| # | Time | User | Message |
| 1 | 01:47:14 | 1F616EMO~nya @TG | Hi maverick |
| 2 | 02:04:54 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 3 | 02:05:12 | 1F616EMO@MT_TWI | oops |
| 4 | 02:21:21 | Maverick2797@MT_TWI | heyo |
| 5 | 02:21:38 | 1F616EMO@MT_TWI | I am mapping out where the line connecting JATIC and Groma should go |
| 6 | 02:21:52 | 1F616EMO@MT_TWI | The line to your new base will be an extension to the JATIC section |
| 7 | 02:24:03 | Maverick2797@MT_TWI | i've had a quick look at that too, and I'm thinking maybe heading out around crystal biome and instead diverting through the silver sandstone biome to the west? |
| 8 | 02:26:15 | 1F616EMO@MT_TWI | Two of my plans involves going through the icy terrian |
| 9 | 02:27:22 | 1F616EMO@MT_TWI | (1) https://files.catbox.moe/iuj6dv.png Goes through the crystal biomes via a bridge. |
| 10 | 02:27:48 | 1F616EMO@MT_TWI | (2) https://files.catbox.moe/ve7ycb.png Goes just next to the crystal biome |
| 11 | 02:28:09 | 1F616EMO@MT_TWI | (3) https://files.catbox.moe/9jdd0a.png Completely bypasses crystals |
| 12 | 02:28:27 | 1F616EMO@MT_TWI | The two black dots are Groma and JATIC |
| 13 | 02:29:06 | Maverick2797@MT_TWI | (3) is more in line with what I was thinking, but (2) might be doable too, depending on how adverse we are to tracks laid on a glacier |
| 14 | 02:31:07 | 1F616EMO@MT_TWI | It is logically insane but is doable, y5nw built a transit-oriented city on a glacier |
| 15 | 02:35:21 | 1F616EMO@MT_TWI | Maverick2797: do you need fly privs? |
| 16 | 02:35:44 | Maverick2797@MT_TWI | no thanks, I make do with the glider alright |
| 17 | 02:35:48 | 1F616EMO@MT_TWI | okay |
| 18 | 02:38:39 | Maverick2797@MT_TWI | you probably saw the PR already, but I patched the random_messages_api to add a command to allow hiding the messages on a per-player basis |
| 19 | 02:50:18 | Maverick2797@MT_TWI | how about this route? https://files.catbox.moe/p6b3pp.png |
| 20 | 02:51:23 | Maverick2797@MT_TWI | pink diversion would require a couple of bridges, whereas main red diversion would just be a fairly straight run along the base of the snowy hills |
| 21 | 02:53:23 | 1F616EMO@MT_TWI | It seems like we need some tunnel for the yellow section |
| 22 | 02:54:31 | Maverick2797@MT_TWI | i was assuming that would be the case to avoid a couple of really sharp bends straight out of the station on the mainline |
| 23 | 02:54:44 | 1F616EMO@MT_TWI | Ah |
| 24 | 02:55:59 | 1F616EMO@MT_TWI | If we are doing the pink route, we may be able to run above Duck Island in a enev more straight route, much like what was proposed in my plan (1). |
| 25 | 02:57:53 | Maverick2797@MT_TWI | going to be a bit of tunnelling and/or bridging whichever way we go |
| 26 | 02:57:59 | 1F616EMO@MT_TWI | yeah |
| 27 | 02:59:15 | 1F616EMO@MT_TWI | And the height of Groma roughly aligns with this hill, so we cna occupy a small portion of crysal land to do the decline before diverging back to the icey terrian |
| 28 | 03:00:54 | Maverick2797@MT_TWI | that would work |
| 29 | 03:01:15 | Maverick2797@MT_TWI | elevated track notched into the hillside |
| 30 | 03:03:43 | Maverick2797@MT_TWI | grand bridge coming across the first gap, notch and tunnel along the crystal in a fairly straight line, and another grand bridge across here |
| 31 | 03:04:31 | 1F616EMO@MT_TWI | Oh |
| 32 | 03:09:19 | 1F616EMO@MT_TWI | Btw, the main line has to be in right-hand traffic, so branches and connections can be made easily; it is OK to do left-hand in local railways |
| 33 | 03:09:43 | Maverick2797@MT_TWI | np |
| 34 | 03:09:58 | 1F616EMO@MT_TWI | hmm, np: "no problem" or "nope"? |
| 35 | 03:10:13 | 1F616EMO@MT_TWI | I guess it's "no problem"? |
| 36 | 03:10:17 | Maverick2797@MT_TWI | no problem |
| 37 | 03:10:22 | 1F616EMO@MT_TWI | Thanks :-D |
| 38 | 03:10:31 | Maverick2797@MT_TWI | np == no problem, nah == nope |
| 39 | 03:10:34 | 1F616EMO@MT_TWI | Ah |
| 40 | 03:10:44 | Maverick2797@MT_TWI | or just no probs :P |
| 41 | 03:11:50 | 1F616EMO@MT_TWI | I got some trackworking and tunneling digtrons that can be used to build long straight sections (completely straight and 45^\deg diagonal) |
| 42 | 03:11:59 | 1F616EMO@MT_TWI | I always mess up my 30^\deg diagonal |
| 43 | 03:12:39 | 1F616EMO@MT_TWI | I build tracks with 3m separation in subways too, so I can reuse the same digtrons |
| 44 | 03:14:35 | Maverick2797@MT_TWI | when you say 3m separation... whick one of these do you mean? |
| 45 | 03:14:50 | 1F616EMO@MT_TWI | this ofc |
| 46 | 03:14:56 | Maverick2797@MT_TWI | gotcha |
| 47 | 03:15:04 | 1F616EMO@MT_TWI | I am not being insale for choosing that one for intercity railway |
| 48 | 03:15:25 | 1F616EMO@MT_TWI | hmm |
| 49 | 03:15:26 | Maverick2797@MT_TWI | 3m inside-to-inside rather than 3m centre to centre |
| 50 | 03:16:04 | 1F616EMO@MT_TWI | well, the seperating between two same-direction tracks in the Spawn-SmushyVille tunnel is 3m centre-to-centre... |
| 51 | 03:16:10 | 1F616EMO@MT_TWI | *seperation |
| 52 | 03:19:14 | 1F616EMO@MT_TWI | huh |
| 53 | 03:19:22 | 1F616EMO@MT_TWI | I took out the wrong digtron |
| 54 | 03:19:33 | 1F616EMO@MT_TWI | I wanted to bring the staright one but got the 30^\deg diagonal one |
| 55 | 03:21:59 | 1F616EMO@MT_TWI | I almost forgot where was my digtron |
| 56 | 03:22:18 | Maverick2797@MT_TWI | they need a locator beacon or something |
| 57 | 03:22:23 | 1F616EMO@MT_TWI | ol |
| 58 | 03:22:29 | 1F616EMO@MT_TWI | found it |
| 59 | 03:44:46 | 1F616EMO@MT_TWI | Maverick2797: I have extended the main line past Duck Island |
| 60 | 03:45:09 | Maverick2797@MT_TWI | blinks |
| 61 | 03:45:20 | 1F616EMO@MT_TWI | it looks good at /night |
| 62 | 03:45:40 | Maverick2797@MT_TWI | always important |
| 63 | 03:48:56 | Maverick2797@MT_TWI | the annoying thing about starting again on a server is the lack of heavy machinery and automation you got used to previously... |
| 64 | 03:50:11 | 1F616EMO@MT_TWI | hmm what's that pile of lava... |
| 65 | 03:50:12 | Maverick2797@MT_TWI | don't mind the liquid light behind me |
| 66 | 03:50:15 | 1F616EMO@MT_TWI | lol |
| 67 | 03:52:21 | 1F616EMO@MT_TWI | digtron needs more fuel |
| 68 | 03:52:33 | Maverick2797@MT_TWI | yep, a tree farm in planned |
| 69 | 03:57:47 | 1F616EMO@MT_TWI | good choppy |
| 70 | 03:58:01 | Maverick2797@MT_TWI | choppy is *very* handy for bigger trees |
| 71 | 03:58:49 | 1F616EMO@MT_TWI | maybe you can run this digtron on HV power |
| 72 | 03:58:58 | Maverick2797@MT_TWI | that's the plan |
| 73 | 03:59:10 | 1F616EMO@MT_TWI | and auto unloader on either side |
| 74 | 03:59:49 | Maverick2797@MT_TWI | yep |
| 75 | 04:00:02 | Maverick2797@MT_TWI | or just pause it at one end with the luacontroller |
| 76 | 04:05:46 | 1F616EMO@MT_TWI | gtg |
| 77 | 04:05:48 | 1F616EMO@MT_TWI | ❰ Left the game |
| 78 | 04:05:50 | Maverick2797@MT_TWI | o/ |
| 79 | 04:41:40 | Maverick2797@MT_TWI | ❰ Left the game |
| 80 | 04:51:25 | SYSTEM@MT_SANDBOX | ✖ Minetest shutting down! |
| 81 | 04:51:33 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 82 | 04:51:43 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 83 | 04:51:53 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 84 | 04:52:02 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 85 | 04:56:20 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 86 | 04:57:10 | 1F616EMO@MT_SANDBOX | ❱ Joined the game |
| 87 | 04:59:02 | 1F616EMO@MT_SANDBOX | ❰ Left the game |
| 88 | 04:59:44 | SYSTEM@MT_SANDBOX | ✖ Minetest shutting down! |
| 89 | 04:59:46 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 90 | 05:00:32 | 1F616EMO@MT_SANDBOX | ❱ Joined the game |
| 91 | 05:01:29 | 1F616EMO@MT_SANDBOX | ❰ Left the game |
| 92 | 05:05:05 | 1F616EMO@MT_SANDBOX | ❱ Joined the game |
| 93 | 05:08:19 | 1F616EMO@MT_SANDBOX | ❰ Left the game |
| 94 | 05:08:21 | Maverick2797@MT_TWI | ❱ Joined the game |
| 95 | 05:37:42 | SYSTEM@MT_SANDBOX | ✖ Minetest shutting down! |
| 96 | 05:37:44 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 97 | 05:38:59 | 1F616EMO@MT_SANDBOX | ❱ Joined the game |
| 98 | 05:40:36 | Maverick2797@MT_TWI | is the news supposed to trigger the "new news" notification when the other servers restart? |
| 99 | 05:41:29 | 1F616EMO@MT_SANDBOX | it checks for update everyt 5 min |
| 100 | 05:41:33 | 1F616EMO@MT_SANDBOX | and I did update it |
| 101 | 05:41:44 | 1F616EMO@MT_SANDBOX | that's unrelated to the sandbox server |
| 102 | 05:42:07 | Maverick2797@MT_TWI | that would make sense then, I thought I checked the news when I logged back in |
| 103 | 05:42:08 | 1F616EMO@MT_SANDBOX | Just did some changes to the Oriend Express and made it production-ready' |
| 104 | 05:43:25 | 1F616EMO@MT_SANDBOX | ❰ Left the game |
| 105 | 05:43:59 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 106 | 05:44:46 | 1F616EMO@MT_TWI | hmm, single-tracled here? |
| 107 | 05:44:49 | 1F616EMO@MT_TWI | *tracked |
| 108 | 05:45:19 | Maverick2797@MT_TWI | only just getting the outline/scale down, most likely going to be a double track main |
| 109 | 05:45:25 | Maverick2797@MT_TWI | https://victorianrailways.net/signaling/completedia/warragul1950_02.jpg |
| 110 | 05:45:28 | 1F616EMO@MT_TWI | okay |
| 111 | 05:45:31 | 1F616EMO@MT_TWI | I have to think about where the Newcomers Express will go; if it's gonna pass through here, this have to be dual |
| 112 | 05:45:54 | Maverick2797@MT_TWI | that's fine with me |
| 113 | 05:45:57 | 1F616EMO@MT_TWI | :-D |
| 114 | 05:47:07 | Maverick2797@MT_TWI | having the extended slopes makes it nicer to follow the terrain with a line instead of jumping up when you hit a bump :) |
| 115 | 05:48:24 | 1F616EMO@MT_TWI | Btw, I am thinking of a solution to diverging a slower train into a sidling (most likely a station track that will only see the next train in more than 1.5 minutes) so a faster train behind it can pass first |
| 116 | 05:48:43 | 1F616EMO@MT_TWI | but I did't come up with any ideas |
| 117 | 05:49:15 | Maverick2797@MT_TWI | like a 3 platform station with 2 main platforms? |
| 118 | 05:49:54 | Maverick2797@MT_TWI | or would a stub platform work if we can reverse the train back out onto the mainline before continuing onwards? |
| 119 | 05:51:44 | 1F616EMO~nya @TG | I’d like to use existing stations to do the job - so the slower train stops at the platform, and then the faster train passes through a non-platform track (or for stations with multiple pairs of platforms, another platform track is also ok) |
| 120 | 05:52:06 | Maverick2797@MT_TWI | that's definitely doable |
| 121 | 05:53:04 | Maverick2797@MT_TWI | have a look at the plan i sent above, No1 can be the normal platform, Back Platform as the slow train platform, and No2 as the express bypass |
| 122 | 05:53:28 | 1F616EMO~nya @TG | Doable if everything is manually controlled, but I wonder if that can be automated (LuaATC?) |
| 123 | 05:53:41 | Maverick2797@MT_TWI | surely it can be |
| 124 | 05:54:25 | Maverick2797@MT_TWI | just have the slow train always arrive at Back Platform, and a short delay on No1 to allow for bi-directional stopping |
| 125 | 05:56:52 | Maverick2797@MT_TWI | on the other hand, dynamic platform assignment according to what's occupied might still be doable if you have a Lua track a couple of signals early to set an approach RC to direct to an available platform, updating notifications at the same time |
| 126 | 06:03:22 | Maverick2797@MT_TWI | oof that was a lag spike |
| 127 | 06:05:09 | Maverick2797@MT_TWI | lol, just realised I can't do anything with turnouts... can I have the railway_operator priv please? |
| 128 | 06:44:23 | 1F616EMO@MT_TWI | Maverick2797: oops |
| 129 | 06:44:31 | 1F616EMO@MT_TWI | done |
| 130 | 06:44:33 | Maverick2797@MT_TWI | thanks |
| 131 | 06:44:51 | 1F616EMO@MT_TWI | *maybe* you can operate those within your area, but I can grant you this anyways |
| 132 | 06:45:16 | 1F616EMO@MT_TWI | Is this the Melbourne station? |
| 133 | 06:45:36 | Maverick2797@MT_TWI | it only seems to be when I try to rotate a turnout rather than changing direction on it, yet rotating the corner tracks is fine |
| 134 | 06:45:46 | 1F616EMO@MT_TWI | Maverick2797: Ah |
| 135 | 06:45:50 | 1F616EMO@MT_TWI | shift and rightclick |
| 136 | 06:45:55 | 1F616EMO@MT_TWI | cuz rightclicking switch it |
| 137 | 06:46:08 | 1F616EMO@MT_TWI | and shift plus rightclicking rotates it |
| 138 | 06:46:32 | Maverick2797@MT_TWI | Melbourne: nah, that's just my reference from the plan, Melbounrne being the "up" end of the yard |
| 139 | 06:46:44 | 1F616EMO@MT_TWI | custom patch applied here so you can put trackworkers into itemfra,es |
| 140 | 06:46:46 | 1F616EMO@MT_TWI | *ittemframes |
| 141 | 06:46:58 | Maverick2797@MT_TWI | huh, thought I tried shift+rightclick... |
| 142 | 06:47:08 | Maverick2797@MT_TWI | can you de-priv me for a sec please? |
| 143 | 06:47:11 | 1F616EMO@MT_TWI | okay |
| 144 | 06:47:20 | 1F616EMO@MT_TWI | done |
| 145 | 06:47:32 | Maverick2797@MT_TWI | yep, still works |
| 146 | 06:47:35 | 1F616EMO@MT_TWI | okay |
| 147 | 06:47:38 | Maverick2797@MT_TWI | not sure how I missed that? |
| 148 | 06:47:53 | 1F616EMO@MT_TWI | on LIFO you don't have to shift while rotating |
| 149 | 06:48:33 | Maverick2797@MT_TWI | that would be it. does that patch override the on_rightclick function? |
| 150 | 06:48:36 | 1F616EMO@MT_TWI | here is the patch: https://github.com/C-C-Minetest-Server/twi_mods/blob/main/rightclick_fix/init.lua |
| 151 | 06:49:07 | Maverick2797@MT_TWI | yep, it does |
| 152 | 06:49:14 | Maverick2797@MT_TWI | good to know |
| 153 | 06:51:40 | 1F616EMO@MT_TWI | I guess you're aware of this - we have slopes with lengths way pastt 3 |
| 154 | 06:52:03 | Maverick2797@MT_TWI | yep, much more realistic to follow the terrain |
| 155 | 06:52:16 | 1F616EMO@MT_TWI | :-D |
| 156 | 06:54:56 | 1F616EMO@MT_TWI | Why is the newcomers express not running... |
| 157 | 06:55:25 | 1F616EMO@MT_TWI | Hell, it ran past interlocked area |
| 158 | 06:55:38 | Maverick2797@MT_TWI | Error 404: active service not found |
| 159 | 06:55:42 | 1F616EMO@MT_TWI | Hmm |
| 160 | 06:55:58 | 1F616EMO@MT_TWI | Gotta take my private diesel engine to head to that station |
| 161 | 06:56:12 | 1F616EMO@MT_TWI | I need some time to program junction operations... |
| 162 | 06:57:54 | 1F616EMO@MT_TWI | Fortunately I am mostly running on trunks, so I don't have to instruct that man junctions |
| 163 | 06:59:08 | 1F616EMO@MT_TWI | So the RC is just "J-SPN_S-ISN-RXF J-YTP-YTP_N-SV_N BAJ-1BW", two starting with "J-" for junctions and the last for entering the station |
| 164 | 06:59:20 | 1F616EMO@MT_TWI | Nah its J-SPN_S-ISN-RXF J-YTP-YTP_N-SV_N BAJ-T1BW |
| 165 | 06:59:50 | Maverick2797@MT_TWI | that's a lot of pre-planning going into the RC scheme |
| 166 | 06:59:56 | 1F616EMO@MT_TWI | Yeah |
| 167 | 07:00:01 | 1F616EMO@MT_TWI | for routing arbitary trains |
| 168 | 07:02:08 | 1F616EMO@MT_TWI | I can use my private diesel engine like a private jet, but I seldom use it that way unless I am travelling to somewhere far away from stations (e.g. some depots, and in this case, when the only service is gone) |
| 169 | 07:09:18 | 1F616EMO@MT_TWI | back home :-D |
| 170 | 07:46:54 | PoznanskiTramwajarz@MT_TWI | ❱ Joined the game |
| 171 | 07:47:04 | Maverick2797@MT_TWI | hi |
| 172 | 07:59:57 | PoznanskiTramwajarz@MT_TWI | ❰ Left the game |
| 173 | 08:15:25 | 1F616EMO@MT_TWI | ❰ Left the game |
| 174 | 09:12:29 | Maverick2797@MT_TWI | ❰ Left the game |
| 175 | 12:20:35 | Maverick2797@MT_TWI | ❱ Joined the game |
| 176 | 13:03:52 | PoznanskiTramwajarz@MT_TWI | ❱ Joined the game |
| 177 | 13:04:59 | PoznanskiTramwajarz@MT_TWI | ❰ Left the game |
| 178 | 13:10:38 | y5nw@MT_TWI | ❱ Joined the game |
| 179 | 13:11:26 | Maverick2797@MT_TWI | hi |
| 180 | 13:11:35 | y5nw@MT_TWI | hi |
| 181 | 13:33:59 | 1F616EMO~nya @TG | hi |
| 182 | 13:34:06 | Maverick2797@MT_TWI | hi |
| 183 | 13:35:08 | y5nw@MT_TWI | ❰ Left the game |
| 184 | 14:37:34 | Maverick2797@MT_TWI | ❰ Left the game |
| 185 | 15:07:42 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 186 | 15:27:56 | 1F616EMO@MT_TWI | ❰ Left the game |
| 187 | 21:16:07 | wsx@MT_TWI | ❱ Joined the game (new player) |
| 188 | 21:36:09 | wsx@MT_TWI | ❰ Left the game |
| 189 | 21:37:06 | ws@MT_TWI | ❱ Joined the game (new player) |
| 190 | 21:38:53 | ws@MT_TWI | ❰ Left the game |