| # | Time | User | Message |
| 1 | 01:08:04 | Maverick2797@MT_TWI | ❱ Joined the game |
| 2 | 01:12:27 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 3 | 01:12:31 | Maverick2797@MT_TWI | heyo |
| 4 | 01:12:32 | 1F616EMO@MT_TWI | hi Maverick2797 |
| 5 | 02:01:46 | 1F616EMO@MT_TWI | I almost forgot digtrons need fuel... |
| 6 | 02:01:50 | Maverick2797@MT_TWI | lol |
| 7 | 02:02:34 | Maverick2797@MT_TWI | that's the problem with long burntime fuels, you forget to refill them regularly |
| 8 | 02:03:01 | 1F616EMO@MT_TWI | Nah, that's a newly built ad-hoc digtron with oil extract as fuel |
| 9 | 02:03:40 | 1F616EMO@MT_TWI | For my mining digtron, I use oil extract and powerbanks |
| 10 | 02:07:50 | 1F616EMO@MT_TWI | Maverick2797: What signal sign should I use to indicate that a train should slow down at a point, e.g., tight curve? |
| 11 | 02:08:05 | 1F616EMO@MT_TWI | (But then resume its speed) |
| 12 | 02:08:45 | Maverick2797@MT_TWI | for a tight curve I'd probably use the line speed signs (white with numbers) and the up arrow after the curve to resume mainline speed |
| 13 | 02:09:35 | Maverick2797@MT_TWI | just remember that the line speed restriction overrides the local/signalling speed restrictions until lifted |
| 14 | 02:12:36 | 1F616EMO@MT_TWI | Maverick2797: What are the differences in preferred usecases between signal speed restrictions, line (white) and temporary local (orange) speed restrictions? |
| 15 | 02:12:51 | Maverick2797@MT_TWI | not sure tbh |
| 16 | 02:13:17 | Maverick2797@MT_TWI | i think line speed is for setting a global max speed for the line |
| 17 | 02:13:46 | Maverick2797@MT_TWI | signal/black local is for individual train speed control? |
| 18 | 02:14:02 | Maverick2797@MT_TWI | and orange would be for while you're doing works on the line? |
| 19 | 02:14:06 | 1F616EMO@MT_TWI | hmm, makes sense |
| 20 | 02:14:49 | Maverick2797@MT_TWI | the black speed signs can be lifted by any "Proceed" signal, that's why I use line speed signs if the slow section will pass multiple signals |
| 21 | 02:16:07 | 1F616EMO@MT_TWI | So then if I am going to apply a 20 m/s restriction to the whole viaduct section, I will do 20 m/s white at the entrances, 15 m/s white at the curves, another 20 m/s white after the curve, and "E" white at the end of the viaducts |
| 22 | 02:16:46 | Maverick2797@MT_TWI | yep, either white E or white arrow I think |
| 23 | 02:17:26 | Maverick2797@MT_TWI | not sure what the difference is between those, they both put lift the restirction entirely (?) |
| 24 | 02:18:02 | Maverick2797@MT_TWI | no, E sets it to max speed but is still "restricted" whereas the arrow lifts it entirely |
| 25 | 02:18:17 | 1F616EMO@MT_TWI | Ah |
| 26 | 02:18:36 | Maverick2797@MT_TWI | speed signalling is hard |
| 27 | 02:18:50 | 1F616EMO@MT_TWI | I thought the green "S" white arrow is for lifting shunt |
| 28 | 02:19:04 | 1F616EMO@MT_TWI | (well, it does) |
| 29 | 02:19:08 | Maverick2797@MT_TWI | yep, that's a different one |
| 30 | 02:19:28 | 1F616EMO@MT_TWI | Hmm, I didn't recall seeing a non-green white arrow |
| 31 | 02:19:35 | Maverick2797@MT_TWI | iirc orwell referenced a manual from the german railways for these |
| 32 | 02:19:54 | Maverick2797@MT_TWI | the other white sign, just have to cycle through it |
| 33 | 02:20:59 | 1F616EMO@MT_TWI | Just realized I have become yet another flying penguin |
| 34 | 02:21:19 | Maverick2797@MT_TWI | lol |
| 35 | 02:21:36 | Maverick2797@MT_TWI | to be fair, you're working on a decently long section of track |
| 36 | 02:22:24 | 1F616EMO@MT_TWI | Maverick2797: Just average distance between mainline stations |
| 37 | 02:23:07 | 1F616EMO@MT_TWI | Express stations will have double or triple the [delta]s, but usually there will be non-express stations in between |
| 38 | 02:26:51 | Maverick2797@MT_TWI | my mistake, there is no white arrow, so yes use the white E to lift line restrictions |
| 39 | 02:27:06 | 1F616EMO@MT_TWI | Okay |
| 40 | 02:28:46 | 1F616EMO@MT_TWI | Now I reach a passing loop where hard-coding a default would be ugly |
| 41 | 02:29:28 | 1F616EMO@MT_TWI | Maverick2797: How did you implement your passing loops, and how do youb prevent two trains of the same direction to occupy both tracks of the loop? |
| 42 | 02:29:29 | Maverick2797@MT_TWI | route prioritisation for the mainline :) |
| 43 | 02:29:58 | Maverick2797@MT_TWI | by limiting the amount of traffic on the line mainly |
| 44 | 02:30:03 | 1F616EMO@MT_TWI | lol |
| 45 | 02:31:40 | Maverick2797@MT_TWI | and by having the passing loops spaced far enough apart that by the time the second train has arrived the first should have departed, or at least *should* be departing |
| 46 | 02:31:42 | 1F616EMO@MT_TWI | It seems like if both ends of the special loop are not special, it won't be worse than having all non-special loops |
| 47 | 02:32:13 | 1F616EMO@MT_TWI | And my setup is N-N-S-N, where N is non-special and S is special |
| 48 | 02:32:33 | Maverick2797@MT_TWI | so the S is the ne where you are now? |
| 49 | 02:32:38 | 1F616EMO@MT_TWI | Yeah |
| 50 | 02:32:40 | Maverick2797@MT_TWI | *one |
| 51 | 02:32:52 | 1F616EMO@MT_TWI | All the rest are designed to have a fixed default |
| 52 | 02:33:51 | Maverick2797@MT_TWI | a bit unconventional, but what about having a route from the N to the N through the main of the S, with a fallback to the S on the loop only? |
| 53 | 02:35:17 | Maverick2797@MT_TWI | smart route won't do that because its going through multiple signals, but it should work as a manual route |
| 54 | 02:35:24 | 1F616EMO@MT_TWI | I don't think that's a good idea cuz (1) That would introduce unnessessary delay to a train in the opposite direction waiting at the another N; (2) One of the N's is a station and I don't want to duplicate station entry RCs |
| 55 | 02:35:40 | 1F616EMO@MT_TWI | *duplicate ... to signals far away |
| 56 | 02:36:18 | Maverick2797@MT_TWI | true |
| 57 | 02:36:45 | Maverick2797@MT_TWI | might just have to limit traffic then... this is only going to be a small shuttle? |
| 58 | 02:37:04 | 1F616EMO@MT_TWI | Maverick2797: Mostly, while freights are allowed but not yet planned |
| 59 | 02:37:20 | 1F616EMO@MT_TWI | Btw: I am naming a track "HS1", not for High-Speed 1, but for Headshunt on track 1 |
| 60 | 02:37:55 | Maverick2797@MT_TWI | High Speed Headshunt *covers eyes and baces for impact* |
| 61 | 02:38:15 | 1F616EMO@MT_TWI | rofl |
| 62 | 02:41:48 | Maverick2797@MT_TWI | later o/ |
| 63 | 02:41:51 | 1F616EMO@MT_TWI | bye |
| 64 | 02:41:52 | Maverick2797@MT_TWI | ❰ Left the game |
| 65 | 02:43:33 | 1F616EMO@MT_SANDBOX | ❱ Joined the game |
| 66 | 02:46:54 | 1F616EMO@MT_SANDBOX | ❰ Left the game |
| 67 | 02:58:41 | SYSTEM@MT_TWI | ✖ Minetest shutting down! |
| 68 | 02:58:47 | SYSTEM@MT_SANDBOX | ✖ Minetest shutting down! |
| 69 | 02:58:59 | SYSTEM@MT_SANDBOX | ✔ Minetest started! |
| 70 | 02:59:02 | SYSTEM@MT_TWI | ✔ Minetest started! |
| 71 | 03:00:04 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 72 | 05:12:19 | 1F616EMO@MT_TWI | ❰ Left the game |
| 73 | 07:43:39 | Maverick2797@MT_TWI | ❱ Joined the game |
| 74 | 07:43:46 | 1F616EMO~nya @TG | Hi Maverick |
| 75 | 07:43:50 | 1F616EMO~nya @TG | Libreland Shuttle is up |
| 76 | 07:44:06 | Maverick2797@MT_TWI | heyo |
| 77 | 07:44:07 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 78 | 07:44:23 | Maverick2797@MT_TWI | neat, I'll hane a stickybeak in a sec |
| 79 | 07:44:38 | 1F616EMO@MT_TWI | unfortunately I unknowingly occupied some of other's land |
| 80 | 07:44:58 | 1F616EMO@MT_TWI | That portion was unused and far away from their other constructions |
| 81 | 07:45:09 | 1F616EMO@MT_TWI | I sent a /mail asking for buying that portion for 300 MG |
| 82 | 07:45:19 | Maverick2797@MT_TWI | imo if it's not protected it's free game |
| 83 | 07:45:32 | 1F616EMO@MT_TWI | Maverick2797: Well, protected with buried protector block |
| 84 | 07:45:54 | 1F616EMO@MT_TWI | It was at the edge of my building, and is buried --> I didn;t notice it |
| 85 | 07:46:10 | 1F616EMO@MT_TWI | + areas/protection_bypass --> It didn't technically affect me |
| 86 | 07:47:18 | 1F616EMO@MT_TWI | Btw the train is a nice ride on MT Silbering and diesel engine |
| 87 | 07:47:37 | 1F616EMO@MT_TWI | Probably the only regular passenger service that uses Dlxtrain engines |
| 88 | 07:54:55 | Maverick2797@MT_TWI | nice station, looks familia :P |
| 89 | 07:55:00 | 1F616EMO@MT_TWI | :P |
| 90 | 07:58:31 | 1F616EMO@MT_TWI | The two-storey waiting hall design took inspiration from China national railwaay |
| 91 | 07:59:11 | 1F616EMO@MT_TWI | And there is a footbridge to the platforms too - but they used two island platforms, I used two sides |
| 92 | 08:02:35 | Maverick2797@MT_TWI | this route shouldn't have been set... |
| 93 | 08:03:07 | 1F616EMO@MT_TWI | Hmm |
| 94 | 08:03:14 | Maverick2797@MT_TWI | ah, that had auto working enabled... |
| 95 | 08:03:21 | 1F616EMO@MT_TWI | yeah for whatever reason |
| 96 | 08:04:03 | Maverick2797@MT_TWI | i think I remember orwell saying something about that being set when there's only 2 TCBs in the section as it's normally the case |
| 97 | 08:04:23 | Maverick2797@MT_TWI | except we don't want it here because the slow route is the same as the main route... |
| 98 | 08:04:25 | Maverick2797@MT_TWI | hmmm |
| 99 | 08:04:42 | 1F616EMO@MT_TWI | ugly hack? |
| 100 | 08:04:51 | Maverick2797@MT_TWI | nope, still sets auto working |
| 101 | 08:05:17 | 1F616EMO@MT_TWI | hmm] |
| 102 | 08:05:39 | 1F616EMO@MT_TWI | How about diving the section into techincally two? |
| 103 | 08:05:44 | 1F616EMO@MT_TWI | *dividing |
| 104 | 08:05:47 | Maverick2797@MT_TWI | could try that? |
| 105 | 08:05:56 | 1F616EMO@MT_TWI | note that all existing routes will become invalid |
| 106 | 08:06:46 | 1F616EMO@MT_TWI | Seems to be done now |
| 107 | 08:06:46 | Maverick2797@MT_TWI | interesting |
| 108 | 08:07:40 | 1F616EMO@MT_TWI | Where are the loaders of your facilities? |
| 109 | 08:07:49 | Maverick2797@MT_TWI | I wonder if moving that 2nd TCB about half way down and putting a distant signal on it would still work? that way we don't just have a random TCB in the middle of nowhere |
| 110 | 08:08:52 | Maverick2797@MT_TWI | unloading track is the loop to the north of the building, loading tracks will be the structure to my left, with fuel unloading on the north-most 2 stub tracks |
| 111 | 08:09:42 | 1F616EMO@MT_TWI | Oh, seems like distant signal don't have speed inidcators |
| 112 | 08:09:56 | Maverick2797@MT_TWI | don't they? |
| 113 | 08:10:14 | 1F616EMO@MT_TWI | Both the indicator on top and below show nothing |
| 114 | 08:10:30 | Maverick2797@MT_TWI | weird... |
| 115 | 08:10:46 | Maverick2797@MT_TWI | so the dist sigs only show the aspect, not the speed restriction |
| 116 | 08:10:50 | Maverick2797@MT_TWI | there it is |
| 117 | 08:11:01 | 1F616EMO@MT_TWI | And now this signal show nothing for the next signal |
| 118 | 08:11:55 | 1F616EMO@MT_TWI | Btw, that reminds me to set up come distant signal on LIB line |
| 119 | 08:12:12 | Maverick2797@MT_TWI | there's supposedly a system here... but I can't see a pattern |
| 120 | 08:19:47 | Maverick2797@MT_TWI | question: freight is supposed to be limited to 20m/s right? |
| 121 | 08:29:05 | 1F616EMO~nya @TG | Yeah, or stuffs may be thrown out |
| 122 | 08:29:48 | Maverick2797@MT_TWI | thought so, the double-ended loco and a consist of open hoppers can do 25m/s apparently |
| 123 | 08:39:10 | Ginger41@MT_TWI | ❱ Joined the game |
| 124 | 08:39:15 | Ginger41@MT_TWI | hi |
| 125 | 08:39:19 | Maverick2797@MT_TWI | hi Ginger41 |
| 126 | 08:39:22 | 1F616EMO@MT_TWI | hi Ginger41 |
| 127 | 08:39:33 | 1F616EMO@MT_TWI | Ginger41: This is the train |
| 128 | 08:39:42 | 1F616EMO@MT_TWI | don't walk on tracks |
| 129 | 08:40:00 | Ginger41@MT_TWI | ok |
| 130 | 08:41:09 | 1F616EMO@MT_TWI | Why are there HORSES waiting for trains... |
| 131 | 08:41:16 | Maverick2797@MT_TWI | rofl |
| 132 | 08:41:21 | Ginger41@MT_TWI | idk xD |
| 133 | 08:41:27 | 1F616EMO@MT_TWI | three on platform, one on track |
| 134 | 08:41:29 | Maverick2797@MT_TWI | because the chicken's busy crosing the road? |
| 135 | 08:43:53 | Ginger41@MT_TWI | i took a screenshot of the lua code to learn more about AdvTrains |
| 136 | 08:44:57 | Ginger41@MT_TWI | your train is nice |
| 137 | 08:46:04 | Maverick2797@MT_TWI | aaaand hit by my own train while driving it again... |
| 138 | 08:47:10 | Maverick2797@MT_TWI | I thought that got patched out of advtrains ages ago |
| 139 | 08:48:14 | Ginger41@MT_TWI | it's patched out only in the android non-google play version |
| 140 | 08:48:41 | Maverick2797@MT_TWI | that's not how advtrains works... |
| 141 | 08:50:15 | Maverick2797@MT_TWI | and again... |
| 142 | 08:50:44 | Maverick2797@MT_TWI | it's not particularly laggy.. my conection seems ok |
| 143 | 08:50:56 | Ginger41@MT_TWI | its not laggy for me |
| 144 | 08:50:57 | Maverick2797@MT_TWI | ping is sub 300ms |
| 145 | 08:51:03 | Maverick2797@MT_TWI | weird |
| 146 | 08:51:49 | Maverick2797@MT_TWI | and yet it tp's me back into the cab when I get back to the area |
| 147 | 08:51:52 | 1F616EMO@MT_TWI | My pine is 4 ms (well... I am 5 hops from my server) |
| 148 | 08:52:15 | 1F616EMO@MT_TWI | *my ping |
| 149 | 08:52:35 | Maverick2797@MT_TWI | my oak is 284ms :P |
| 150 | 08:53:03 | 1F616EMO@MT_TWI | That's oakward |
| 151 | 08:53:29 | Maverick2797@MT_TWI | very pineful to be run over while driving |
| 152 | 08:54:09 | 1F616EMO@MT_TWI | Just realized both cabs count as one seat |
| 153 | 08:54:17 | Maverick2797@MT_TWI | 1F616EMO: btw, this is the consist that can hit 25m/s |
| 154 | 08:54:22 | Maverick2797@MT_TWI | really? |
| 155 | 08:54:30 | 1F616EMO@MT_TWI | Maverick2797: Well, there is no hard limit |
| 156 | 08:54:38 | 1F616EMO@MT_TWI | Not sure why it goes 25 m/s but that's fine |
| 157 | 08:54:48 | Maverick2797@MT_TWI | express freight it is then |
| 158 | 08:54:53 | 1F616EMO@MT_TWI | lol |
| 159 | 08:55:25 | 1F616EMO@MT_TWI | welcome to 1F616EMO Railway! |
| 160 | 08:55:34 | Maverick2797@MT_TWI | probably the first time I've seen the LZB counter over 100m tbh |
| 161 | 08:56:35 | Maverick2797@MT_TWI | i think I'm going to have to double the number of hoppers... this looks like a short train from the cab |
| 162 | 08:57:01 | Maverick2797@MT_TWI | ugh, but then I'll have to double over out of Quoralla yard... hmmmm |
| 163 | 08:57:38 | Maverick2797@MT_TWI | that'd be doable, but it's a hassle |
| 164 | 08:57:42 | 1F616EMO@MT_TWI | You blocked two trains lol |
| 165 | 08:57:52 | Maverick2797@MT_TWI | *express freight* |
| 166 | 08:58:02 | Maverick2797@MT_TWI | gotta go fast :P |
| 167 | 08:58:24 | 1F616EMO@MT_TWI | Carrying bandages? |
| 168 | 08:58:51 | Maverick2797@MT_TWI | errrr... *checks manifest* something like that |
| 169 | 08:59:28 | 1F616EMO@MT_TWI | where do you reload them? |
| 170 | 08:59:30 | Maverick2797@MT_TWI | yeah this looks very short in this context now |
| 171 | 08:59:37 | 1F616EMO@MT_TWI | I mean, how do you carry things back to your home? |
| 172 | 08:59:57 | 1F616EMO@MT_TWI | Hmm, when did all these become loaders? |
| 173 | 09:00:24 | Maverick2797@MT_TWI | once everything's processed in the facility here I'll export the ingots to a loaing dock |
| 174 | 09:00:29 | Maverick2797@MT_TWI | *loading dock |
| 175 | 09:00:36 | Ginger41@MT_TWI | ❰ Left the game |
| 176 | 09:00:52 | 1F616EMO@MT_TWI | I wonder why plasma crashese di-daily; it crashes right now |
| 177 | 09:00:52 | Maverick2797@MT_TWI | loading dock on the south, hopper on the north for gravel, sand etc |
| 178 | 09:00:57 | 1F616EMO@MT_TWI | *by-daily |
| 179 | 09:01:14 | Maverick2797@MT_TWI | weird |
| 180 | 09:02:29 | Maverick2797@MT_TWI | re the loading tracks: I forgot to check which way around they were. were set to load the wagons instead of unload them |
| 181 | 09:05:39 | 1F616EMO@MT_TWI | It's fun to see trains to pass a station |
| 182 | 09:06:15 | Maverick2797@MT_TWI | I still think most stations should have some form of speed restriction around them... |
| 183 | 09:06:33 | 1F616EMO@MT_TWI | Is that done in AU? |
| 184 | 09:07:05 | Maverick2797@MT_TWI | yeah, not sure it's that safe to have full length trains go past a platform at 90km+ |
| 185 | 09:07:26 | Maverick2797@MT_TWI | 25m/s == 90km/h |
| 186 | 09:11:22 | 1F616EMO@MT_TWI | Hmm, and trains going into bay platforms run at 64 km/h... |
| 187 | 09:11:41 | 1F616EMO@MT_TWI | That sounds abnormal |
| 188 | 09:11:43 | Maverick2797@MT_TWI | 64km/h is pretty fast for a brake failure |
| 189 | 09:11:53 | 1F616EMO@MT_TWI | yeah |
| 190 | 09:12:14 | 1F616EMO@MT_TWI | and after the bumper is some stone brick, then three rows of seats |
| 191 | 09:12:24 | 1F616EMO@MT_TWI | It would be catastrophic |
| 192 | 09:12:25 | Maverick2797@MT_TWI | what could go wrong? |
| 193 | 09:12:57 | 1F616EMO@MT_TWI | Is 8 m/s a reasonable speed limit? |
| 194 | 09:13:13 | 1F616EMO@MT_TWI | or 12? |
| 195 | 09:13:16 | Maverick2797@MT_TWI | ~30km/h sounds alright |
| 196 | 09:13:29 | 1F616EMO@MT_TWI | 12 seems too fast from the figures |
| 197 | 09:13:51 | Maverick2797@MT_TWI | the trains stopping at Quoralla come in at 12m/s (~45km/h) |
| 198 | 09:15:40 | 1F616EMO@MT_TWI | Maverick2797: Does AU apply speed limits if the train is passing in middle tracks, i.e. far away from passengers? |
| 199 | 09:15:48 | Maverick2797@MT_TWI | tbh I have no idea |
| 200 | 09:16:26 | Maverick2797@MT_TWI | i would think they slow down around stations as a matterof course, due to the posibility of someone being stupid and trying to take a shortcut? |
| 201 | 09:16:46 | Maverick2797@MT_TWI | how much would be another question |
| 202 | 09:20:44 | 1F616EMO@MT_TWI | Oh, I remember why I did not mark the speed limit patch as ready - I did not implement more signal aspects |
| 203 | 09:21:01 | 1F616EMO@MT_TWI | The max is still 16 |
| 204 | 09:23:40 | 1F616EMO@MT_TWI | Set the speed limit of eGRO to 16 m/s (8 m/s for lower tracks) |
| 205 | 09:24:15 | Maverick2797@MT_TWI | 60km/h sounds fair considering it's a decent sized station |
| 206 | 09:26:27 | Maverick2797@MT_TWI | much safer :) |
| 207 | 09:26:33 | 1F616EMO@MT_TWI | :-D |
| 208 | 09:26:45 | Maverick2797@MT_TWI | well, as safe as you're gonna get considering the tonnage in play |
| 209 | 09:26:59 | Maverick2797@MT_TWI | inertia's a bitch |
| 210 | 09:27:32 | 1F616EMO@MT_TWI | swears at Newton |
| 211 | 09:28:18 | 1F616EMO@MT_TWI | btw, if the middle tracks are occupied (e.g. if an express stops), you may be routed through the outer tracks instead |
| 212 | 09:28:42 | Maverick2797@MT_TWI | eh, so long as the train arrives where it's supposed to go in the end |
| 213 | 09:31:55 | Maverick2797@MT_TWI | lol, that route's labelled wrong |
| 214 | 09:36:20 | Maverick2797@MT_TWI | now all I need to do is sort out where to build a tree farm for fuel |
| 215 | 09:44:23 | Maverick2797@MT_TWI | it's interesting playing without teleport privs... you actually have to use the public infrastructure to get somewhere (at least the first time) |
| 216 | 09:45:35 | 1F616EMO@MT_TWI | Maverick2797: If you want to travel to the same direction, change train at Shino; for opposite direction, change at Grape Hills |
| 217 | 09:45:35 | Maverick2797@MT_TWI | wait a sec... that platform is LHT |
| 218 | 09:45:47 | 1F616EMO@MT_TWI | Yeah |
| 219 | 09:46:07 | 1F616EMO@MT_TWI | It's like https://en.wikipedia.org/wiki/Template:Prince_Edward,_Mong_Kok,_and_Yau_Ma_Tei_stations |
| 220 | 09:46:33 | Maverick2797@MT_TWI | lol, that looks complex |
| 221 | 09:46:42 | Maverick2797@MT_TWI | but I guess once you're used to it it works well |
| 222 | 09:46:59 | 1F616EMO@MT_TWI | It works very well; without it, Hongkoners would get stuck at central Kowloon |
| 223 | 09:51:16 | 1F616EMO@MT_TWI | Maverick2797: It is more understandable by looking to the single-line route map |
| 224 | 09:59:30 | Maverick2797@MT_TWI | hmmm I should look at digging out and finishing that barge mod for linetrack that I was working on... |
| 225 | 10:04:25 | 1F616EMO@MT_TWI | You may be intrested in building at libreland |
| 226 | 10:04:41 | 1F616EMO@MT_TWI | But your train can't be too long, or it wont be able to reverse |
| 227 | 10:05:33 | Maverick2797@MT_TWI | if anything I'd probably just pass through Libreland, I'm hoping to fill that entire tanker consist with sawdust in one hit if I can |
| 228 | 10:13:38 | Maverick2797@MT_TWI | oookaaayyyy... |
| 229 | 10:14:05 | Maverick2797@MT_TWI | a supermarket that sells nothing... |
| 230 | 10:14:50 | 1F616EMO@MT_TWI | And a supermarket built on gravel... |
| 231 | 10:15:32 | Maverick2797@MT_TWI | `\o/` |
| 232 | 10:16:09 | 1F616EMO@MT_TWI | looks for smartshop-advtra__ integration |
| 233 | 10:16:28 | 1F616EMO@MT_TWI | Then we can really sell meal in long-haul trains |
| 234 | 10:18:49 | Maverick2797@MT_TWI | later o/ |
| 235 | 10:18:57 | Maverick2797@MT_TWI | ❰ Left the game |
| 236 | 10:30:28 | 1F616EMO@MT_TWI | ❰ Left the game |
| 237 | 11:47:15 | jhaiz090@MT_TWI | ❱ Joined the game (new player) |
| 238 | 11:48:19 | jhaiz090@MT_TWI | ❰ Left the game |
| 239 | 12:02:20 | Ginger41@MT_TWI | ❱ Joined the game |
| 240 | 12:22:09 | Ginger41@MT_TWI | ❰ Left the game |
| 241 | 12:53:17 | Maverick2797@MT_TWI | ❱ Joined the game |
| 242 | 13:14:36 | 1F616EMO~nya @TG | hi |
| 243 | 13:14:43 | 1F616EMO~nya @TG | where will your wood factory be? |
| 244 | 13:14:51 | Maverick2797@MT_TWI | heyo |
| 245 | 13:15:12 | Maverick2797@MT_TWI | probably out the line I'm currently building (NE of Quoralla) |
| 246 | 14:15:47 | Maverick2797@MT_TWI | ❰ Left the game |
| 247 | 15:48:30 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 248 | 15:58:39 | 1F616EMO@MT_TWI | ❰ Left the game |
| 249 | 17:03:03 | Cryterion@MT_TWI | ❱ Joined the game |
| 250 | 17:12:41 | Ginger41@MT_TWI | ❱ Joined the game |
| 251 | 17:12:43 | Ginger41@MT_TWI | hi |
| 252 | 17:26:45 | Ginger41@MT_TWI | hi |
| 253 | 17:29:00 | Ginger41@MT_TWI | ❰ Left the game |
| 254 | 18:11:06 | Cronos@MT_TWI | ❱ Joined the game |
| 255 | 18:36:31 | Cronos@MT_TWI | How to protect a area |
| 256 | 18:41:21 | Cronos@MT_TWI | How to select a area to protect it |
| 257 | 18:43:36 | Cronos@MT_TWI | Hi |
| 258 | 18:46:23 | Cronos@MT_TWI | ❰ Left the game (timed out) |
| 259 | 21:40:41 | Cryterion@MT_TWI | ❰ Left the game |