Chat log for 1f616emoluanti on 2025-12-27

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101:08:04Maverick2797@MT_TWI❱ Joined the game
201:12:271F616EMO@MT_TWI❱ Joined the game
301:12:31Maverick2797@MT_TWIheyo
401:12:321F616EMO@MT_TWIhi Maverick2797
502:01:461F616EMO@MT_TWII almost forgot digtrons need fuel...
602:01:50Maverick2797@MT_TWIlol
702:02:34Maverick2797@MT_TWIthat's the problem with long burntime fuels, you forget to refill them regularly
802:03:011F616EMO@MT_TWINah, that's a newly built ad-hoc digtron with oil extract as fuel
902:03:401F616EMO@MT_TWIFor my mining digtron, I use oil extract and powerbanks
1002:07:501F616EMO@MT_TWIMaverick2797: What signal sign should I use to indicate that a train should slow down at a point, e.g., tight curve?
1102:08:051F616EMO@MT_TWI(But then resume its speed)
1202:08:45Maverick2797@MT_TWIfor a tight curve I'd probably use the line speed signs (white with numbers) and the up arrow after the curve to resume mainline speed
1302:09:35Maverick2797@MT_TWIjust remember that the line speed restriction overrides the local/signalling speed restrictions until lifted
1402:12:361F616EMO@MT_TWIMaverick2797: What are the differences in preferred usecases between signal speed restrictions, line (white) and temporary local (orange) speed restrictions?
1502:12:51Maverick2797@MT_TWInot sure tbh
1602:13:17Maverick2797@MT_TWIi think line speed is for setting a global max speed for the line
1702:13:46Maverick2797@MT_TWIsignal/black local is for individual train speed control?
1802:14:02Maverick2797@MT_TWIand orange would be for while you're doing works on the line?
1902:14:061F616EMO@MT_TWIhmm, makes sense
2002:14:49Maverick2797@MT_TWIthe black speed signs can be lifted by any "Proceed" signal, that's why I use line speed signs if the slow section will pass multiple signals
2102:16:071F616EMO@MT_TWISo then if I am going to apply a 20 m/s restriction to the whole viaduct section, I will do 20 m/s white at the entrances, 15 m/s white at the curves, another 20 m/s white after the curve, and "E" white at the end of the viaducts
2202:16:46Maverick2797@MT_TWIyep, either white E or white arrow I think
2302:17:26Maverick2797@MT_TWInot sure what the difference is between those, they both put lift the restirction entirely (?)
2402:18:02Maverick2797@MT_TWIno, E sets it to max speed but is still "restricted" whereas the arrow lifts it entirely
2502:18:171F616EMO@MT_TWIAh
2602:18:36Maverick2797@MT_TWIspeed signalling is hard
2702:18:501F616EMO@MT_TWII thought the green "S" white arrow is for lifting shunt
2802:19:041F616EMO@MT_TWI(well, it does)
2902:19:08Maverick2797@MT_TWIyep, that's a different one
3002:19:281F616EMO@MT_TWIHmm, I didn't recall seeing a non-green white arrow
3102:19:35Maverick2797@MT_TWIiirc orwell referenced a manual from the german railways for these
3202:19:54Maverick2797@MT_TWIthe other white sign, just have to cycle through it
3302:20:591F616EMO@MT_TWIJust realized I have become yet another flying penguin
3402:21:19Maverick2797@MT_TWIlol
3502:21:36Maverick2797@MT_TWIto be fair, you're working on a decently long section of track
3602:22:241F616EMO@MT_TWIMaverick2797: Just average distance between mainline stations
3702:23:071F616EMO@MT_TWIExpress stations will have double or triple the [delta]s, but usually there will be non-express stations in between
3802:26:51Maverick2797@MT_TWImy mistake, there is no white arrow, so yes use the white E to lift line restrictions
3902:27:061F616EMO@MT_TWIOkay
4002:28:461F616EMO@MT_TWINow I reach a passing loop where hard-coding a default would be ugly
4102:29:281F616EMO@MT_TWIMaverick2797: How did you implement your passing loops, and how do youb prevent two trains of the same direction to occupy both tracks of the loop?
4202:29:29Maverick2797@MT_TWIroute prioritisation for the mainline :)
4302:29:58Maverick2797@MT_TWIby limiting the amount of traffic on the line mainly
4402:30:031F616EMO@MT_TWIlol
4502:31:40Maverick2797@MT_TWIand by having the passing loops spaced far enough apart that by the time the second train has arrived the first should have departed, or at least *should* be departing
4602:31:421F616EMO@MT_TWIIt seems like if both ends of the special loop are not special, it won't be worse than having all non-special loops
4702:32:131F616EMO@MT_TWIAnd my setup is N-N-S-N, where N is non-special and S is special
4802:32:33Maverick2797@MT_TWIso the S is the ne where you are now?
4902:32:381F616EMO@MT_TWIYeah
5002:32:40Maverick2797@MT_TWI*one
5102:32:521F616EMO@MT_TWIAll the rest are designed to have a fixed default
5202:33:51Maverick2797@MT_TWIa bit unconventional, but what about having a route from the N to the N through the main of the S, with a fallback to the S on the loop only?
5302:35:17Maverick2797@MT_TWIsmart route won't do that because its going through multiple signals, but it should work as a manual route
5402:35:241F616EMO@MT_TWII don't think that's a good idea cuz (1) That would introduce unnessessary delay to a train in the opposite direction waiting at the another N; (2) One of the N's is a station and I don't want to duplicate station entry RCs
5502:35:401F616EMO@MT_TWI*duplicate ... to signals far away
5602:36:18Maverick2797@MT_TWItrue
5702:36:45Maverick2797@MT_TWImight just have to limit traffic then... this is only going to be a small shuttle?
5802:37:041F616EMO@MT_TWIMaverick2797: Mostly, while freights are allowed but not yet planned
5902:37:201F616EMO@MT_TWIBtw: I am naming a track "HS1", not for High-Speed 1, but for Headshunt on track 1
6002:37:55Maverick2797@MT_TWIHigh Speed Headshunt *covers eyes and baces for impact*
6102:38:151F616EMO@MT_TWIrofl
6202:41:48Maverick2797@MT_TWIlater o/
6302:41:511F616EMO@MT_TWIbye
6402:41:52Maverick2797@MT_TWI❰ Left the game
6502:43:331F616EMO@MT_SANDBOX❱ Joined the game
6602:46:541F616EMO@MT_SANDBOX❰ Left the game
6702:58:41SYSTEM@MT_TWI✖ Minetest shutting down!
6802:58:47SYSTEM@MT_SANDBOX✖ Minetest shutting down!
6902:58:59SYSTEM@MT_SANDBOX✔ Minetest started!
7002:59:02SYSTEM@MT_TWI✔ Minetest started!
7103:00:041F616EMO@MT_TWI❱ Joined the game
7205:12:191F616EMO@MT_TWI❰ Left the game
7307:43:39Maverick2797@MT_TWI❱ Joined the game
7407:43:461F616EMO~nya @TGHi Maverick
7507:43:501F616EMO~nya @TGLibreland Shuttle is up
7607:44:06Maverick2797@MT_TWIheyo
7707:44:071F616EMO@MT_TWI❱ Joined the game
7807:44:23Maverick2797@MT_TWIneat, I'll hane a stickybeak in a sec
7907:44:381F616EMO@MT_TWIunfortunately I unknowingly occupied some of other's land
8007:44:581F616EMO@MT_TWIThat portion was unused and far away from their other constructions
8107:45:091F616EMO@MT_TWII sent a /mail asking for buying that portion for 300 MG
8207:45:19Maverick2797@MT_TWIimo if it's not protected it's free game
8307:45:321F616EMO@MT_TWIMaverick2797: Well, protected with buried protector block
8407:45:541F616EMO@MT_TWIIt was at the edge of my building, and is buried --> I didn;t notice it
8507:46:101F616EMO@MT_TWI+ areas/protection_bypass --> It didn't technically affect me
8607:47:181F616EMO@MT_TWIBtw the train is a nice ride on MT Silbering and diesel engine
8707:47:371F616EMO@MT_TWIProbably the only regular passenger service that uses Dlxtrain engines
8807:54:55Maverick2797@MT_TWInice station, looks familia :P
8907:55:001F616EMO@MT_TWI:P
9007:58:311F616EMO@MT_TWIThe two-storey waiting hall design took inspiration from China national railwaay
9107:59:111F616EMO@MT_TWIAnd there is a footbridge to the platforms too - but they used two island platforms, I used two sides
9208:02:35Maverick2797@MT_TWIthis route shouldn't have been set...
9308:03:071F616EMO@MT_TWIHmm
9408:03:14Maverick2797@MT_TWIah, that had auto working enabled...
9508:03:211F616EMO@MT_TWIyeah for whatever reason
9608:04:03Maverick2797@MT_TWIi think I remember orwell saying something about that being set when there's only 2 TCBs in the section as it's normally the case
9708:04:23Maverick2797@MT_TWIexcept we don't want it here because the slow route is the same as the main route...
9808:04:25Maverick2797@MT_TWIhmmm
9908:04:421F616EMO@MT_TWIugly hack?
10008:04:51Maverick2797@MT_TWInope, still sets auto working
10108:05:171F616EMO@MT_TWIhmm]
10208:05:391F616EMO@MT_TWIHow about diving the section into techincally two?
10308:05:441F616EMO@MT_TWI*dividing
10408:05:47Maverick2797@MT_TWIcould try that?
10508:05:561F616EMO@MT_TWInote that all existing routes will become invalid
10608:06:461F616EMO@MT_TWISeems to be done now
10708:06:46Maverick2797@MT_TWIinteresting
10808:07:401F616EMO@MT_TWIWhere are the loaders of your facilities?
10908:07:49Maverick2797@MT_TWII wonder if moving that 2nd TCB about half way down and putting a distant signal on it would still work? that way we don't just have a random TCB in the middle of nowhere
11008:08:52Maverick2797@MT_TWIunloading track is the loop to the north of the building, loading tracks will be the structure to my left, with fuel unloading on the north-most 2 stub tracks
11108:09:421F616EMO@MT_TWIOh, seems like distant signal don't have speed inidcators
11208:09:56Maverick2797@MT_TWIdon't they?
11308:10:141F616EMO@MT_TWIBoth the indicator on top and below show nothing
11408:10:30Maverick2797@MT_TWIweird...
11508:10:46Maverick2797@MT_TWIso the dist sigs only show the aspect, not the speed restriction
11608:10:50Maverick2797@MT_TWIthere it is
11708:11:011F616EMO@MT_TWIAnd now this signal show nothing for the next signal
11808:11:551F616EMO@MT_TWIBtw, that reminds me to set up come distant signal on LIB line
11908:12:12Maverick2797@MT_TWIthere's supposedly a system here... but I can't see a pattern
12008:19:47Maverick2797@MT_TWIquestion: freight is supposed to be limited to 20m/s right?
12108:29:051F616EMO~nya @TGYeah, or stuffs may be thrown out
12208:29:48Maverick2797@MT_TWIthought so, the double-ended loco and a consist of open hoppers can do 25m/s apparently
12308:39:10Ginger41@MT_TWI❱ Joined the game
12408:39:15Ginger41@MT_TWIhi
12508:39:19Maverick2797@MT_TWIhi Ginger41
12608:39:221F616EMO@MT_TWIhi Ginger41
12708:39:331F616EMO@MT_TWIGinger41: This is the train
12808:39:421F616EMO@MT_TWIdon't walk on tracks
12908:40:00Ginger41@MT_TWIok
13008:41:091F616EMO@MT_TWIWhy are there HORSES waiting for trains...
13108:41:16Maverick2797@MT_TWIrofl
13208:41:21Ginger41@MT_TWIidk xD
13308:41:271F616EMO@MT_TWIthree on platform, one on track
13408:41:29Maverick2797@MT_TWIbecause the chicken's busy crosing the road?
13508:43:53Ginger41@MT_TWIi took a screenshot of the lua code to learn more about AdvTrains
13608:44:57Ginger41@MT_TWIyour train is nice
13708:46:04Maverick2797@MT_TWIaaaand hit by my own train while driving it again...
13808:47:10Maverick2797@MT_TWII thought that got patched out of advtrains ages ago
13908:48:14Ginger41@MT_TWIit's patched out only in the android non-google play version
14008:48:41Maverick2797@MT_TWIthat's not how advtrains works...
14108:50:15Maverick2797@MT_TWIand again...
14208:50:44Maverick2797@MT_TWIit's not particularly laggy.. my conection seems ok
14308:50:56Ginger41@MT_TWIits not laggy for me
14408:50:57Maverick2797@MT_TWIping is sub 300ms
14508:51:03Maverick2797@MT_TWIweird
14608:51:49Maverick2797@MT_TWIand yet it tp's me back into the cab when I get back to the area
14708:51:521F616EMO@MT_TWIMy pine is 4 ms (well... I am 5 hops from my server)
14808:52:151F616EMO@MT_TWI*my ping
14908:52:35Maverick2797@MT_TWImy oak is 284ms :P
15008:53:031F616EMO@MT_TWIThat's oakward
15108:53:29Maverick2797@MT_TWIvery pineful to be run over while driving
15208:54:091F616EMO@MT_TWIJust realized both cabs count as one seat
15308:54:17Maverick2797@MT_TWI1F616EMO: btw, this is the consist that can hit 25m/s
15408:54:22Maverick2797@MT_TWIreally?
15508:54:301F616EMO@MT_TWIMaverick2797: Well, there is no hard limit
15608:54:381F616EMO@MT_TWINot sure why it goes 25 m/s but that's fine
15708:54:48Maverick2797@MT_TWIexpress freight it is then
15808:54:531F616EMO@MT_TWIlol
15908:55:251F616EMO@MT_TWIwelcome to 1F616EMO Railway!
16008:55:34Maverick2797@MT_TWIprobably the first time I've seen the LZB counter over 100m tbh
16108:56:35Maverick2797@MT_TWIi think I'm going to have to double the number of hoppers... this looks like a short train from the cab
16208:57:01Maverick2797@MT_TWIugh, but then I'll have to double over out of Quoralla yard... hmmmm
16308:57:38Maverick2797@MT_TWIthat'd be doable, but it's a hassle
16408:57:421F616EMO@MT_TWIYou blocked two trains lol
16508:57:52Maverick2797@MT_TWI*express freight*
16608:58:02Maverick2797@MT_TWIgotta go fast :P
16708:58:241F616EMO@MT_TWICarrying bandages?
16808:58:51Maverick2797@MT_TWIerrrr... *checks manifest* something like that
16908:59:281F616EMO@MT_TWIwhere do you reload them?
17008:59:30Maverick2797@MT_TWIyeah this looks very short in this context now
17108:59:371F616EMO@MT_TWII mean, how do you carry things back to your home?
17208:59:571F616EMO@MT_TWIHmm, when did all these become loaders?
17309:00:24Maverick2797@MT_TWIonce everything's processed in the facility here I'll export the ingots to a loaing dock
17409:00:29Maverick2797@MT_TWI*loading dock
17509:00:36Ginger41@MT_TWI❰ Left the game
17609:00:521F616EMO@MT_TWII wonder why plasma crashese di-daily; it crashes right now
17709:00:52Maverick2797@MT_TWIloading dock on the south, hopper on the north for gravel, sand etc
17809:00:571F616EMO@MT_TWI*by-daily
17909:01:14Maverick2797@MT_TWIweird
18009:02:29Maverick2797@MT_TWIre the loading tracks: I forgot to check which way around they were. were set to load the wagons instead of unload them
18109:05:391F616EMO@MT_TWIIt's fun to see trains to pass a station
18209:06:15Maverick2797@MT_TWII still think most stations should have some form of speed restriction around them...
18309:06:331F616EMO@MT_TWIIs that done in AU?
18409:07:05Maverick2797@MT_TWIyeah, not sure it's that safe to have full length trains go past a platform at 90km+
18509:07:26Maverick2797@MT_TWI25m/s == 90km/h
18609:11:221F616EMO@MT_TWIHmm, and trains going into bay platforms run at 64 km/h...
18709:11:411F616EMO@MT_TWIThat sounds abnormal
18809:11:43Maverick2797@MT_TWI64km/h is pretty fast for a brake failure
18909:11:531F616EMO@MT_TWIyeah
19009:12:141F616EMO@MT_TWIand after the bumper is some stone brick, then three rows of seats
19109:12:241F616EMO@MT_TWIIt would be catastrophic
19209:12:25Maverick2797@MT_TWIwhat could go wrong?
19309:12:571F616EMO@MT_TWIIs 8 m/s a reasonable speed limit?
19409:13:131F616EMO@MT_TWIor 12?
19509:13:16Maverick2797@MT_TWI~30km/h sounds alright
19609:13:291F616EMO@MT_TWI12 seems too fast from the figures
19709:13:51Maverick2797@MT_TWIthe trains stopping at Quoralla come in at 12m/s (~45km/h)
19809:15:401F616EMO@MT_TWIMaverick2797: Does AU apply speed limits if the train is passing in middle tracks, i.e. far away from passengers?
19909:15:48Maverick2797@MT_TWItbh I have no idea
20009:16:26Maverick2797@MT_TWIi would think they slow down around stations as a matterof course, due to the posibility of someone being stupid and trying to take a shortcut?
20109:16:46Maverick2797@MT_TWIhow much would be another question
20209:20:441F616EMO@MT_TWIOh, I remember why I did not mark the speed limit patch as ready - I did not implement more signal aspects
20309:21:011F616EMO@MT_TWIThe max is still 16
20409:23:401F616EMO@MT_TWISet the speed limit of eGRO to 16 m/s (8 m/s for lower tracks)
20509:24:15Maverick2797@MT_TWI60km/h sounds fair considering it's a decent sized station
20609:26:27Maverick2797@MT_TWImuch safer :)
20709:26:331F616EMO@MT_TWI:-D
20809:26:45Maverick2797@MT_TWIwell, as safe as you're gonna get considering the tonnage in play
20909:26:59Maverick2797@MT_TWIinertia's a bitch
21009:27:321F616EMO@MT_TWIswears at Newton
21109:28:181F616EMO@MT_TWIbtw, if the middle tracks are occupied (e.g. if an express stops), you may be routed through the outer tracks instead
21209:28:42Maverick2797@MT_TWIeh, so long as the train arrives where it's supposed to go in the end
21309:31:55Maverick2797@MT_TWIlol, that route's labelled wrong
21409:36:20Maverick2797@MT_TWInow all I need to do is sort out where to build a tree farm for fuel
21509:44:23Maverick2797@MT_TWIit's interesting playing without teleport privs... you actually have to use the public infrastructure to get somewhere (at least the first time)
21609:45:351F616EMO@MT_TWIMaverick2797: If you want to travel to the same direction, change train at Shino; for opposite direction, change at Grape Hills
21709:45:35Maverick2797@MT_TWIwait a sec... that platform is LHT
21809:45:471F616EMO@MT_TWIYeah
21909:46:071F616EMO@MT_TWIIt's like https://en.wikipedia.org/wiki/Template:Prince_Edward,_Mong_Kok,_and_Yau_Ma_Tei_stations
22009:46:33Maverick2797@MT_TWIlol, that looks complex
22109:46:42Maverick2797@MT_TWIbut I guess once you're used to it it works well
22209:46:591F616EMO@MT_TWIIt works very well; without it, Hongkoners would get stuck at central Kowloon
22309:51:161F616EMO@MT_TWIMaverick2797: It is more understandable by looking to the single-line route map
22409:59:30Maverick2797@MT_TWIhmmm I should look at digging out and finishing that barge mod for linetrack that I was working on...
22510:04:251F616EMO@MT_TWIYou may be intrested in building at libreland
22610:04:411F616EMO@MT_TWIBut your train can't be too long, or it wont be able to reverse
22710:05:33Maverick2797@MT_TWIif anything I'd probably just pass through Libreland, I'm hoping to fill that entire tanker consist with sawdust in one hit if I can
22810:13:38Maverick2797@MT_TWIoookaaayyyy...
22910:14:05Maverick2797@MT_TWIa supermarket that sells nothing...
23010:14:501F616EMO@MT_TWIAnd a supermarket built on gravel...
23110:15:32Maverick2797@MT_TWI`\o/`
23210:16:091F616EMO@MT_TWIlooks for smartshop-advtra__ integration
23310:16:281F616EMO@MT_TWIThen we can really sell meal in long-haul trains
23410:18:49Maverick2797@MT_TWIlater o/
23510:18:57Maverick2797@MT_TWI❰ Left the game
23610:30:281F616EMO@MT_TWI❰ Left the game
23711:47:15jhaiz090@MT_TWI❱ Joined the game (new player)
23811:48:19jhaiz090@MT_TWI❰ Left the game
23912:02:20Ginger41@MT_TWI❱ Joined the game
24012:22:09Ginger41@MT_TWI❰ Left the game
24112:53:17Maverick2797@MT_TWI❱ Joined the game
24213:14:361F616EMO~nya @TGhi
24313:14:431F616EMO~nya @TGwhere will your wood factory be?
24413:14:51Maverick2797@MT_TWIheyo
24513:15:12Maverick2797@MT_TWIprobably out the line I'm currently building (NE of Quoralla)
24614:15:47Maverick2797@MT_TWI❰ Left the game
24715:48:301F616EMO@MT_TWI❱ Joined the game
24815:58:391F616EMO@MT_TWI❰ Left the game
24917:03:03Cryterion@MT_TWI❱ Joined the game
25017:12:41Ginger41@MT_TWI❱ Joined the game
25117:12:43Ginger41@MT_TWIhi
25217:26:45Ginger41@MT_TWIhi
25317:29:00Ginger41@MT_TWI❰ Left the game
25418:11:06Cronos@MT_TWI❱ Joined the game
25518:36:31Cronos@MT_TWIHow to protect a area
25618:41:21Cronos@MT_TWIHow to select a area to protect it
25718:43:36Cronos@MT_TWIHi
25818:46:23Cronos@MT_TWI❰ Left the game (timed out)
25921:40:41Cryterion@MT_TWI❰ Left the game

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