| # | Time | User | Message |
| 1 | 02:16:30 | mungkorn@MT_TWI | ❱ Joined the game |
| 2 | 02:17:06 | mungkorn@MT_TWI | ❰ Left the game |
| 3 | 08:33:18 | bi@MT_TWI | ❱ Joined the game (new player) |
| 4 | 08:36:44 | bi@MT_TWI | ❰ Left the game |
| 5 | 09:40:35 | Maverick2797@MT_TWI | ❱ Joined the game |
| 6 | 09:56:06 | GraveMan@MT_TWI | ❱ Joined the game (new player) |
| 7 | 09:56:10 | Maverick2797@MT_TWI | hi GraveMan |
| 8 | 09:56:28 | GraveMan@MT_TWI | hello |
| 9 | 09:56:51 | Kisslinka@MT_TWI | ❱ Joined the game (new player) |
| 10 | 09:56:58 | Maverick2797@MT_TWI | hi Kisslinka |
| 11 | 10:10:32 | Kisslinka@MT_TWI | T |
| 12 | 11:06:04 | GraveMan@MT_TWI | Maverick |
| 13 | 11:06:13 | Maverick2797@MT_TWI | yes? |
| 14 | 11:06:30 | GraveMan@MT_TWI | is there a sifter here? |
| 15 | 11:07:37 | Maverick2797@MT_TWI | Technic doesn't have one, so you have to dig for ores the hard way. I'd suggest looking into a digtron though to excavate a lot at once |
| 16 | 11:10:58 | Maverick2797@MT_TWI | btw you can double the amount of ingots you get from most ores by putting them into a grinder, and then smelting the dust |
| 17 | 11:11:15 | Kisslinka@MT_TWI | thx |
| 18 | 11:20:42 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 19 | 11:20:45 | Maverick2797@MT_TWI | hi |
| 20 | 11:20:46 | GraveMan@MT_TWI | hi |
| 21 | 11:20:47 | 1F616EMO@MT_TWI | hi |
| 22 | 11:21:03 | Kisslinka@MT_TWI | привет |
| 23 | 11:21:54 | Maverick2797@MT_TWI | 1F616EMO: I present my multi-grass-bonemealer dye farm :) |
| 24 | 11:22:22 | 1F616EMO@MT_TWI | oh |
| 25 | 11:31:26 | GraveMan@MT_TWI | admin |
| 26 | 11:31:47 | GraveMan@MT_TWI | zan u pls give me some cannibis seeds? |
| 27 | 11:31:53 | 1F616EMO@MT_TWI | cannibis? |
| 28 | 11:32:02 | Maverick2797@MT_TWI | hemp? |
| 29 | 11:32:03 | GraveMan@MT_TWI | hm.. |
| 30 | 11:32:04 | GraveMan@MT_TWI | sec |
| 31 | 11:32:06 | 1F616EMO@MT_TWI | ah hemp |
| 32 | 11:32:07 | GraveMan@MT_TWI | конопля |
| 33 | 11:32:12 | GraveMan@MT_TWI | yes |
| 34 | 11:32:48 | 1F616EMO@MT_TWI | You can go to the public farm accessible from /spawn; before teleporting, type /sethome here so you can come back with /home |
| 35 | 11:32:56 | 1F616EMO@MT_TWI | I am at /spawn and ready to guide you there |
| 36 | 11:32:57 | GraveMan@MT_TWI | ty |
| 37 | 11:33:06 | 1F616EMO@MT_TWI | here |
| 38 | 11:33:19 | 1F616EMO@MT_TWI | walk inside |
| 39 | 11:33:34 | 1F616EMO@MT_TWI | oh no |
| 40 | 11:33:37 | 1F616EMO@MT_TWI | ah here |
| 41 | 11:33:43 | 1F616EMO@MT_TWI | I thought there were no hemp here |
| 42 | 11:33:53 | 1F616EMO@MT_TWI | remember to plant their seeds back |
| 43 | 11:34:06 | GraveMan@MT_TWI | tsure |
| 44 | 11:34:32 | 1F616EMO@MT_TWI | you can also grabe some seed, if any left after replanting, so you can have your own farm |
| 45 | 11:34:42 | GraveMan@MT_TWI | thx! |
| 46 | 11:35:31 | GraveMan@MT_TWI | ❰ Left the game |
| 47 | 11:38:07 | Kisslinka@MT_TWI | ❰ Left the game |
| 48 | 11:59:40 | Vedu_0825@MT_TWI | ❱ Joined the game |
| 49 | 11:59:44 | Maverick2797@MT_TWI | did you say you were replacing the station stop tracks with LuaATC tracks? |
| 50 | 11:59:47 | Maverick2797@MT_TWI | hi Vedu_0825 |
| 51 | 11:59:51 | Vedu_0825@MT_TWI | hi |
| 52 | 11:59:53 | 1F616EMO@MT_TWI | hi Vedu_0825 |
| 53 | 11:59:57 | Vedu_0825@MT_TWI | hi |
| 54 | 12:00:04 | 1F616EMO@MT_TWI | Maverick2797: I have been using LuaATC station tracks for quite a while |
| 55 | 12:00:31 | 1F616EMO@MT_TWI | The last traditional station/stop track got removed around a month ago, when that line receives PIS updates |
| 56 | 12:01:02 | Maverick2797@MT_TWI | ok cool. I'll put station tracks down for now and you can replace then with LuaATC PIS tracks when you make that part of the line |
| 57 | 12:01:09 | 1F616EMO@MT_TWI | okay |
| 58 | 12:01:47 | 1F616EMO@MT_TWI | Btw the current codes for station track is too chunky... |
| 59 | 12:02:33 | 1F616EMO@MT_TWI | I have to think of an elegant way to do line branching and dynamic platform assignment, which might require doing backward-incompactible changes |
| 60 | 12:03:07 | 1F616EMO@MT_TWI | i.e. existing lines cannot benefit from the update without tampering with every station tracks, and they must be suspended as the update proceeds |
| 61 | 12:03:13 | Maverick2797@MT_TWI | how hardcoded is platform assignment at the moment? |
| 62 | 12:03:58 | 1F616EMO@MT_TWI | Maverick2797: Hardcoded to hell, see for example https://github.com/C-C-Minetest-Server/twi_atlatc_env/blob/master/1F616EMO/src/02-config-lines.lua#L36-L46 |
| 63 | 12:06:56 | Maverick2797@MT_TWI | in other news, the platform doors are pretty effective at keeping people off the tracks :P |
| 64 | 12:07:16 | 1F616EMO@MT_TWI | Yeah |
| 65 | 12:08:00 | 1F616EMO@MT_TWI | hmm how did you get off without dying |
| 66 | 12:08:17 | Maverick2797@MT_TWI | won't stop people forcing their way off the train enroute though if they're in the last wagon |
| 67 | 12:08:33 | 1F616EMO@MT_TWI | ah |
| 68 | 12:09:02 | 1F616EMO@MT_TWI | Also it is pertty effective now - it iterates on all trains, only process those with opened doors and not moving, and only on loaded wagon parts |
| 69 | 12:09:26 | 1F616EMO@MT_TWI | and then a list of kept-open doors are populated |
| 70 | 12:09:50 | 1F616EMO@MT_TWI | The list is used by a low-frequency ABM that closes all opened doors not in the list |
| 71 | 12:10:05 | 1F616EMO@MT_TWI | You can check this: https://github.com/C-C-Minetest-Server/advtrains_doors/blob/master/src/callbacks.lua |
| 72 | 12:10:12 | 1F616EMO@MT_TWI | Btw I wonder why didn't gabriel add this |
| 73 | 12:10:32 | Maverick2797@MT_TWI | just looking at the interlocking ARS and atlatc code, is the line field used in the boardcom or is that left to the rc? |
| 74 | 12:11:28 | Maverick2797@MT_TWI | invalid C route here btw |
| 75 | 12:11:31 | 1F616EMO@MT_TWI | The line field have the same purpose as the rc field - also for matching trains. I prefer using RCs, and y5nw prefer using lines (he does not use my PIS, anyways) |
| 76 | 12:11:45 | 1F616EMO@MT_TWI | fixed |
| 77 | 12:12:41 | 1F616EMO@MT_TWI | btw this is my /home |
| 78 | 12:13:14 | Maverick2797@MT_TWI | looks nicer than mine :) |
| 79 | 12:18:14 | file@MT_TWI | ❱ Joined the game (new player) |
| 80 | 12:18:16 | Maverick2797@MT_TWI | just thinging out loud a bit: could the platform assignments be appended to the RC instead of being hardcoded to the train and route? That way you could have a LuaATC track a couple of signals earlier check the occupancy/reservation of a platform ahead of time, append the platform RC, let ARS direct it to the platform, and then have the station stop LuaATC track remove the platform RC to keep the string clean? |
| 81 | 12:18:18 | 1F616EMO@MT_TWI | hi file |
| 82 | 12:18:22 | Maverick2797@MT_TWI | hi file |
| 83 | 12:19:13 | file@MT_TWI | hello |
| 84 | 12:20:16 | 1F616EMO@MT_TWI | That could work; e.g. we can have both L-SPN and another route (perhaps start with "DL-" for dynamic line routing) |
| 85 | 12:21:02 | 1F616EMO@MT_TWI | so trains are guided along the railway with L-* (and sorted into whichever platform avaliable if they don't have DL-), and platform assignment can be done early with DL-* |
| 86 | 12:21:48 | 1F616EMO@MT_TWI | Also I plan to assign an additional ID to all station track components, so multiple stopping points can be set for different type of trains while taking care of the minor differenced between arrival time |
| 87 | 12:21:50 | Maverick2797@MT_TWI | ^^ and it still allows for hardcoded/designated platforms using eg <stn_code>_PL3 |
| 88 | 12:22:01 | file@MT_TWI | ❰ Left the game |
| 89 | 12:24:25 | Maverick2797@MT_TWI | iirc the current timetable implementation allows specifying a stop track position to *only* stop at that track, maybe something like that using atc_pos as a hash? |
| 90 | 12:24:43 | Maverick2797@MT_TWI | lol, you wrote that commit... nvm |
| 91 | 12:26:48 | 1F616EMO@MT_TWI | Yeah I wrote atc_pos |
| 92 | 12:28:05 | 1F616EMO@MT_TWI | Maverick2797: About atc_pos hashing: That would be harder to type than a short string in a set format |
| 93 | 12:29:26 | 1F616EMO@MT_TWI | Currently, train routes to a track is distinglished by e.g. SPN-T1E for coming from the west and facing east, and SPN-T1W for the revers. I am thinking of extending this to e.g. SPN-T1E3 for the track going towards east 3 blocks from the IP |
| 94 | 12:30:49 | Maverick2797@MT_TWI | that makes sense, maybe SPN-T1E-3 in case you need to string.split() at the - later on? |
| 95 | 12:31:49 | 1F616EMO@MT_TWI | Hmm, maybe SPN-T1-E3 would be better, cuz now F.stn_v2 accepts two track-related params, "here" (for station code, e.g. SPN) and "track" (for platform ID, e.g. 1) |
| 96 | 12:32:08 | 1F616EMO@MT_TWI | I can add an "<whatever>" which expects sth like "E3" |
| 97 | 12:41:41 | Maverick2797@MT_TWI | gotta say the highlight function on the interlocking tool is a godsend compared to squinting into the distance to see where the A/B markers appeared |
| 98 | 12:45:53 | Maverick2797@MT_TWI | relogging |
| 99 | 12:45:55 | Maverick2797@MT_TWI | ❰ Left the game |
| 100 | 12:46:17 | Maverick2797@MT_TWI | ❱ Joined the game |
| 101 | 12:50:10 | SYSTEM@MT_TWI | ✖ Minetest shutting down! |
| 102 | 12:50:20 | SYSTEM@MT_TWI | ✔ Minetest started! |
| 103 | 12:51:00 | Maverick2797@MT_TWI | ❱ Joined the game |
| 104 | 12:51:24 | Maverick2797@MT_TWI | oops... |
| 105 | 12:55:27 | SYSTEM@MT_SANDBOX | ✖ Minetest shutting down! |
| 106 | 12:55:36 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 107 | 12:59:02 | 1F616EMO~nya @TG | Moverick: fixed, will be applied on next restart |
| 108 | 12:59:49 | Maverick2797@MT_TWI | np, was just looking into a patch. restart when ready |
| 109 | 13:00:05 | 1F616EMO~nya @TG | weirdly my patch did not show up on the mailing list |
| 110 | 13:00:28 | Maverick2797@MT_TWI | weird |
| 111 | 13:00:29 | 1F616EMO~nya @TG | I used `git send-email --to="~gpcf/[email protected]" HEAD^` which should be correct |
| 112 | 13:00:37 | 1F616EMO~nya @TG | Result: 250 |
| 113 | 13:00:52 | Maverick2797@MT_TWI | it went somewhere \o/ |
| 114 | 13:02:08 | 1F616EMO~nya @TG | Hmm |
| 115 | 13:02:11 | 1F616EMO~nya @TG | Log says: host mail-a.sr.ht[46.23.81.152] said: 451 4.7.1 Try again later (in reply to end of DATA command) |
| 116 | 13:02:18 | Maverick2797@MT_TWI | must have hit the list, I just got the email |
| 117 | 13:02:27 | 1F616EMO~nya @TG | I just happen to be in the shell of the mail server |
| 118 | 13:02:42 | 1F616EMO~nya @TG | saw it too |
| 119 | 13:03:36 | Maverick2797@MT_TWI | yep, it's up... now we wait 3-6 business months for it to be applied |
| 120 | 13:04:00 | 1F616EMO~nya @TG | OMg |
| 121 | 13:04:46 | 1F616EMO~nya @TG | Magnesium Oxide |
| 122 | 13:05:56 | Maverick2797@MT_TWI | ❰ Left the game (timed out) |
| 123 | 13:06:29 | Maverick2797@MT_TWI | ❱ Joined the game |
| 124 | 13:46:52 | Maverick2797@MT_TWI | ❰ Left the game (timed out) |
| 125 | 13:47:49 | Maverick2797@MT_TWI | ❱ Joined the game |
| 126 | 13:53:23 | Maverick2797@MT_TWI | ❰ Left the game |
| 127 | 13:55:56 | GraveMan@MT_TWI | ❱ Joined the game |
| 128 | 14:10:33 | GraveMan@MT_TWI | ❰ Left the game |
| 129 | 14:50:28 | Kisslinka@MT_TWI | ❱ Joined the game |
| 130 | 16:33:38 | Kisslinka@MT_TWI | ❰ Left the game |
| 131 | 17:33:04 | GraveMan@MT_TWI | ❱ Joined the game |
| 132 | 17:54:26 | GraveMan@MT_TWI | ❰ Left the game |
| 133 | 22:17:51 | Kisslinka@MT_TWI | ❱ Joined the game |