Chat log for 1f616emoluanti on 2025-12-17

View raw logs

#TimeUserMessage
107:31:40Elementalcraft@MT_TWI❱ Joined the game
208:32:451F616EMO@MT_TWI❱ Joined the game
308:32:501F616EMO@MT_TWIhi Elementalcraft
408:32:55Elementalcraft@MT_TWIHi
508:34:48Elementalcraft@MT_TWIBeen working on expanding my rail yard a bit
608:35:07Elementalcraft@MT_TWIBut I keep running out of ballast
708:35:181F616EMO@MT_TWIgravel stonebrick?
808:35:38Elementalcraft@MT_TWIYeah. Now I'm just upgrading my factory
908:35:56Elementalcraft@MT_TWII should have enough to finish it
1008:36:151F616EMO@MT_TWIThe fastest way of getting a ton of stone is to put exactly 39 condensed cobble inside an empty basket, then put that basket into HV furnace
1108:36:271F616EMO@MT_TWIthen you get 3159 stones at once without the pain of moving items around
1208:37:061F616EMO@MT_TWIofc with automated factories, it's better to smelt individual condensed cobble
1308:37:30Elementalcraft@MT_TWIWell, I make the ballast automatically in my factory here, but I was working off of one cobble generator. Works for mainline work, but for large rail yards it's not quite enough
1408:37:41Elementalcraft@MT_TWISo I'm adding a second
1508:38:151F616EMO@MT_TWII don't have an automated ballast machine, but if I am to build one, I would hook it up to my digtron unloader
1608:38:54Elementalcraft@MT_TWIThat would work too; I just don't use my digtron that often
1708:39:021F616EMO@MT_TWIokay
1808:41:07Elementalcraft@MT_TWIThere we go
1908:45:19Maverick2797@MT_TWI❱ Joined the game
2008:45:211F616EMO@MT_TWIhi Maverick2797
2108:45:25Maverick2797@MT_TWIheyo
2208:45:37Elementalcraft@MT_TWIYo, Maverick2797, what's up my dude?
2308:46:01Elementalcraft@MT_TWILove the railway, btw
2408:46:03Maverick2797@MT_TWIchecks if ceiling hasn't disintegrated since lt check
2508:46:17Elementalcraft@MT_TWIStumbled upon it by accident one time
2608:46:26Maverick2797@MT_TWIty, still needs bridgeworks, tunnelworks and some terraforming
2708:46:57Maverick2797@MT_TWIand a platform at a minimum at the station
2808:47:021F616EMO@MT_TWIMaverick2797: May the platform and exits (or an outline of them) be done first, so I can run trains here?
2908:47:03Elementalcraft@MT_TWII've been doing a fair bit of that myself lately
3008:47:211F616EMO@MT_TWIBtw you can use the sandbox server to test designs with unlimited materials
3108:47:37Maverick2797@MT_TWI1F616EMO: planned platform is the marble outline, shoud be a 30m platform
3208:47:59Maverick2797@MT_TWIiirc the stop rails are 30m apart, or thereabouts
3308:48:111F616EMO@MT_TWI30m
3408:48:121F616EMO@MT_TWIyeah
3508:48:301F616EMO@MT_TWII plan to run KuHa-MoHa-KuHa here
3608:48:31Elementalcraft@MT_TWIWhat's "IIRC?
3708:48:32Maverick2797@MT_TWII'll drop some basic stone tile platform nodes in now as a placeholder
3808:48:39Maverick2797@MT_TWIif i remember correctly
3908:48:401F616EMO@MT_TWIMaverick2797: thanks
4008:48:47Elementalcraft@MT_TWIAh
4108:48:55Elementalcraft@MT_TWIThat makes sense
4208:48:55Maverick2797@MT_TWIafaik anyway :P
4308:49:151F616EMO@MT_TWIAlso Japanese Engine-Wagon-Wagon-Engine will pass this station without stopping
4408:49:251F616EMO@MT_TWI^ The newcomers express
4508:49:451F616EMO@MT_TWIThat E321 stock is for S21, running parallel to the NX but stops more frequently
4608:49:58Elementalcraft@MT_TWIDear God, that was a lot of ballast
4708:50:06Maverick2797@MT_TWIlol
4808:50:15Maverick2797@MT_TWIluckily ballast is cheap
4908:50:211F616EMO@MT_TWIOh damn, I should have implemented merging backets
5008:50:231F616EMO@MT_TWI*baskets
5108:50:29Elementalcraft@MT_TWIIt doesn't look like much, but that was probably over a thousand blocks easily
5208:50:37Maverick2797@MT_TWImy line?
5308:50:49Elementalcraft@MT_TWIMy yard here
5408:50:58Elementalcraft@MT_TWIAt New Normandy
5508:50:59Maverick2797@MT_TWIah
5608:51:18Maverick2797@MT_TWI1k ballast is only 10 stacks though
5708:51:41Elementalcraft@MT_TWIThe bit with tracks was here previously
5808:51:59Elementalcraft@MT_TWIThe rest took around 15 stacks I think
5908:52:09Elementalcraft@MT_TWIMaybe a little less
6008:52:33Maverick2797@MT_TWIwent through multiple hopper wagons of ballast extending the mainline to Quoralla
6108:53:39Elementalcraft@MT_TWIYeah. It goes quick
6208:54:02Elementalcraft@MT_TWII'm just glad I finally made a factory for it a while back
6308:54:221F616EMO@MT_TWIMaverick2797: IIRC you plan to build a station around here: https://files.catbox.moe/mgzyoi.png (black cross, forgot its name). Can you reserve some more space (~40 m) for express trains?
6408:54:50Maverick2797@MT_TWIyep not a problem
6508:55:08Maverick2797@MT_TWII tend to build longer platforms as a matter of course anyway
6608:55:091F616EMO@MT_TWIThanks
6708:55:281F616EMO@MT_TWIMaverick2797: You can keep using shorter platforms for tracks other than the two used by the express
6808:56:36Maverick2797@MT_TWI1F616EMO: I can probably extend the platform at Quoralla a little if needed too
6908:56:481F616EMO@MT_TWIMaverick2797: 30m is enough for E231
7008:57:39Maverick2797@MT_TWIwait a sec... since when has 45* slopes been more than 2/3m long??????
7108:58:011F616EMO@MT_TWIMaverick2797: from 3rd party mod
7208:58:20Maverick2797@MT_TWInot advtrains_moreslopes?
7308:58:571F616EMO@MT_TWIthe same mod of extended straight slopes
7408:58:58Maverick2797@MT_TWII went to effort to avoid diagonal slopes for nothing `\o/`
7508:59:141F616EMO@MT_TWI(/o\)
7608:59:19Maverick2797@MT_TWIoh well
7708:59:231F616EMO@MT_TWI>_<
7808:59:27Maverick2797@MT_TWIthe alignment still looks decent
7909:01:38Elementalcraft@MT_TWIOh yeah
8009:01:43Elementalcraft@MT_TWIMy new line
8109:02:19Elementalcraft@MT_TWIThis is approximately 3-4 days of work
8209:03:00Elementalcraft@MT_TWIAnd it's at most one sixth of the final line
8309:03:21Maverick2797@MT_TWIwhere're you headed with it?
8409:03:31Elementalcraft@MT_TWIOliville
8509:03:42Elementalcraft@MT_TWIIt's a long windy path
8609:03:51Elementalcraft@MT_TWIOnce it crosses here
8709:03:561F616EMO@MT_TWIdamn, internal server error on my chat log search page
8809:04:03Elementalcraft@MT_TWIIt will continue east for a bit
8909:04:11Maverick2797@MT_TWIthey're the best kind of railway imo, nice and scenic
9009:04:43Elementalcraft@MT_TWIThen it will turn north here
9109:05:14Elementalcraft@MT_TWIThat was the idea
9209:05:29Elementalcraft@MT_TWIThough it will be primarily a freight line
9309:05:42Maverick2797@MT_TWI:D
9409:05:44Elementalcraft@MT_TWIStill, there will be a couple passenger trains on it
9509:05:51Maverick2797@MT_TWIfreight lines are good lines :D
9609:06:05Elementalcraft@MT_TWII have a plan for a big megabase along it
9709:06:181F616EMO@MT_TWIElementalcraft: Btw feel free to use the main line as long as your trains don't severely interfere with other trains
9809:06:551F616EMO@MT_TWIi.e., do not send so many trains at once, make sure ther are routed correctly so to not get stuck
9909:07:11Elementalcraft@MT_TWIThis line was mostly made out of somewhat spite
10009:07:33Elementalcraft@MT_TWICuz y5nw doesn't think STM is worthwhile
10109:07:49Elementalcraft@MT_TWIBut it's rather efficient for materials
10209:08:02Maverick2797@MT_TWISTM?
10309:08:151F616EMO@MT_TWIwhat's STM?
10409:08:17Elementalcraft@MT_TWIPlus, I've been wanting to do a big scenic train line for a while
10509:08:25Elementalcraft@MT_TWISingle Track Main
10609:08:52Maverick2797@MT_TWIbah, there's no reason single track can't be efficient
10709:09:21Maverick2797@MT_TWIespecially now with the route priority ARS allowing passing loops to be used as needed rather than every time
10809:10:27Maverick2797@MT_TWIprovided traffic is kept to a manageable pace ofc
10909:12:29Elementalcraft@MT_TWIISay what now?
11009:12:43Elementalcraft@MT_TWIYou mean to tell me...
11109:13:26Elementalcraft@MT_TWIWell then I'm gonna need to do some more fiddling before I get to interlocking the line
11209:14:47Maverick2797@MT_TWII have an example on my mining branchline if you wanted an example
11309:16:45Elementalcraft@MT_TWIBro, where'd you go?
11409:16:54Elementalcraft@MT_TWII can't even see your tag
11509:16:55Maverick2797@MT_TWIsorry, was on an express train
11609:17:06Elementalcraft@MT_TWIAh
11709:17:16Elementalcraft@MT_TWITags don't show up on trains
11809:17:24Elementalcraft@MT_TWII didn't know that before
11909:17:37Maverick2797@MT_TWIreally?
12009:17:49Maverick2797@MT_TWIis my tag invisible now?
12109:18:04Elementalcraft@MT_TWII don't see it
12209:18:09Maverick2797@MT_TWIhuh
12309:19:06Maverick2797@MT_TWIhides from annoying players by going AFK in loco cab
12409:19:21Elementalcraft@MT_TWILol
12509:19:42Elementalcraft@MT_TWIYo, got that steam engine
12609:19:46Elementalcraft@MT_TWINice
12709:20:04Maverick2797@MT_TWIshort line, no need for high speeds
12809:20:09Elementalcraft@MT_TWIOnly other steam in this server is Oliville, AFAIK
12909:20:25Maverick2797@MT_TWIso if you have a look at the routes in the signal ahead of me you'll see 2 yellow ones
13009:20:57Maverick2797@MT_TWIthey have the same ARS, with the exception of the leading number to indicate priority
13109:21:31Maverick2797@MT_TWIif advtrains can't set the first route, it will check the second route (the passing loop in this case)
13209:21:57Elementalcraft@MT_TWIThis is way different than anything I've seen before
13309:23:24Elementalcraft@MT_TWIThis is one hectic yard
13409:23:48Elementalcraft@MT_TWISwitches and diamonds everywhere
13509:24:00Maverick2797@MT_TWIit's based on an IRL one from Eastern Australia in the 40s-50s
13609:24:14Maverick2797@MT_TWIhttps://victorianrailways.net/signaling/completedia/warragul1950.html
13709:24:28Maverick2797@MT_TWII like prototypical layouts :P
13809:24:54Elementalcraft@MT_TWIWell, it's certainly cool-looking
13909:24:551F616EMO@MT_TWIMaverick2797: where is this train heading to?
14009:25:10Maverick2797@MT_TWIthe freight?
14109:25:32Maverick2797@MT_TWIjust changing tracks in the yard to show the passing loop functionality
14209:25:371F616EMO@MT_TWIah
14309:26:46Elementalcraft@MT_TWII'm gonna re-log rq
14409:26:49Elementalcraft@MT_TWI❰ Left the game
14509:27:11Elementalcraft@MT_TWI❱ Joined the game
14609:27:46Elementalcraft@MT_TWIBack
14709:27:57Maverick2797@MT_TWIElementalcraft: so if I add the same RC as the previous train to diverge onto the branchline, ARS will detect that the mainline is occupied and put this onto the passing loop instead
14809:28:17Elementalcraft@MT_TWIAh
14909:29:23Maverick2797@MT_TWIyou just have to make sure your routes always end after a diverge to allow trains to exit and not deadlock each other
15009:29:57Elementalcraft@MT_TWISo is the route wired through the signal then?
15109:30:36Elementalcraft@MT_TWII notice there isn't any ARS rules for these signals
15209:30:43Maverick2797@MT_TWIyes, the signals on the single track are purely aesthetic (I had to manually route past them when creating the routes)
15309:31:20Maverick2797@MT_TWIand they're helpful for moving trains around like a headshunt on the mainline
15409:31:42Elementalcraft@MT_TWIYeah, well cuz you can't separate the section between sidings
15509:31:53Elementalcraft@MT_TWIotherwise they'd crash
15609:31:55Maverick2797@MT_TWIexactly
15709:32:33Elementalcraft@MT_TWIWell, I'll definitely have to fiddle
15809:32:42Maverick2797@MT_TWI^^ best way to learn
15909:33:21Elementalcraft@MT_TWII have done a lot in creative to experiment with this stuff
16009:33:221F616EMO@MT_TWIMaverick2797: ^^ another usage of the sandbox server
16109:33:32Maverick2797@MT_TWI1F616EMO: yep
16209:33:47Elementalcraft@MT_TWIMaverick2797: do you have access to that server?
16309:33:511F616EMO@MT_TWIIt's unfortunate that LIFO don't have a semi-open sandbox server
16409:33:57Maverick2797@MT_TWIhaven't logged in, so not sure?
16509:34:12Elementalcraft@MT_TWIDid EMO invite you?
16609:34:371F616EMO@MT_TWIMaverick2797: read-only access is granted to all players who joined here (i.e. no new account on sandbox), but write access are granted on request
16709:34:461F616EMO@MT_TWIyou now have read-only access
16809:34:55Elementalcraft@MT_TWIOh
16909:35:01Elementalcraft@MT_TWII didn't know that
17009:35:07Elementalcraft@MT_TWIThat's cool
17109:35:081F616EMO@MT_TWIuse the same credentials as here
17209:35:111F616EMO@MT_TWIthey are sync'ed
17309:35:311F616EMO@MT_TWIBtw use /centralauth <player name> to check privs on the other server
17409:35:38Elementalcraft@MT_TWISo they can see all our cool projects without us needing to use area protection
17509:35:39Maverick2797@MT_SANDBOX❱ Joined the game
17609:35:411F616EMO@MT_TWIor youself by omitting the parameter
17709:35:47Maverick2797@MT_TWIlooks like it works
17809:35:581F616EMO@MT_SANDBOX❱ Joined the game
17909:36:021F616EMO@MT_SANDBOXMaverick2797: do you need write access?
18009:36:23Maverick2797@MT_SANDBOXcan you use travelnets without write access?
18109:36:27Maverick2797@MT_SANDBOXyes please
18209:36:281F616EMO@MT_SANDBOXI;m not sure
18309:36:351F616EMO@MT_SANDBOXoh you cannot?
18409:36:451F616EMO@MT_SANDBOXanyways granting you write
18509:36:46Maverick2797@MT_SANDBOXapparently not
18609:36:47Elementalcraft@MT_SANDBOX❱ Joined the game
18709:36:501F616EMO@MT_SANDBOXMaverick2797: will fix
18809:37:151F616EMO@MT_SANDBOXDamn, can't trigger on_rightclick w/o interact
18909:37:201F616EMO@MT_SANDBOXtry walking inside of it
19009:37:281F616EMO@MT_SANDBOXoops
19109:37:29Maverick2797@MT_SANDBOXnada
19209:37:30Elementalcraft@MT_SANDBOXI still can't operate turnouts manually lol
19309:37:321F616EMO@MT_SANDBOXforgot to apply settings
19409:37:431F616EMO@MT_SANDBOXsandbox and survival settings are separated
19509:37:491F616EMO@MT_SANDBOXthey are techically distinct docker containers
19609:37:57Maverick2797@MT_SANDBOXElementalcraft: railway_operator priv required
19709:38:101F616EMO@MT_SANDBOXgranging
19809:38:171F616EMO@MT_SANDBOXdone
19909:38:27Elementalcraft@MT_SANDBOXHaven't really needed to yet, but I think it's funny how I have it in the main server, but I haven't had it here lol
20009:38:51Elementalcraft@MT_SANDBOXThank you though
20109:39:061F616EMO@MT_SANDBOXMaverick2797: you can walk inside travelnets from next sandbox restart
20209:39:10Maverick2797@MT_SANDBOXwould have thought it would make sense for the auth to also pass on privs maybe?
20309:39:17Maverick2797@MT_SANDBOX1F616EMO: cool
20409:39:31Elementalcraft@MT_TWI❰ Left the game
20509:39:431F616EMO@MT_SANDBOXMaverick2797: Some privs should not pass on, e.g. interact, so it isn't simple
20609:40:07Elementalcraft@MT_SANDBOXAll these tracks are my doing
20709:40:34Elementalcraft@MT_SANDBOXThe gravel one is extremely long
20809:41:281F616EMO@MT_SANDBOXMaverick2797: I am referencing Wikipedia's CentralAuth system when designing this. Under that system, privileges are only synced for cross-site maintenance (e.g. global administrators who patrol small wikis, and stewards who pick up risky tasks across all wikis)
20909:41:48Elementalcraft@MT_SANDBOXThere's a train that runs all the way back and forth every once and a while
21009:41:49Maverick2797@MT_SANDBOXfair enough
21109:41:57Elementalcraft@MT_SANDBOXHeaded your way now
21209:43:001F616EMO@MT_SANDBOXMaverick2797: With Wikipedia's mode in mind, the arcitecture of Luanti CentralAuth is to allow multiple servers to have independent administration while unifying login credentials (to avoid impersonation) and simplify cross-server maintenance
21309:44:19Elementalcraft@MT_SANDBOXLooks like the train beat you
21409:44:38Maverick2797@MT_SANDBOXonly just considering the distance
21509:45:31Maverick2797@MT_SANDBOX1F616EMO: can you $chmod +w Maverick2797 please?
21609:46:21Elementalcraft@MT_SANDBOXWhat does that do?
21709:46:51Maverick2797@MT_SANDBOXchanges file permissions to allow write access to file "Maverick2797"
21809:47:32Maverick2797@MT_SANDBOXaka /grant Maverick2797 interact
21909:47:56Elementalcraft@MT_SANDBOX❰ Left the game (timed out)
22009:53:53Elementalcraft@MT_SANDBOX❱ Joined the game
22109:55:24Elementalcraft@MT_SANDBOX❰ Left the game
22209:56:06Maverick2797@MT_SANDBOX❰ Left the game
22309:56:35Elementalcraft@MT_SANDBOX❱ Joined the game
22409:58:08Elementalcraft@MT_SANDBOXFinally back
22509:58:23Elementalcraft@MT_SANDBOXBig lag spike from too many loaded chunks
22609:58:30Maverick2797@MT_TWIF
22709:58:49Elementalcraft@MT_SANDBOXDid I miss anything?
22809:59:18Maverick2797@MT_TWInot much, except non-interact players can't even get on a train
22910:01:16Maverick2797@MT_TWIrelogging
23010:01:18Maverick2797@MT_TWI❰ Left the game
23110:01:40Maverick2797@MT_TWI❱ Joined the game
23210:03:58Elementalcraft@MT_SANDBOX❰ Left the game
23310:04:21Elementalcraft@MT_TWI❱ Joined the game
23410:05:00Maverick2797@MT_TWI1F616EMO: just extended the Quoralla platform to 40m
23510:08:27Elementalcraft@MT_TWISo are yoy from Australia then? You mentioned earlier that you based your design off of an Aussie yard
23610:08:39Maverick2797@MT_TWIyep, southern Western Australia
23710:09:12Elementalcraft@MT_TWII just watched Crocodile Dundee a bit ago lol.
23810:09:21Maverick2797@MT_TWIyou call that a knife?
23910:09:51Elementalcraft@MT_TWI:P
24010:28:28Maverick2797@MT_TWIElementalcraft: I've created a simple SMT demo with passing loops if you want to have a look
24110:28:511F616EMO@MT_SANDBOX❰ Left the game
24210:29:011F616EMO@MT_TWIback
24310:29:22Maverick2797@MT_TWIwb
24410:29:53Elementalcraft@MT_TWIHuh
24510:30:06Elementalcraft@MT_TWIWell I'll be
24610:30:16Maverick2797@MT_TWIthis may or may not adhere to left hand running rather than right hand, but same principles apply
24710:32:45Elementalcraft@MT_TWIIt doesn't matter as much for STM, though traditionally the passing track is indeed on the right
24810:34:20Elementalcraft@MT_TWIUltimately "right" or "left" is subjective to which direction you're travelling
24910:34:30Maverick2797@MT_TWIyep
25010:34:58Elementalcraft@MT_TWILooks good though
25110:35:03Maverick2797@MT_TWIand with STM the passing loop is often on whichever side made the most sense when the track alignment was built
25210:35:14Elementalcraft@MT_TWIYep
25310:36:55Elementalcraft@MT_TWIWhat if you add a third?
25410:37:02Elementalcraft@MT_TWIIt should have capacity
25510:37:06Maverick2797@MT_TWI3rd track or 3rd loop?
25610:37:18Elementalcraft@MT_TWIThird drasine
25710:37:43Maverick2797@MT_TWIoh yeah, there should be capacito for 5 drasines wihough a deadlock
25810:37:50Maverick2797@MT_TWI*capacity
25910:38:20Maverick2797@MT_TWIcapacity = 2x#loops + 1
26010:39:06Elementalcraft@MT_TWII wanna see how the routing does with it
26110:39:11Maverick2797@MT_TWIso long as there's always somewhere for at least one train to go, traffic will eventually keep moving
26210:39:24Elementalcraft@MT_TWIyessir
26310:41:31Elementalcraft@MT_TWISo maybe four?
26410:41:48Maverick2797@MT_TWIer... yep
26510:42:02Maverick2797@MT_TWIi was assuming all trains in different directions
26610:42:09Elementalcraft@MT_TWILol, is... yep
26710:43:16Elementalcraft@MT_TWILooks like it works great
26810:43:30Maverick2797@MT_TWIit's still possible to deadlock with 4 trains, but most STMs are low enough traffic that that shouldn't ever really be an issue
26910:43:37Elementalcraft@MT_TWII'll have to impplement this design on the B&R
27010:44:19Elementalcraft@MT_TWINo, I don't think it can as long as there's at least the two loops
27110:44:35Elementalcraft@MT_TWIThere will always be somewhere for a train to go
27210:45:33Elementalcraft@MT_TWII mean technically if they're facing each other in both loop sections
27310:45:35Maverick2797@MT_TWIi guess so long as you keep the loops close enough together the train should reach the next loop before the previous loop and main are occupied in the same direction
27410:45:47Elementalcraft@MT_TWIThen it would, but that doesn't happen naturally
27510:48:45Maverick2797@MT_TWIbbl o/
27610:48:49Maverick2797@MT_TWI❰ Left the game
27711:48:01Elementalcraft@MT_TWIThe yard is now ready to be reopened!
27811:48:081F616EMO@MT_TWInice
27911:48:18Elementalcraft@MT_TWII now pronounce it
28011:48:24Elementalcraft@MT_TWIOPEN!
28112:03:101F616EMO@MT_TWI❰ Left the game
28212:05:41Elementalcraft@MT_TWI❰ Left the game
28322:20:04HelenasaurusRex@MT_TWI❱ Joined the game
28423:22:34HelenasaurusRex@MT_TWI❰ Left the game (timed out)
28523:23:36HelenasaurusRex@MT_TWI❱ Joined the game
28623:24:47PvP1234@MT_TWI❱ Joined the game (new player)
28723:24:53HelenasaurusRex@MT_TWIHi PvP1234
28823:25:53PvP1234@MT_TWI❰ Left the game

< Previous day (2025-12-16)

Next day (2025-12-18) >

Back to chatroom index

Back to chatrooms list