TWIfree food machine
6511:07:181F616EMO@MT_TWI❰ Left the game
6611:31:19Maverick2797@MT_TWI❰ Left the game
6711:59:22Maverick2797@MT_TWI❱ Joined the game
6818:03:00Maverick2797@MT_TWI❰ Left the game

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