2026-02-27T09:33:34.539976+00:00 1F616EMO@MT_TWI ❱ Joined the game 2026-02-27T09:46:23.641200+00:00 1F616EMO@MT_TWI ❰ Left the game 2026-02-27T10:23:25.830696+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-02-27T11:02:52.687479+00:00 system@IRC MedicHeir3 joins 2026-02-27T11:21:44.543752+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-02-27T12:59:59.351854+00:00 Maverick2797@MT_TWI ❱ Joined the game 2026-02-27T13:00:08.192433+00:00 1F616EMO@MT_TWI ❱ Joined the game 2026-02-27T13:00:11.925060+00:00 Maverick2797@MT_TWI heyo o/ 2026-02-27T13:00:13.116157+00:00 1F616EMO@MT_TWI hi Maverick2797 2026-02-27T13:01:46.555920+00:00 1F616EMO@MT_TWI Running crops train today? 2026-02-27T13:02:00.442041+00:00 1F616EMO@MT_TWI They're already full 2026-02-27T13:02:17.894006+00:00 Maverick2797@MT_TWI yeah I started filling the burger crafter and realised I very few ingredients on-site 2026-02-27T13:02:23.998253+00:00 Maverick2797@MT_TWI mainly soy of all things 2026-02-27T13:02:54.283806+00:00 1F616EMO@MT_TWI poor mouses are going to be grinded 2026-02-27T13:03:13.978660+00:00 Maverick2797@MT_TWI think I might have to rethink the entire machine though... not sure it's the best way to do it at the moment 2026-02-27T13:03:47.385659+00:00 Maverick2797@MT_TWI mouse: more meat for the burger factory :P saves on soy for tofu 2026-02-27T13:03:48.402738+00:00 1F616EMO@MT_TWI I use scyches, but I don't know why they sometime break crops 2026-02-27T13:04:41.147426+00:00 1F616EMO@MT_TWI It seems like I can consider making movestone shuttles in place of carts as a more user-friendly alternative 2026-02-27T13:04:45.663034+00:00 Maverick2797@MT_TWI scythes are good if you're always loading an area for a period, whereas digtrons are better if you only load the area occasionally due to crop catchup 2026-02-27T13:05:04.132431+00:00 1F616EMO@MT_TWI waves their hand 2026-02-27T13:05:10.196738+00:00 Maverick2797@MT_TWI o/ o/ 2026-02-27T13:05:17.217397+00:00 Maverick2797@MT_TWI lol, lagged out of it 2026-02-27T13:05:25.230576+00:00 1F616EMO@MT_TWI oopsie 2026-02-27T13:05:31.120615+00:00 1F616EMO@MT_TWI carts won't suffer from lag 2026-02-27T13:07:11.529948+00:00 1F616EMO@MT_TWI these are filled 2026-02-27T13:07:46.744616+00:00 Maverick2797@MT_TWI btw can you see if I'm missing anything with this route from the headshunt to the coverd gondolas (Y6)? It keeps throwing an error on that route only even though the others use basically the same sections 2026-02-27T13:08:27.533702+00:00 Maverick2797@MT_TWI ah nvm... missed a turnout 2026-02-27T13:08:39.158482+00:00 1F616EMO@MT_TWI CHAT: [advtrains] -!- While setting route M27_QUO_27 (Yard 6) of S[(-2939,15,3271)/1] segment 2,required path from { ts_id = 17517156 } to S[(-2972,15,3282)/2] was not found in the track section's RS cache. Please check! 2026-02-27T13:09:03.398777+00:00 Maverick2797@MT_TWI the section continues because it's joined acoss the diamond crossing 2026-02-27T13:09:08.480975+00:00 1F616EMO@MT_TWI Didn't you use auto lock turnouts 2026-02-27T13:09:26.399544+00:00 Maverick2797@MT_TWI yeah thought I did 2026-02-27T13:10:46.557799+00:00 Maverick2797@MT_TWI huh weird... oh well that seems to have fixed it anyway 2026-02-27T13:11:10.926603+00:00 Maverick2797@MT_TWI I'm sure I set all this trackwork as soon as I added the stub sidings 2026-02-27T13:11:20.623277+00:00 y5nw@MT_TWI ❱ Joined the game 2026-02-27T13:11:24.489435+00:00 1F616EMO@MT_TWI hi y5nw 2026-02-27T13:11:25.205220+00:00 Maverick2797@MT_TWI hi y5nw 2026-02-27T13:11:29.690010+00:00 y5nw@MT_TWI hi 2026-02-27T13:15:53.731568+00:00 1F616EMO@MT_TWI is shocked by the change 2026-02-27T13:16:03.526900+00:00 Maverick2797@MT_TWI ugh, ARS should check if a train contains an is_locomotive=true wagon before setting a signal's route 2026-02-27T13:16:18.976251+00:00 y5nw@MT_TWI lol 2026-02-27T13:16:28.830600+00:00 1F616EMO@MT_TWI Maverick2797: I use a snippet that disables ARS before a train step onto it 2026-02-27T13:16:39.801412+00:00 1F616EMO@MT_TWI That LuaATC snippet is all over my depots 2026-02-27T13:17:14.168395+00:00 1F616EMO@MT_TWI y5nw: Just two meters away from having the chance to build a better connection between the LRT and main line tracks 2026-02-27T13:17:26.010873+00:00 1F616EMO@MT_TWI 2m in depth 2026-02-27T13:17:51.980201+00:00 y5nw@MT_TWI 1F616EMO: I am aware of that, but I don't think there is any reason to connect the LRT and mainline tracks at this section of the line 2026-02-27T13:17:54.359766+00:00 Maverick2797@MT_TWI 1F616EMO: I'd love to be able to use that, but for some reason __approach_callback_method does funny things when splitting trains 2026-02-27T13:18:09.684104+00:00 1F616EMO@MT_TWI y5nw: Okay 2026-02-27T13:19:06.024996+00:00 1F616EMO@MT_TWI Btw I am now using the connection at Have Idea as the connection point between the Spawn Metro Systems and the main line - the connection at Oval Valley is too inconvenient for almost all destinations 2026-02-27T13:19:20.774673+00:00 1F616EMO@MT_TWI And the grand union at North Luciopoli has been demolished 2026-02-27T13:19:40.215079+00:00 Maverick2797@MT_TWI ie: changing which train (atc_id reference) it's using mid-execution so that set_rc() after a split will be actioned against the *new train* instead of continuing to use the *existing train* 2026-02-27T13:19:42.289855+00:00 y5nw@MT_TWI huh, apparently you can still set up routes if you assign a distant signal to a TCB side that already has routes defined 2026-02-27T13:20:01.280844+00:00 1F616EMO@MT_TWI Maverick2797: That's so bad 2026-02-27T13:20:16.588351+00:00 1F616EMO@MT_TWI I saw y5nw using station/stop tracks, would that work? 2026-02-27T13:20:26.481772+00:00 y5nw@MT_TWI 1F616EMO: idk 2026-02-27T13:20:35.572193+00:00 1F616EMO@MT_TWI Or alternative: Disable ARS and use set_route on event.train and atc_arrow 2026-02-27T13:20:47.892797+00:00 1F616EMO@MT_TWI ^ Disable on signal 2026-02-27T13:21:01.030924+00:00 1F616EMO@MT_TWI This is the way I used at North Lucoipoli Depot 2026-02-27T13:21:04.420311+00:00 y5nw@MT_TWI I don't think it's a problem per se as the routes are set by a different signal 2026-02-27T13:21:16.361002+00:00 y5nw@MT_TWI I think it's mostly just a UI bug 2026-02-27T13:24:22.940682+00:00 Maverick2797@MT_TWI that's it... I'm adding that bloody atc parser tonight 2026-02-27T13:24:29.073335+00:00 1F616EMO@MT_TWI SO? 2026-02-27T13:24:39.799730+00:00 y5nw@MT_TWI uppercase o vs digit zero 2026-02-27T13:24:46.604950+00:00 Maverick2797@MT_TWI SO instead of S0 2026-02-27T13:25:01.157663+00:00 1F616EMO@MT_TWI That's S0 funny 2026-02-27T13:25:10.200696+00:00 Maverick2797@MT_TWI S0 annoying 2026-02-27T13:25:23.025088+00:00 1F616EMO@MT_TWI does BB 2026-02-27T13:25:50.779522+00:00 Maverick2797@MT_TWI i would too if it wasn't already muscle memory 2026-02-27T13:25:53.660928+00:00 y5nw@MT_TWI *passengers brace for deceleration at 1G* 2026-02-27T13:26:31.370191+00:00 Maverick2797@MT_TWI *stationary wagons decelerate at 1G* 2026-02-27T13:26:53.547632+00:00 1F616EMO@MT_TWI *observes as a wagon goes backward and hits the shunter hard* 2026-02-27T13:27:05.563603+00:00 y5nw@MT_TWI ... make sure the speed is not represented with signs ... don't ask me why 2026-02-27T13:27:38.960633+00:00 Maverick2797@MT_TWI deceleration at -1G... yup that works as intended 2026-02-27T13:27:46.075009+00:00 1F616EMO@MT_TWI *Runs Ssin(x) on a train* 2026-02-27T13:28:14.165063+00:00 1F616EMO@MT_TWI *train oscillates cuz its speed is represented with sines* 2026-02-27T13:28:59.863216+00:00 y5nw@MT_TWI harmonic trains 2026-02-27T13:29:37.847705+00:00 1F616EMO@MT_TWI *hangs an engine in the sky and push it just slightly* 2026-02-27T13:30:09.365450+00:00 Maverick2797@MT_TWI *when a line's train frequency is measured in Hz* 2026-02-27T13:30:57.845315+00:00 1F616EMO@MT_TWI Maverick2797: Could you please invent CBTC for advtra__? 2026-02-27T13:31:08.293672+00:00 Maverick2797@MT_TWI CBTC? 2026-02-27T13:31:13.116572+00:00 y5nw@MT_TWI 1F616EMO: wait until you start taking courses in electronics engineering 2026-02-27T13:31:22.839785+00:00 1F616EMO@MT_TWI Communication-based train control 2026-02-27T13:31:27.647837+00:00 y5nw@MT_TWI 1F616EMO: spoiler: exp(s*t) where s is a complex number 2026-02-27T13:31:42.384466+00:00 Maverick2797@MT_TWI there's a ham radio mod for luanti... would that work? 2026-02-27T13:32:08.599304+00:00 1F616EMO@MT_TWI I have been magically syncing ads on every single platform display on the server btw 2026-02-27T13:32:13.494838+00:00 y5nw@MT_TWI it's not realistic ham radio but it could potentially work 2026-02-27T13:32:55.363663+00:00 1F616EMO@MT_TWI The real difficulty is that trains cannot emit event without the help of some trackside equippments like LuaATC tracks 2026-02-27T13:33:00.980830+00:00 y5nw@MT_TWI there was also this mod that remotely broadcasted digilines signals. I think I managed to hang 1F616EMO's old server (from multiple years ago) with it because it did not handle circular systems correctly 2026-02-27T13:33:14.500891+00:00 1F616EMO@MT_TWI That would most probably bring us back to the era of fixed-block interlocking, the blocks may be very small though 2026-02-27T13:33:33.322215+00:00 1F616EMO@MT_TWI y5nw: Wireless digiline with streetlights IRC 2026-02-27T13:33:34.975185+00:00 1F616EMO@MT_TWI *IIRC 2026-02-27T13:33:40.155588+00:00 y5nw@MT_TWI 1F616EMO: yes 2026-02-27T13:33:41.886278+00:00 Maverick2797@MT_TWI imagines a line made entirely of LuaATC tracks 2026-02-27T13:33:48.325564+00:00 1F616EMO@MT_TWI The City Server was a wholes mess of mod soup 2026-02-27T13:34:04.120577+00:00 1F616EMO@MT_TWI *It is fun to have this mod* and the mod was added 2026-02-27T13:34:04.842966+00:00 y5nw@MT_TWI it was fun though 2026-02-27T13:34:57.231193+00:00 1F616EMO@MT_TWI I'd rather not repeat that experience, having a childish sysadmin is not ideal 2026-02-27T13:35:34.160549+00:00 y5nw@MT_TWI I understand 2026-02-27T13:35:37.085549+00:00 y5nw@MT_TWI anyway back later 2026-02-27T13:35:38.158486+00:00 y5nw@MT_TWI ❰ Left the game 2026-02-27T14:20:12.331281+00:00 Maverick2797@MT_TWI later o/ 2026-02-27T14:20:15.275032+00:00 Maverick2797@MT_TWI ❰ Left the game 2026-02-27T14:36:37.696387+00:00 1F616EMO@MT_TWI ❰ Left the game 2026-02-27T19:26:02.632955+00:00 y5nw@MT_TWI ❱ Joined the game 2026-02-27T19:41:09.309973+00:00 y5nw@MT_TWI ❰ Left the game 2026-02-27T22:44:56.623450+00:00 system@IRC HorsemanData joins