| # | Time | User | Message |
| 1 | 08:26:59 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 2 | 11:41:17 | Maverick2797@MT_TWI | ❱ Joined the game |
| 3 | 11:41:19 | 1F616EMO@MT_TWI | hi Maverick2797 |
| 4 | 11:41:27 | Maverick2797@MT_TWI | heyo |
| 5 | 11:41:35 | 1F616EMO@MT_TWI | Just restored train service to RelaxingBasin |
| 6 | 11:42:19 | Maverick2797@MT_TWI | sounds relaxing |
| 7 | 11:43:38 | 1F616EMO@MT_TWI | I am messing up with my LuaATc /env_setup |
| 8 | 11:43:54 | 1F616EMO@MT_TWI | FYI my env_setup.lua is too big that I have to use Makefile to combine multiple files so it makes sense |
| 9 | 11:44:11 | Maverick2797@MT_TWI | lol |
| 10 | 11:44:32 | 1F616EMO@MT_TWI | I am essentially using LuaATC to replace station/stop rail entirely |
| 11 | 11:44:33 | Maverick2797@MT_TWI | how much are you automating to need such a large file? |
| 12 | 11:44:45 | 1F616EMO@MT_TWI | so I can incorporate PIS |
| 13 | 11:45:03 | Maverick2797@MT_TWI | PIS? |
| 14 | 11:45:16 | 1F616EMO@MT_TWI | passenger information system, they fetch data directly from the station/stop rail substitudes |
| 15 | 11:45:25 | Maverick2797@MT_TWI | ah, nice |
| 16 | 11:45:34 | 1F616EMO@MT_TWI | https://github.com/C-C-Minetest-Server/twi_atlatc_env |
| 17 | 11:45:50 | 1F616EMO@MT_TWI | Just pushed something |
| 18 | 11:46:47 | 1F616EMO@MT_TWI | I reused a train from the new spawn's metro, cuz that line was socrammed |
| 19 | 11:46:50 | 1F616EMO@MT_TWI | *so crammed |
| 20 | 11:47:16 | 1F616EMO@MT_TWI | and I don't mind runnig 15 m s^-1 on a sort part of the main line - that's mostly quad-tracked, anyways |
| 21 | 11:47:42 | 1F616EMO@MT_TWI | huh I forgot to open the doors |
| 22 | 11:50:40 | 1F616EMO@MT_TWI | Maverick2797: Btw, which one is more often carried out on LIFO, parking unused trains into a depot and reuse them, or scrap them into iron in place? |
| 23 | 11:51:49 | Maverick2797@MT_TWI | probably depends on the player? I tend to only craft trains sparingly so anything not in use gets parked in a yard, but you don't really see that many parked trains around? |
| 24 | 11:52:42 | Maverick2797@MT_TWI | and the drop rate for scrapping wagons gets very impractical once you factor in how much goes into the more material-expensive locomotives eg dlxtrains |
| 25 | 11:52:50 | 1F616EMO@MT_TWI | I don't know why, but I have 14 spare E231s, KuHa-MoHa-KuHa |
| 26 | 11:53:17 | Maverick2797@MT_TWI | link multiple sets together as a "peak hour service" train? |
| 27 | 11:53:39 | 1F616EMO@MT_TWI | well, platforms on the main line are 41m long but... |
| 28 | 11:55:27 | Maverick2797@MT_TWI | ah yes... the old platform length fallacy: build the platform to fit what you have expecting to not have anything longer trains, but complain about short platforms when you get longer trains |
| 29 | 11:56:17 | 1F616EMO@MT_TWI | is replacing printer toner |
| 30 | 12:04:04 | Maverick2797@MT_TWI | 1F616EMO: looking for an opinion: should I stay where I am at JATIC or relocate to this area? I like the terrain but I'm not sure how well it works with trains... |
| 31 | 12:09:36 | 1F616EMO@MT_TWI | Maverick2797: coming |
| 32 | 12:09:43 | 1F616EMO@MT_TWI | where? |
| 33 | 12:09:58 | Maverick2797@MT_TWI | this whole bay area |
| 34 | 12:10:07 | Maverick2797@MT_TWI | it's very vertical :) |
| 35 | 12:10:40 | Maverick2797@MT_TWI | i'm thinking maybe rope bridges with farms carved into the cliffs? |
| 36 | 12:11:23 | 1F616EMO@MT_TWI | Not likely to have direct mainline connection, but shuttles can be set up and run freights as well |
| 37 | 12:12:25 | Maverick2797@MT_TWI | yeah, anywhere I eventually end up will probably be mainly freight with maybe the occasional passenger shuttle for variety |
| 38 | 12:13:44 | 1F616EMO@MT_TWI | Gotta draft a railway guideline... |
| 39 | 12:14:21 | Maverick2797@MT_TWI | glances at guidelines briefly before sinalling for lefthand running |
| 40 | 12:14:25 | Maverick2797@MT_TWI | *signalling |
| 41 | 12:14:34 | 1F616EMO@MT_TWI | hmm |
| 42 | 12:15:51 | Maverick2797@MT_TWI | ooohhhh those godrays... yep I'm moving base locations |
| 43 | 12:16:11 | 1F616EMO@MT_TWI | How LIFO handle connections between left and right-handed railways? |
| 44 | 12:16:21 | Maverick2797@MT_TWI | rarely and ad-hoc |
| 45 | 12:16:32 | Maverick2797@MT_TWI | it doesn't really |
| 46 | 12:16:37 | 1F616EMO@MT_TWI | Meh |
| 47 | 12:17:05 | 1F616EMO@MT_TWI | I prefer having everything interoperatable (that's why I can transfer a subway train from the new Spawn to RelaxingBasin in all of a sudden |
| 48 | 12:17:42 | 1F616EMO@MT_TWI | left-handed railway don't nessessary harm this, but it might be complicated, esp. if you don't wanna block the other direction as a train passes the point |
| 49 | 12:17:55 | Maverick2797@MT_TWI | tbh there's no operational difference between LHR and RHR, so long as there's a clear demarcation point when they meet |
| 50 | 12:18:12 | 1F616EMO@MT_TWI | Yeah, just concerned about whether and how should they be connected |
| 51 | 12:18:40 | Maverick2797@MT_TWI | whether: sure, the trains have doors on both sides |
| 52 | 12:18:50 | Maverick2797@MT_TWI | how: flyovers and diamond crossings |
| 53 | 12:19:13 | 1F616EMO@MT_TWI | Btw, I live in Hong Kong, another LRH place, but I just happens to live next to the only RHR railway (except high speed railway) in HK... |
| 54 | 12:19:41 | 1F616EMO@MT_TWI | and so I decided to do RHR lol |
| 55 | 12:19:49 | Maverick2797@MT_TWI | lojik |
| 56 | 12:21:47 | Maverick2797@MT_TWI | in terms of passenger experience, I don't think there's any difference between LHR and RHR. I don't necessarily look in a particular direction at a platform unless it's explicitly signed that trains are headed towards x station in this direction |
| 57 | 12:21:51 | 1F616EMO@MT_TWI | Maverick2797: I can allow LHR. You can choose how to connect to the mainline (which must be RHR) in whatever way - it is unlikely to have very high traffic on your island |
| 58 | 12:22:12 | 1F616EMO@MT_TWI | But if you want capacity, use flyovers or tunnels |
| 59 | 12:25:29 | Maverick2797@MT_TWI | no probs, any connection to the mainline was going to be a LHF->RHR conversion anyway. I'm just used to putting the signals on the left for some reason |
| 60 | 12:27:01 | 1F616EMO@MT_TWI | ❰ Left the game |
| 61 | 12:27:08 | 1F616EMO~nya @TG | oops |
| 62 | 12:27:33 | Maverick2797@MT_TWI | that caused a lagspike somehow |
| 63 | 12:27:42 | 1F616EMO~nya @TG | hmm |
| 64 | 12:27:51 | 1F616EMO~nya @TG | a lot of mod clearing their cache |
| 65 | 12:27:56 | 1F616EMO~nya @TG | or maybe the doc mod saving data |
| 66 | 12:28:03 | 1F616EMO~nya @TG | IDK why the doc mod seems to be very heavy |
| 67 | 12:28:27 | Maverick2797@MT_TWI | the glider took a good second or two to deploy, hit the ground and bounced and *then* it deployed |
| 68 | 12:28:56 | Maverick2797@MT_TWI | is the docs mod not static text generated at startup? |
| 69 | 12:29:29 | Maverick2797@MT_TWI | has never looked into the docs mod |
| 70 | 14:03:35 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 71 | 14:03:38 | 1F616EMO@MT_TWI | hi Maverick2797 |
| 72 | 14:04:38 | Maverick2797@MT_TWI | wb |
| 73 | 14:05:12 | Maverick2797@MT_TWI | currently looking at signalling diagrams, trying to decide on a station/yard layout |
| 74 | 14:05:32 | 1F616EMO@MT_TWI | where are the diagrams? |
| 75 | 14:05:41 | Maverick2797@MT_TWI | https://victorianrailways.net/signaling/completedia/sigdialist.html |
| 76 | 14:05:58 | 1F616EMO@MT_TWI | Btw should I grant you track_builder (and interlocking?) now, or later? |
| 77 | 14:06:07 | 1F616EMO@MT_TWI | ah also train_operator |
| 78 | 14:06:14 | Maverick2797@MT_TWI | now works I guess :) |
| 79 | 14:06:25 | Maverick2797@MT_TWI | saves me having to ask for it later |
| 80 | 14:06:27 | 1F616EMO@MT_TWI | Note that building tracks in your own area doesn't work unless you have track_builder |
| 81 | 14:06:31 | 1F616EMO@MT_TWI | okay |
| 82 | 14:07:13 | Maverick2797@MT_TWI | really? i thought that track_builder was only required for building *outside* protected areas? |
| 83 | 14:07:19 | Maverick2797@MT_TWI | ty |
| 84 | 14:07:23 | 1F616EMO@MT_TWI | Maverick2797: That's a config |
| 85 | 14:07:42 | Maverick2797@MT_TWI | that would make sense |
| 86 | 14:07:45 | 1F616EMO@MT_TWI | Maverick2797: we have a sandbox server on mt-sandbox.1f616emo.xyz:33000, with creative mode, you can test there |
| 87 | 14:08:05 | 1F616EMO@MT_TWI | Though I have to grant you various access before you can interact |
| 88 | 14:09:03 | 1F616EMO@MT_TWI | use the same credentials as on this server, they are synced |
| 89 | 14:11:18 | Maverick2797@MT_TWI | cool, I'll have to have a look one day |
| 90 | 14:11:46 | 1F616EMO@MT_TWI | Maverick2797: If you need LuaATC access, ask me (you have atlatc on LIFO, so I assume you can handle LuaATC well) |
| 91 | 14:12:02 | Maverick2797@MT_TWI | is there any preference for single track vs double track lines? aside from the obvious capacity restrictions |
| 92 | 14:12:34 | 1F616EMO@MT_TWI | Maverick2797: No, just do whatever you want |
| 93 | 14:12:39 | Maverick2797@MT_TWI | :) |
| 94 | 14:12:50 | 1F616EMO@MT_TWI | Just avoid clogging the main line |
| 95 | 14:13:21 | Maverick2797@MT_TWI | thanks, I'm still a little ways away from building anything with LuaATC, but I've found it's hard to live without for decent freight operations |
| 96 | 14:13:31 | 1F616EMO@MT_TWI | Yeah |
| 97 | 14:14:04 | 1F616EMO@MT_TWI | Also can I use my LuaATC tracks and PIS for shuttles/other passenger services within your systems? |
| 98 | 14:14:20 | Maverick2797@MT_TWI | "Serviceton" on the Vic/SA border looks like an interesting plan, might give that a try: https://victorianrailways.net/signaling/completedia/servi1919.html |
| 99 | 14:14:34 | Maverick2797@MT_TWI | sure |
| 100 | 14:14:37 | 1F616EMO@MT_TWI | Maverick2797: :-D |
| 101 | 14:14:48 | 1F616EMO@MT_TWI | that helps a lot in reusing displays in existing stations |
| 102 | 14:15:07 | 1F616EMO@MT_TWI | about the plan, we don't have turn tables... |
| 103 | 14:15:15 | 1F616EMO@MT_TWI | the best we can do is aqye |
| 104 | 14:15:17 | 1F616EMO@MT_TWI | *wyq |
| 105 | 14:15:19 | 1F616EMO@MT_TWI | *wye |
| 106 | 14:15:25 | Maverick2797@MT_TWI | probably won't be much passenger service on my end, but you're more than welcome to add a service |
| 107 | 14:15:52 | 1F616EMO@MT_TWI | I am thinking of a shuttle from the nearest mainline station to the center of your industrial compounds |
| 108 | 14:15:59 | Maverick2797@MT_TWI | static display only for the turntables (for now) |
| 109 | 14:23:02 | Maverick2797@MT_TWI | 1F616EMO: rather than protecting a mosaic of areas, is there any chance I could request the areas_high_limit priv please? |
| 110 | 14:25:01 | vandanoefamily@MT_TWI | ❱ Joined the game (new player) |
| 111 | 14:25:11 | Maverick2797@MT_TWI | hi vandanoefamily :) |
| 112 | 14:26:52 | Ryukenzoy@MT_TWI | ❱ Joined the game |
| 113 | 14:26:57 | 1F616EMO@MT_TWI | hi Ryukenzoy |
| 114 | 14:28:43 | Ryukenzoy@MT_TWI | Hiya! |
| 115 | 14:28:49 | Ryukenzoy@MT_TWI | Hiya |
| 116 | 14:29:11 | vandanoefamily@MT_TWI | ❰ Left the game |
| 117 | 14:29:16 | 1F616EMO@MT_TWI | was writing some documents |
| 118 | 14:29:20 | Ryukenzoy@MT_TWI | ❰ Left the game (timed out) |
| 119 | 14:37:58 | Ryukenzoy@MT_TWI | ❱ Joined the game |
| 120 | 14:49:03 | 1F616EMO@MT_TWI | Maverick2797: Btw, all your stations need a prefix to avoid conflicts. For example, y5nw uses "NO-" for his Nordstetten LRT stations, and HelenasaurusRex use "HR-" for all her stations. What do you want? |
| 121 | 14:50:11 | 1F616EMO@MT_TWI | It need not to be two-letter, but it SHOULD be in uppercase |
| 122 | 14:50:15 | Maverick2797@MT_TWI | good idea, does it have to be 2 letters only? if not then "M27-" |
| 123 | 14:50:21 | 1F616EMO@MT_TWI | e.g. I have assigned ELK |
| 124 | 14:50:27 | 1F616EMO@MT_TWI | M27: Okay |
| 125 | 14:50:50 | Maverick2797@MT_TWI | or MAV- if the numbers don't work for whatever reason |
| 126 | 14:50:51 | 1F616EMO@MT_TWI | You can use this prefix in the style "M27-([A-Za-z0-9-_])" |
| 127 | 14:51:11 | 1F616EMO@MT_TWI | Maverick2797: There is a lot of flexibility on this, cuz those are not enforced at a code level |
| 128 | 14:51:18 | 1F616EMO@MT_TWI | just to avoid conflicts |
| 129 | 14:51:33 | 1F616EMO@MT_TWI | so that you can freely assign IDs without worrying about others |
| 130 | 14:52:07 | Maverick2797@MT_TWI | ok cool, M27 it is then, that's my semi-signature so I should remember that one (hopefully) |
| 131 | 14:53:17 | 1F616EMO@MT_TWI | oh, almost forgot this is your house, Ryukenzoy |
| 132 | 14:53:34 | Ryukenzoy@MT_TWI | Hiya! I've been busy lol |
| 133 | 14:53:49 | Ryukenzoy@MT_TWI | So much has changed |
| 134 | 14:54:02 | 1F616EMO@MT_TWI | I suspect I have lost a lot of players when I did a bad decision - loading all phonograph audios at startup time |
| 135 | 14:54:13 | 1F616EMO@MT_TWI | that might have blocked mobile players from the server |
| 136 | 14:54:28 | 1F616EMO@MT_TWI | That have been fixed a month after its introduction, but that was too late |
| 137 | 14:54:53 | Ryukenzoy@MT_TWI | Ah, that's too bad then |
| 138 | 14:55:25 | 1F616EMO@MT_TWI | For alcantaramark, that was just a coincidence, but I believe some did leave because of that reason |
| 139 | 14:55:45 | 1F616EMO@MT_TWI | cuz I saw a dignificant drop in player count around that time |
| 140 | 14:55:50 | 1F616EMO@MT_TWI | *significant |
| 141 | 14:56:10 | Ryukenzoy@MT_TWI | How much player that's active usually nowadays? |
| 142 | 14:56:46 | 1F616EMO@MT_TWI | four to five active players, usually on bi-daily |
| 143 | 14:56:59 | Ryukenzoy@MT_TWI | Oh wow... |
| 144 | 14:57:09 | 1F616EMO@MT_TWI | or maybe 3-4, IDK |
| 145 | 14:57:19 | 1F616EMO@MT_TWI | I don't have dedicated statistics for "active" players |
| 146 | 14:57:26 | 1F616EMO@MT_TWI | just recalling my memory |
| 147 | 15:00:42 | 1F616EMO@MT_TWI | Maverick2797: some railway guidelines: https://wiki-twi.1f616emo.xyz/wiki/Administration:Railway_Guidelines |
| 148 | 15:01:53 | 1F616EMO@MT_TWI | you can also log into the wiki with your in-gae credentials |
| 149 | 15:01:56 | 1F616EMO@MT_TWI | *in-game |
| 150 | 15:02:29 | Maverick2797@MT_TWI | looks good |
| 151 | 15:02:44 | Maverick2797@MT_TWI | no minimum platform length guidelines? |
| 152 | 15:03:10 | 1F616EMO@MT_TWI | Ah |
| 153 | 15:04:34 | 1F616EMO@MT_TWI | I don't think a hard limit is needed |
| 154 | 15:04:42 | 1F616EMO@MT_TWI | though I may RECOMMEND 41 for intercity |
| 155 | 15:04:59 | 1F616EMO@MT_TWI | or RECOMMEND at least 25 (this one seems more flexible) |
| 156 | 15:07:20 | Maverick2797@MT_TWI | 25 as a minimum sounds good, the ones near spawn are 21-25m from IP to LuaATC |
| 157 | 15:08:03 | 1F616EMO@MT_TWI | Hmm, there is a 24m long platform at /spawn, serving Head-Body-Head moretrains:japanses... |
| 158 | 15:08:18 | 1F616EMO@MT_TWI | *are four 24m long platforms |
| 159 | 15:08:20 | Maverick2797@MT_TWI | upstairs is 46m... that's a pretty long station |
| 160 | 15:09:04 | 1F616EMO@MT_TWI | Maverick2797: The upper platforms is designed to accommodate very long trains |
| 161 | 15:09:36 | 1F616EMO@MT_TWI | I have definitely taken inspiration from China high-speed railway stations |
| 162 | 15:09:58 | 1F616EMO@MT_TWI | but the bay platform design was taken from Eulers Street |
| 163 | 15:10:03 | Maverick2797@MT_TWI | gotta go fast >>>>>>>>>>>>>> |
| 164 | 15:10:27 | 1F616EMO@MT_TWI | Maverick2797: Well we do go faster than LIFO, at 30 m s^-1 |
| 165 | 15:10:46 | 1F616EMO@MT_TWI | I tried raising that ro 40 but failed cuz it throws me off any trains |
| 166 | 15:11:48 | Maverick2797@MT_TWI | 30m/s^-1 == 0.03~m/s? not sure where the ^-1 comes into it |
| 167 | 15:12:07 | 1F616EMO@MT_TWI | 30 m/s |
| 168 | 15:12:21 | 1F616EMO@MT_TWI | ^ is for superscript |
| 169 | 15:13:04 | 1F616EMO@MT_TWI | current limit on advtrains@master is 20 m.s |
| 170 | 15:13:06 | 1F616EMO@MT_TWI | *m/s |
| 171 | 15:13:28 | Maverick2797@MT_TWI | `\o/` anyways, speaking of gotta go, i gotta go to bed... laters o/ |
| 172 | 15:13:39 | 1F616EMO@MT_TWI | I have set the max speed of my trains to 30 m/s, and 40 m/s on the system level so I can set up signages for 40 m/s before I can reach it |
| 173 | 15:13:43 | 1F616EMO@MT_TWI | Maverick2797: bye |
| 174 | 15:13:47 | Maverick2797@MT_TWI | ❰ Left the game |
| 175 | 15:55:19 | 1F616EMO@MT_TWI | ❰ Left the game |
| 176 | 15:56:09 | Ryukenzoy@MT_TWI | ❰ Left the game (timed out) |
| 177 | 22:11:50 | vandanoefamily@MT_TWI | ❱ Joined the game |
| 178 | 22:15:26 | vandanoefamily@MT_TWI | ❰ Left the game |