Chat log for 1f616emoluanti on 2025-11-26

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102:16:30mungkorn@MT_TWI❱ Joined the game
202:17:06mungkorn@MT_TWI❰ Left the game
308:33:18bi@MT_TWI❱ Joined the game (new player)
408:36:44bi@MT_TWI❰ Left the game
509:40:35Maverick2797@MT_TWI❱ Joined the game
609:56:06GraveMan@MT_TWI❱ Joined the game (new player)
709:56:10Maverick2797@MT_TWIhi GraveMan
809:56:28GraveMan@MT_TWIhello
909:56:51Kisslinka@MT_TWI❱ Joined the game (new player)
1009:56:58Maverick2797@MT_TWIhi Kisslinka
1110:10:32Kisslinka@MT_TWIT
1211:06:04GraveMan@MT_TWIMaverick
1311:06:13Maverick2797@MT_TWIyes?
1411:06:30GraveMan@MT_TWIis there a sifter here?
1511:07:37Maverick2797@MT_TWITechnic doesn't have one, so you have to dig for ores the hard way. I'd suggest looking into a digtron though to excavate a lot at once
1611:10:58Maverick2797@MT_TWIbtw you can double the amount of ingots you get from most ores by putting them into a grinder, and then smelting the dust
1711:11:15Kisslinka@MT_TWIthx
1811:20:421F616EMO@MT_TWI❱ Joined the game
1911:20:45Maverick2797@MT_TWIhi
2011:20:46GraveMan@MT_TWIhi
2111:20:471F616EMO@MT_TWIhi
2211:21:03Kisslinka@MT_TWIпривет
2311:21:54Maverick2797@MT_TWI1F616EMO: I present my multi-grass-bonemealer dye farm :)
2411:22:221F616EMO@MT_TWIoh
2511:31:26GraveMan@MT_TWIadmin
2611:31:47GraveMan@MT_TWIzan u pls give me some cannibis seeds?
2711:31:531F616EMO@MT_TWIcannibis?
2811:32:02Maverick2797@MT_TWIhemp?
2911:32:03GraveMan@MT_TWIhm..
3011:32:04GraveMan@MT_TWIsec
3111:32:061F616EMO@MT_TWIah hemp
3211:32:07GraveMan@MT_TWIконопля
3311:32:12GraveMan@MT_TWIyes
3411:32:481F616EMO@MT_TWIYou can go to the public farm accessible from /spawn; before teleporting, type /sethome here so you can come back with /home
3511:32:561F616EMO@MT_TWII am at /spawn and ready to guide you there
3611:32:57GraveMan@MT_TWIty
3711:33:061F616EMO@MT_TWIhere
3811:33:191F616EMO@MT_TWIwalk inside
3911:33:341F616EMO@MT_TWIoh no
4011:33:371F616EMO@MT_TWIah here
4111:33:431F616EMO@MT_TWII thought there were no hemp here
4211:33:531F616EMO@MT_TWIremember to plant their seeds back
4311:34:06GraveMan@MT_TWItsure
4411:34:321F616EMO@MT_TWIyou can also grabe some seed, if any left after replanting, so you can have your own farm
4511:34:42GraveMan@MT_TWIthx!
4611:35:31GraveMan@MT_TWI❰ Left the game
4711:38:07Kisslinka@MT_TWI❰ Left the game
4811:59:40Vedu_0825@MT_TWI❱ Joined the game
4911:59:44Maverick2797@MT_TWIdid you say you were replacing the station stop tracks with LuaATC tracks?
5011:59:47Maverick2797@MT_TWIhi Vedu_0825
5111:59:51Vedu_0825@MT_TWIhi
5211:59:531F616EMO@MT_TWIhi Vedu_0825
5311:59:57Vedu_0825@MT_TWIhi
5412:00:041F616EMO@MT_TWIMaverick2797: I have been using LuaATC station tracks for quite a while
5512:00:311F616EMO@MT_TWIThe last traditional station/stop track got removed around a month ago, when that line receives PIS updates
5612:01:02Maverick2797@MT_TWIok cool. I'll put station tracks down for now and you can replace then with LuaATC PIS tracks when you make that part of the line
5712:01:091F616EMO@MT_TWIokay
5812:01:471F616EMO@MT_TWIBtw the current codes for station track is too chunky...
5912:02:331F616EMO@MT_TWII have to think of an elegant way to do line branching and dynamic platform assignment, which might require doing backward-incompactible changes
6012:03:071F616EMO@MT_TWIi.e. existing lines cannot benefit from the update without tampering with every station tracks, and they must be suspended as the update proceeds
6112:03:13Maverick2797@MT_TWIhow hardcoded is platform assignment at the moment?
6212:03:581F616EMO@MT_TWIMaverick2797: Hardcoded to hell, see for example https://github.com/C-C-Minetest-Server/twi_atlatc_env/blob/master/1F616EMO/src/02-config-lines.lua#L36-L46
6312:06:56Maverick2797@MT_TWIin other news, the platform doors are pretty effective at keeping people off the tracks :P
6412:07:161F616EMO@MT_TWIYeah
6512:08:001F616EMO@MT_TWIhmm how did you get off without dying
6612:08:17Maverick2797@MT_TWIwon't stop people forcing their way off the train enroute though if they're in the last wagon
6712:08:331F616EMO@MT_TWIah
6812:09:021F616EMO@MT_TWIAlso it is pertty effective now - it iterates on all trains, only process those with opened doors and not moving, and only on loaded wagon parts
6912:09:261F616EMO@MT_TWIand then a list of kept-open doors are populated
7012:09:501F616EMO@MT_TWIThe list is used by a low-frequency ABM that closes all opened doors not in the list
7112:10:051F616EMO@MT_TWIYou can check this: https://github.com/C-C-Minetest-Server/advtrains_doors/blob/master/src/callbacks.lua
7212:10:121F616EMO@MT_TWIBtw I wonder why didn't gabriel add this
7312:10:32Maverick2797@MT_TWIjust looking at the interlocking ARS and atlatc code, is the line field used in the boardcom or is that left to the rc?
7412:11:28Maverick2797@MT_TWIinvalid C route here btw
7512:11:311F616EMO@MT_TWIThe line field have the same purpose as the rc field - also for matching trains. I prefer using RCs, and y5nw prefer using lines (he does not use my PIS, anyways)
7612:11:451F616EMO@MT_TWIfixed
7712:12:411F616EMO@MT_TWIbtw this is my /home
7812:13:14Maverick2797@MT_TWIlooks nicer than mine :)
7912:18:14file@MT_TWI❱ Joined the game (new player)
8012:18:16Maverick2797@MT_TWIjust thinging out loud a bit: could the platform assignments be appended to the RC instead of being hardcoded to the train and route? That way you could have a LuaATC track a couple of signals earlier check the occupancy/reservation of a platform ahead of time, append the platform RC, let ARS direct it to the platform, and then have the station stop LuaATC track remove the platform RC to keep the string clean?
8112:18:181F616EMO@MT_TWIhi file
8212:18:22Maverick2797@MT_TWIhi file
8312:19:13file@MT_TWIhello
8412:20:161F616EMO@MT_TWIThat could work; e.g. we can have both L-SPN and another route (perhaps start with "DL-" for dynamic line routing)
8512:21:021F616EMO@MT_TWIso trains are guided along the railway with L-* (and sorted into whichever platform avaliable if they don't have DL-), and platform assignment can be done early with DL-*
8612:21:481F616EMO@MT_TWIAlso I plan to assign an additional ID to all station track components, so multiple stopping points can be set for different type of trains while taking care of the minor differenced between arrival time
8712:21:50Maverick2797@MT_TWI^^ and it still allows for hardcoded/designated platforms using eg <stn_code>_PL3
8812:22:01file@MT_TWI❰ Left the game
8912:24:25Maverick2797@MT_TWIiirc the current timetable implementation allows specifying a stop track position to *only* stop at that track, maybe something like that using atc_pos as a hash?
9012:24:43Maverick2797@MT_TWIlol, you wrote that commit... nvm
9112:26:481F616EMO@MT_TWIYeah I wrote atc_pos
9212:28:051F616EMO@MT_TWIMaverick2797: About atc_pos hashing: That would be harder to type than a short string in a set format
9312:29:261F616EMO@MT_TWICurrently, train routes to a track is distinglished by e.g. SPN-T1E for coming from the west and facing east, and SPN-T1W for the revers. I am thinking of extending this to e.g. SPN-T1E3 for the track going towards east 3 blocks from the IP
9412:30:49Maverick2797@MT_TWIthat makes sense, maybe SPN-T1E-3 in case you need to string.split() at the - later on?
9512:31:491F616EMO@MT_TWIHmm, maybe SPN-T1-E3 would be better, cuz now F.stn_v2 accepts two track-related params, "here" (for station code, e.g. SPN) and "track" (for platform ID, e.g. 1)
9612:32:081F616EMO@MT_TWII can add an "<whatever>" which expects sth like "E3"
9712:41:41Maverick2797@MT_TWIgotta say the highlight function on the interlocking tool is a godsend compared to squinting into the distance to see where the A/B markers appeared
9812:45:53Maverick2797@MT_TWIrelogging
9912:45:55Maverick2797@MT_TWI❰ Left the game
10012:46:17Maverick2797@MT_TWI❱ Joined the game
10112:50:10SYSTEM@MT_TWI✖ Minetest shutting down!
10212:50:20SYSTEM@MT_TWI✔ Minetest started!
10312:51:00Maverick2797@MT_TWI❱ Joined the game
10412:51:24Maverick2797@MT_TWIoops...
10512:55:27SYSTEM@MT_SANDBOX✖ Minetest shutting down!
10612:55:36SYSTEM@MT_SANDBOX✔ Minetest started!
10712:59:021F616EMO~nya @TGMoverick: fixed, will be applied on next restart
10812:59:49Maverick2797@MT_TWInp, was just looking into a patch. restart when ready
10913:00:051F616EMO~nya @TGweirdly my patch did not show up on the mailing list
11013:00:28Maverick2797@MT_TWIweird
11113:00:291F616EMO~nya @TGI used `git send-email --to="~gpcf/[email protected]" HEAD^` which should be correct
11213:00:371F616EMO~nya @TGResult: 250
11313:00:52Maverick2797@MT_TWIit went somewhere \o/
11413:02:081F616EMO~nya @TGHmm
11513:02:111F616EMO~nya @TGLog says: host mail-a.sr.ht[46.23.81.152] said: 451 4.7.1 Try again later (in reply to end of DATA command)
11613:02:18Maverick2797@MT_TWImust have hit the list, I just got the email
11713:02:271F616EMO~nya @TGI just happen to be in the shell of the mail server
11813:02:421F616EMO~nya @TGsaw it too
11913:03:36Maverick2797@MT_TWIyep, it's up... now we wait 3-6 business months for it to be applied
12013:04:001F616EMO~nya @TGOMg
12113:04:461F616EMO~nya @TGMagnesium Oxide
12213:05:56Maverick2797@MT_TWI❰ Left the game (timed out)
12313:06:29Maverick2797@MT_TWI❱ Joined the game
12413:46:52Maverick2797@MT_TWI❰ Left the game (timed out)
12513:47:49Maverick2797@MT_TWI❱ Joined the game
12613:53:23Maverick2797@MT_TWI❰ Left the game
12713:55:56GraveMan@MT_TWI❱ Joined the game
12814:10:33GraveMan@MT_TWI❰ Left the game
12914:50:28Kisslinka@MT_TWI❱ Joined the game
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13217:54:26GraveMan@MT_TWI❰ Left the game
13322:17:51Kisslinka@MT_TWI❱ Joined the game

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