2025-11-20T08:26:59.669982+00:00 1F616EMO@MT_TWI ❱ Joined the game 2025-11-20T11:41:17.407604+00:00 Maverick2797@MT_TWI ❱ Joined the game 2025-11-20T11:41:19.439059+00:00 1F616EMO@MT_TWI hi Maverick2797 2025-11-20T11:41:27.304061+00:00 Maverick2797@MT_TWI heyo 2025-11-20T11:41:35.480320+00:00 1F616EMO@MT_TWI Just restored train service to RelaxingBasin 2025-11-20T11:42:19.361189+00:00 Maverick2797@MT_TWI sounds relaxing 2025-11-20T11:43:38.162428+00:00 1F616EMO@MT_TWI I am messing up with my LuaATc /env_setup 2025-11-20T11:43:54.894951+00:00 1F616EMO@MT_TWI FYI my env_setup.lua is too big that I have to use Makefile to combine multiple files so it makes sense 2025-11-20T11:44:11.165125+00:00 Maverick2797@MT_TWI lol 2025-11-20T11:44:32.071538+00:00 1F616EMO@MT_TWI I am essentially using LuaATC to replace station/stop rail entirely 2025-11-20T11:44:33.070912+00:00 Maverick2797@MT_TWI how much are you automating to need such a large file? 2025-11-20T11:44:45.155925+00:00 1F616EMO@MT_TWI so I can incorporate PIS 2025-11-20T11:45:03.856445+00:00 Maverick2797@MT_TWI PIS? 2025-11-20T11:45:16.778948+00:00 1F616EMO@MT_TWI passenger information system, they fetch data directly from the station/stop rail substitudes 2025-11-20T11:45:25.346432+00:00 Maverick2797@MT_TWI ah, nice 2025-11-20T11:45:34.271719+00:00 1F616EMO@MT_TWI https://github.com/C-C-Minetest-Server/twi_atlatc_env 2025-11-20T11:45:50.439272+00:00 1F616EMO@MT_TWI Just pushed something 2025-11-20T11:46:47.772980+00:00 1F616EMO@MT_TWI I reused a train from the new spawn's metro, cuz that line was socrammed 2025-11-20T11:46:50.667041+00:00 1F616EMO@MT_TWI *so crammed 2025-11-20T11:47:16.713667+00:00 1F616EMO@MT_TWI and I don't mind runnig 15 m s^-1 on a sort part of the main line - that's mostly quad-tracked, anyways 2025-11-20T11:47:42.618425+00:00 1F616EMO@MT_TWI huh I forgot to open the doors 2025-11-20T11:50:40.533882+00:00 1F616EMO@MT_TWI Maverick2797: Btw, which one is more often carried out on LIFO, parking unused trains into a depot and reuse them, or scrap them into iron in place? 2025-11-20T11:51:49.406468+00:00 Maverick2797@MT_TWI probably depends on the player? I tend to only craft trains sparingly so anything not in use gets parked in a yard, but you don't really see that many parked trains around? 2025-11-20T11:52:42.818835+00:00 Maverick2797@MT_TWI and the drop rate for scrapping wagons gets very impractical once you factor in how much goes into the more material-expensive locomotives eg dlxtrains 2025-11-20T11:52:50.640394+00:00 1F616EMO@MT_TWI I don't know why, but I have 14 spare E231s, KuHa-MoHa-KuHa 2025-11-20T11:53:17.103830+00:00 Maverick2797@MT_TWI link multiple sets together as a "peak hour service" train? 2025-11-20T11:53:39.174472+00:00 1F616EMO@MT_TWI well, platforms on the main line are 41m long but... 2025-11-20T11:55:27.670538+00:00 Maverick2797@MT_TWI ah yes... the old platform length fallacy: build the platform to fit what you have expecting to not have anything longer trains, but complain about short platforms when you get longer trains 2025-11-20T11:56:17.430265+00:00 1F616EMO@MT_TWI is replacing printer toner 2025-11-20T12:04:04.704632+00:00 Maverick2797@MT_TWI 1F616EMO: looking for an opinion: should I stay where I am at JATIC or relocate to this area? I like the terrain but I'm not sure how well it works with trains... 2025-11-20T12:09:36.313140+00:00 1F616EMO@MT_TWI Maverick2797: coming 2025-11-20T12:09:43.326058+00:00 1F616EMO@MT_TWI where? 2025-11-20T12:09:58.858174+00:00 Maverick2797@MT_TWI this whole bay area 2025-11-20T12:10:07.575868+00:00 Maverick2797@MT_TWI it's very vertical :) 2025-11-20T12:10:40.227992+00:00 Maverick2797@MT_TWI i'm thinking maybe rope bridges with farms carved into the cliffs? 2025-11-20T12:11:23.859448+00:00 1F616EMO@MT_TWI Not likely to have direct mainline connection, but shuttles can be set up and run freights as well 2025-11-20T12:12:25.780516+00:00 Maverick2797@MT_TWI yeah, anywhere I eventually end up will probably be mainly freight with maybe the occasional passenger shuttle for variety 2025-11-20T12:13:44.300532+00:00 1F616EMO@MT_TWI Gotta draft a railway guideline... 2025-11-20T12:14:21.839200+00:00 Maverick2797@MT_TWI glances at guidelines briefly before sinalling for lefthand running 2025-11-20T12:14:25.334079+00:00 Maverick2797@MT_TWI *signalling 2025-11-20T12:14:34.703799+00:00 1F616EMO@MT_TWI hmm 2025-11-20T12:15:51.101323+00:00 Maverick2797@MT_TWI ooohhhh those godrays... yep I'm moving base locations 2025-11-20T12:16:11.338608+00:00 1F616EMO@MT_TWI How LIFO handle connections between left and right-handed railways? 2025-11-20T12:16:21.446486+00:00 Maverick2797@MT_TWI rarely and ad-hoc 2025-11-20T12:16:32.178292+00:00 Maverick2797@MT_TWI it doesn't really 2025-11-20T12:16:37.688601+00:00 1F616EMO@MT_TWI Meh 2025-11-20T12:17:05.716582+00:00 1F616EMO@MT_TWI I prefer having everything interoperatable (that's why I can transfer a subway train from the new Spawn to RelaxingBasin in all of a sudden 2025-11-20T12:17:42.124395+00:00 1F616EMO@MT_TWI left-handed railway don't nessessary harm this, but it might be complicated, esp. if you don't wanna block the other direction as a train passes the point 2025-11-20T12:17:55.047330+00:00 Maverick2797@MT_TWI tbh there's no operational difference between LHR and RHR, so long as there's a clear demarcation point when they meet 2025-11-20T12:18:12.553958+00:00 1F616EMO@MT_TWI Yeah, just concerned about whether and how should they be connected 2025-11-20T12:18:40.130587+00:00 Maverick2797@MT_TWI whether: sure, the trains have doors on both sides 2025-11-20T12:18:50.766909+00:00 Maverick2797@MT_TWI how: flyovers and diamond crossings 2025-11-20T12:19:13.743383+00:00 1F616EMO@MT_TWI Btw, I live in Hong Kong, another LRH place, but I just happens to live next to the only RHR railway (except high speed railway) in HK... 2025-11-20T12:19:41.462954+00:00 1F616EMO@MT_TWI and so I decided to do RHR lol 2025-11-20T12:19:49.707391+00:00 Maverick2797@MT_TWI lojik 2025-11-20T12:21:47.824180+00:00 Maverick2797@MT_TWI in terms of passenger experience, I don't think there's any difference between LHR and RHR. I don't necessarily look in a particular direction at a platform unless it's explicitly signed that trains are headed towards x station in this direction 2025-11-20T12:21:51.447815+00:00 1F616EMO@MT_TWI Maverick2797: I can allow LHR. You can choose how to connect to the mainline (which must be RHR) in whatever way - it is unlikely to have very high traffic on your island 2025-11-20T12:22:12.867990+00:00 1F616EMO@MT_TWI But if you want capacity, use flyovers or tunnels 2025-11-20T12:25:29.679653+00:00 Maverick2797@MT_TWI no probs, any connection to the mainline was going to be a LHF->RHR conversion anyway. I'm just used to putting the signals on the left for some reason 2025-11-20T12:27:01.343892+00:00 1F616EMO@MT_TWI ❰ Left the game 2025-11-20T12:27:08.766159+00:00 1F616EMO~nya @TG oops 2025-11-20T12:27:33.344016+00:00 Maverick2797@MT_TWI that caused a lagspike somehow 2025-11-20T12:27:42.993625+00:00 1F616EMO~nya @TG hmm 2025-11-20T12:27:51.742566+00:00 1F616EMO~nya @TG a lot of mod clearing their cache 2025-11-20T12:27:56.772191+00:00 1F616EMO~nya @TG or maybe the doc mod saving data 2025-11-20T12:28:03.319283+00:00 1F616EMO~nya @TG IDK why the doc mod seems to be very heavy 2025-11-20T12:28:27.168971+00:00 Maverick2797@MT_TWI the glider took a good second or two to deploy, hit the ground and bounced and *then* it deployed 2025-11-20T12:28:56.742601+00:00 Maverick2797@MT_TWI is the docs mod not static text generated at startup? 2025-11-20T12:29:29.519654+00:00 Maverick2797@MT_TWI has never looked into the docs mod 2025-11-20T14:03:35.698774+00:00 1F616EMO@MT_TWI ❱ Joined the game 2025-11-20T14:03:38.466569+00:00 1F616EMO@MT_TWI hi Maverick2797 2025-11-20T14:04:38.219384+00:00 Maverick2797@MT_TWI wb 2025-11-20T14:05:12.891044+00:00 Maverick2797@MT_TWI currently looking at signalling diagrams, trying to decide on a station/yard layout 2025-11-20T14:05:32.298231+00:00 1F616EMO@MT_TWI where are the diagrams? 2025-11-20T14:05:41.085837+00:00 Maverick2797@MT_TWI https://victorianrailways.net/signaling/completedia/sigdialist.html 2025-11-20T14:05:58.834574+00:00 1F616EMO@MT_TWI Btw should I grant you track_builder (and interlocking?) now, or later? 2025-11-20T14:06:07.264930+00:00 1F616EMO@MT_TWI ah also train_operator 2025-11-20T14:06:14.023056+00:00 Maverick2797@MT_TWI now works I guess :) 2025-11-20T14:06:25.652397+00:00 Maverick2797@MT_TWI saves me having to ask for it later 2025-11-20T14:06:27.069253+00:00 1F616EMO@MT_TWI Note that building tracks in your own area doesn't work unless you have track_builder 2025-11-20T14:06:31.573076+00:00 1F616EMO@MT_TWI okay 2025-11-20T14:07:13.576343+00:00 Maverick2797@MT_TWI really? i thought that track_builder was only required for building *outside* protected areas? 2025-11-20T14:07:19.568990+00:00 Maverick2797@MT_TWI ty 2025-11-20T14:07:23.731033+00:00 1F616EMO@MT_TWI Maverick2797: That's a config 2025-11-20T14:07:42.917251+00:00 Maverick2797@MT_TWI that would make sense 2025-11-20T14:07:45.007846+00:00 1F616EMO@MT_TWI Maverick2797: we have a sandbox server on mt-sandbox.1f616emo.xyz:33000, with creative mode, you can test there 2025-11-20T14:08:05.087143+00:00 1F616EMO@MT_TWI Though I have to grant you various access before you can interact 2025-11-20T14:09:03.652773+00:00 1F616EMO@MT_TWI use the same credentials as on this server, they are synced 2025-11-20T14:11:18.002674+00:00 Maverick2797@MT_TWI cool, I'll have to have a look one day 2025-11-20T14:11:46.932323+00:00 1F616EMO@MT_TWI Maverick2797: If you need LuaATC access, ask me (you have atlatc on LIFO, so I assume you can handle LuaATC well) 2025-11-20T14:12:02.951258+00:00 Maverick2797@MT_TWI is there any preference for single track vs double track lines? aside from the obvious capacity restrictions 2025-11-20T14:12:34.282499+00:00 1F616EMO@MT_TWI Maverick2797: No, just do whatever you want 2025-11-20T14:12:39.574711+00:00 Maverick2797@MT_TWI :) 2025-11-20T14:12:50.628736+00:00 1F616EMO@MT_TWI Just avoid clogging the main line 2025-11-20T14:13:21.299581+00:00 Maverick2797@MT_TWI thanks, I'm still a little ways away from building anything with LuaATC, but I've found it's hard to live without for decent freight operations 2025-11-20T14:13:31.295525+00:00 1F616EMO@MT_TWI Yeah 2025-11-20T14:14:04.182146+00:00 1F616EMO@MT_TWI Also can I use my LuaATC tracks and PIS for shuttles/other passenger services within your systems? 2025-11-20T14:14:20.953379+00:00 Maverick2797@MT_TWI "Serviceton" on the Vic/SA border looks like an interesting plan, might give that a try: https://victorianrailways.net/signaling/completedia/servi1919.html 2025-11-20T14:14:34.023127+00:00 Maverick2797@MT_TWI sure 2025-11-20T14:14:37.972033+00:00 1F616EMO@MT_TWI Maverick2797: :-D 2025-11-20T14:14:48.316595+00:00 1F616EMO@MT_TWI that helps a lot in reusing displays in existing stations 2025-11-20T14:15:07.787900+00:00 1F616EMO@MT_TWI about the plan, we don't have turn tables... 2025-11-20T14:15:15.775921+00:00 1F616EMO@MT_TWI the best we can do is aqye 2025-11-20T14:15:17.836959+00:00 1F616EMO@MT_TWI *wyq 2025-11-20T14:15:19.156039+00:00 1F616EMO@MT_TWI *wye 2025-11-20T14:15:25.943550+00:00 Maverick2797@MT_TWI probably won't be much passenger service on my end, but you're more than welcome to add a service 2025-11-20T14:15:52.450642+00:00 1F616EMO@MT_TWI I am thinking of a shuttle from the nearest mainline station to the center of your industrial compounds 2025-11-20T14:15:59.653201+00:00 Maverick2797@MT_TWI static display only for the turntables (for now) 2025-11-20T14:23:02.908772+00:00 Maverick2797@MT_TWI 1F616EMO: rather than protecting a mosaic of areas, is there any chance I could request the areas_high_limit priv please? 2025-11-20T14:25:01.622829+00:00 vandanoefamily@MT_TWI ❱ Joined the game (new player) 2025-11-20T14:25:11.443952+00:00 Maverick2797@MT_TWI hi vandanoefamily :) 2025-11-20T14:26:52.869441+00:00 Ryukenzoy@MT_TWI ❱ Joined the game 2025-11-20T14:26:57.950922+00:00 1F616EMO@MT_TWI hi Ryukenzoy 2025-11-20T14:28:43.094903+00:00 Ryukenzoy@MT_TWI Hiya! 2025-11-20T14:28:49.610373+00:00 Ryukenzoy@MT_TWI Hiya 2025-11-20T14:29:11.779475+00:00 vandanoefamily@MT_TWI ❰ Left the game 2025-11-20T14:29:16.572514+00:00 1F616EMO@MT_TWI was writing some documents 2025-11-20T14:29:20.482493+00:00 Ryukenzoy@MT_TWI ❰ Left the game (timed out) 2025-11-20T14:37:58.478252+00:00 Ryukenzoy@MT_TWI ❱ Joined the game 2025-11-20T14:49:03.518895+00:00 1F616EMO@MT_TWI Maverick2797: Btw, all your stations need a prefix to avoid conflicts. For example, y5nw uses "NO-" for his Nordstetten LRT stations, and HelenasaurusRex use "HR-" for all her stations. What do you want? 2025-11-20T14:50:11.924921+00:00 1F616EMO@MT_TWI It need not to be two-letter, but it SHOULD be in uppercase 2025-11-20T14:50:15.533579+00:00 Maverick2797@MT_TWI good idea, does it have to be 2 letters only? if not then "M27-" 2025-11-20T14:50:21.710556+00:00 1F616EMO@MT_TWI e.g. I have assigned ELK 2025-11-20T14:50:27.698785+00:00 1F616EMO@MT_TWI M27: Okay 2025-11-20T14:50:50.288155+00:00 Maverick2797@MT_TWI or MAV- if the numbers don't work for whatever reason 2025-11-20T14:50:51.091119+00:00 1F616EMO@MT_TWI You can use this prefix in the style "M27-([A-Za-z0-9-_])" 2025-11-20T14:51:11.674646+00:00 1F616EMO@MT_TWI Maverick2797: There is a lot of flexibility on this, cuz those are not enforced at a code level 2025-11-20T14:51:18.403819+00:00 1F616EMO@MT_TWI just to avoid conflicts 2025-11-20T14:51:33.344799+00:00 1F616EMO@MT_TWI so that you can freely assign IDs without worrying about others 2025-11-20T14:52:07.606878+00:00 Maverick2797@MT_TWI ok cool, M27 it is then, that's my semi-signature so I should remember that one (hopefully) 2025-11-20T14:53:17.385299+00:00 1F616EMO@MT_TWI oh, almost forgot this is your house, Ryukenzoy 2025-11-20T14:53:34.627318+00:00 Ryukenzoy@MT_TWI Hiya! I've been busy lol 2025-11-20T14:53:49.202101+00:00 Ryukenzoy@MT_TWI So much has changed 2025-11-20T14:54:02.736003+00:00 1F616EMO@MT_TWI I suspect I have lost a lot of players when I did a bad decision - loading all phonograph audios at startup time 2025-11-20T14:54:13.007270+00:00 1F616EMO@MT_TWI that might have blocked mobile players from the server 2025-11-20T14:54:28.903494+00:00 1F616EMO@MT_TWI That have been fixed a month after its introduction, but that was too late 2025-11-20T14:54:53.116077+00:00 Ryukenzoy@MT_TWI Ah, that's too bad then 2025-11-20T14:55:25.820178+00:00 1F616EMO@MT_TWI For alcantaramark, that was just a coincidence, but I believe some did leave because of that reason 2025-11-20T14:55:45.397188+00:00 1F616EMO@MT_TWI cuz I saw a dignificant drop in player count around that time 2025-11-20T14:55:50.296782+00:00 1F616EMO@MT_TWI *significant 2025-11-20T14:56:10.714858+00:00 Ryukenzoy@MT_TWI How much player that's active usually nowadays? 2025-11-20T14:56:46.583578+00:00 1F616EMO@MT_TWI four to five active players, usually on bi-daily 2025-11-20T14:56:59.599797+00:00 Ryukenzoy@MT_TWI Oh wow... 2025-11-20T14:57:09.212595+00:00 1F616EMO@MT_TWI or maybe 3-4, IDK 2025-11-20T14:57:19.660737+00:00 1F616EMO@MT_TWI I don't have dedicated statistics for "active" players 2025-11-20T14:57:26.832946+00:00 1F616EMO@MT_TWI just recalling my memory 2025-11-20T15:00:42.065067+00:00 1F616EMO@MT_TWI Maverick2797: some railway guidelines: https://wiki-twi.1f616emo.xyz/wiki/Administration:Railway_Guidelines 2025-11-20T15:01:53.505199+00:00 1F616EMO@MT_TWI you can also log into the wiki with your in-gae credentials 2025-11-20T15:01:56.776387+00:00 1F616EMO@MT_TWI *in-game 2025-11-20T15:02:29.592263+00:00 Maverick2797@MT_TWI looks good 2025-11-20T15:02:44.065287+00:00 Maverick2797@MT_TWI no minimum platform length guidelines? 2025-11-20T15:03:10.399849+00:00 1F616EMO@MT_TWI Ah 2025-11-20T15:04:34.041682+00:00 1F616EMO@MT_TWI I don't think a hard limit is needed 2025-11-20T15:04:42.182125+00:00 1F616EMO@MT_TWI though I may RECOMMEND 41 for intercity 2025-11-20T15:04:59.096180+00:00 1F616EMO@MT_TWI or RECOMMEND at least 25 (this one seems more flexible) 2025-11-20T15:07:20.138078+00:00 Maverick2797@MT_TWI 25 as a minimum sounds good, the ones near spawn are 21-25m from IP to LuaATC 2025-11-20T15:08:03.152091+00:00 1F616EMO@MT_TWI Hmm, there is a 24m long platform at /spawn, serving Head-Body-Head moretrains:japanses... 2025-11-20T15:08:18.038601+00:00 1F616EMO@MT_TWI *are four 24m long platforms 2025-11-20T15:08:20.308633+00:00 Maverick2797@MT_TWI upstairs is 46m... that's a pretty long station 2025-11-20T15:09:04.987775+00:00 1F616EMO@MT_TWI Maverick2797: The upper platforms is designed to accommodate very long trains 2025-11-20T15:09:36.138389+00:00 1F616EMO@MT_TWI I have definitely taken inspiration from China high-speed railway stations 2025-11-20T15:09:58.475646+00:00 1F616EMO@MT_TWI but the bay platform design was taken from Eulers Street 2025-11-20T15:10:03.941001+00:00 Maverick2797@MT_TWI gotta go fast >>>>>>>>>>>>>> 2025-11-20T15:10:27.833469+00:00 1F616EMO@MT_TWI Maverick2797: Well we do go faster than LIFO, at 30 m s^-1 2025-11-20T15:10:46.334598+00:00 1F616EMO@MT_TWI I tried raising that ro 40 but failed cuz it throws me off any trains 2025-11-20T15:11:48.032305+00:00 Maverick2797@MT_TWI 30m/s^-1 == 0.03~m/s? not sure where the ^-1 comes into it 2025-11-20T15:12:07.894043+00:00 1F616EMO@MT_TWI 30 m/s 2025-11-20T15:12:21.844603+00:00 1F616EMO@MT_TWI ^ is for superscript 2025-11-20T15:13:04.736906+00:00 1F616EMO@MT_TWI current limit on advtrains@master is 20 m.s 2025-11-20T15:13:06.348791+00:00 1F616EMO@MT_TWI *m/s 2025-11-20T15:13:28.250056+00:00 Maverick2797@MT_TWI `\o/` anyways, speaking of gotta go, i gotta go to bed... laters o/ 2025-11-20T15:13:39.733578+00:00 1F616EMO@MT_TWI I have set the max speed of my trains to 30 m/s, and 40 m/s on the system level so I can set up signages for 40 m/s before I can reach it 2025-11-20T15:13:43.856206+00:00 1F616EMO@MT_TWI Maverick2797: bye 2025-11-20T15:13:47.141990+00:00 Maverick2797@MT_TWI ❰ Left the game 2025-11-20T15:55:19.963354+00:00 1F616EMO@MT_TWI ❰ Left the game 2025-11-20T15:56:09.885673+00:00 Ryukenzoy@MT_TWI ❰ Left the game (timed out) 2025-11-20T22:11:50.066449+00:00 vandanoefamily@MT_TWI ❱ Joined the game 2025-11-20T22:15:26.657531+00:00 vandanoefamily@MT_TWI ❰ Left the game