2025-12-14T00:31:57.045108+00:00 Maverick2797@MT_TWI ❱ Joined the game 2025-12-14T01:13:22.274291+00:00 HelenasaurusRex@MT_TWI ❱ Joined the game 2025-12-14T01:13:26.474513+00:00 Maverick2797@MT_TWI heyo 2025-12-14T01:13:47.217713+00:00 HelenasaurusRex@MT_TWI Hi 2025-12-14T01:55:23.749319+00:00 Maverick2797@MT_TWI ❰ Left the game 2025-12-14T05:42:10.806038+00:00 1F616EMO@MT_TWI ❱ Joined the game 2025-12-14T05:42:13.822240+00:00 1F616EMO@MT_TWI Checking some /mail 2025-12-14T05:42:34.708798+00:00 1F616EMO@MT_TWI Oh, nobody responded to the RFC 2025-12-14T05:59:03.933463+00:00 HelenasaurusRex@MT_TWI ❰ Left the game 2025-12-14T07:00:29.094886+00:00 1F616EMO@MT_TWI ❰ Left the game 2025-12-14T08:00:31.333822+00:00 SYSTEM@MT_SANDBOX ✖ Minetest shutting down! 2025-12-14T08:00:41.664384+00:00 SYSTEM@MT_SANDBOX ✔ Minetest started! 2025-12-14T08:08:57.069376+00:00 SYSTEM@MT_SANDBOX ✖ Minetest shutting down! 2025-12-14T08:08:59.510651+00:00 SYSTEM@MT_SANDBOX ✔ Minetest started! 2025-12-14T08:09:22.437454+00:00 SYSTEM@MT_TWI ✖ Minetest shutting down! 2025-12-14T08:09:44.217629+00:00 SYSTEM@MT_TWI ✔ Minetest started! 2025-12-14T08:11:02.468170+00:00 Maverick2797@MT_TWI ❱ Joined the game 2025-12-14T08:11:30.025286+00:00 1F616EMO@MT_TWI ❱ Joined the game 2025-12-14T08:11:34.113824+00:00 Maverick2797@MT_TWI heyo 2025-12-14T08:11:39.971103+00:00 1F616EMO@MT_TWI I don't know why, but the server isn't on the server list 2025-12-14T08:11:44.325821+00:00 Maverick2797@MT_TWI looks like that was good timing 2025-12-14T08:11:46.584618+00:00 1F616EMO@MT_TWI just restarted and updated 2025-12-14T08:11:49.391450+00:00 Maverick2797@MT_TWI uptime 48s 2025-12-14T08:12:05.525326+00:00 1F616EMO@MT_TWI restored BGM to the /spawn with some new music 2025-12-14T08:12:20.167225+00:00 1F616EMO@MT_TWI though I kept the mourning message in the PIS permanently 2025-12-14T08:12:45.823088+00:00 1F616EMO@MT_TWI also RFC for annual mounring -> /mail 2025-12-14T08:13:15.401958+00:00 1F616EMO@MT_TWI Ah also: /bgm_info 2025-12-14T08:23:12.490541+00:00 PoznanskiTramwajarz@MT_TWI ❱ Joined the game 2025-12-14T08:23:21.915156+00:00 Maverick2797@MT_TWI hi 2025-12-14T08:24:10.884253+00:00 PoznanskiTramwajarz@MT_TWI i am on Steam Deck 2025-12-14T08:24:32.303906+00:00 1F616EMO@MT_TWI IIRC Steam Deck is also Arch 2025-12-14T08:24:41.006698+00:00 1F616EMO@MT_TWI So "You use Arch Btw" lol 2025-12-14T08:24:58.721497+00:00 1F616EMO@MT_TWI PoznanskiTramwajarz: News: BGM restored with a new list of songs 2025-12-14T08:25:11.089424+00:00 PoznanskiTramwajarz@MT_TWI SteamOS BTW 2025-12-14T08:26:37.271870+00:00 PoznanskiTramwajarz@MT_TWI ❰ Left the game 2025-12-14T08:29:14.451097+00:00 1F616EMO@MT_TWI ❰ Left the game 2025-12-14T08:29:30.850249+00:00 1F616EMO@MT_TWI ❱ Joined the game 2025-12-14T08:29:36.288393+00:00 1F616EMO@MT_TWI Typed ^C on the wrong conle 2025-12-14T08:29:40.265548+00:00 1F616EMO@MT_TWI *console/TTY 2025-12-14T08:29:51.960190+00:00 1F616EMO@MT_TWI was going to do that on ssh th2, but ended up doing that on local luanti 2025-12-14T08:36:50.971341+00:00 Maverick2797@MT_TWI 1F616EMO: as you can see, I've made a good bit of progress with the mainline from Quoralla 2025-12-14T08:37:38.727394+00:00 Maverick2797@MT_TWI just trying to figure out how to link up neatly with the rest of the mainline 2025-12-14T09:09:32.323976+00:00 1F616EMO@MT_TWI checking 2025-12-14T09:09:49.353640+00:00 1F616EMO@MT_TWI oops, my line is too high up 2025-12-14T09:09:51.531624+00:00 Maverick2797@MT_TWI that end is at y=25, this is y=15 2025-12-14T09:10:22.823733+00:00 Maverick2797@MT_TWI there's still plenty of room to adjust as we go around the hills 2025-12-14T09:10:51.681407+00:00 1F616EMO@MT_TWI perhaps we can stick our rail to the side of this hill and build inclines here 2025-12-14T09:37:34.881657+00:00 1F616EMO@MT_TWI Was writing Wikipedia abuse filters 2025-12-14T09:40:52.756749+00:00 Maverick2797@MT_TWI should I keep climbing in a straight line here and then turn or turn, bridge across the bay and then climb once in line with the existing mainline? 2025-12-14T09:41:23.224223+00:00 Maverick2797@MT_TWI because this is going to need a decent sized retaining wall 2025-12-14T09:42:49.589778+00:00 1F616EMO@MT_TWI both retaining wall and floating slops are horrible... I'm not sure which to go cuz I havent' went into such extreme situation before 2025-12-14T09:43:38.890932+00:00 1F616EMO@MT_TWI or should something be done on my side? Like sticking it into the mountains and do some decline? 2025-12-14T09:43:42.842054+00:00 Maverick2797@MT_TWI or do I backtrack a little, continue the diagonal through the hill to line up with the peninsular, and we realign the other end 2025-12-14T09:45:10.393447+00:00 1F616EMO@MT_TWI It might be easier if I am the one who backtracks 2025-12-14T09:45:37.964693+00:00 1F616EMO@MT_TWI I can do the incline inside this mountain 2025-12-14T09:46:31.350542+00:00 1F616EMO@MT_TWI I will flip the direction of this curve and have my tracks pointing into the mountains 2025-12-14T09:48:28.159740+00:00 Maverick2797@MT_TWI so: flip the first corner, across to the spire mountain, turn straight within, bridge across to the second mountain, slope down within that hill, emerge over the peninsular and meet up with my end if I cut diagonal into the hill? 2025-12-14T09:49:39.724343+00:00 1F616EMO@MT_TWI You can keep all your tracks as-is, build a small tunnel across this part, and then plug your track straight through the sea to the mountains 2025-12-14T09:49:49.808171+00:00 Maverick2797@MT_TWI ok 2025-12-14T09:49:55.411200+00:00 1F616EMO@MT_TWI so it comes out about here 2025-12-14T09:51:24.471272+00:00 1F616EMO@MT_TWI is building a track eater 2025-12-14T09:51:47.211750+00:00 Maverick2797@MT_TWI do you want to borrow my strip miner? 2025-12-14T09:52:03.973844+00:00 1F616EMO@MT_TWI Nah, I have plenty of diggers, thx 2025-12-14T09:52:11.657945+00:00 Maverick2797@MT_TWI ok 2025-12-14T10:00:42.920378+00:00 Maverick2797@MT_TWI lol 2025-12-14T10:00:55.444395+00:00 1F616EMO@MT_TWI what's up? 2025-12-14T10:01:08.056597+00:00 Maverick2797@MT_TWI fun fact: you can place normal tracks on the sloped tracks now 2025-12-14T10:01:16.011072+00:00 1F616EMO@MT_TWI lol 2025-12-14T10:01:30.804320+00:00 Maverick2797@MT_TWI probably because they're walkable (collidable) 2025-12-14T10:02:10.307285+00:00 Maverick2797@MT_TWI talk about floating track... we're gonna Dukes of Hazard this train XD 2025-12-14T10:03:40.904381+00:00 1F616EMO@MT_TWI hell, I have two 18-blocks digtrons that I can't tell them apart 2025-12-14T10:04:22.210824+00:00 1F616EMO@MT_TWI Ah, one is the multifunction floor placer / road builder and one is the trackworker 2025-12-14T10:04:33.544893+00:00 1F616EMO@MT_TWI but in the wrong direction 2025-12-14T10:09:22.457823+00:00 1F616EMO@MT_TWI haha :-D 2025-12-14T10:09:55.374406+00:00 Maverick2797@MT_TWI Control Point GLB (Groma Line Bridge) 2025-12-14T10:10:29.799008+00:00 1F616EMO@MT_TWI Maverick2797: also protected your side 2025-12-14T10:10:33.578433+00:00 1F616EMO@MT_TWI we share the GLB 2025-12-14T10:10:45.042033+00:00 1F616EMO@MT_TWI *Control point 2025-12-14T10:10:53.766777+00:00 Maverick2797@MT_TWI cool, thanks for that 2025-12-14T10:11:37.120544+00:00 Maverick2797@MT_TWI just have to do the hard part of making the bridge look good now 2025-12-14T10:12:30.299580+00:00 1F616EMO@MT_TWI Maverick2797: Do you have a "company name" for your railway operations? 2025-12-14T10:12:42.173283+00:00 Maverick2797@MT_TWI not yet 2025-12-14T10:14:14.679257+00:00 Maverick2797@MT_TWI I might look at seeing how hard it is to make a DlxTrains livery pack, that way I can have "company rollingstock" 2025-12-14T10:24:37.413634+00:00 1F616EMO@MT_TWI Meh, I hate gravel 2025-12-14T10:24:59.315747+00:00 Maverick2797@MT_TWI almost as bad as sand 2025-12-14T10:25:01.911672+00:00 Maverick2797@MT_TWI course 2025-12-14T10:25:07.551426+00:00 Maverick2797@MT_TWI *coarse 2025-12-14T10:25:13.459802+00:00 Maverick2797@MT_TWI irritating 2025-12-14T10:25:17.560348+00:00 Maverick2797@MT_TWI and it gets everywhere 2025-12-14T10:26:08.297837+00:00 1F616EMO@MT_TWI there is only one block that's more evil than sand: sand on quicksand 2025-12-14T10:26:21.361048+00:00 1F616EMO@MT_TWI when tampered with, a whole chunk of sand drop onto the quicksands 2025-12-14T10:26:32.364959+00:00 1F616EMO@MT_TWI natually-generated lag machine 2025-12-14T10:50:15.936227+00:00 1F616EMO@MT_TWI Maverick2797: Tracks connected 2025-12-14T10:50:21.510161+00:00 Maverick2797@MT_TWI :D 2025-12-14T10:53:45.251654+00:00 Maverick2797@MT_TWI btw I'm signalling the larger tunnels with a LHT diversion using the route priority list to allow for working on the tunnel walls while the trains are running 2025-12-14T10:54:02.914004+00:00 Maverick2797@MT_TWI just have to park a train on one side and traffic will be routed around it 2025-12-14T10:54:07.979509+00:00 1F616EMO@MT_TWI Nice 2025-12-14T10:55:40.258206+00:00 1F616EMO@MT_TWI Would that lead to trains chasing another be diverged into LHT? 2025-12-14T10:56:20.832298+00:00 Maverick2797@MT_TWI maybe? but the diversion should always put everything back onto the RHT anyway 2025-12-14T10:57:58.476950+00:00 Maverick2797@MT_TWI mind you the LHT diversion shouldn't be able to be set because the main RHT route will still occupy the re-merge at the far end anyway 2025-12-14T10:58:17.569528+00:00 Maverick2797@MT_TWI so no, they shouldn't be trying to overtake 2025-12-14T10:58:37.239699+00:00 1F616EMO@MT_TWI Okay 2025-12-14T10:59:22.741251+00:00 1F616EMO@MT_TWI Also: My section is interlocked 2025-12-14T11:02:24.564347+00:00 Maverick2797@MT_TWI and I think that's the last of the routes on this end too 2025-12-14T11:02:56.534798+00:00 Maverick2797@MT_TWI I may tinker with the speeds and distant signals etc still though, but that shouldn't affect trains getting where they need to go 2025-12-14T11:04:11.199424+00:00 1F616EMO@MT_TWI Maverick2797: If you wanna go from your place to the Spagetihood depot for a tour: J-SV_N-GRO-GRH J-SV_N-WL-Y-SPH-L 2025-12-14T11:04:16.055963+00:00 1F616EMO@MT_TWI ^ RC 2025-12-14T11:04:52.017483+00:00 1F616EMO@MT_TWI To go back: J-SV_N-WL-GRH J-SV_N-GRO-GRO 2025-12-14T11:05:19.261717+00:00 1F616EMO@MT_TWI faster trains are recommended, though 10 m/s is not prihibited 2025-12-14T11:05:21.894928+00:00 1F616EMO@MT_TWI *prohobited 2025-12-14T11:05:24.522591+00:00 1F616EMO@MT_TWI *prohibited 2025-12-14T11:07:33.100270+00:00 Maverick2797@MT_TWI cool, thanks. I'll have to see what resources I have at hand, I think I used the last of my iron on tracks 2025-12-14T11:08:30.793114+00:00 1F616EMO@MT_TWI invalid route here 2025-12-14T11:09:06.900170+00:00 Maverick2797@MT_TWI ah yeah I moved that signal to make the mainline-headshunt capacity longer 2025-12-14T11:09:37.971432+00:00 1F616EMO@MT_TWI Maverick2797: I can give/lend you a spare dlx diesel engine 2025-12-14T11:10:03.556299+00:00 Maverick2797@MT_TWI thanks for the offer, but I'm due a mining sesion anyways 2025-12-14T11:10:27.085010+00:00 1F616EMO@MT_TWI gotta reverse my train in a wye anyways 2025-12-14T11:10:35.922897+00:00 1F616EMO@MT_TWI so I can uncouple that engine 2025-12-14T11:12:20.648085+00:00 1F616EMO@MT_TWI oops 2025-12-14T11:12:24.556997+00:00 1F616EMO@MT_TWI it ran away 2025-12-14T11:12:41.821054+00:00 Maverick2797@MT_TWI lol 2025-12-14T11:12:42.546310+00:00 1F616EMO@MT_TWI waits at the end of the world 2025-12-14T11:12:48.140782+00:00 1F616EMO@MT_TWI at damn 30 m/s 2025-12-14T11:14:09.029416+00:00 Maverick2797@MT_TWI that's one of the reasons I put slow line speed restrictions at the entrance to my yards: no matter what signals they pass the trains are hard locked to a maximum speed anyway 2025-12-14T11:14:56.373639+00:00 1F616EMO@MT_TWI I should have denied exit of trains without a valid junction RC of the West Link Junction (connected directly to the exit of the depot) nor a internal RC 2025-12-14T11:18:59.330789+00:00 1F616EMO@MT_TWI is doing homework in the cabin of a diesel engine 2025-12-14T11:19:12.196636+00:00 1F616EMO@MT_TWI ? 2025-12-14T11:19:15.667654+00:00 1F616EMO@MT_TWI it skips the junction 2025-12-14T11:20:17.326655+00:00 1F616EMO@MT_TWI okay so now I re-routed it through Yantian Road station and it will go back to the depot soon 2025-12-14T11:20:29.992445+00:00 1F616EMO@MT_TWI and ofc corrected depot entry RC 2025-12-14T11:26:10.556092+00:00 Maverick2797@MT_TWI afk 2025-12-14T11:28:47.148572+00:00 Nat@MT_TWI ❱ Joined the game (new player) 2025-12-14T11:28:54.267225+00:00 1F616EMO@MT_TWI hi Nat 2025-12-14T11:32:51.333428+00:00 Nat@MT_TWI ❰ Left the game 2025-12-14T12:09:52.782376+00:00 Maverick2797@MT_TWI just adding the RCs as per https://wiki-twi.1f616emo.xyz/wiki/Routing_code_standard 2025-12-14T12:10:50.098838+00:00 1F616EMO@MT_TWI "B"tw, I forgot the "B-" route thing... 2025-12-14T12:11:24.870417+00:00 1F616EMO@MT_TWI Why were they named B??? 2025-12-14T12:11:36.314722+00:00 Maverick2797@MT_TWI station entrances 2025-12-14T12:11:49.220092+00:00 1F616EMO@MT_TWI I know, but I wonder how I derived B from "station entrances" 2025-12-14T12:11:59.104911+00:00 Maverick2797@MT_TWI lol \o/ 2025-12-14T12:12:06.335134+00:00 1F616EMO@MT_TWI I know I can't name them S cuz that's for "System", part of a deporecated routing system 2025-12-14T12:12:33.923666+00:00 Maverick2797@MT_TWI Berth? 2025-12-14T12:12:50.970688+00:00 Maverick2797@MT_TWI no, that would suit the track ID better 2025-12-14T12:13:02.503443+00:00 1F616EMO@MT_TWI Ah, I remember, that's for "Bahnhof" 2025-12-14T12:13:44.616529+00:00 1F616EMO@MT_TWI Hmmmmm, the station ID isn't QUO, it's "M27-QUO" 2025-12-14T12:14:11.979662+00:00 1F616EMO@MT_TWI adding prefix everywhere is how you can assign IDs freely without worrying about conflicting IDs 2025-12-14T12:14:22.924281+00:00 Maverick2797@MT_TWI good catch, I'll change that in a sec 2025-12-14T12:14:31.186543+00:00 1F616EMO@MT_TWI thanks :-D 2025-12-14T12:14:37.635538+00:00 1F616EMO@MT_TWI You can still use UO 2025-12-14T12:14:40.773112+00:00 1F616EMO@MT_TWI *QUO internally 2025-12-14T12:16:53.189407+00:00 1F616EMO@MT_TWI Also, the system name of tracks around your station is GRO, i.e. Groma Line 2025-12-14T12:17:13.292265+00:00 1F616EMO@MT_TWI So if you ever have junctions, they should start with J-GRO- 2025-12-14T12:17:14.074727+00:00 Maverick2797@MT_TWI noted 2025-12-14T12:17:25.105174+00:00 Maverick2797@MT_TWI is there a prefix for yard/depot entries? 2025-12-14T12:18:07.554235+00:00 1F616EMO@MT_TWI I use "Y-" for "Yard", that's for all types of yards/depots/etc 2025-12-14T12:18:12.795997+00:00 Maverick2797@MT_TWI cool 2025-12-14T12:19:04.359218+00:00 1F616EMO@MT_TWI If a station have a small storage space meant for parking problematic trains, they can have the track ID "RIP", e.g. B-M27-QUO-RIP (will write into the specifications soon) 2025-12-14T12:19:16.134625+00:00 1F616EMO@MT_TWI "Repair in place", or "rip into pieces" 2025-12-14T12:20:47.068645+00:00 1F616EMO@MT_TWI In the future, I will extend the B-RCs so a train can choose to stop at LuaATC station tracks and optionally continue 2025-12-14T12:21:16.240811+00:00 1F616EMO@MT_TWI (No changes will be reuqired on routing - both the B-- RC and B--- RCs must present for it to work) 2025-12-14T12:28:29.634439+00:00 1F616EMO@MT_TWI Maverick2797: M27-QUO added to the PIS, ready to use once train services are added 2025-12-14T12:29:01.666141+00:00 Maverick2797@MT_TWI I'll build a basic platform in a sec, then you can add the service when you're ready 2025-12-14T12:29:18.104918+00:00 1F616EMO@MT_TWI okay 2025-12-14T12:29:48.340122+00:00 1F616EMO@MT_TWI Also how would you want to place the PIS displays? 2025-12-14T12:30:16.584075+00:00 Maverick2797@MT_TWI the PIS just being textlines? 2025-12-14T12:31:04.802662+00:00 1F616EMO@MT_TWI they can be textlines, or this thing 2025-12-14T12:31:31.916470+00:00 Maverick2797@MT_TWI hmmm... I'm not sure yet 2025-12-14T12:31:46.368944+00:00 Maverick2797@MT_TWI haven't decided on a style for the station building 2025-12-14T12:32:02.149196+00:00 1F616EMO@MT_TWI I can set up temporary textline-based displays first 2025-12-14T12:32:22.071012+00:00 Maverick2797@MT_TWI yeah, whichever is easier 2025-12-14T12:32:31.307835+00:00 1F616EMO@MT_TWI like this -> /tpy 2025-12-14T12:32:33.153350+00:00 Maverick2797@MT_TWI It'll probably get moved soon anyway 2025-12-14T12:32:46.025121+00:00 1F616EMO@MT_TWI warning: active track 2025-12-14T12:33:52.012275+00:00 1F616EMO@MT_TWI and for fancy displays: look down to the intercity train platforms 2025-12-14T12:33:55.912386+00:00 Maverick2797@MT_TWI ah yep, that should be easy enough to work into a station 2025-12-14T12:34:37.230645+00:00 1F616EMO@MT_TWI there can also be hanging textline-based displays, looks nice in stations with high ceilings 2025-12-14T12:47:37.344455+00:00 1F616EMO@MT_TWI what's the speed limit of this thing? 2025-12-14T12:47:39.310679+00:00 Maverick2797@MT_TWI the DLX trains are really not cheap on iron 2025-12-14T12:47:57.503301+00:00 Maverick2797@MT_TWI 20m/s i think? 2025-12-14T12:47:59.898469+00:00 1F616EMO@MT_TWI oh 2025-12-14T12:48:20.841921+00:00 1F616EMO@MT_TWI looks like 30 m/s? 2025-12-14T12:48:25.555545+00:00 Maverick2797@MT_TWI or maybe 30 2025-12-14T12:50:56.605152+00:00 y5nw@MT_TWI ❱ Joined the game 2025-12-14T12:51:01.646767+00:00 1F616EMO@MT_TWI hi y5nw 2025-12-14T12:51:15.246862+00:00 Maverick2797@MT_TWI hi 2025-12-14T12:51:40.941256+00:00 1F616EMO@MT_TWI News: (1) BGM restored with new songs, while WFC mourning messages are kept forever in the PIS; (2) Maverick's railway is connected to the rest of the server's railway 2025-12-14T12:52:39.919656+00:00 y5nw@MT_TWI (1) ACK; (2) nice 2025-12-14T12:52:57.863205+00:00 1F616EMO@MT_TWI shakes y5nw's hand three times 2025-12-14T12:53:18.842725+00:00 y5nw@MT_TWI meow 2025-12-14T12:53:22.436607+00:00 1F616EMO@MT_TWI nya 2025-12-14T12:53:47.261911+00:00 1F616EMO@MT_TWI It seems like plasma crashed another time 2025-12-14T12:59:12.375496+00:00 Maverick2797@MT_TWI 1F616EMO: btw according to the track plans I was working on the southern platform is "Platform 1" and the northern platform is "Back Platform". Not sure if that can be worked into the PIS or if I need to relabel the platforms to account for right-hand running? 2025-12-14T12:59:23.551556+00:00 Maverick2797@MT_TWI https://victorianrailways.net/signaling/completedia/warragul1950.html 2025-12-14T13:00:14.953912+00:00 1F616EMO@MT_TWI Hmm, how's a "back platform" different from "platform #"? 2025-12-14T13:00:22.609436+00:00 Maverick2797@MT_TWI not sure tbh 2025-12-14T13:01:16.738933+00:00 Maverick2797@MT_TWI maybe I'll just relabel them from north->south as platform 1+2, then track 3++ from there 2025-12-14T13:01:34.008569+00:00 1F616EMO@MT_TWI I am identifying tracks towards Yantian Road (the old spawn, i.e., /origin) with smaller numbers 2025-12-14T13:02:02.347194+00:00 1F616EMO@MT_TWI That's the exact opposite to your plan... 2025-12-14T13:02:49.004806+00:00 Maverick2797@MT_TWI yeah I think I must have not flipped the plans to make it RHR, only flipping it to put the UP end to the west 2025-12-14T13:04:38.465088+00:00 Maverick2797@MT_TWI I'll label the mainline tracks and passing track as Track 1-3 according to RHR with UP to the west towards origin, but the rest of the yard is likely to only ever be manual use anyway so that can stay as is 2025-12-14T13:04:51.709083+00:00 1F616EMO@MT_TWI Okay :-D 2025-12-14T13:09:18.881928+00:00 Maverick2797@MT_TWI ok, I think I have it straight now... 2025-12-14T13:10:12.615160+00:00 Maverick2797@MT_TWI P1 (northern side, down platform) is "Track 4", and P2 (southern side, up platform) is "Track 3" 2025-12-14T13:10:26.265607+00:00 Maverick2797@MT_TWI this allows for yard arrivals on T1 and an express bypass on T2 2025-12-14T13:10:52.938542+00:00 1F616EMO@MT_TWI Nice 2025-12-14T13:10:56.934511+00:00 Maverick2797@MT_TWI anything south of T1 is designated a yard track and not necessarily subject to mainline routing rules 2025-12-14T13:11:11.249799+00:00 1F616EMO@MT_TWI Yeah 2025-12-14T13:11:14.396106+00:00 Maverick2797@MT_TWI for reference, T1 is where the hoppers are atm 2025-12-14T13:11:32.071671+00:00 y5nw@MT_TWI ❰ Left the game 2025-12-14T13:11:34.189369+00:00 1F616EMO@MT_TWI you can either see them as station tracks and route to them with B-RCs, or as a depot and route them with Y-RCs 2025-12-14T13:12:05.932788+00:00 Maverick2797@MT_TWI they'll be more as a depot, so Y-RC's are more appropriate 2025-12-14T13:12:41.631566+00:00 Maverick2797@MT_TWI if anyone else is running automated trains into the yard though, I'd be very surprised 2025-12-14T13:13:58.627637+00:00 1F616EMO@MT_TWI I might be the one to do so with my "private jet" diesel engine lol 2025-12-14T13:14:03.077907+00:00 1F616EMO@MT_TWI ofc with your permit 2025-12-14T13:14:10.876757+00:00 Maverick2797@MT_TWI yep no problems with that 2025-12-14T13:20:55.845096+00:00 1F616EMO@MT_TWI Maverick2797: How'd you like to use the two station tracks, up/down or fast/slow? 2025-12-14T13:21:28.486988+00:00 Maverick2797@MT_TWI I was originally thinking fast/slow, but up/down is probably easier for routing? 2025-12-14T13:22:23.232123+00:00 1F616EMO@MT_TWI yeah, up/down is easier 2025-12-14T13:22:40.705615+00:00 Maverick2797@MT_TWI TL ARS rules refer the the physical length of the train, not the wagon count right? 2025-12-14T13:23:38.064297+00:00 1F616EMO@MT_TWI It checks against train.trainlen 2025-12-14T13:24:01.141127+00:00 Maverick2797@MT_TWI so physical train length then, ok 2025-12-14T13:24:20.045685+00:00 1F616EMO@MT_TWI oh never knew that's physical 2025-12-14T13:24:47.846752+00:00 Maverick2797@MT_TWI found the ARS page on advtrains wiki as you mentioned that 2025-12-14T13:26:36.361999+00:00 Maverick2797@MT_TWI eg the steam loco and tender matches TL 0-10, but having the hopper wagons attached doesn't 2025-12-14T13:33:12.437557+00:00 1F616EMO@MT_TWI intresting 2025-12-14T14:10:16.765181+00:00 Maverick2797@MT_TWI later o/ 2025-12-14T14:10:21.447549+00:00 Maverick2797@MT_TWI ❰ Left the game 2025-12-14T14:17:06.586718+00:00 aaaaay@MT_TWI ❱ Joined the game (new player) 2025-12-14T14:17:16.909331+00:00 1F616EMO@MT_TWI hi aaaaay 2025-12-14T14:17:49.743040+00:00 aaaaay@MT_TWI oğlum Türk var mı 2025-12-14T14:18:17.863564+00:00 aaaaay@MT_TWI alo admin 2025-12-14T14:18:22.348366+00:00 1F616EMO@MT_TWI What do you mean by "Turk"? (Automatic translation on) %tr:en 2025-12-14T14:18:23.739423+00:00 1F616EMO@MT_TWI [Lingva Translate en -> tr]: "Türk" derken neyi kastediyorsun? (Otomatik çeviri açık) 2025-12-14T14:18:48.753751+00:00 aaaaay@MT_TWI ❰ Left the game 2025-12-14T14:56:14.779652+00:00 1F616EMO@MT_TWI ❰ Left the game 2025-12-14T16:11:29.089961+00:00 Daniel-Park@MT_TWI ❱ Joined the game 2025-12-14T16:12:40.939704+00:00 Daniel-Park@MT_TWI ❰ Left the game (timed out) 2025-12-14T16:15:44.425493+00:00 Daniel-Park@MT_TWI ❱ Joined the game 2025-12-14T16:15:51.265437+00:00 1F616EMO~nya @TG Hi Daniel (re @1F616EMO Matterbridge : ❱ Joined the game) 2025-12-14T16:17:11.768120+00:00 Daniel-Park@MT_TWI ❰ Left the game (timed out) 2025-12-14T19:30:12.135843+00:00 neofetch@MT_RPLACE ❱ Joined the game (new player) 2025-12-14T19:39:05.954694+00:00 omar12@MT_RPLACE ❱ Joined the game (new player) 2025-12-14T19:39:06.932759+00:00 neofetch@MT_RPLACE ❰ Left the game 2025-12-14T19:39:29.095296+00:00 omar12@MT_RPLACE ❰ Left the game 2025-12-14T19:50:47.929060+00:00 neofetch@MT_RPLACE ❱ Joined the game 2025-12-14T19:51:05.185348+00:00 neofetch@MT_RPLACE ❰ Left the game