| # | Time | User | Message |
| 1 | 02:26:37 | Maverick2797@MT_TWI | ❱ Joined the game |
| 2 | 03:28:56 | MinecraftUtuberYT@MT_TWI | ❱ Joined the game (new player) |
| 3 | 03:29:06 | Maverick2797@MT_TWI | hi MinecraftUtuberYT |
| 4 | 03:31:00 | MinecraftUtuberYT@MT_TWI | ❰ Left the game |
| 5 | 04:07:42 | DirectZ@MT_TWI | ❱ Joined the game |
| 6 | 04:08:16 | Maverick2797@MT_TWI | hi |
| 7 | 04:58:01 | Maverick2797@MT_TWI | ❰ Left the game |
| 8 | 05:08:54 | DirectZ@MT_TWI | ❰ Left the game |
| 9 | 06:42:24 | Maverick2797@MT_TWI | ❱ Joined the game |
| 10 | 06:58:39 | Maverick2797@MT_TWI | ❰ Left the game |
| 11 | 07:06:09 | Maverick2797@MT_TWI | ❱ Joined the game |
| 12 | 07:07:54 | Maverick2797@MT_TWI | ❰ Left the game |
| 13 | 07:08:08 | Maverick2797@MT_TWI | ❱ Joined the game |
| 14 | 07:08:10 | Maverick2797@MT_TWI | ❰ Left the game |
| 15 | 07:08:30 | Maverick2797@MT_TWI | ❱ Joined the game |
| 16 | 07:08:33 | Maverick2797@MT_TWI | ❰ Left the game |
| 17 | 07:09:19 | Maverick2797@MT_TWI | ❱ Joined the game |
| 18 | 07:11:46 | Maverick2797@MT_TWI | ❰ Left the game |
| 19 | 07:12:01 | Maverick2797@MT_TWI | ❱ Joined the game |
| 20 | 07:12:21 | Maverick2797@MT_TWI | ❰ Left the game |
| 21 | 07:12:34 | Maverick2797@MT_TWI | ❱ Joined the game |
| 22 | 07:17:53 | Maverick2797@MT_TWI | ❰ Left the game |
| 23 | 07:18:08 | Maverick2797@MT_TWI | ❱ Joined the game |
| 24 | 07:18:52 | Maverick2797@MT_TWI | ❰ Left the game |
| 25 | 07:19:06 | Maverick2797@MT_TWI | ❱ Joined the game |
| 26 | 07:40:12 | fasterX@MT_TWI | ❱ Joined the game |
| 27 | 07:40:18 | Maverick2797@MT_TWI | hi fasterX |
| 28 | 07:40:50 | fasterX@MT_TWI | Hi |
| 29 | 07:42:14 | fasterX@MT_TWI | ❰ Left the game |
| 30 | 08:20:07 | browndoggie1912@DC | Seemed you were struggling a bit there Maverick2797. |
| 31 | 08:20:31 | Maverick2797@MT_TWI | nah just working on the logic in a CSM |
| 32 | 08:20:45 | Maverick2797@MT_TWI | I just couldn't be bothered starting a test world |
| 33 | 08:21:07 | browndoggie1912@DC | Lol |
| 34 | 08:21:15 | browndoggie1912@DC | What's a CSM? |
| 35 | 08:21:24 | Maverick2797@MT_TWI | client side mod |
| 36 | 08:22:02 | browndoggie1912@DC | Ah, I see |
| 37 | 08:22:12 | browndoggie1912@DC | What's yours for? |
| 38 | 08:22:55 | Maverick2797@MT_TWI | it puts the coordinates, velocity, pitch&yaw, pointed node name and coordinates and in-game time underneath the minimap |
| 39 | 08:23:17 | browndoggie1912@DC | Ah, that's pretty cool |
| 40 | 08:23:21 | Maverick2797@MT_TWI | all dependant on what the server allows the client to read, but it's handy |
| 41 | 08:24:44 | browndoggie1912@DC | If it works out as intended, might you be able to share it with me? Not that I know how to implement it, but that's what God made ChatGPT for |
| 42 | 08:26:11 | Maverick2797@MT_TWI | sure. I don't have it git-hosted or anything, and it gets tweaked as I need things, but I can send you the code as-is if you want |
| 43 | 08:26:51 | browndoggie1912@DC | Sure! I use Linux though, if that changes anything |
| 44 | 08:27:03 | browndoggie1912@DC | Well, ChromeOS Linux |
| 45 | 08:27:25 | browndoggie1912@DC | But I'm sure GPT can handle that part |
| 46 | 08:27:59 | Maverick2797@MT_TWI | it shouldn't do, it's more depending on mobile luanti vs desktop luanti, as I don't think mobile is able to install anything not from ContentDB |
| 47 | 08:28:05 | Maverick2797@MT_TWI | https://files.catbox.moe/ucmot6.lua |
| 48 | 08:28:31 | browndoggie1912@DC | That shouldn't be an issue. Thank you! |
| 49 | 08:30:04 | Maverick2797@MT_TWI | oof, fps tanking... relogging |
| 50 | 08:30:06 | Maverick2797@MT_TWI | ❰ Left the game |
| 51 | 08:30:21 | Maverick2797@MT_TWI | ❱ Joined the game |
| 52 | 08:30:56 | Maverick2797@MT_TWI | just have to run .posutil to turn it on/off though |
| 53 | 08:53:42 | browndoggie1912@DC | Like in the chat? |
| 54 | 08:53:53 | browndoggie1912@DC | Or as a file? |
| 55 | 08:54:23 | Maverick2797@MT_TWI | as a chat command, assuming you've turned on client-side modding on your client |
| 56 | 08:54:45 | browndoggie1912@DC | I don't know |
| 57 | 08:55:00 | browndoggie1912@DC | I can check though in a sec |
| 58 | 08:55:13 | Maverick2797@MT_TWI | that'll be part of the install process that GPT should walk you through |
| 59 | 09:36:53 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 60 | 09:36:56 | 1F616EMO@MT_TWI | Hi |
| 61 | 09:37:02 | 1F616EMO@MT_TWI | Seems like I missed some intresting discussion |
| 62 | 09:37:15 | Maverick2797@MT_TWI | hi |
| 63 | 09:37:28 | Maverick2797@MT_TWI | interesting? |
| 64 | 09:37:42 | 1F616EMO@MT_TWI | I saw a lot of notifications while busy working on sth else |
| 65 | 09:38:08 | Maverick2797@MT_TWI | ah, probably my CSM dev relogging |
| 66 | 09:38:40 | 1F616EMO@MT_TWI | Ah, posutil |
| 67 | 09:47:17 | browndoggie1912@DC | Having a hard time getting it running; really putting GPT through it's paces, but it's trying, and I might almost have it. I'll let you know when it's done. |
| 68 | 09:47:34 | 1F616EMO@MT_TWI | ChatGPT? |
| 69 | 09:47:44 | Maverick2797@MT_TWI | what have you done so far? |
| 70 | 09:48:32 | Maverick2797@MT_TWI | are you putting the init.lua file in a new dir in clientmods? |
| 71 | 09:49:01 | Maverick2797@MT_TWI | it's not like a normal mod that you install in the mods directory |
| 72 | 09:50:12 | Maverick2797@MT_TWI | have a look at this: https://docs.luanti.org/for-players/installing-client-side-mods/ |
| 73 | 09:53:29 | Maverick2797@MT_TWI | the file is only the init.lua, so you'll have to make a parent directory called <your_modname_here>, place the init file inside that directory, enable Client Modding (in the Developer options in the settings, have to enable showing advanced settings), then add 'load_<your_modname_here> = true' to a file named mods.conf in the clientmods directory |
| 74 | 10:13:30 | Maverick2797@MT_TWI | 1F616EMO: btw did you see my /report regarding S21 being stopped here? |
| 75 | 10:13:45 | 1F616EMO@MT_TWI | Ah |
| 76 | 10:13:57 | 1F616EMO@MT_TWI | probably aftermath of problematic code deplyment |
| 77 | 10:15:02 | 1F616EMO@MT_TWI | damn, train spacing ruined |
| 78 | 10:17:22 | 1F616EMO@MT_TWI | this is the last one |
| 79 | 10:30:51 | 1F616EMO@MT_TWI | Not me? |
| 80 | 10:31:28 | Maverick2797@MT_TWI | yep, that was me. forgot to recreate the temp access route after redoing some interlocking |
| 81 | 10:31:33 | 1F616EMO@MT_TWI | Ah |
| 82 | 10:32:04 | Maverick2797@MT_TWI | not sure why it didn't set the route as invalid once the interlocking changed? |
| 83 | 10:35:17 | Maverick2797@MT_TWI | would a bidirectional single-platform station work with the PIS? Thinking of building just a small halt here somewhere for new players due to the scenic-ness |
| 84 | 12:13:37 | dungvan21@MT_TWI | ❱ Joined the game (new player) |
| 85 | 12:13:44 | Maverick2797@MT_TWI | hi dungvan21 |
| 86 | 12:27:38 | dungvan21@MT_TWI | ❰ Left the game |
| 87 | 12:39:09 | Maverick2797@MT_TWI | wut |
| 88 | 12:39:34 | Maverick2797@MT_TWI | -2077 14 3797 |
| 89 | 12:50:53 | PoznanskiTramwajarz@MT_TWI | ❱ Joined the game |
| 90 | 12:51:02 | Maverick2797@MT_TWI | hi |
| 91 | 12:51:19 | PoznanskiTramwajarz@MT_TWI | Maverick2797: which linux do you use |
| 92 | 12:51:24 | Maverick2797@MT_TWI | mint |
| 93 | 12:51:39 | PoznanskiTramwajarz@MT_TWI | Maverick2797: i also use Mint |
| 94 | 12:52:24 | PoznanskiTramwajarz@MT_TWI | Maverick2797: what do you think about Ubuntu |
| 95 | 12:52:38 | Maverick2797@MT_TWI | no opinion tbh |
| 96 | 12:52:45 | Maverick2797@MT_TWI | barely used it |
| 97 | 12:54:03 | Maverick2797@MT_TWI | can we leave it day please? |
| 98 | 12:56:10 | PoznanskiTramwajarz@MT_TWI | where i can get gold chests |
| 99 | 13:02:07 | PoznanskiTramwajarz@MT_TWI | 1F616EMO: i found a issue on origin subway spawn line clockwise |
| 100 | 13:27:20 | PoznanskiTramwajarz@MT_TWI | ❰ Left the game |
| 101 | 13:28:14 | 1F616EMO@MT_TWI | ❰ Left the game |
| 102 | 13:29:09 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 103 | 13:29:10 | 1F616EMO@MT_TWI | Oops |
| 104 | 13:29:17 | 1F616EMO@MT_TWI | missed Poz's report |
| 105 | 13:31:00 | mihir4566@MT_TWI | ❱ Joined the game (new player) |
| 106 | 13:31:05 | 1F616EMO@MT_TWI | hi Maverick2797 |
| 107 | 13:31:06 | 1F616EMO@MT_TWI | oops |
| 108 | 13:31:08 | 1F616EMO@MT_TWI | hi mihir4566 |
| 109 | 13:31:13 | Maverick2797@MT_TWI | hi mihir4566 |
| 110 | 13:31:25 | Maverick2797@MT_TWI | 1F616EMO: m[tab] strikes again :P |
| 111 | 13:32:03 | mihir4566@MT_TWI | ❰ Left the game |
| 112 | 13:32:11 | 1F616EMO@MT_TWI | trains collided again damn |
| 113 | 13:32:26 | 1F616EMO@MT_TWI | An island line train went onto the wrong track |
| 114 | 13:32:36 | 1F616EMO@MT_TWI | again due to missing always-red signal |
| 115 | 13:45:16 | Maverick2797@MT_TWI | 1F616EMO: I've made a small station further down on the S21 line: Cliffy Beach (code: M27-CFB) |
| 116 | 13:46:30 | Maverick2797@MT_TWI | It's a single bidirectional platform, so probably only used by the 231's, but the platform's 40m long in case you want to run the express to it too |
| 117 | 13:47:37 | 1F616EMO@MT_TWI | Nah, I won't run expresses on bidirectional platforms |
| 118 | 13:48:07 | 1F616EMO@MT_TWI | Should we add some speed limit to approach? |
| 119 | 13:48:36 | Maverick2797@MT_TWI | probably |
| 120 | 13:49:10 | 1F616EMO@MT_TWI | And will there be any other trains stopping here? |
| 121 | 13:49:35 | Maverick2797@MT_TWI | given that it's on a siding rather than on the mainline, I'm only going to limit it to 16 |
| 122 | 13:49:48 | 1F616EMO@MT_TWI | Nice |
| 123 | 13:50:04 | Maverick2797@MT_TWI | I might use the siding to reverse freight out of the logging siding (where the train is now) and out onto the mainline |
| 124 | 13:50:22 | 1F616EMO@MT_TWI | In the long term, I might need to come up with an idea on how to route only 1/2 of trains here without ruining PIS |
| 125 | 13:50:55 | Maverick2797@MT_TWI | S21a/b ? |
| 126 | 13:52:03 | Maverick2797@MT_TWI | both have L-S21, but stopping trains have L-S21B too? |
| 127 | 13:52:04 | 1F616EMO@MT_TWI | Then trains may arrive at uneven times |
| 128 | 13:52:17 | 1F616EMO@MT_TWI | if I hard-code them on the trains |
| 129 | 13:52:38 | Maverick2797@MT_TWI | assuming that the system can handle multiple L-x RCs |
| 130 | 13:53:00 | 1F616EMO@MT_TWI | I have some *very hacky* solution using on GRH1 for routing 1/3 of trains to Otterhood though |
| 131 | 13:53:13 | 1F616EMO@MT_TWI | That might be used |
| 132 | 13:54:29 | 1F616EMO@MT_TWI | Less complicated alternative - trains from only one direction stop here |
| 133 | 13:55:01 | 1F616EMO@MT_TWI | If players want to arrive here from the other direction, they will have to change trains |
| 134 | 13:55:13 | Maverick2797@MT_TWI | it's a bit of a long way between stations to transfer for the return though |
| 135 | 13:55:44 | 1F616EMO@MT_TWI | Yeah; also *it is fun to have trains from both direction on the same PIS board, isn't it?* |
| 136 | 13:56:18 | Maverick2797@MT_TWI | could the platform be separated into 2 platforms for the sake of PIS? |
| 137 | 13:56:56 | 1F616EMO@MT_TWI | "For the sake of PIS": To avoid confusion, or to deal with system limits? |
| 138 | 13:57:03 | 1F616EMO@MT_TWI | The PIS can safely handle traffic from both direction |
| 139 | 13:57:05 | Maverick2797@MT_TWI | that would assume there's a difference in RC between up and down trains |
| 140 | 13:57:31 | 1F616EMO@MT_TWI | Maverick2797: There are no RC differenece between up and down, just differenece between stop or pass this station |
| 141 | 13:57:47 | 1F616EMO@MT_TWI | hmm, but this is bidirectional optional station... |
| 142 | 13:58:06 | Maverick2797@MT_TWI | I'm thinking the Lua track at each end of the platform, and a train might end up bouncing between them within the platform confines, unable to actually exit? |
| 143 | 13:58:36 | 1F616EMO@MT_TWI | Umm yeah |
| 144 | 13:58:56 | Maverick2797@MT_TWI | that's assuming the train has to reverse at the station ofc |
| 145 | 13:59:01 | 1F616EMO@MT_TWI | wait they won't |
| 146 | 13:59:09 | Maverick2797@MT_TWI | if it doesn't that won't be an issue |
| 147 | 13:59:12 | 1F616EMO@MT_TWI | cuz they don't have to reverse once the track extend |
| 148 | 13:59:23 | 1F616EMO@MT_TWI | If it have to reverse, just comment out the another Lua track |
| 149 | 13:59:58 | Maverick2797@MT_TWI | i'm assuming that the Lua station tracks are directional? ie they don't trigger if atc_arrow == false ? |
| 150 | 14:00:05 | 1F616EMO@MT_TWI | Yeah, directional |
| 151 | 14:00:32 | 1F616EMO@MT_TWI | They refuse to work when things are not aligning to their desired way |
| 152 | 14:01:33 | Maverick2797@MT_TWI | so we just have platform 1 at one end, platform 2 at the other... could a temporary reversing section be put on the mainline on the down end until the line gets extended to a reversible station? |
| 153 | 14:01:55 | 1F616EMO@MT_TWI | I can have Lua tracks with empty definitions, or just no tracks |
| 154 | 14:03:31 | 1F616EMO@MT_TWI | Wait no, the PIS cannot handle directional traffic lol |
| 155 | 14:03:48 | 1F616EMO@MT_TWI | But I *think* I can do that with just a small change |
| 156 | 14:05:05 | 1F616EMO@MT_TWI | (Damn, there were too much assumptions in early iterations of F.stn...) |
| 157 | 14:06:48 | 1F616EMO@MT_TWI | Backward compactibility is becoming a real chokepoint when it comes to introducing new ideas |
| 158 | 14:07:05 | 1F616EMO@MT_TWI | such as having bidirectional platform served by the same line from both directions |
| 159 | 14:07:33 | Maverick2797@MT_TWI | can't use a wrapper translation function at all? |
| 160 | 14:09:03 | 1F616EMO@MT_TWI | My idea: Add `track_dir` to all stn_v2, and then both `track_dir` and `track` (track No) will be used to identify a track |
| 161 | 14:09:22 | 1F616EMO@MT_TWI | Well, I can allow match to null `track_dir`... |
| 162 | 14:10:24 | BB594@MT_TWI | ❱ Joined the game (new player) |
| 163 | 14:10:27 | 1F616EMO@MT_TWI | hi BB594 |
| 164 | 14:10:33 | Maverick2797@MT_TWI | hi BB594 |
| 165 | 14:10:54 | BB594@MT_TWI | ❰ Left the game (timed out) |
| 166 | 14:11:05 | Maverick2797@MT_TWI | bye BB594 |
| 167 | 14:14:46 | 1F616EMO@MT_TWI | Hmm, I will just divide this platform into two before I can come up with a new system - stn_v2 is becoming a real spaghetti |
| 168 | 14:15:31 | 1F616EMO@MT_TWI | That won't happen before the end of April |
| 169 | 14:15:48 | 1F616EMO@MT_TWI | and transition between the old and new system may require service halt to replace stn_v2 tracls |
| 170 | 14:15:49 | 1F616EMO@MT_TWI | *tracks |
| 171 | 14:16:10 | Maverick2797@MT_TWI | tbh it won't make a difference to me, I'm only building the station because it gives me somewhere to reverse a train that's not on the mainline |
| 172 | 14:16:17 | 1F616EMO@MT_TWI | lol |
| 173 | 14:17:39 | Maverick2797@MT_TWI | I guess for now we could treat it like a standard reversing platform, and not worry about it until the line gets extended for passenger use? |
| 174 | 14:17:47 | 1F616EMO@MT_TWI | Yeah |
| 175 | 14:18:47 | Maverick2797@MT_TWI | we're close to the edge of explored territory here anyway, so not sure how much further the line should go |
| 176 | 14:19:12 | 1F616EMO@MT_TWI | I can do some /emergeblocks if you want to |
| 177 | 14:19:18 | 1F616EMO@MT_TWI | so you can see them on the map |
| 178 | 14:19:43 | Maverick2797@MT_TWI | nah it's all good, the map doesn't show the contour of the area that great if there's trees etc |
| 179 | 14:20:09 | Maverick2797@MT_TWI | like the cliffs I had to navigate to the north of, they barely show on the map |
| 180 | 14:20:36 | 1F616EMO@MT_TWI | FYI you're almost halfway to X=0 |
| 181 | 14:20:58 | Maverick2797@MT_TWI | Northern Loop Line when? |
| 182 | 14:21:08 | 1F616EMO@MT_TWI | lol |
| 183 | 14:21:54 | 1F616EMO@MT_TWI | Just realized a small differenece between speficiations of B- RCs: I use sth like B-M27-CFB-T1E instead of B-M27-CFB-1 |
| 184 | 14:21:56 | Maverick2797@MT_TWI | lol there's a thought, the entire line would have to be converted from up/down to cw/acw |
| 185 | 14:22:05 | 1F616EMO@MT_TWI | (You don't have to change them now, gotta figure out which one is better) |
| 186 | 14:22:34 | Maverick2797@MT_TWI | T1E probably, otherwise there's no difference depending on which direction you come from |
| 187 | 14:22:40 | 1F616EMO@MT_TWI | Okay |
| 188 | 14:23:04 | 1F616EMO@MT_TWI | Maverick2797: There is a up and running loop line, the SmushyVille loop is running on it |
| 189 | 14:23:23 | 1F616EMO@MT_TWI | Though it consists of logically 4 main line segments |
| 190 | 14:23:26 | 1F616EMO@MT_TWI | on each side of it |
| 191 | 14:23:58 | 1F616EMO@MT_TWI | takes out "The History of 1F616EMO Survival Server Railway" |
| 192 | 14:24:03 | Maverick2797@MT_TWI | updated RCs on each side for T1E and T1W |
| 193 | 14:24:08 | 1F616EMO@MT_TWI | Thanks |
| 194 | 14:25:49 | Maverick2797@MT_TWI | wut... why does this train not enter the platform... |
| 195 | 14:26:09 | Maverick2797@MT_TWI | RC L-S21 should cover it? |
| 196 | 14:26:17 | 1F616EMO@MT_TWI | Its ARS was weirdly disbaled |
| 197 | 14:26:39 | Maverick2797@MT_TWI | must have been riding on the ARS of the train behind it setting the signals? |
| 198 | 14:27:24 | Maverick2797@MT_TWI | I cancelled the route to access the ARS to update the RCs to T3E etc |
| 199 | 14:27:26 | 1F616EMO@MT_TWI | Even with signals set by the train behind, it should still pass the signal... |
| 200 | 14:27:38 | 1F616EMO@MT_TWI | Oh cancelled route might explain it |
| 201 | 14:27:56 | 1F616EMO@MT_TWI | cuz that train would not re-set the route due to disbale ARS |
| 202 | 14:28:05 | Maverick2797@MT_TWI | yep, that would be it |
| 203 | 14:28:25 | Maverick2797@MT_TWI | ah... ARS would have been disabled by the platform approach |
| 204 | 14:28:27 | 1F616EMO@MT_TWI | Btw I am setting RC NULL on your station/stop tracks |
| 205 | 14:28:41 | 1F616EMO@MT_TWI | NULL "MUST" (as in RFCs) not be used by trains |
| 206 | 14:28:55 | Maverick2797@MT_TWI | ...why? if there's no ARS set noting will stop there anyway? |
| 207 | 14:29:00 | 1F616EMO@MT_TWI | and any routes starting with NULL- |
| 208 | 14:29:15 | 1F616EMO@MT_TWI | Maverick2797: IIRC the default is *, at least pew-2.5 |
| 209 | 14:29:19 | 1F616EMO@MT_TWI | *pre-2.5 |
| 210 | 14:29:30 | 1F616EMO@MT_TWI | default -> none is only for signals |
| 211 | 14:29:38 | Maverick2797@MT_TWI | post-2.5 doesn't do that |
| 212 | 14:29:49 | 1F616EMO@MT_TWI | (That's why the flying penguin requires !RC FREIGHT on everything) |
| 213 | 14:30:00 | 1F616EMO@MT_TWI | Maverick2797: Hmm, new to me |
| 214 | 14:31:07 | Maverick2797@MT_TWI | yeah just checked, once a station code is assigned, exit the form and re-enter it. cursor it in the ARS box but nothing there |
| 215 | 14:31:22 | 1F616EMO@MT_TWI | Perhaps I can test it in my depot |
| 216 | 14:32:44 | 1F616EMO@MT_TWI | Oh yeah it does not stop |
| 217 | 14:32:55 | Maverick2797@MT_TWI | is there a convention with yard tracks like Y-M27-QUO-Y1E? |
| 218 | 14:33:11 | 1F616EMO@MT_TWI | Yeah, almost exactly like ^ |
| 219 | 14:33:13 | Maverick2797@MT_TWI | or T1E? |
| 220 | 14:33:44 | 1F616EMO@MT_TWI | In my SPH yard I use Y-SPH-L1 for Long track 1, Y-SPH-S1 for short track 1, and Y-SPH-L1-Cpl for entering line track 1 regardless of occupancy |
| 221 | 14:34:00 | Maverick2797@MT_TWI | ah cool |
| 222 | 14:34:18 | 1F616EMO@MT_TWI | Maverick2797: For depots without two types of tracks I use sth like Y-NLU-T1 |
| 223 | 14:34:32 | 1F616EMO@MT_TWI | Btw -Cpl is very useful for efficiently storing multiple E231s in tthe same track |
| 224 | 14:35:02 | 1F616EMO@MT_TWI | With that technique I can store 70 Head-Body-Head E231s |
| 225 | 14:35:16 | Maverick2797@MT_TWI | yeah the cal-on feature is *so much better* than just ending the route at the TCB and letting the train roll in regardless |
| 226 | 14:35:21 | Maverick2797@MT_TWI | *call-on |
| 227 | 14:35:24 | 1F616EMO@MT_TWI | Wait |
| 228 | 14:35:28 | 1F616EMO@MT_TWI | I did not use call on |
| 229 | 14:35:31 | Maverick2797@MT_TWI | shame there's no signalling for it yet |
| 230 | 14:35:32 | 1F616EMO@MT_TWI | I just end them at TCB' |
| 231 | 14:35:41 | Maverick2797@MT_TWI | lol |
| 232 | 14:35:42 | 1F616EMO@MT_TWI | what is call on? |
| 233 | 14:36:10 | Maverick2797@MT_TWI | call-on is where the train is allowed to enter the section rgardless of if there's alredy another train occupying said section |
| 234 | 14:36:30 | 1F616EMO@MT_TWI | Would that cause collision outside of the final section? like in the middle of its journey |
| 235 | 14:37:07 | Maverick2797@MT_TWI | no, you set the call-on flag to the individual section in the route editor after creating it |
| 236 | 14:37:12 | 1F616EMO@MT_TWI | Ah |
| 237 | 14:37:22 | Maverick2797@MT_TWI | only the section with the flag will disregard occupancy |
| 238 | 14:37:27 | 1F616EMO@MT_TWI | Why is call-on better than rolling? |
| 239 | 14:38:10 | Maverick2797@MT_TWI | i guess you could set a section in the middle of the route as call-on, and if nothing is coupled then continue out the other side |
| 240 | 14:38:10 | 1F616EMO@MT_TWI | saw a fox sitting in front of a speed limit sign carefully reading it |
| 241 | 14:38:54 | Maverick2797@MT_TWI | I just like the fact that it keeps the routes all ending at another signal (or buffer stop, but they count as signals these days too) |
| 242 | 14:39:11 | 1F616EMO@MT_TWI | :D |
| 243 | 14:39:44 | Maverick2797@MT_TWI | have a look at the routes leading out of the headshunts at Quoralla for a call-on example |
| 244 | 14:41:51 | Maverick2797@MT_TWI | hmmm... I should look into a way to get dynamic yard-maps running... combined with the keyboard it could make shunting remotely interesting |
| 245 | 14:42:16 | 1F616EMO@MT_TWI | peeks into Maverick2797's source codes |
| 246 | 14:43:02 | Maverick2797@MT_TWI | I did it once with the digistuff touchscreen, but it was only good for section occupancy indication and turnout control |
| 247 | 14:44:25 | Maverick2797@MT_TWI | and it required a small textures-only mod, but that's easy enough to replace with a texturepack client-side |
| 248 | 14:45:53 | Maverick2797@MT_TWI | argh, the keyboard closes the formspec every time you submit text |
| 249 | 14:46:20 | Maverick2797@MT_TWI | here I was hoping I could rapid-fire enter a list of commands |
| 250 | 14:46:43 | 1F616EMO@MT_TWI | Just paste in a CSV? |
| 251 | 14:47:52 | Maverick2797@MT_TWI | that would only work for pre-programmed shunts, I'm thinking more along the lines of T12CR[return]T44ST[return]... |
| 252 | 14:48:15 | 1F616EMO@MT_TWI | * needs explaination |
| 253 | 14:48:58 | Maverick2797@MT_TWI | individual commands run with the dynamic yard diagram in view |
| 254 | 14:49:21 | Maverick2797@MT_TWI | nvm |
| 255 | 14:50:33 | Maverick2797@MT_TWI | you've seen my control tower at Arcadius on LiFo? nearly 100% mesecon controlled yard? |
| 256 | 14:50:36 | 1F616EMO@MT_TWI | Maverick2797: Ready to send trains to CFB |
| 257 | 14:50:40 | 1F616EMO@MT_TWI | Maverick2797: Never seen it |
| 258 | 14:51:16 | 1F616EMO@MT_TWI | Maverick2797: Train rerouted |
| 259 | 14:51:20 | 1F616EMO@MT_TWI | oops |
| 260 | 14:51:22 | 1F616EMO@MT_TWI | forgot to set terminus |
| 261 | 14:51:53 | 1F616EMO@MT_TWI | It is a common mistake lol |
| 262 | 14:52:05 | 1F616EMO@MT_TWI | PIS is showing new data :-D |
| 263 | 14:52:20 | Maverick2797@MT_TWI | it controls every turnout in the yard using a diode matrix of mesecons, all through setting a specified route using a few levers as a binary input |
| 264 | 14:52:32 | Maverick2797@MT_TWI | :) |
| 265 | 14:52:57 | 1F616EMO@MT_TWI | sits in the cabin in case something goes wrong |
| 266 | 14:53:25 | Maverick2797@MT_TWI | binary input because there's a distinct lack of input options on LiFo using mesecons |
| 267 | 14:53:46 | 1F616EMO@MT_TWI | Oh yeah, LIFO don't have any arbitary input device |
| 268 | 14:54:01 | 1F616EMO@MT_TWI | Umm, why the speed limits here? |
| 269 | 14:54:10 | 1F616EMO@MT_TWI | tight curve? |
| 270 | 14:54:20 | Maverick2797@MT_TWI | i mean, you can rename a piece of paper and scan the itemstring... |
| 271 | 14:54:25 | Maverick2797@MT_TWI | yeah, tight curve |
| 272 | 14:54:28 | 1F616EMO@MT_TWI | Maverick2797: lol |
| 273 | 14:54:39 | Maverick2797@MT_TWI | I might bump those back up a smidge, that felt slow |
| 274 | 14:55:19 | Maverick2797@MT_TWI | re itemstring: I did that as a password scanner... it sucked |
| 275 | 14:55:27 | 1F616EMO@MT_TWI | Oh also by speed limit on this station: Perhaps we can do that only on trains entering the siding via signals |
| 276 | 14:55:45 | Maverick2797@MT_TWI | but it was handy for setting pre-programmed ARS RC routes |
| 277 | 14:55:52 | Maverick2797@MT_TWI | agreed |
| 278 | 14:56:58 | 1F616EMO@MT_TWI | Oh btw: is it safe to hev routes set over other signals in post-2.5 era? |
| 279 | 14:57:06 | Maverick2797@MT_TWI | that was a well timed transfer |
| 280 | 14:57:15 | Maverick2797@MT_TWI | routes: always has been |
| 281 | 14:57:18 | 1F616EMO@MT_TWI | Oh |
| 282 | 14:57:37 | 1F616EMO@MT_TWI | I thought that would cause conflicts as routes in between try to set their routes |
| 283 | 14:57:52 | Maverick2797@MT_TWI | the intermediate signal just refuses to even think about triggering its on ARS while another route is set through it |
| 284 | 15:00:27 | 1F616EMO@MT_TWI | oops, wrong door dir |
| 285 | 15:02:10 | Maverick2797@MT_TWI | if the spacing stayed consistent we'd almost need another train or two, the line has gotten fairly long now |
| 286 | 15:03:13 | 1F616EMO@MT_TWI | I can't figure out how to space them out... |
| 287 | 15:03:21 | 1F616EMO@MT_TWI | Wait it seems like there are errors on PIS |
| 288 | 15:03:44 | 1F616EMO@MT_TWI | oh maybe not |
| 289 | 15:04:05 | 1F616EMO@MT_TWI | went ot the grand station control room at /spawn for inspection |
| 290 | 15:04:35 | Maverick2797@MT_TWI | oooohhh fancy |
| 291 | 15:05:02 | 1F616EMO@MT_TWI | This is mainly for debugging |
| 292 | 15:05:07 | 1F616EMO@MT_TWI | There's another one for Yantian Road |
| 293 | 15:05:23 | 1F616EMO@MT_TWI | (Seems like we are missing a travelnet here lol |
| 294 | 15:05:33 | 1F616EMO@MT_TWI | ? the lights malfunctioned |
| 295 | 15:05:38 | Maverick2797@MT_TWI | so what info am I looking at? |
| 296 | 15:06:07 | 1F616EMO@MT_TWI | <train ID> <last seen station id>:<its track id> <line id> <train dir> <ETA> |
| 297 | 15:06:38 | 1F616EMO@MT_TWI | and the first line: "---": nothing happening; "DEP <train id> <line id> <train dir> <time depart>": train now on track |
| 298 | 15:06:51 | 1F616EMO@MT_TWI | lights: yellow blinking: approaching; green static: train on track |
| 299 | 15:07:02 | Maverick2797@MT_TWI | cool |
| 300 | 15:07:24 | Maverick2797@MT_TWI | I'm guessing yellow static is a bug though? |
| 301 | 15:07:43 | 1F616EMO@MT_TWI | Maverick2797: Yeah, due to block unloading |
| 302 | 15:08:50 | 1F616EMO@MT_TWI | ? brunt... |
| 303 | 15:09:04 | 1F616EMO@MT_TWI | ALL of them |
| 304 | 15:09:24 | 1F616EMO@MT_TWI | Oh I know how to solve |
| 305 | 15:11:48 | 1F616EMO@MT_TWI | for no reason they are brunt again |
| 306 | 15:12:04 | Maverick2797@MT_TWI | luacontrollers in a digiline network? |
| 307 | 15:12:22 | 1F616EMO@MT_TWI | yeah |
| 308 | 15:12:38 | 1F616EMO@MT_TWI | one sending digiline, a lot receptors only using mesecon |
| 309 | 15:13:11 | 1F616EMO@MT_TWI | I only use interrupt_safe |
| 310 | 15:13:18 | Maverick2797@MT_TWI | try puting a digfilter between each one and the network so it only recieves the single message? |
| 311 | 15:13:23 | 1F616EMO@MT_TWI | and clear_interrupt at the end of loop before int_safe'int |
| 312 | 15:13:45 | 1F616EMO@MT_TWI | No controllers except the LuaATC one is sending out messages; the control reset one is isolated |
| 313 | 15:14:13 | 1F616EMO@MT_TWI | oh |
| 314 | 15:14:14 | 1F616EMO@MT_TWI | I see |
| 315 | 15:14:18 | 1F616EMO@MT_TWI | I forgot to changea code |
| 316 | 15:14:33 | 1F616EMO@MT_TWI | yeah fixed |
| 317 | 15:14:54 | Maverick2797@MT_TWI | a 0.5s loop is still relatively fast imo, even for a single broadcast message |
| 318 | 15:15:13 | 1F616EMO@MT_TWI | But then I am not sure how to do synced blinks |
| 319 | 15:15:54 | Maverick2797@MT_TWI | make that part of the broadcast msg? |
| 320 | 15:15:55 | 1F616EMO@MT_TWI | hmm, not working |
| 321 | 15:16:57 | Maverick2797@MT_TWI | the bells... THE BELLS!!!!! |
| 322 | 15:17:00 | Maverick2797@MT_TWI | :p |
| 323 | 15:27:51 | Maverick2797@MT_TWI | later o/ |
| 324 | 15:27:56 | Maverick2797@MT_TWI | ❰ Left the game |
| 325 | 16:17:50 | 1F616EMO@MT_TWI | ❰ Left the game |