| # | Time | User | Message |
| 1 | 00:31:57 | Maverick2797@MT_TWI | ❱ Joined the game |
| 2 | 01:13:22 | HelenasaurusRex@MT_TWI | ❱ Joined the game |
| 3 | 01:13:26 | Maverick2797@MT_TWI | heyo |
| 4 | 01:13:47 | HelenasaurusRex@MT_TWI | Hi |
| 5 | 01:55:23 | Maverick2797@MT_TWI | ❰ Left the game |
| 6 | 05:42:10 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 7 | 05:42:13 | 1F616EMO@MT_TWI | Checking some /mail |
| 8 | 05:42:34 | 1F616EMO@MT_TWI | Oh, nobody responded to the RFC |
| 9 | 05:59:03 | HelenasaurusRex@MT_TWI | ❰ Left the game |
| 10 | 07:00:29 | 1F616EMO@MT_TWI | ❰ Left the game |
| 11 | 08:00:31 | SYSTEM@MT_SANDBOX | ✖ Minetest shutting down! |
| 12 | 08:00:41 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 13 | 08:08:57 | SYSTEM@MT_SANDBOX | ✖ Minetest shutting down! |
| 14 | 08:08:59 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 15 | 08:09:22 | SYSTEM@MT_TWI | ✖ Minetest shutting down! |
| 16 | 08:09:44 | SYSTEM@MT_TWI | ✔ Minetest started! |
| 17 | 08:11:02 | Maverick2797@MT_TWI | ❱ Joined the game |
| 18 | 08:11:30 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 19 | 08:11:34 | Maverick2797@MT_TWI | heyo |
| 20 | 08:11:39 | 1F616EMO@MT_TWI | I don't know why, but the server isn't on the server list |
| 21 | 08:11:44 | Maverick2797@MT_TWI | looks like that was good timing |
| 22 | 08:11:46 | 1F616EMO@MT_TWI | just restarted and updated |
| 23 | 08:11:49 | Maverick2797@MT_TWI | uptime 48s |
| 24 | 08:12:05 | 1F616EMO@MT_TWI | restored BGM to the /spawn with some new music |
| 25 | 08:12:20 | 1F616EMO@MT_TWI | though I kept the mourning message in the PIS permanently |
| 26 | 08:12:45 | 1F616EMO@MT_TWI | also RFC for annual mounring -> /mail |
| 27 | 08:13:15 | 1F616EMO@MT_TWI | Ah also: /bgm_info |
| 28 | 08:23:12 | PoznanskiTramwajarz@MT_TWI | ❱ Joined the game |
| 29 | 08:23:21 | Maverick2797@MT_TWI | hi |
| 30 | 08:24:10 | PoznanskiTramwajarz@MT_TWI | i am on Steam Deck |
| 31 | 08:24:32 | 1F616EMO@MT_TWI | IIRC Steam Deck is also Arch |
| 32 | 08:24:41 | 1F616EMO@MT_TWI | So "You use Arch Btw" lol |
| 33 | 08:24:58 | 1F616EMO@MT_TWI | PoznanskiTramwajarz: News: BGM restored with a new list of songs |
| 34 | 08:25:11 | PoznanskiTramwajarz@MT_TWI | SteamOS BTW |
| 35 | 08:26:37 | PoznanskiTramwajarz@MT_TWI | ❰ Left the game |
| 36 | 08:29:14 | 1F616EMO@MT_TWI | ❰ Left the game |
| 37 | 08:29:30 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 38 | 08:29:36 | 1F616EMO@MT_TWI | Typed ^C on the wrong conle |
| 39 | 08:29:40 | 1F616EMO@MT_TWI | *console/TTY |
| 40 | 08:29:51 | 1F616EMO@MT_TWI | was going to do that on ssh th2, but ended up doing that on local luanti |
| 41 | 08:36:50 | Maverick2797@MT_TWI | 1F616EMO: as you can see, I've made a good bit of progress with the mainline from Quoralla |
| 42 | 08:37:38 | Maverick2797@MT_TWI | just trying to figure out how to link up neatly with the rest of the mainline |
| 43 | 09:09:32 | 1F616EMO@MT_TWI | checking |
| 44 | 09:09:49 | 1F616EMO@MT_TWI | oops, my line is too high up |
| 45 | 09:09:51 | Maverick2797@MT_TWI | that end is at y=25, this is y=15 |
| 46 | 09:10:22 | Maverick2797@MT_TWI | there's still plenty of room to adjust as we go around the hills |
| 47 | 09:10:51 | 1F616EMO@MT_TWI | perhaps we can stick our rail to the side of this hill and build inclines here |
| 48 | 09:37:34 | 1F616EMO@MT_TWI | Was writing Wikipedia abuse filters |
| 49 | 09:40:52 | Maverick2797@MT_TWI | should I keep climbing in a straight line here and then turn or turn, bridge across the bay and then climb once in line with the existing mainline? |
| 50 | 09:41:23 | Maverick2797@MT_TWI | because this is going to need a decent sized retaining wall |
| 51 | 09:42:49 | 1F616EMO@MT_TWI | both retaining wall and floating slops are horrible... I'm not sure which to go cuz I havent' went into such extreme situation before |
| 52 | 09:43:38 | 1F616EMO@MT_TWI | or should something be done on my side? Like sticking it into the mountains and do some decline? |
| 53 | 09:43:42 | Maverick2797@MT_TWI | or do I backtrack a little, continue the diagonal through the hill to line up with the peninsular, and we realign the other end |
| 54 | 09:45:10 | 1F616EMO@MT_TWI | It might be easier if I am the one who backtracks |
| 55 | 09:45:37 | 1F616EMO@MT_TWI | I can do the incline inside this mountain |
| 56 | 09:46:31 | 1F616EMO@MT_TWI | I will flip the direction of this curve and have my tracks pointing into the mountains |
| 57 | 09:48:28 | Maverick2797@MT_TWI | so: flip the first corner, across to the spire mountain, turn straight within, bridge across to the second mountain, slope down within that hill, emerge over the peninsular and meet up with my end if I cut diagonal into the hill? |
| 58 | 09:49:39 | 1F616EMO@MT_TWI | You can keep all your tracks as-is, build a small tunnel across this part, and then plug your track straight through the sea to the mountains |
| 59 | 09:49:49 | Maverick2797@MT_TWI | ok |
| 60 | 09:49:55 | 1F616EMO@MT_TWI | so it comes out about here |
| 61 | 09:51:24 | 1F616EMO@MT_TWI | is building a track eater |
| 62 | 09:51:47 | Maverick2797@MT_TWI | do you want to borrow my strip miner? |
| 63 | 09:52:03 | 1F616EMO@MT_TWI | Nah, I have plenty of diggers, thx |
| 64 | 09:52:11 | Maverick2797@MT_TWI | ok |
| 65 | 10:00:42 | Maverick2797@MT_TWI | lol |
| 66 | 10:00:55 | 1F616EMO@MT_TWI | what's up? |
| 67 | 10:01:08 | Maverick2797@MT_TWI | fun fact: you can place normal tracks on the sloped tracks now |
| 68 | 10:01:16 | 1F616EMO@MT_TWI | lol |
| 69 | 10:01:30 | Maverick2797@MT_TWI | probably because they're walkable (collidable) |
| 70 | 10:02:10 | Maverick2797@MT_TWI | talk about floating track... we're gonna Dukes of Hazard this train XD |
| 71 | 10:03:40 | 1F616EMO@MT_TWI | hell, I have two 18-blocks digtrons that I can't tell them apart |
| 72 | 10:04:22 | 1F616EMO@MT_TWI | Ah, one is the multifunction floor placer / road builder and one is the trackworker |
| 73 | 10:04:33 | 1F616EMO@MT_TWI | but in the wrong direction |
| 74 | 10:09:22 | 1F616EMO@MT_TWI | haha :-D |
| 75 | 10:09:55 | Maverick2797@MT_TWI | Control Point GLB (Groma Line Bridge) |
| 76 | 10:10:29 | 1F616EMO@MT_TWI | Maverick2797: also protected your side |
| 77 | 10:10:33 | 1F616EMO@MT_TWI | we share the GLB |
| 78 | 10:10:45 | 1F616EMO@MT_TWI | *Control point |
| 79 | 10:10:53 | Maverick2797@MT_TWI | cool, thanks for that |
| 80 | 10:11:37 | Maverick2797@MT_TWI | just have to do the hard part of making the bridge look good now |
| 81 | 10:12:30 | 1F616EMO@MT_TWI | Maverick2797: Do you have a "company name" for your railway operations? |
| 82 | 10:12:42 | Maverick2797@MT_TWI | not yet |
| 83 | 10:14:14 | Maverick2797@MT_TWI | I might look at seeing how hard it is to make a DlxTrains livery pack, that way I can have "company rollingstock" |
| 84 | 10:24:37 | 1F616EMO@MT_TWI | Meh, I hate gravel |
| 85 | 10:24:59 | Maverick2797@MT_TWI | almost as bad as sand |
| 86 | 10:25:01 | Maverick2797@MT_TWI | course |
| 87 | 10:25:07 | Maverick2797@MT_TWI | *coarse |
| 88 | 10:25:13 | Maverick2797@MT_TWI | irritating |
| 89 | 10:25:17 | Maverick2797@MT_TWI | and it gets everywhere |
| 90 | 10:26:08 | 1F616EMO@MT_TWI | there is only one block that's more evil than sand: sand on quicksand |
| 91 | 10:26:21 | 1F616EMO@MT_TWI | when tampered with, a whole chunk of sand drop onto the quicksands |
| 92 | 10:26:32 | 1F616EMO@MT_TWI | natually-generated lag machine |
| 93 | 10:50:15 | 1F616EMO@MT_TWI | Maverick2797: Tracks connected |
| 94 | 10:50:21 | Maverick2797@MT_TWI | :D |
| 95 | 10:53:45 | Maverick2797@MT_TWI | btw I'm signalling the larger tunnels with a LHT diversion using the route priority list to allow for working on the tunnel walls while the trains are running |
| 96 | 10:54:02 | Maverick2797@MT_TWI | just have to park a train on one side and traffic will be routed around it |
| 97 | 10:54:07 | 1F616EMO@MT_TWI | Nice |
| 98 | 10:55:40 | 1F616EMO@MT_TWI | Would that lead to trains chasing another be diverged into LHT? |
| 99 | 10:56:20 | Maverick2797@MT_TWI | maybe? but the diversion should always put everything back onto the RHT anyway |
| 100 | 10:57:58 | Maverick2797@MT_TWI | mind you the LHT diversion shouldn't be able to be set because the main RHT route will still occupy the re-merge at the far end anyway |
| 101 | 10:58:17 | Maverick2797@MT_TWI | so no, they shouldn't be trying to overtake |
| 102 | 10:58:37 | 1F616EMO@MT_TWI | Okay |
| 103 | 10:59:22 | 1F616EMO@MT_TWI | Also: My section is interlocked |
| 104 | 11:02:24 | Maverick2797@MT_TWI | and I think that's the last of the routes on this end too |
| 105 | 11:02:56 | Maverick2797@MT_TWI | I may tinker with the speeds and distant signals etc still though, but that shouldn't affect trains getting where they need to go |
| 106 | 11:04:11 | 1F616EMO@MT_TWI | Maverick2797: If you wanna go from your place to the Spagetihood depot for a tour: J-SV_N-GRO-GRH J-SV_N-WL-Y-SPH-L |
| 107 | 11:04:16 | 1F616EMO@MT_TWI | ^ RC |
| 108 | 11:04:52 | 1F616EMO@MT_TWI | To go back: J-SV_N-WL-GRH J-SV_N-GRO-GRO |
| 109 | 11:05:19 | 1F616EMO@MT_TWI | faster trains are recommended, though 10 m/s is not prihibited |
| 110 | 11:05:21 | 1F616EMO@MT_TWI | *prohobited |
| 111 | 11:05:24 | 1F616EMO@MT_TWI | *prohibited |
| 112 | 11:07:33 | Maverick2797@MT_TWI | cool, thanks. I'll have to see what resources I have at hand, I think I used the last of my iron on tracks |
| 113 | 11:08:30 | 1F616EMO@MT_TWI | invalid route here |
| 114 | 11:09:06 | Maverick2797@MT_TWI | ah yeah I moved that signal to make the mainline-headshunt capacity longer |
| 115 | 11:09:37 | 1F616EMO@MT_TWI | Maverick2797: I can give/lend you a spare dlx diesel engine |
| 116 | 11:10:03 | Maverick2797@MT_TWI | thanks for the offer, but I'm due a mining sesion anyways |
| 117 | 11:10:27 | 1F616EMO@MT_TWI | gotta reverse my train in a wye anyways |
| 118 | 11:10:35 | 1F616EMO@MT_TWI | so I can uncouple that engine |
| 119 | 11:12:20 | 1F616EMO@MT_TWI | oops |
| 120 | 11:12:24 | 1F616EMO@MT_TWI | it ran away |
| 121 | 11:12:41 | Maverick2797@MT_TWI | lol |
| 122 | 11:12:42 | 1F616EMO@MT_TWI | waits at the end of the world |
| 123 | 11:12:48 | 1F616EMO@MT_TWI | at damn 30 m/s |
| 124 | 11:14:09 | Maverick2797@MT_TWI | that's one of the reasons I put slow line speed restrictions at the entrance to my yards: no matter what signals they pass the trains are hard locked to a maximum speed anyway |
| 125 | 11:14:56 | 1F616EMO@MT_TWI | I should have denied exit of trains without a valid junction RC of the West Link Junction (connected directly to the exit of the depot) nor a internal RC |
| 126 | 11:18:59 | 1F616EMO@MT_TWI | is doing homework in the cabin of a diesel engine |
| 127 | 11:19:12 | 1F616EMO@MT_TWI | ? |
| 128 | 11:19:15 | 1F616EMO@MT_TWI | it skips the junction |
| 129 | 11:20:17 | 1F616EMO@MT_TWI | okay so now I re-routed it through Yantian Road station and it will go back to the depot soon |
| 130 | 11:20:29 | 1F616EMO@MT_TWI | and ofc corrected depot entry RC |
| 131 | 11:26:10 | Maverick2797@MT_TWI | afk |
| 132 | 11:28:47 | Nat@MT_TWI | ❱ Joined the game (new player) |
| 133 | 11:28:54 | 1F616EMO@MT_TWI | hi Nat |
| 134 | 11:32:51 | Nat@MT_TWI | ❰ Left the game |
| 135 | 12:09:52 | Maverick2797@MT_TWI | just adding the RCs as per https://wiki-twi.1f616emo.xyz/wiki/Routing_code_standard |
| 136 | 12:10:50 | 1F616EMO@MT_TWI | "B"tw, I forgot the "B-" route thing... |
| 137 | 12:11:24 | 1F616EMO@MT_TWI | Why were they named B??? |
| 138 | 12:11:36 | Maverick2797@MT_TWI | station entrances |
| 139 | 12:11:49 | 1F616EMO@MT_TWI | I know, but I wonder how I derived B from "station entrances" |
| 140 | 12:11:59 | Maverick2797@MT_TWI | lol \o/ |
| 141 | 12:12:06 | 1F616EMO@MT_TWI | I know I can't name them S cuz that's for "System", part of a deporecated routing system |
| 142 | 12:12:33 | Maverick2797@MT_TWI | Berth? |
| 143 | 12:12:50 | Maverick2797@MT_TWI | no, that would suit the track ID better |
| 144 | 12:13:02 | 1F616EMO@MT_TWI | Ah, I remember, that's for "Bahnhof" |
| 145 | 12:13:44 | 1F616EMO@MT_TWI | Hmmmmm, the station ID isn't QUO, it's "M27-QUO" |
| 146 | 12:14:11 | 1F616EMO@MT_TWI | adding prefix everywhere is how you can assign IDs freely without worrying about conflicting IDs |
| 147 | 12:14:22 | Maverick2797@MT_TWI | good catch, I'll change that in a sec |
| 148 | 12:14:31 | 1F616EMO@MT_TWI | thanks :-D |
| 149 | 12:14:37 | 1F616EMO@MT_TWI | You can still use UO |
| 150 | 12:14:40 | 1F616EMO@MT_TWI | *QUO internally |
| 151 | 12:16:53 | 1F616EMO@MT_TWI | Also, the system name of tracks around your station is GRO, i.e. Groma Line |
| 152 | 12:17:13 | 1F616EMO@MT_TWI | So if you ever have junctions, they should start with J-GRO- |
| 153 | 12:17:14 | Maverick2797@MT_TWI | noted |
| 154 | 12:17:25 | Maverick2797@MT_TWI | is there a prefix for yard/depot entries? |
| 155 | 12:18:07 | 1F616EMO@MT_TWI | I use "Y-" for "Yard", that's for all types of yards/depots/etc |
| 156 | 12:18:12 | Maverick2797@MT_TWI | cool |
| 157 | 12:19:04 | 1F616EMO@MT_TWI | If a station have a small storage space meant for parking problematic trains, they can have the track ID "RIP", e.g. B-M27-QUO-RIP (will write into the specifications soon) |
| 158 | 12:19:16 | 1F616EMO@MT_TWI | "Repair in place", or "rip into pieces" |
| 159 | 12:20:47 | 1F616EMO@MT_TWI | In the future, I will extend the B-RCs so a train can choose to stop at LuaATC station tracks and optionally continue |
| 160 | 12:21:16 | 1F616EMO@MT_TWI | (No changes will be reuqired on routing - both the B-<stn>-<track> RC and B-<stn>-<track>-<track command> RCs must present for it to work) |
| 161 | 12:28:29 | 1F616EMO@MT_TWI | Maverick2797: M27-QUO added to the PIS, ready to use once train services are added |
| 162 | 12:29:01 | Maverick2797@MT_TWI | I'll build a basic platform in a sec, then you can add the service when you're ready |
| 163 | 12:29:18 | 1F616EMO@MT_TWI | okay |
| 164 | 12:29:48 | 1F616EMO@MT_TWI | Also how would you want to place the PIS displays? |
| 165 | 12:30:16 | Maverick2797@MT_TWI | the PIS just being textlines? |
| 166 | 12:31:04 | 1F616EMO@MT_TWI | they can be textlines, or this thing |
| 167 | 12:31:31 | Maverick2797@MT_TWI | hmmm... I'm not sure yet |
| 168 | 12:31:46 | Maverick2797@MT_TWI | haven't decided on a style for the station building |
| 169 | 12:32:02 | 1F616EMO@MT_TWI | I can set up temporary textline-based displays first |
| 170 | 12:32:22 | Maverick2797@MT_TWI | yeah, whichever is easier |
| 171 | 12:32:31 | 1F616EMO@MT_TWI | like this -> /tpy |
| 172 | 12:32:33 | Maverick2797@MT_TWI | It'll probably get moved soon anyway |
| 173 | 12:32:46 | 1F616EMO@MT_TWI | warning: active track |
| 174 | 12:33:52 | 1F616EMO@MT_TWI | and for fancy displays: look down to the intercity train platforms |
| 175 | 12:33:55 | Maverick2797@MT_TWI | ah yep, that should be easy enough to work into a station |
| 176 | 12:34:37 | 1F616EMO@MT_TWI | there can also be hanging textline-based displays, looks nice in stations with high ceilings |
| 177 | 12:47:37 | 1F616EMO@MT_TWI | what's the speed limit of this thing? |
| 178 | 12:47:39 | Maverick2797@MT_TWI | the DLX trains are really not cheap on iron |
| 179 | 12:47:57 | Maverick2797@MT_TWI | 20m/s i think? |
| 180 | 12:47:59 | 1F616EMO@MT_TWI | oh |
| 181 | 12:48:20 | 1F616EMO@MT_TWI | looks like 30 m/s? |
| 182 | 12:48:25 | Maverick2797@MT_TWI | or maybe 30 |
| 183 | 12:50:56 | y5nw@MT_TWI | ❱ Joined the game |
| 184 | 12:51:01 | 1F616EMO@MT_TWI | hi y5nw |
| 185 | 12:51:15 | Maverick2797@MT_TWI | hi |
| 186 | 12:51:40 | 1F616EMO@MT_TWI | News: (1) BGM restored with new songs, while WFC mourning messages are kept forever in the PIS; (2) Maverick's railway is connected to the rest of the server's railway |
| 187 | 12:52:39 | y5nw@MT_TWI | (1) ACK; (2) nice |
| 188 | 12:52:57 | 1F616EMO@MT_TWI | shakes y5nw's hand three times |
| 189 | 12:53:18 | y5nw@MT_TWI | meow |
| 190 | 12:53:22 | 1F616EMO@MT_TWI | nya |
| 191 | 12:53:47 | 1F616EMO@MT_TWI | It seems like plasma crashed another time |
| 192 | 12:59:12 | Maverick2797@MT_TWI | 1F616EMO: btw according to the track plans I was working on the southern platform is "Platform 1" and the northern platform is "Back Platform". Not sure if that can be worked into the PIS or if I need to relabel the platforms to account for right-hand running? |
| 193 | 12:59:23 | Maverick2797@MT_TWI | https://victorianrailways.net/signaling/completedia/warragul1950.html |
| 194 | 13:00:14 | 1F616EMO@MT_TWI | Hmm, how's a "back platform" different from "platform #"? |
| 195 | 13:00:22 | Maverick2797@MT_TWI | not sure tbh |
| 196 | 13:01:16 | Maverick2797@MT_TWI | maybe I'll just relabel them from north->south as platform 1+2, then track 3++ from there |
| 197 | 13:01:34 | 1F616EMO@MT_TWI | I am identifying tracks towards Yantian Road (the old spawn, i.e., /origin) with smaller numbers |
| 198 | 13:02:02 | 1F616EMO@MT_TWI | That's the exact opposite to your plan... |
| 199 | 13:02:49 | Maverick2797@MT_TWI | yeah I think I must have not flipped the plans to make it RHR, only flipping it to put the UP end to the west |
| 200 | 13:04:38 | Maverick2797@MT_TWI | I'll label the mainline tracks and passing track as Track 1-3 according to RHR with UP to the west towards origin, but the rest of the yard is likely to only ever be manual use anyway so that can stay as is |
| 201 | 13:04:51 | 1F616EMO@MT_TWI | Okay :-D |
| 202 | 13:09:18 | Maverick2797@MT_TWI | ok, I think I have it straight now... |
| 203 | 13:10:12 | Maverick2797@MT_TWI | P1 (northern side, down platform) is "Track 4", and P2 (southern side, up platform) is "Track 3" |
| 204 | 13:10:26 | Maverick2797@MT_TWI | this allows for yard arrivals on T1 and an express bypass on T2 |
| 205 | 13:10:52 | 1F616EMO@MT_TWI | Nice |
| 206 | 13:10:56 | Maverick2797@MT_TWI | anything south of T1 is designated a yard track and not necessarily subject to mainline routing rules |
| 207 | 13:11:11 | 1F616EMO@MT_TWI | Yeah |
| 208 | 13:11:14 | Maverick2797@MT_TWI | for reference, T1 is where the hoppers are atm |
| 209 | 13:11:32 | y5nw@MT_TWI | ❰ Left the game |
| 210 | 13:11:34 | 1F616EMO@MT_TWI | you can either see them as station tracks and route to them with B-RCs, or as a depot and route them with Y-RCs |
| 211 | 13:12:05 | Maverick2797@MT_TWI | they'll be more as a depot, so Y-RC's are more appropriate |
| 212 | 13:12:41 | Maverick2797@MT_TWI | if anyone else is running automated trains into the yard though, I'd be very surprised |
| 213 | 13:13:58 | 1F616EMO@MT_TWI | I might be the one to do so with my "private jet" diesel engine lol |
| 214 | 13:14:03 | 1F616EMO@MT_TWI | ofc with your permit |
| 215 | 13:14:10 | Maverick2797@MT_TWI | yep no problems with that |
| 216 | 13:20:55 | 1F616EMO@MT_TWI | Maverick2797: How'd you like to use the two station tracks, up/down or fast/slow? |
| 217 | 13:21:28 | Maverick2797@MT_TWI | I was originally thinking fast/slow, but up/down is probably easier for routing? |
| 218 | 13:22:23 | 1F616EMO@MT_TWI | yeah, up/down is easier |
| 219 | 13:22:40 | Maverick2797@MT_TWI | TL ARS rules refer the the physical length of the train, not the wagon count right? |
| 220 | 13:23:38 | 1F616EMO@MT_TWI | It checks against train.trainlen |
| 221 | 13:24:01 | Maverick2797@MT_TWI | so physical train length then, ok |
| 222 | 13:24:20 | 1F616EMO@MT_TWI | oh never knew that's physical |
| 223 | 13:24:47 | Maverick2797@MT_TWI | found the ARS page on advtrains wiki as you mentioned that |
| 224 | 13:26:36 | Maverick2797@MT_TWI | eg the steam loco and tender matches TL 0-10, but having the hopper wagons attached doesn't |
| 225 | 13:33:12 | 1F616EMO@MT_TWI | intresting |
| 226 | 14:10:16 | Maverick2797@MT_TWI | later o/ |
| 227 | 14:10:21 | Maverick2797@MT_TWI | ❰ Left the game |
| 228 | 14:17:06 | aaaaay@MT_TWI | ❱ Joined the game (new player) |
| 229 | 14:17:16 | 1F616EMO@MT_TWI | hi aaaaay |
| 230 | 14:17:49 | aaaaay@MT_TWI | oğlum Türk var mı |
| 231 | 14:18:17 | aaaaay@MT_TWI | alo admin |
| 232 | 14:18:22 | 1F616EMO@MT_TWI | What do you mean by "Turk"? (Automatic translation on) %tr:en |
| 233 | 14:18:23 | 1F616EMO@MT_TWI | [Lingva Translate en -> tr]: "Türk" derken neyi kastediyorsun? (Otomatik çeviri açık) |
| 234 | 14:18:48 | aaaaay@MT_TWI | ❰ Left the game |
| 235 | 14:56:14 | 1F616EMO@MT_TWI | ❰ Left the game |
| 236 | 16:11:29 | Daniel-Park@MT_TWI | ❱ Joined the game |
| 237 | 16:12:40 | Daniel-Park@MT_TWI | ❰ Left the game (timed out) |
| 238 | 16:15:44 | Daniel-Park@MT_TWI | ❱ Joined the game |
| 239 | 16:15:51 | 1F616EMO~nya @TG | Hi Daniel (re @1F616EMO Matterbridge : <Daniel-Park@MT_TWI> ❱ Joined the game) |
| 240 | 16:17:11 | Daniel-Park@MT_TWI | ❰ Left the game (timed out) |
| 241 | 19:30:12 | neofetch@MT_RPLACE | ❱ Joined the game (new player) |
| 242 | 19:39:05 | omar12@MT_RPLACE | ❱ Joined the game (new player) |
| 243 | 19:39:06 | neofetch@MT_RPLACE | ❰ Left the game |
| 244 | 19:39:29 | omar12@MT_RPLACE | ❰ Left the game |
| 245 | 19:50:47 | neofetch@MT_RPLACE | ❱ Joined the game |
| 246 | 19:51:05 | neofetch@MT_RPLACE | ❰ Left the game |