Chat log for 1f616emoluanti on 2025-12-14

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100:31:57Maverick2797@MT_TWI❱ Joined the game
201:13:22HelenasaurusRex@MT_TWI❱ Joined the game
301:13:26Maverick2797@MT_TWIheyo
401:13:47HelenasaurusRex@MT_TWIHi
501:55:23Maverick2797@MT_TWI❰ Left the game
605:42:101F616EMO@MT_TWI❱ Joined the game
705:42:131F616EMO@MT_TWIChecking some /mail
805:42:341F616EMO@MT_TWIOh, nobody responded to the RFC
905:59:03HelenasaurusRex@MT_TWI❰ Left the game
1007:00:291F616EMO@MT_TWI❰ Left the game
1108:00:31SYSTEM@MT_SANDBOX✖ Minetest shutting down!
1208:00:41SYSTEM@MT_SANDBOX✔ Minetest started!
1308:08:57SYSTEM@MT_SANDBOX✖ Minetest shutting down!
1408:08:59SYSTEM@MT_SANDBOX✔ Minetest started!
1508:09:22SYSTEM@MT_TWI✖ Minetest shutting down!
1608:09:44SYSTEM@MT_TWI✔ Minetest started!
1708:11:02Maverick2797@MT_TWI❱ Joined the game
1808:11:301F616EMO@MT_TWI❱ Joined the game
1908:11:34Maverick2797@MT_TWIheyo
2008:11:391F616EMO@MT_TWII don't know why, but the server isn't on the server list
2108:11:44Maverick2797@MT_TWIlooks like that was good timing
2208:11:461F616EMO@MT_TWIjust restarted and updated
2308:11:49Maverick2797@MT_TWIuptime 48s
2408:12:051F616EMO@MT_TWIrestored BGM to the /spawn with some new music
2508:12:201F616EMO@MT_TWIthough I kept the mourning message in the PIS permanently
2608:12:451F616EMO@MT_TWIalso RFC for annual mounring -> /mail
2708:13:151F616EMO@MT_TWIAh also: /bgm_info
2808:23:12PoznanskiTramwajarz@MT_TWI❱ Joined the game
2908:23:21Maverick2797@MT_TWIhi
3008:24:10PoznanskiTramwajarz@MT_TWIi am on Steam Deck
3108:24:321F616EMO@MT_TWIIIRC Steam Deck is also Arch
3208:24:411F616EMO@MT_TWISo "You use Arch Btw" lol
3308:24:581F616EMO@MT_TWIPoznanskiTramwajarz: News: BGM restored with a new list of songs
3408:25:11PoznanskiTramwajarz@MT_TWISteamOS BTW
3508:26:37PoznanskiTramwajarz@MT_TWI❰ Left the game
3608:29:141F616EMO@MT_TWI❰ Left the game
3708:29:301F616EMO@MT_TWI❱ Joined the game
3808:29:361F616EMO@MT_TWITyped ^C on the wrong conle
3908:29:401F616EMO@MT_TWI*console/TTY
4008:29:511F616EMO@MT_TWIwas going to do that on ssh th2, but ended up doing that on local luanti
4108:36:50Maverick2797@MT_TWI1F616EMO: as you can see, I've made a good bit of progress with the mainline from Quoralla
4208:37:38Maverick2797@MT_TWIjust trying to figure out how to link up neatly with the rest of the mainline
4309:09:321F616EMO@MT_TWIchecking
4409:09:491F616EMO@MT_TWIoops, my line is too high up
4509:09:51Maverick2797@MT_TWIthat end is at y=25, this is y=15
4609:10:22Maverick2797@MT_TWIthere's still plenty of room to adjust as we go around the hills
4709:10:511F616EMO@MT_TWIperhaps we can stick our rail to the side of this hill and build inclines here
4809:37:341F616EMO@MT_TWIWas writing Wikipedia abuse filters
4909:40:52Maverick2797@MT_TWIshould I keep climbing in a straight line here and then turn or turn, bridge across the bay and then climb once in line with the existing mainline?
5009:41:23Maverick2797@MT_TWIbecause this is going to need a decent sized retaining wall
5109:42:491F616EMO@MT_TWIboth retaining wall and floating slops are horrible... I'm not sure which to go cuz I havent' went into such extreme situation before
5209:43:381F616EMO@MT_TWIor should something be done on my side? Like sticking it into the mountains and do some decline?
5309:43:42Maverick2797@MT_TWIor do I backtrack a little, continue the diagonal through the hill to line up with the peninsular, and we realign the other end
5409:45:101F616EMO@MT_TWIIt might be easier if I am the one who backtracks
5509:45:371F616EMO@MT_TWII can do the incline inside this mountain
5609:46:311F616EMO@MT_TWII will flip the direction of this curve and have my tracks pointing into the mountains
5709:48:28Maverick2797@MT_TWIso: flip the first corner, across to the spire mountain, turn straight within, bridge across to the second mountain, slope down within that hill, emerge over the peninsular and meet up with my end if I cut diagonal into the hill?
5809:49:391F616EMO@MT_TWIYou can keep all your tracks as-is, build a small tunnel across this part, and then plug your track straight through the sea to the mountains
5909:49:49Maverick2797@MT_TWIok
6009:49:551F616EMO@MT_TWIso it comes out about here
6109:51:241F616EMO@MT_TWIis building a track eater
6209:51:47Maverick2797@MT_TWIdo you want to borrow my strip miner?
6309:52:031F616EMO@MT_TWINah, I have plenty of diggers, thx
6409:52:11Maverick2797@MT_TWIok
6510:00:42Maverick2797@MT_TWIlol
6610:00:551F616EMO@MT_TWIwhat's up?
6710:01:08Maverick2797@MT_TWIfun fact: you can place normal tracks on the sloped tracks now
6810:01:161F616EMO@MT_TWIlol
6910:01:30Maverick2797@MT_TWIprobably because they're walkable (collidable)
7010:02:10Maverick2797@MT_TWItalk about floating track... we're gonna Dukes of Hazard this train XD
7110:03:401F616EMO@MT_TWIhell, I have two 18-blocks digtrons that I can't tell them apart
7210:04:221F616EMO@MT_TWIAh, one is the multifunction floor placer / road builder and one is the trackworker
7310:04:331F616EMO@MT_TWIbut in the wrong direction
7410:09:221F616EMO@MT_TWIhaha :-D
7510:09:55Maverick2797@MT_TWIControl Point GLB (Groma Line Bridge)
7610:10:291F616EMO@MT_TWIMaverick2797: also protected your side
7710:10:331F616EMO@MT_TWIwe share the GLB
7810:10:451F616EMO@MT_TWI*Control point
7910:10:53Maverick2797@MT_TWIcool, thanks for that
8010:11:37Maverick2797@MT_TWIjust have to do the hard part of making the bridge look good now
8110:12:301F616EMO@MT_TWIMaverick2797: Do you have a "company name" for your railway operations?
8210:12:42Maverick2797@MT_TWInot yet
8310:14:14Maverick2797@MT_TWII might look at seeing how hard it is to make a DlxTrains livery pack, that way I can have "company rollingstock"
8410:24:371F616EMO@MT_TWIMeh, I hate gravel
8510:24:59Maverick2797@MT_TWIalmost as bad as sand
8610:25:01Maverick2797@MT_TWIcourse
8710:25:07Maverick2797@MT_TWI*coarse
8810:25:13Maverick2797@MT_TWIirritating
8910:25:17Maverick2797@MT_TWIand it gets everywhere
9010:26:081F616EMO@MT_TWIthere is only one block that's more evil than sand: sand on quicksand
9110:26:211F616EMO@MT_TWIwhen tampered with, a whole chunk of sand drop onto the quicksands
9210:26:321F616EMO@MT_TWInatually-generated lag machine
9310:50:151F616EMO@MT_TWIMaverick2797: Tracks connected
9410:50:21Maverick2797@MT_TWI:D
9510:53:45Maverick2797@MT_TWIbtw I'm signalling the larger tunnels with a LHT diversion using the route priority list to allow for working on the tunnel walls while the trains are running
9610:54:02Maverick2797@MT_TWIjust have to park a train on one side and traffic will be routed around it
9710:54:071F616EMO@MT_TWINice
9810:55:401F616EMO@MT_TWIWould that lead to trains chasing another be diverged into LHT?
9910:56:20Maverick2797@MT_TWImaybe? but the diversion should always put everything back onto the RHT anyway
10010:57:58Maverick2797@MT_TWImind you the LHT diversion shouldn't be able to be set because the main RHT route will still occupy the re-merge at the far end anyway
10110:58:17Maverick2797@MT_TWIso no, they shouldn't be trying to overtake
10210:58:371F616EMO@MT_TWIOkay
10310:59:221F616EMO@MT_TWIAlso: My section is interlocked
10411:02:24Maverick2797@MT_TWIand I think that's the last of the routes on this end too
10511:02:56Maverick2797@MT_TWII may tinker with the speeds and distant signals etc still though, but that shouldn't affect trains getting where they need to go
10611:04:111F616EMO@MT_TWIMaverick2797: If you wanna go from your place to the Spagetihood depot for a tour: J-SV_N-GRO-GRH J-SV_N-WL-Y-SPH-L
10711:04:161F616EMO@MT_TWI^ RC
10811:04:521F616EMO@MT_TWITo go back: J-SV_N-WL-GRH J-SV_N-GRO-GRO
10911:05:191F616EMO@MT_TWIfaster trains are recommended, though 10 m/s is not prihibited
11011:05:211F616EMO@MT_TWI*prohobited
11111:05:241F616EMO@MT_TWI*prohibited
11211:07:33Maverick2797@MT_TWIcool, thanks. I'll have to see what resources I have at hand, I think I used the last of my iron on tracks
11311:08:301F616EMO@MT_TWIinvalid route here
11411:09:06Maverick2797@MT_TWIah yeah I moved that signal to make the mainline-headshunt capacity longer
11511:09:371F616EMO@MT_TWIMaverick2797: I can give/lend you a spare dlx diesel engine
11611:10:03Maverick2797@MT_TWIthanks for the offer, but I'm due a mining sesion anyways
11711:10:271F616EMO@MT_TWIgotta reverse my train in a wye anyways
11811:10:351F616EMO@MT_TWIso I can uncouple that engine
11911:12:201F616EMO@MT_TWIoops
12011:12:241F616EMO@MT_TWIit ran away
12111:12:41Maverick2797@MT_TWIlol
12211:12:421F616EMO@MT_TWIwaits at the end of the world
12311:12:481F616EMO@MT_TWIat damn 30 m/s
12411:14:09Maverick2797@MT_TWIthat's one of the reasons I put slow line speed restrictions at the entrance to my yards: no matter what signals they pass the trains are hard locked to a maximum speed anyway
12511:14:561F616EMO@MT_TWII should have denied exit of trains without a valid junction RC of the West Link Junction (connected directly to the exit of the depot) nor a internal RC
12611:18:591F616EMO@MT_TWIis doing homework in the cabin of a diesel engine
12711:19:121F616EMO@MT_TWI?
12811:19:151F616EMO@MT_TWIit skips the junction
12911:20:171F616EMO@MT_TWIokay so now I re-routed it through Yantian Road station and it will go back to the depot soon
13011:20:291F616EMO@MT_TWIand ofc corrected depot entry RC
13111:26:10Maverick2797@MT_TWIafk
13211:28:47Nat@MT_TWI❱ Joined the game (new player)
13311:28:541F616EMO@MT_TWIhi Nat
13411:32:51Nat@MT_TWI❰ Left the game
13512:09:52Maverick2797@MT_TWIjust adding the RCs as per https://wiki-twi.1f616emo.xyz/wiki/Routing_code_standard
13612:10:501F616EMO@MT_TWI"B"tw, I forgot the "B-" route thing...
13712:11:241F616EMO@MT_TWIWhy were they named B???
13812:11:36Maverick2797@MT_TWIstation entrances
13912:11:491F616EMO@MT_TWII know, but I wonder how I derived B from "station entrances"
14012:11:59Maverick2797@MT_TWIlol \o/
14112:12:061F616EMO@MT_TWII know I can't name them S cuz that's for "System", part of a deporecated routing system
14212:12:33Maverick2797@MT_TWIBerth?
14312:12:50Maverick2797@MT_TWIno, that would suit the track ID better
14412:13:021F616EMO@MT_TWIAh, I remember, that's for "Bahnhof"
14512:13:441F616EMO@MT_TWIHmmmmm, the station ID isn't QUO, it's "M27-QUO"
14612:14:111F616EMO@MT_TWIadding prefix everywhere is how you can assign IDs freely without worrying about conflicting IDs
14712:14:22Maverick2797@MT_TWIgood catch, I'll change that in a sec
14812:14:311F616EMO@MT_TWIthanks :-D
14912:14:371F616EMO@MT_TWIYou can still use UO
15012:14:401F616EMO@MT_TWI*QUO internally
15112:16:531F616EMO@MT_TWIAlso, the system name of tracks around your station is GRO, i.e. Groma Line
15212:17:131F616EMO@MT_TWISo if you ever have junctions, they should start with J-GRO-
15312:17:14Maverick2797@MT_TWInoted
15412:17:25Maverick2797@MT_TWIis there a prefix for yard/depot entries?
15512:18:071F616EMO@MT_TWII use "Y-" for "Yard", that's for all types of yards/depots/etc
15612:18:12Maverick2797@MT_TWIcool
15712:19:041F616EMO@MT_TWIIf a station have a small storage space meant for parking problematic trains, they can have the track ID "RIP", e.g. B-M27-QUO-RIP (will write into the specifications soon)
15812:19:161F616EMO@MT_TWI"Repair in place", or "rip into pieces"
15912:20:471F616EMO@MT_TWIIn the future, I will extend the B-RCs so a train can choose to stop at LuaATC station tracks and optionally continue
16012:21:161F616EMO@MT_TWI(No changes will be reuqired on routing - both the B-<stn>-<track> RC and B-<stn>-<track>-<track command> RCs must present for it to work)
16112:28:291F616EMO@MT_TWIMaverick2797: M27-QUO added to the PIS, ready to use once train services are added
16212:29:01Maverick2797@MT_TWII'll build a basic platform in a sec, then you can add the service when you're ready
16312:29:181F616EMO@MT_TWIokay
16412:29:481F616EMO@MT_TWIAlso how would you want to place the PIS displays?
16512:30:16Maverick2797@MT_TWIthe PIS just being textlines?
16612:31:041F616EMO@MT_TWIthey can be textlines, or this thing
16712:31:31Maverick2797@MT_TWIhmmm... I'm not sure yet
16812:31:46Maverick2797@MT_TWIhaven't decided on a style for the station building
16912:32:021F616EMO@MT_TWII can set up temporary textline-based displays first
17012:32:22Maverick2797@MT_TWIyeah, whichever is easier
17112:32:311F616EMO@MT_TWIlike this -> /tpy
17212:32:33Maverick2797@MT_TWIIt'll probably get moved soon anyway
17312:32:461F616EMO@MT_TWIwarning: active track
17412:33:521F616EMO@MT_TWIand for fancy displays: look down to the intercity train platforms
17512:33:55Maverick2797@MT_TWIah yep, that should be easy enough to work into a station
17612:34:371F616EMO@MT_TWIthere can also be hanging textline-based displays, looks nice in stations with high ceilings
17712:47:371F616EMO@MT_TWIwhat's the speed limit of this thing?
17812:47:39Maverick2797@MT_TWIthe DLX trains are really not cheap on iron
17912:47:57Maverick2797@MT_TWI20m/s i think?
18012:47:591F616EMO@MT_TWIoh
18112:48:201F616EMO@MT_TWIlooks like 30 m/s?
18212:48:25Maverick2797@MT_TWIor maybe 30
18312:50:56y5nw@MT_TWI❱ Joined the game
18412:51:011F616EMO@MT_TWIhi y5nw
18512:51:15Maverick2797@MT_TWIhi
18612:51:401F616EMO@MT_TWINews: (1) BGM restored with new songs, while WFC mourning messages are kept forever in the PIS; (2) Maverick's railway is connected to the rest of the server's railway
18712:52:39y5nw@MT_TWI(1) ACK; (2) nice
18812:52:571F616EMO@MT_TWIshakes y5nw's hand three times
18912:53:18y5nw@MT_TWImeow
19012:53:221F616EMO@MT_TWInya
19112:53:471F616EMO@MT_TWIIt seems like plasma crashed another time
19212:59:12Maverick2797@MT_TWI1F616EMO: btw according to the track plans I was working on the southern platform is "Platform 1" and the northern platform is "Back Platform". Not sure if that can be worked into the PIS or if I need to relabel the platforms to account for right-hand running?
19312:59:23Maverick2797@MT_TWIhttps://victorianrailways.net/signaling/completedia/warragul1950.html
19413:00:141F616EMO@MT_TWIHmm, how's a "back platform" different from "platform #"?
19513:00:22Maverick2797@MT_TWInot sure tbh
19613:01:16Maverick2797@MT_TWImaybe I'll just relabel them from north->south as platform 1+2, then track 3++ from there
19713:01:341F616EMO@MT_TWII am identifying tracks towards Yantian Road (the old spawn, i.e., /origin) with smaller numbers
19813:02:021F616EMO@MT_TWIThat's the exact opposite to your plan...
19913:02:49Maverick2797@MT_TWIyeah I think I must have not flipped the plans to make it RHR, only flipping it to put the UP end to the west
20013:04:38Maverick2797@MT_TWII'll label the mainline tracks and passing track as Track 1-3 according to RHR with UP to the west towards origin, but the rest of the yard is likely to only ever be manual use anyway so that can stay as is
20113:04:511F616EMO@MT_TWIOkay :-D
20213:09:18Maverick2797@MT_TWIok, I think I have it straight now...
20313:10:12Maverick2797@MT_TWIP1 (northern side, down platform) is "Track 4", and P2 (southern side, up platform) is "Track 3"
20413:10:26Maverick2797@MT_TWIthis allows for yard arrivals on T1 and an express bypass on T2
20513:10:521F616EMO@MT_TWINice
20613:10:56Maverick2797@MT_TWIanything south of T1 is designated a yard track and not necessarily subject to mainline routing rules
20713:11:111F616EMO@MT_TWIYeah
20813:11:14Maverick2797@MT_TWIfor reference, T1 is where the hoppers are atm
20913:11:32y5nw@MT_TWI❰ Left the game
21013:11:341F616EMO@MT_TWIyou can either see them as station tracks and route to them with B-RCs, or as a depot and route them with Y-RCs
21113:12:05Maverick2797@MT_TWIthey'll be more as a depot, so Y-RC's are more appropriate
21213:12:41Maverick2797@MT_TWIif anyone else is running automated trains into the yard though, I'd be very surprised
21313:13:581F616EMO@MT_TWII might be the one to do so with my "private jet" diesel engine lol
21413:14:031F616EMO@MT_TWIofc with your permit
21513:14:10Maverick2797@MT_TWIyep no problems with that
21613:20:551F616EMO@MT_TWIMaverick2797: How'd you like to use the two station tracks, up/down or fast/slow?
21713:21:28Maverick2797@MT_TWII was originally thinking fast/slow, but up/down is probably easier for routing?
21813:22:231F616EMO@MT_TWIyeah, up/down is easier
21913:22:40Maverick2797@MT_TWITL ARS rules refer the the physical length of the train, not the wagon count right?
22013:23:381F616EMO@MT_TWIIt checks against train.trainlen
22113:24:01Maverick2797@MT_TWIso physical train length then, ok
22213:24:201F616EMO@MT_TWIoh never knew that's physical
22313:24:47Maverick2797@MT_TWIfound the ARS page on advtrains wiki as you mentioned that
22413:26:36Maverick2797@MT_TWIeg the steam loco and tender matches TL 0-10, but having the hopper wagons attached doesn't
22513:33:121F616EMO@MT_TWIintresting
22614:10:16Maverick2797@MT_TWIlater o/
22714:10:21Maverick2797@MT_TWI❰ Left the game
22814:17:06aaaaay@MT_TWI❱ Joined the game (new player)
22914:17:161F616EMO@MT_TWIhi aaaaay
23014:17:49aaaaay@MT_TWIoğlum Türk var mı
23114:18:17aaaaay@MT_TWIalo admin
23214:18:221F616EMO@MT_TWIWhat do you mean by "Turk"? (Automatic translation on) %tr:en
23314:18:231F616EMO@MT_TWI[Lingva Translate en -> tr]: "Türk" derken neyi kastediyorsun? (Otomatik çeviri açık)
23414:18:48aaaaay@MT_TWI❰ Left the game
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23816:15:44Daniel-Park@MT_TWI❱ Joined the game
23916:15:511F616EMO~nya @TGHi Daniel (re @1F616EMO Matterbridge : <Daniel-Park@MT_TWI> ❱ Joined the game)
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24119:30:12neofetch@MT_RPLACE❱ Joined the game (new player)
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