Chat log for 1f616emoluanti on 2025-11-20

View raw logs

#TimeUserMessage
108:26:591F616EMO@MT_TWI❱ Joined the game
211:41:17Maverick2797@MT_TWI❱ Joined the game
311:41:191F616EMO@MT_TWIhi Maverick2797
411:41:27Maverick2797@MT_TWIheyo
511:41:351F616EMO@MT_TWIJust restored train service to RelaxingBasin
611:42:19Maverick2797@MT_TWIsounds relaxing
711:43:381F616EMO@MT_TWII am messing up with my LuaATc /env_setup
811:43:541F616EMO@MT_TWIFYI my env_setup.lua is too big that I have to use Makefile to combine multiple files so it makes sense
911:44:11Maverick2797@MT_TWIlol
1011:44:321F616EMO@MT_TWII am essentially using LuaATC to replace station/stop rail entirely
1111:44:33Maverick2797@MT_TWIhow much are you automating to need such a large file?
1211:44:451F616EMO@MT_TWIso I can incorporate PIS
1311:45:03Maverick2797@MT_TWIPIS?
1411:45:161F616EMO@MT_TWIpassenger information system, they fetch data directly from the station/stop rail substitudes
1511:45:25Maverick2797@MT_TWIah, nice
1611:45:341F616EMO@MT_TWIhttps://github.com/C-C-Minetest-Server/twi_atlatc_env
1711:45:501F616EMO@MT_TWIJust pushed something
1811:46:471F616EMO@MT_TWII reused a train from the new spawn's metro, cuz that line was socrammed
1911:46:501F616EMO@MT_TWI*so crammed
2011:47:161F616EMO@MT_TWIand I don't mind runnig 15 m s^-1 on a sort part of the main line - that's mostly quad-tracked, anyways
2111:47:421F616EMO@MT_TWIhuh I forgot to open the doors
2211:50:401F616EMO@MT_TWIMaverick2797: Btw, which one is more often carried out on LIFO, parking unused trains into a depot and reuse them, or scrap them into iron in place?
2311:51:49Maverick2797@MT_TWIprobably depends on the player? I tend to only craft trains sparingly so anything not in use gets parked in a yard, but you don't really see that many parked trains around?
2411:52:42Maverick2797@MT_TWIand the drop rate for scrapping wagons gets very impractical once you factor in how much goes into the more material-expensive locomotives eg dlxtrains
2511:52:501F616EMO@MT_TWII don't know why, but I have 14 spare E231s, KuHa-MoHa-KuHa
2611:53:17Maverick2797@MT_TWIlink multiple sets together as a "peak hour service" train?
2711:53:391F616EMO@MT_TWIwell, platforms on the main line are 41m long but...
2811:55:27Maverick2797@MT_TWIah yes... the old platform length fallacy: build the platform to fit what you have expecting to not have anything longer trains, but complain about short platforms when you get longer trains
2911:56:171F616EMO@MT_TWIis replacing printer toner
3012:04:04Maverick2797@MT_TWI1F616EMO: looking for an opinion: should I stay where I am at JATIC or relocate to this area? I like the terrain but I'm not sure how well it works with trains...
3112:09:361F616EMO@MT_TWIMaverick2797: coming
3212:09:431F616EMO@MT_TWIwhere?
3312:09:58Maverick2797@MT_TWIthis whole bay area
3412:10:07Maverick2797@MT_TWIit's very vertical :)
3512:10:40Maverick2797@MT_TWIi'm thinking maybe rope bridges with farms carved into the cliffs?
3612:11:231F616EMO@MT_TWINot likely to have direct mainline connection, but shuttles can be set up and run freights as well
3712:12:25Maverick2797@MT_TWIyeah, anywhere I eventually end up will probably be mainly freight with maybe the occasional passenger shuttle for variety
3812:13:441F616EMO@MT_TWIGotta draft a railway guideline...
3912:14:21Maverick2797@MT_TWIglances at guidelines briefly before sinalling for lefthand running
4012:14:25Maverick2797@MT_TWI*signalling
4112:14:341F616EMO@MT_TWIhmm
4212:15:51Maverick2797@MT_TWIooohhhh those godrays... yep I'm moving base locations
4312:16:111F616EMO@MT_TWIHow LIFO handle connections between left and right-handed railways?
4412:16:21Maverick2797@MT_TWIrarely and ad-hoc
4512:16:32Maverick2797@MT_TWIit doesn't really
4612:16:371F616EMO@MT_TWIMeh
4712:17:051F616EMO@MT_TWII prefer having everything interoperatable (that's why I can transfer a subway train from the new Spawn to RelaxingBasin in all of a sudden
4812:17:421F616EMO@MT_TWIleft-handed railway don't nessessary harm this, but it might be complicated, esp. if you don't wanna block the other direction as a train passes the point
4912:17:55Maverick2797@MT_TWItbh there's no operational difference between LHR and RHR, so long as there's a clear demarcation point when they meet
5012:18:121F616EMO@MT_TWIYeah, just concerned about whether and how should they be connected
5112:18:40Maverick2797@MT_TWIwhether: sure, the trains have doors on both sides
5212:18:50Maverick2797@MT_TWIhow: flyovers and diamond crossings
5312:19:131F616EMO@MT_TWIBtw, I live in Hong Kong, another LRH place, but I just happens to live next to the only RHR railway (except high speed railway) in HK...
5412:19:411F616EMO@MT_TWIand so I decided to do RHR lol
5512:19:49Maverick2797@MT_TWIlojik
5612:21:47Maverick2797@MT_TWIin terms of passenger experience, I don't think there's any difference between LHR and RHR. I don't necessarily look in a particular direction at a platform unless it's explicitly signed that trains are headed towards x station in this direction
5712:21:511F616EMO@MT_TWIMaverick2797: I can allow LHR. You can choose how to connect to the mainline (which must be RHR) in whatever way - it is unlikely to have very high traffic on your island
5812:22:121F616EMO@MT_TWIBut if you want capacity, use flyovers or tunnels
5912:25:29Maverick2797@MT_TWIno probs, any connection to the mainline was going to be a LHF->RHR conversion anyway. I'm just used to putting the signals on the left for some reason
6012:27:011F616EMO@MT_TWI❰ Left the game
6112:27:081F616EMO~nya @TGoops
6212:27:33Maverick2797@MT_TWIthat caused a lagspike somehow
6312:27:421F616EMO~nya @TGhmm
6412:27:511F616EMO~nya @TGa lot of mod clearing their cache
6512:27:561F616EMO~nya @TGor maybe the doc mod saving data
6612:28:031F616EMO~nya @TGIDK why the doc mod seems to be very heavy
6712:28:27Maverick2797@MT_TWIthe glider took a good second or two to deploy, hit the ground and bounced and *then* it deployed
6812:28:56Maverick2797@MT_TWIis the docs mod not static text generated at startup?
6912:29:29Maverick2797@MT_TWIhas never looked into the docs mod
7014:03:351F616EMO@MT_TWI❱ Joined the game
7114:03:381F616EMO@MT_TWIhi Maverick2797
7214:04:38Maverick2797@MT_TWIwb
7314:05:12Maverick2797@MT_TWIcurrently looking at signalling diagrams, trying to decide on a station/yard layout
7414:05:321F616EMO@MT_TWIwhere are the diagrams?
7514:05:41Maverick2797@MT_TWIhttps://victorianrailways.net/signaling/completedia/sigdialist.html
7614:05:581F616EMO@MT_TWIBtw should I grant you track_builder (and interlocking?) now, or later?
7714:06:071F616EMO@MT_TWIah also train_operator
7814:06:14Maverick2797@MT_TWInow works I guess :)
7914:06:25Maverick2797@MT_TWIsaves me having to ask for it later
8014:06:271F616EMO@MT_TWINote that building tracks in your own area doesn't work unless you have track_builder
8114:06:311F616EMO@MT_TWIokay
8214:07:13Maverick2797@MT_TWIreally? i thought that track_builder was only required for building *outside* protected areas?
8314:07:19Maverick2797@MT_TWIty
8414:07:231F616EMO@MT_TWIMaverick2797: That's a config
8514:07:42Maverick2797@MT_TWIthat would make sense
8614:07:451F616EMO@MT_TWIMaverick2797: we have a sandbox server on mt-sandbox.1f616emo.xyz:33000, with creative mode, you can test there
8714:08:051F616EMO@MT_TWIThough I have to grant you various access before you can interact
8814:09:031F616EMO@MT_TWIuse the same credentials as on this server, they are synced
8914:11:18Maverick2797@MT_TWIcool, I'll have to have a look one day
9014:11:461F616EMO@MT_TWIMaverick2797: If you need LuaATC access, ask me (you have atlatc on LIFO, so I assume you can handle LuaATC well)
9114:12:02Maverick2797@MT_TWIis there any preference for single track vs double track lines? aside from the obvious capacity restrictions
9214:12:341F616EMO@MT_TWIMaverick2797: No, just do whatever you want
9314:12:39Maverick2797@MT_TWI:)
9414:12:501F616EMO@MT_TWIJust avoid clogging the main line
9514:13:21Maverick2797@MT_TWIthanks, I'm still a little ways away from building anything with LuaATC, but I've found it's hard to live without for decent freight operations
9614:13:311F616EMO@MT_TWIYeah
9714:14:041F616EMO@MT_TWIAlso can I use my LuaATC tracks and PIS for shuttles/other passenger services within your systems?
9814:14:20Maverick2797@MT_TWI"Serviceton" on the Vic/SA border looks like an interesting plan, might give that a try: https://victorianrailways.net/signaling/completedia/servi1919.html
9914:14:34Maverick2797@MT_TWIsure
10014:14:371F616EMO@MT_TWIMaverick2797: :-D
10114:14:481F616EMO@MT_TWIthat helps a lot in reusing displays in existing stations
10214:15:071F616EMO@MT_TWIabout the plan, we don't have turn tables...
10314:15:151F616EMO@MT_TWIthe best we can do is aqye
10414:15:171F616EMO@MT_TWI*wyq
10514:15:191F616EMO@MT_TWI*wye
10614:15:25Maverick2797@MT_TWIprobably won't be much passenger service on my end, but you're more than welcome to add a service
10714:15:521F616EMO@MT_TWII am thinking of a shuttle from the nearest mainline station to the center of your industrial compounds
10814:15:59Maverick2797@MT_TWIstatic display only for the turntables (for now)
10914:23:02Maverick2797@MT_TWI1F616EMO: rather than protecting a mosaic of areas, is there any chance I could request the areas_high_limit priv please?
11014:25:01vandanoefamily@MT_TWI❱ Joined the game (new player)
11114:25:11Maverick2797@MT_TWIhi vandanoefamily :)
11214:26:52Ryukenzoy@MT_TWI❱ Joined the game
11314:26:571F616EMO@MT_TWIhi Ryukenzoy
11414:28:43Ryukenzoy@MT_TWIHiya!
11514:28:49Ryukenzoy@MT_TWIHiya
11614:29:11vandanoefamily@MT_TWI❰ Left the game
11714:29:161F616EMO@MT_TWIwas writing some documents
11814:29:20Ryukenzoy@MT_TWI❰ Left the game (timed out)
11914:37:58Ryukenzoy@MT_TWI❱ Joined the game
12014:49:031F616EMO@MT_TWIMaverick2797: Btw, all your stations need a prefix to avoid conflicts. For example, y5nw uses "NO-" for his Nordstetten LRT stations, and HelenasaurusRex use "HR-" for all her stations. What do you want?
12114:50:111F616EMO@MT_TWIIt need not to be two-letter, but it SHOULD be in uppercase
12214:50:15Maverick2797@MT_TWIgood idea, does it have to be 2 letters only? if not then "M27-"
12314:50:211F616EMO@MT_TWIe.g. I have assigned ELK
12414:50:271F616EMO@MT_TWIM27: Okay
12514:50:50Maverick2797@MT_TWIor MAV- if the numbers don't work for whatever reason
12614:50:511F616EMO@MT_TWIYou can use this prefix in the style "M27-([A-Za-z0-9-_])"
12714:51:111F616EMO@MT_TWIMaverick2797: There is a lot of flexibility on this, cuz those are not enforced at a code level
12814:51:181F616EMO@MT_TWIjust to avoid conflicts
12914:51:331F616EMO@MT_TWIso that you can freely assign IDs without worrying about others
13014:52:07Maverick2797@MT_TWIok cool, M27 it is then, that's my semi-signature so I should remember that one (hopefully)
13114:53:171F616EMO@MT_TWIoh, almost forgot this is your house, Ryukenzoy
13214:53:34Ryukenzoy@MT_TWIHiya! I've been busy lol
13314:53:49Ryukenzoy@MT_TWISo much has changed
13414:54:021F616EMO@MT_TWII suspect I have lost a lot of players when I did a bad decision - loading all phonograph audios at startup time
13514:54:131F616EMO@MT_TWIthat might have blocked mobile players from the server
13614:54:281F616EMO@MT_TWIThat have been fixed a month after its introduction, but that was too late
13714:54:53Ryukenzoy@MT_TWIAh, that's too bad then
13814:55:251F616EMO@MT_TWIFor alcantaramark, that was just a coincidence, but I believe some did leave because of that reason
13914:55:451F616EMO@MT_TWIcuz I saw a dignificant drop in player count around that time
14014:55:501F616EMO@MT_TWI*significant
14114:56:10Ryukenzoy@MT_TWIHow much player that's active usually nowadays?
14214:56:461F616EMO@MT_TWIfour to five active players, usually on bi-daily
14314:56:59Ryukenzoy@MT_TWIOh wow...
14414:57:091F616EMO@MT_TWIor maybe 3-4, IDK
14514:57:191F616EMO@MT_TWII don't have dedicated statistics for "active" players
14614:57:261F616EMO@MT_TWIjust recalling my memory
14715:00:421F616EMO@MT_TWIMaverick2797: some railway guidelines: https://wiki-twi.1f616emo.xyz/wiki/Administration:Railway_Guidelines
14815:01:531F616EMO@MT_TWIyou can also log into the wiki with your in-gae credentials
14915:01:561F616EMO@MT_TWI*in-game
15015:02:29Maverick2797@MT_TWIlooks good
15115:02:44Maverick2797@MT_TWIno minimum platform length guidelines?
15215:03:101F616EMO@MT_TWIAh
15315:04:341F616EMO@MT_TWII don't think a hard limit is needed
15415:04:421F616EMO@MT_TWIthough I may RECOMMEND 41 for intercity
15515:04:591F616EMO@MT_TWIor RECOMMEND at least 25 (this one seems more flexible)
15615:07:20Maverick2797@MT_TWI25 as a minimum sounds good, the ones near spawn are 21-25m from IP to LuaATC
15715:08:031F616EMO@MT_TWIHmm, there is a 24m long platform at /spawn, serving Head-Body-Head moretrains:japanses...
15815:08:181F616EMO@MT_TWI*are four 24m long platforms
15915:08:20Maverick2797@MT_TWIupstairs is 46m... that's a pretty long station
16015:09:041F616EMO@MT_TWIMaverick2797: The upper platforms is designed to accommodate very long trains
16115:09:361F616EMO@MT_TWII have definitely taken inspiration from China high-speed railway stations
16215:09:581F616EMO@MT_TWIbut the bay platform design was taken from Eulers Street
16315:10:03Maverick2797@MT_TWIgotta go fast >>>>>>>>>>>>>>
16415:10:271F616EMO@MT_TWIMaverick2797: Well we do go faster than LIFO, at 30 m s^-1
16515:10:461F616EMO@MT_TWII tried raising that ro 40 but failed cuz it throws me off any trains
16615:11:48Maverick2797@MT_TWI30m/s^-1 == 0.03~m/s? not sure where the ^-1 comes into it
16715:12:071F616EMO@MT_TWI30 m/s
16815:12:211F616EMO@MT_TWI^ is for superscript
16915:13:041F616EMO@MT_TWIcurrent limit on advtrains@master is 20 m.s
17015:13:061F616EMO@MT_TWI*m/s
17115:13:28Maverick2797@MT_TWI`\o/` anyways, speaking of gotta go, i gotta go to bed... laters o/
17215:13:391F616EMO@MT_TWII have set the max speed of my trains to 30 m/s, and 40 m/s on the system level so I can set up signages for 40 m/s before I can reach it
17315:13:431F616EMO@MT_TWIMaverick2797: bye
17415:13:47Maverick2797@MT_TWI❰ Left the game
17515:55:191F616EMO@MT_TWI❰ Left the game
17615:56:09Ryukenzoy@MT_TWI❰ Left the game (timed out)
17722:11:50vandanoefamily@MT_TWI❱ Joined the game
17822:15:26vandanoefamily@MT_TWI❰ Left the game

< Previous day (2025-11-19)

Next day (2025-11-21) >

Back to chatroom index

Back to chatrooms list