2026-01-02T02:26:37.599175+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T03:28:56.189218+00:00 MinecraftUtuberYT@MT_TWI ❱ Joined the game (new player) 2026-01-02T03:29:06.924322+00:00 Maverick2797@MT_TWI hi MinecraftUtuberYT 2026-01-02T03:31:00.295758+00:00 MinecraftUtuberYT@MT_TWI ❰ Left the game 2026-01-02T04:07:42.765167+00:00 DirectZ@MT_TWI ❱ Joined the game 2026-01-02T04:08:16.432519+00:00 Maverick2797@MT_TWI hi 2026-01-02T04:58:01.136526+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T05:08:54.458301+00:00 DirectZ@MT_TWI ❰ Left the game 2026-01-02T06:42:24.032711+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T06:58:39.155156+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T07:06:09.897293+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T07:07:54.305283+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T07:08:08.818140+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T07:08:10.713598+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T07:08:30.804581+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T07:08:33.668174+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T07:09:19.732300+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T07:11:46.739933+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T07:12:01.611377+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T07:12:21.167137+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T07:12:34.887007+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T07:17:53.715966+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T07:18:08.475868+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T07:18:52.851751+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T07:19:06.371885+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T07:40:12.743452+00:00 fasterX@MT_TWI ❱ Joined the game 2026-01-02T07:40:18.915352+00:00 Maverick2797@MT_TWI hi fasterX 2026-01-02T07:40:50.428925+00:00 fasterX@MT_TWI Hi 2026-01-02T07:42:14.154842+00:00 fasterX@MT_TWI ❰ Left the game 2026-01-02T08:20:07.918178+00:00 browndoggie1912@DC Seemed you were struggling a bit there Maverick2797. 2026-01-02T08:20:31.590960+00:00 Maverick2797@MT_TWI nah just working on the logic in a CSM 2026-01-02T08:20:45.848481+00:00 Maverick2797@MT_TWI I just couldn't be bothered starting a test world 2026-01-02T08:21:07.387546+00:00 browndoggie1912@DC Lol 2026-01-02T08:21:15.953414+00:00 browndoggie1912@DC What's a CSM? 2026-01-02T08:21:24.803138+00:00 Maverick2797@MT_TWI client side mod 2026-01-02T08:22:02.818735+00:00 browndoggie1912@DC Ah, I see 2026-01-02T08:22:12.803553+00:00 browndoggie1912@DC What's yours for? 2026-01-02T08:22:55.716398+00:00 Maverick2797@MT_TWI it puts the coordinates, velocity, pitch&yaw, pointed node name and coordinates and in-game time underneath the minimap 2026-01-02T08:23:17.849782+00:00 browndoggie1912@DC Ah, that's pretty cool 2026-01-02T08:23:21.297676+00:00 Maverick2797@MT_TWI all dependant on what the server allows the client to read, but it's handy 2026-01-02T08:24:44.810584+00:00 browndoggie1912@DC If it works out as intended, might you be able to share it with me? Not that I know how to implement it, but that's what God made ChatGPT for 2026-01-02T08:26:11.316498+00:00 Maverick2797@MT_TWI sure. I don't have it git-hosted or anything, and it gets tweaked as I need things, but I can send you the code as-is if you want 2026-01-02T08:26:51.031571+00:00 browndoggie1912@DC Sure! I use Linux though, if that changes anything 2026-01-02T08:27:03.116954+00:00 browndoggie1912@DC Well, ChromeOS Linux 2026-01-02T08:27:25.325432+00:00 browndoggie1912@DC But I'm sure GPT can handle that part 2026-01-02T08:27:59.473090+00:00 Maverick2797@MT_TWI it shouldn't do, it's more depending on mobile luanti vs desktop luanti, as I don't think mobile is able to install anything not from ContentDB 2026-01-02T08:28:05.242510+00:00 Maverick2797@MT_TWI https://files.catbox.moe/ucmot6.lua 2026-01-02T08:28:31.695222+00:00 browndoggie1912@DC That shouldn't be an issue. Thank you! 2026-01-02T08:30:04.469984+00:00 Maverick2797@MT_TWI oof, fps tanking... relogging 2026-01-02T08:30:06.835007+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-01-02T08:30:21.908898+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-01-02T08:30:56.255283+00:00 Maverick2797@MT_TWI just have to run .posutil to turn it on/off though 2026-01-02T08:53:42.455666+00:00 browndoggie1912@DC Like in the chat? 2026-01-02T08:53:53.234195+00:00 browndoggie1912@DC Or as a file? 2026-01-02T08:54:23.424961+00:00 Maverick2797@MT_TWI as a chat command, assuming you've turned on client-side modding on your client 2026-01-02T08:54:45.307329+00:00 browndoggie1912@DC I don't know 2026-01-02T08:55:00.978303+00:00 browndoggie1912@DC I can check though in a sec 2026-01-02T08:55:13.191652+00:00 Maverick2797@MT_TWI that'll be part of the install process that GPT should walk you through 2026-01-02T09:36:53.919362+00:00 1F616EMO@MT_TWI ❱ Joined the game 2026-01-02T09:36:56.019962+00:00 1F616EMO@MT_TWI Hi 2026-01-02T09:37:02.945243+00:00 1F616EMO@MT_TWI Seems like I missed some intresting discussion 2026-01-02T09:37:15.711072+00:00 Maverick2797@MT_TWI hi 2026-01-02T09:37:28.111909+00:00 Maverick2797@MT_TWI interesting? 2026-01-02T09:37:42.352713+00:00 1F616EMO@MT_TWI I saw a lot of notifications while busy working on sth else 2026-01-02T09:38:08.642562+00:00 Maverick2797@MT_TWI ah, probably my CSM dev relogging 2026-01-02T09:38:40.984052+00:00 1F616EMO@MT_TWI Ah, posutil 2026-01-02T09:47:17.269488+00:00 browndoggie1912@DC Having a hard time getting it running; really putting GPT through it's paces, but it's trying, and I might almost have it. I'll let you know when it's done. 2026-01-02T09:47:34.141677+00:00 1F616EMO@MT_TWI ChatGPT? 2026-01-02T09:47:44.713635+00:00 Maverick2797@MT_TWI what have you done so far? 2026-01-02T09:48:32.357429+00:00 Maverick2797@MT_TWI are you putting the init.lua file in a new dir in clientmods? 2026-01-02T09:49:01.273572+00:00 Maverick2797@MT_TWI it's not like a normal mod that you install in the mods directory 2026-01-02T09:50:12.723065+00:00 Maverick2797@MT_TWI have a look at this: https://docs.luanti.org/for-players/installing-client-side-mods/ 2026-01-02T09:53:29.839656+00:00 Maverick2797@MT_TWI the file is only the init.lua, so you'll have to make a parent directory called , place the init file inside that directory, enable Client Modding (in the Developer options in the settings, have to enable showing advanced settings), then add 'load_ = true' to a file named mods.conf in the clientmods directory 2026-01-02T10:13:30.190163+00:00 Maverick2797@MT_TWI 1F616EMO: btw did you see my /report regarding S21 being stopped here? 2026-01-02T10:13:45.342041+00:00 1F616EMO@MT_TWI Ah 2026-01-02T10:13:57.045589+00:00 1F616EMO@MT_TWI probably aftermath of problematic code deplyment 2026-01-02T10:15:02.997129+00:00 1F616EMO@MT_TWI damn, train spacing ruined 2026-01-02T10:17:22.997393+00:00 1F616EMO@MT_TWI this is the last one 2026-01-02T10:30:51.847744+00:00 1F616EMO@MT_TWI Not me? 2026-01-02T10:31:28.160795+00:00 Maverick2797@MT_TWI yep, that was me. forgot to recreate the temp access route after redoing some interlocking 2026-01-02T10:31:33.672087+00:00 1F616EMO@MT_TWI Ah 2026-01-02T10:32:04.866712+00:00 Maverick2797@MT_TWI not sure why it didn't set the route as invalid once the interlocking changed? 2026-01-02T10:35:17.853016+00:00 Maverick2797@MT_TWI would a bidirectional single-platform station work with the PIS? Thinking of building just a small halt here somewhere for new players due to the scenic-ness 2026-01-02T12:13:37.929079+00:00 dungvan21@MT_TWI ❱ Joined the game (new player) 2026-01-02T12:13:44.050945+00:00 Maverick2797@MT_TWI hi dungvan21 2026-01-02T12:27:38.159581+00:00 dungvan21@MT_TWI ❰ Left the game 2026-01-02T12:39:09.994769+00:00 Maverick2797@MT_TWI wut 2026-01-02T12:39:34.926955+00:00 Maverick2797@MT_TWI -2077 14 3797 2026-01-02T12:50:53.286010+00:00 PoznanskiTramwajarz@MT_TWI ❱ Joined the game 2026-01-02T12:51:02.994158+00:00 Maverick2797@MT_TWI hi 2026-01-02T12:51:19.725871+00:00 PoznanskiTramwajarz@MT_TWI Maverick2797: which linux do you use 2026-01-02T12:51:24.720962+00:00 Maverick2797@MT_TWI mint 2026-01-02T12:51:39.432419+00:00 PoznanskiTramwajarz@MT_TWI Maverick2797: i also use Mint 2026-01-02T12:52:24.959451+00:00 PoznanskiTramwajarz@MT_TWI Maverick2797: what do you think about Ubuntu 2026-01-02T12:52:38.430850+00:00 Maverick2797@MT_TWI no opinion tbh 2026-01-02T12:52:45.326934+00:00 Maverick2797@MT_TWI barely used it 2026-01-02T12:54:03.124531+00:00 Maverick2797@MT_TWI can we leave it day please? 2026-01-02T12:56:10.987703+00:00 PoznanskiTramwajarz@MT_TWI where i can get gold chests 2026-01-02T13:02:07.153126+00:00 PoznanskiTramwajarz@MT_TWI 1F616EMO: i found a issue on origin subway spawn line clockwise 2026-01-02T13:27:20.727501+00:00 PoznanskiTramwajarz@MT_TWI ❰ Left the game 2026-01-02T13:28:14.834872+00:00 1F616EMO@MT_TWI ❰ Left the game 2026-01-02T13:29:09.188178+00:00 1F616EMO@MT_TWI ❱ Joined the game 2026-01-02T13:29:10.706207+00:00 1F616EMO@MT_TWI Oops 2026-01-02T13:29:17.320984+00:00 1F616EMO@MT_TWI missed Poz's report 2026-01-02T13:31:00.054539+00:00 mihir4566@MT_TWI ❱ Joined the game (new player) 2026-01-02T13:31:05.193060+00:00 1F616EMO@MT_TWI hi Maverick2797 2026-01-02T13:31:06.659074+00:00 1F616EMO@MT_TWI oops 2026-01-02T13:31:08.506886+00:00 1F616EMO@MT_TWI hi mihir4566 2026-01-02T13:31:13.927311+00:00 Maverick2797@MT_TWI hi mihir4566 2026-01-02T13:31:25.860837+00:00 Maverick2797@MT_TWI 1F616EMO: m[tab] strikes again :P 2026-01-02T13:32:03.645517+00:00 mihir4566@MT_TWI ❰ Left the game 2026-01-02T13:32:11.663051+00:00 1F616EMO@MT_TWI trains collided again damn 2026-01-02T13:32:26.372493+00:00 1F616EMO@MT_TWI An island line train went onto the wrong track 2026-01-02T13:32:36.465413+00:00 1F616EMO@MT_TWI again due to missing always-red signal 2026-01-02T13:45:16.539218+00:00 Maverick2797@MT_TWI 1F616EMO: I've made a small station further down on the S21 line: Cliffy Beach (code: M27-CFB) 2026-01-02T13:46:30.090715+00:00 Maverick2797@MT_TWI It's a single bidirectional platform, so probably only used by the 231's, but the platform's 40m long in case you want to run the express to it too 2026-01-02T13:47:37.513582+00:00 1F616EMO@MT_TWI Nah, I won't run expresses on bidirectional platforms 2026-01-02T13:48:07.362817+00:00 1F616EMO@MT_TWI Should we add some speed limit to approach? 2026-01-02T13:48:36.013143+00:00 Maverick2797@MT_TWI probably 2026-01-02T13:49:10.773229+00:00 1F616EMO@MT_TWI And will there be any other trains stopping here? 2026-01-02T13:49:35.388377+00:00 Maverick2797@MT_TWI given that it's on a siding rather than on the mainline, I'm only going to limit it to 16 2026-01-02T13:49:48.204004+00:00 1F616EMO@MT_TWI Nice 2026-01-02T13:50:04.732638+00:00 Maverick2797@MT_TWI I might use the siding to reverse freight out of the logging siding (where the train is now) and out onto the mainline 2026-01-02T13:50:22.641280+00:00 1F616EMO@MT_TWI In the long term, I might need to come up with an idea on how to route only 1/2 of trains here without ruining PIS 2026-01-02T13:50:55.872448+00:00 Maverick2797@MT_TWI S21a/b ? 2026-01-02T13:52:03.532789+00:00 Maverick2797@MT_TWI both have L-S21, but stopping trains have L-S21B too? 2026-01-02T13:52:04.970827+00:00 1F616EMO@MT_TWI Then trains may arrive at uneven times 2026-01-02T13:52:17.977063+00:00 1F616EMO@MT_TWI if I hard-code them on the trains 2026-01-02T13:52:38.362191+00:00 Maverick2797@MT_TWI assuming that the system can handle multiple L-x RCs 2026-01-02T13:53:00.487078+00:00 1F616EMO@MT_TWI I have some *very hacky* solution using on GRH1 for routing 1/3 of trains to Otterhood though 2026-01-02T13:53:13.846719+00:00 1F616EMO@MT_TWI That might be used 2026-01-02T13:54:29.608841+00:00 1F616EMO@MT_TWI Less complicated alternative - trains from only one direction stop here 2026-01-02T13:55:01.710793+00:00 1F616EMO@MT_TWI If players want to arrive here from the other direction, they will have to change trains 2026-01-02T13:55:13.801397+00:00 Maverick2797@MT_TWI it's a bit of a long way between stations to transfer for the return though 2026-01-02T13:55:44.730543+00:00 1F616EMO@MT_TWI Yeah; also *it is fun to have trains from both direction on the same PIS board, isn't it?* 2026-01-02T13:56:18.943440+00:00 Maverick2797@MT_TWI could the platform be separated into 2 platforms for the sake of PIS? 2026-01-02T13:56:56.147028+00:00 1F616EMO@MT_TWI "For the sake of PIS": To avoid confusion, or to deal with system limits? 2026-01-02T13:57:03.664119+00:00 1F616EMO@MT_TWI The PIS can safely handle traffic from both direction 2026-01-02T13:57:05.075069+00:00 Maverick2797@MT_TWI that would assume there's a difference in RC between up and down trains 2026-01-02T13:57:31.205698+00:00 1F616EMO@MT_TWI Maverick2797: There are no RC differenece between up and down, just differenece between stop or pass this station 2026-01-02T13:57:47.721467+00:00 1F616EMO@MT_TWI hmm, but this is bidirectional optional station... 2026-01-02T13:58:06.938961+00:00 Maverick2797@MT_TWI I'm thinking the Lua track at each end of the platform, and a train might end up bouncing between them within the platform confines, unable to actually exit? 2026-01-02T13:58:36.771363+00:00 1F616EMO@MT_TWI Umm yeah 2026-01-02T13:58:56.950066+00:00 Maverick2797@MT_TWI that's assuming the train has to reverse at the station ofc 2026-01-02T13:59:01.414684+00:00 1F616EMO@MT_TWI wait they won't 2026-01-02T13:59:09.372762+00:00 Maverick2797@MT_TWI if it doesn't that won't be an issue 2026-01-02T13:59:12.055052+00:00 1F616EMO@MT_TWI cuz they don't have to reverse once the track extend 2026-01-02T13:59:23.714673+00:00 1F616EMO@MT_TWI If it have to reverse, just comment out the another Lua track 2026-01-02T13:59:58.881334+00:00 Maverick2797@MT_TWI i'm assuming that the Lua station tracks are directional? ie they don't trigger if atc_arrow == false ? 2026-01-02T14:00:05.410735+00:00 1F616EMO@MT_TWI Yeah, directional 2026-01-02T14:00:32.852228+00:00 1F616EMO@MT_TWI They refuse to work when things are not aligning to their desired way 2026-01-02T14:01:33.852463+00:00 Maverick2797@MT_TWI so we just have platform 1 at one end, platform 2 at the other... could a temporary reversing section be put on the mainline on the down end until the line gets extended to a reversible station? 2026-01-02T14:01:55.273821+00:00 1F616EMO@MT_TWI I can have Lua tracks with empty definitions, or just no tracks 2026-01-02T14:03:31.215024+00:00 1F616EMO@MT_TWI Wait no, the PIS cannot handle directional traffic lol 2026-01-02T14:03:48.626188+00:00 1F616EMO@MT_TWI But I *think* I can do that with just a small change 2026-01-02T14:05:05.967854+00:00 1F616EMO@MT_TWI (Damn, there were too much assumptions in early iterations of F.stn...) 2026-01-02T14:06:48.640411+00:00 1F616EMO@MT_TWI Backward compactibility is becoming a real chokepoint when it comes to introducing new ideas 2026-01-02T14:07:05.808630+00:00 1F616EMO@MT_TWI such as having bidirectional platform served by the same line from both directions 2026-01-02T14:07:33.716437+00:00 Maverick2797@MT_TWI can't use a wrapper translation function at all? 2026-01-02T14:09:03.943705+00:00 1F616EMO@MT_TWI My idea: Add `track_dir` to all stn_v2, and then both `track_dir` and `track` (track No) will be used to identify a track 2026-01-02T14:09:22.250810+00:00 1F616EMO@MT_TWI Well, I can allow match to null `track_dir`... 2026-01-02T14:10:24.793192+00:00 BB594@MT_TWI ❱ Joined the game (new player) 2026-01-02T14:10:27.679771+00:00 1F616EMO@MT_TWI hi BB594 2026-01-02T14:10:33.991881+00:00 Maverick2797@MT_TWI hi BB594 2026-01-02T14:10:54.923784+00:00 BB594@MT_TWI ❰ Left the game (timed out) 2026-01-02T14:11:05.714025+00:00 Maverick2797@MT_TWI bye BB594 2026-01-02T14:14:46.222644+00:00 1F616EMO@MT_TWI Hmm, I will just divide this platform into two before I can come up with a new system - stn_v2 is becoming a real spaghetti 2026-01-02T14:15:31.752905+00:00 1F616EMO@MT_TWI That won't happen before the end of April 2026-01-02T14:15:48.387133+00:00 1F616EMO@MT_TWI and transition between the old and new system may require service halt to replace stn_v2 tracls 2026-01-02T14:15:49.980866+00:00 1F616EMO@MT_TWI *tracks 2026-01-02T14:16:10.793339+00:00 Maverick2797@MT_TWI tbh it won't make a difference to me, I'm only building the station because it gives me somewhere to reverse a train that's not on the mainline 2026-01-02T14:16:17.682945+00:00 1F616EMO@MT_TWI lol 2026-01-02T14:17:39.973266+00:00 Maverick2797@MT_TWI I guess for now we could treat it like a standard reversing platform, and not worry about it until the line gets extended for passenger use? 2026-01-02T14:17:47.351537+00:00 1F616EMO@MT_TWI Yeah 2026-01-02T14:18:47.766170+00:00 Maverick2797@MT_TWI we're close to the edge of explored territory here anyway, so not sure how much further the line should go 2026-01-02T14:19:12.032180+00:00 1F616EMO@MT_TWI I can do some /emergeblocks if you want to 2026-01-02T14:19:18.038600+00:00 1F616EMO@MT_TWI so you can see them on the map 2026-01-02T14:19:43.326822+00:00 Maverick2797@MT_TWI nah it's all good, the map doesn't show the contour of the area that great if there's trees etc 2026-01-02T14:20:09.629688+00:00 Maverick2797@MT_TWI like the cliffs I had to navigate to the north of, they barely show on the map 2026-01-02T14:20:36.927988+00:00 1F616EMO@MT_TWI FYI you're almost halfway to X=0 2026-01-02T14:20:58.939592+00:00 Maverick2797@MT_TWI Northern Loop Line when? 2026-01-02T14:21:08.429972+00:00 1F616EMO@MT_TWI lol 2026-01-02T14:21:54.317709+00:00 1F616EMO@MT_TWI Just realized a small differenece between speficiations of B- RCs: I use sth like B-M27-CFB-T1E instead of B-M27-CFB-1 2026-01-02T14:21:56.352740+00:00 Maverick2797@MT_TWI lol there's a thought, the entire line would have to be converted from up/down to cw/acw 2026-01-02T14:22:05.992053+00:00 1F616EMO@MT_TWI (You don't have to change them now, gotta figure out which one is better) 2026-01-02T14:22:34.549832+00:00 Maverick2797@MT_TWI T1E probably, otherwise there's no difference depending on which direction you come from 2026-01-02T14:22:40.291201+00:00 1F616EMO@MT_TWI Okay 2026-01-02T14:23:04.927582+00:00 1F616EMO@MT_TWI Maverick2797: There is a up and running loop line, the SmushyVille loop is running on it 2026-01-02T14:23:23.592578+00:00 1F616EMO@MT_TWI Though it consists of logically 4 main line segments 2026-01-02T14:23:26.947125+00:00 1F616EMO@MT_TWI on each side of it 2026-01-02T14:23:58.097534+00:00 1F616EMO@MT_TWI takes out "The History of 1F616EMO Survival Server Railway" 2026-01-02T14:24:03.100599+00:00 Maverick2797@MT_TWI updated RCs on each side for T1E and T1W 2026-01-02T14:24:08.282275+00:00 1F616EMO@MT_TWI Thanks 2026-01-02T14:25:49.171126+00:00 Maverick2797@MT_TWI wut... why does this train not enter the platform... 2026-01-02T14:26:09.362635+00:00 Maverick2797@MT_TWI RC L-S21 should cover it? 2026-01-02T14:26:17.321875+00:00 1F616EMO@MT_TWI Its ARS was weirdly disbaled 2026-01-02T14:26:39.747375+00:00 Maverick2797@MT_TWI must have been riding on the ARS of the train behind it setting the signals? 2026-01-02T14:27:24.452638+00:00 Maverick2797@MT_TWI I cancelled the route to access the ARS to update the RCs to T3E etc 2026-01-02T14:27:26.933428+00:00 1F616EMO@MT_TWI Even with signals set by the train behind, it should still pass the signal... 2026-01-02T14:27:38.415658+00:00 1F616EMO@MT_TWI Oh cancelled route might explain it 2026-01-02T14:27:56.903715+00:00 1F616EMO@MT_TWI cuz that train would not re-set the route due to disbale ARS 2026-01-02T14:28:05.978771+00:00 Maverick2797@MT_TWI yep, that would be it 2026-01-02T14:28:25.621843+00:00 Maverick2797@MT_TWI ah... ARS would have been disabled by the platform approach 2026-01-02T14:28:27.617456+00:00 1F616EMO@MT_TWI Btw I am setting RC NULL on your station/stop tracks 2026-01-02T14:28:41.743615+00:00 1F616EMO@MT_TWI NULL "MUST" (as in RFCs) not be used by trains 2026-01-02T14:28:55.662643+00:00 Maverick2797@MT_TWI ...why? if there's no ARS set noting will stop there anyway? 2026-01-02T14:29:00.480881+00:00 1F616EMO@MT_TWI and any routes starting with NULL- 2026-01-02T14:29:15.312550+00:00 1F616EMO@MT_TWI Maverick2797: IIRC the default is *, at least pew-2.5 2026-01-02T14:29:19.000736+00:00 1F616EMO@MT_TWI *pre-2.5 2026-01-02T14:29:30.673239+00:00 1F616EMO@MT_TWI default -> none is only for signals 2026-01-02T14:29:38.908685+00:00 Maverick2797@MT_TWI post-2.5 doesn't do that 2026-01-02T14:29:49.741176+00:00 1F616EMO@MT_TWI (That's why the flying penguin requires !RC FREIGHT on everything) 2026-01-02T14:30:00.939981+00:00 1F616EMO@MT_TWI Maverick2797: Hmm, new to me 2026-01-02T14:31:07.906094+00:00 Maverick2797@MT_TWI yeah just checked, once a station code is assigned, exit the form and re-enter it. cursor it in the ARS box but nothing there 2026-01-02T14:31:22.436653+00:00 1F616EMO@MT_TWI Perhaps I can test it in my depot 2026-01-02T14:32:44.163286+00:00 1F616EMO@MT_TWI Oh yeah it does not stop 2026-01-02T14:32:55.234943+00:00 Maverick2797@MT_TWI is there a convention with yard tracks like Y-M27-QUO-Y1E? 2026-01-02T14:33:11.002252+00:00 1F616EMO@MT_TWI Yeah, almost exactly like ^ 2026-01-02T14:33:13.575547+00:00 Maverick2797@MT_TWI or T1E? 2026-01-02T14:33:44.648867+00:00 1F616EMO@MT_TWI In my SPH yard I use Y-SPH-L1 for Long track 1, Y-SPH-S1 for short track 1, and Y-SPH-L1-Cpl for entering line track 1 regardless of occupancy 2026-01-02T14:34:00.229136+00:00 Maverick2797@MT_TWI ah cool 2026-01-02T14:34:18.507120+00:00 1F616EMO@MT_TWI Maverick2797: For depots without two types of tracks I use sth like Y-NLU-T1 2026-01-02T14:34:32.557426+00:00 1F616EMO@MT_TWI Btw -Cpl is very useful for efficiently storing multiple E231s in tthe same track 2026-01-02T14:35:02.396691+00:00 1F616EMO@MT_TWI With that technique I can store 70 Head-Body-Head E231s 2026-01-02T14:35:16.339993+00:00 Maverick2797@MT_TWI yeah the cal-on feature is *so much better* than just ending the route at the TCB and letting the train roll in regardless 2026-01-02T14:35:21.522702+00:00 Maverick2797@MT_TWI *call-on 2026-01-02T14:35:24.809953+00:00 1F616EMO@MT_TWI Wait 2026-01-02T14:35:28.442556+00:00 1F616EMO@MT_TWI I did not use call on 2026-01-02T14:35:31.883238+00:00 Maverick2797@MT_TWI shame there's no signalling for it yet 2026-01-02T14:35:32.675687+00:00 1F616EMO@MT_TWI I just end them at TCB' 2026-01-02T14:35:41.449059+00:00 Maverick2797@MT_TWI lol 2026-01-02T14:35:42.240490+00:00 1F616EMO@MT_TWI what is call on? 2026-01-02T14:36:10.219225+00:00 Maverick2797@MT_TWI call-on is where the train is allowed to enter the section rgardless of if there's alredy another train occupying said section 2026-01-02T14:36:30.578488+00:00 1F616EMO@MT_TWI Would that cause collision outside of the final section? like in the middle of its journey 2026-01-02T14:37:07.906499+00:00 Maverick2797@MT_TWI no, you set the call-on flag to the individual section in the route editor after creating it 2026-01-02T14:37:12.129568+00:00 1F616EMO@MT_TWI Ah 2026-01-02T14:37:22.963023+00:00 Maverick2797@MT_TWI only the section with the flag will disregard occupancy 2026-01-02T14:37:27.634195+00:00 1F616EMO@MT_TWI Why is call-on better than rolling? 2026-01-02T14:38:10.162223+00:00 Maverick2797@MT_TWI i guess you could set a section in the middle of the route as call-on, and if nothing is coupled then continue out the other side 2026-01-02T14:38:10.971880+00:00 1F616EMO@MT_TWI saw a fox sitting in front of a speed limit sign carefully reading it 2026-01-02T14:38:54.833987+00:00 Maverick2797@MT_TWI I just like the fact that it keeps the routes all ending at another signal (or buffer stop, but they count as signals these days too) 2026-01-02T14:39:11.537079+00:00 1F616EMO@MT_TWI :D 2026-01-02T14:39:44.420628+00:00 Maverick2797@MT_TWI have a look at the routes leading out of the headshunts at Quoralla for a call-on example 2026-01-02T14:41:51.847013+00:00 Maverick2797@MT_TWI hmmm... I should look into a way to get dynamic yard-maps running... combined with the keyboard it could make shunting remotely interesting 2026-01-02T14:42:16.691882+00:00 1F616EMO@MT_TWI peeks into Maverick2797's source codes 2026-01-02T14:43:02.813291+00:00 Maverick2797@MT_TWI I did it once with the digistuff touchscreen, but it was only good for section occupancy indication and turnout control 2026-01-02T14:44:25.007584+00:00 Maverick2797@MT_TWI and it required a small textures-only mod, but that's easy enough to replace with a texturepack client-side 2026-01-02T14:45:53.522963+00:00 Maverick2797@MT_TWI argh, the keyboard closes the formspec every time you submit text 2026-01-02T14:46:20.131629+00:00 Maverick2797@MT_TWI here I was hoping I could rapid-fire enter a list of commands 2026-01-02T14:46:43.111039+00:00 1F616EMO@MT_TWI Just paste in a CSV? 2026-01-02T14:47:52.056867+00:00 Maverick2797@MT_TWI that would only work for pre-programmed shunts, I'm thinking more along the lines of T12CR[return]T44ST[return]... 2026-01-02T14:48:15.280732+00:00 1F616EMO@MT_TWI * needs explaination 2026-01-02T14:48:58.075457+00:00 Maverick2797@MT_TWI individual commands run with the dynamic yard diagram in view 2026-01-02T14:49:21.757692+00:00 Maverick2797@MT_TWI nvm 2026-01-02T14:50:33.229297+00:00 Maverick2797@MT_TWI you've seen my control tower at Arcadius on LiFo? nearly 100% mesecon controlled yard? 2026-01-02T14:50:36.125308+00:00 1F616EMO@MT_TWI Maverick2797: Ready to send trains to CFB 2026-01-02T14:50:40.738902+00:00 1F616EMO@MT_TWI Maverick2797: Never seen it 2026-01-02T14:51:16.415822+00:00 1F616EMO@MT_TWI Maverick2797: Train rerouted 2026-01-02T14:51:20.397595+00:00 1F616EMO@MT_TWI oops 2026-01-02T14:51:22.912300+00:00 1F616EMO@MT_TWI forgot to set terminus 2026-01-02T14:51:53.045771+00:00 1F616EMO@MT_TWI It is a common mistake lol 2026-01-02T14:52:05.903697+00:00 1F616EMO@MT_TWI PIS is showing new data :-D 2026-01-02T14:52:20.525892+00:00 Maverick2797@MT_TWI it controls every turnout in the yard using a diode matrix of mesecons, all through setting a specified route using a few levers as a binary input 2026-01-02T14:52:32.991143+00:00 Maverick2797@MT_TWI :) 2026-01-02T14:52:57.622952+00:00 1F616EMO@MT_TWI sits in the cabin in case something goes wrong 2026-01-02T14:53:25.234238+00:00 Maverick2797@MT_TWI binary input because there's a distinct lack of input options on LiFo using mesecons 2026-01-02T14:53:46.702400+00:00 1F616EMO@MT_TWI Oh yeah, LIFO don't have any arbitary input device 2026-01-02T14:54:01.216585+00:00 1F616EMO@MT_TWI Umm, why the speed limits here? 2026-01-02T14:54:10.874530+00:00 1F616EMO@MT_TWI tight curve? 2026-01-02T14:54:20.022292+00:00 Maverick2797@MT_TWI i mean, you can rename a piece of paper and scan the itemstring... 2026-01-02T14:54:25.400164+00:00 Maverick2797@MT_TWI yeah, tight curve 2026-01-02T14:54:28.889776+00:00 1F616EMO@MT_TWI Maverick2797: lol 2026-01-02T14:54:39.959495+00:00 Maverick2797@MT_TWI I might bump those back up a smidge, that felt slow 2026-01-02T14:55:19.199994+00:00 Maverick2797@MT_TWI re itemstring: I did that as a password scanner... it sucked 2026-01-02T14:55:27.079944+00:00 1F616EMO@MT_TWI Oh also by speed limit on this station: Perhaps we can do that only on trains entering the siding via signals 2026-01-02T14:55:45.475833+00:00 Maverick2797@MT_TWI but it was handy for setting pre-programmed ARS RC routes 2026-01-02T14:55:52.998271+00:00 Maverick2797@MT_TWI agreed 2026-01-02T14:56:58.976992+00:00 1F616EMO@MT_TWI Oh btw: is it safe to hev routes set over other signals in post-2.5 era? 2026-01-02T14:57:06.834712+00:00 Maverick2797@MT_TWI that was a well timed transfer 2026-01-02T14:57:15.466231+00:00 Maverick2797@MT_TWI routes: always has been 2026-01-02T14:57:18.547542+00:00 1F616EMO@MT_TWI Oh 2026-01-02T14:57:37.224121+00:00 1F616EMO@MT_TWI I thought that would cause conflicts as routes in between try to set their routes 2026-01-02T14:57:52.725928+00:00 Maverick2797@MT_TWI the intermediate signal just refuses to even think about triggering its on ARS while another route is set through it 2026-01-02T15:00:27.126812+00:00 1F616EMO@MT_TWI oops, wrong door dir 2026-01-02T15:02:10.825241+00:00 Maverick2797@MT_TWI if the spacing stayed consistent we'd almost need another train or two, the line has gotten fairly long now 2026-01-02T15:03:13.597228+00:00 1F616EMO@MT_TWI I can't figure out how to space them out... 2026-01-02T15:03:21.436656+00:00 1F616EMO@MT_TWI Wait it seems like there are errors on PIS 2026-01-02T15:03:44.578504+00:00 1F616EMO@MT_TWI oh maybe not 2026-01-02T15:04:05.500156+00:00 1F616EMO@MT_TWI went ot the grand station control room at /spawn for inspection 2026-01-02T15:04:35.488040+00:00 Maverick2797@MT_TWI oooohhh fancy 2026-01-02T15:05:02.318848+00:00 1F616EMO@MT_TWI This is mainly for debugging 2026-01-02T15:05:07.564773+00:00 1F616EMO@MT_TWI There's another one for Yantian Road 2026-01-02T15:05:23.302011+00:00 1F616EMO@MT_TWI (Seems like we are missing a travelnet here lol 2026-01-02T15:05:33.546099+00:00 1F616EMO@MT_TWI ? the lights malfunctioned 2026-01-02T15:05:38.079216+00:00 Maverick2797@MT_TWI so what info am I looking at? 2026-01-02T15:06:07.944303+00:00 1F616EMO@MT_TWI : 2026-01-02T15:06:38.230773+00:00 1F616EMO@MT_TWI and the first line: "---": nothing happening; "DEP