Chat log for 1f616emoluanti on 2026-02-07

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100:01:49Elementalcraft@MT_SANDBOX❱ Joined the game
200:02:33Elementalcraft@MT_SANDBOX❰ Left the game
300:02:55Elementalcraft@MT_SANDBOX❱ Joined the game
400:03:33Elementalcraft@MT_TWI❱ Joined the game
500:08:44Elementalcraft@MT_SANDBOX❰ Left the game (timed out)
600:08:45Elementalcraft@MT_TWI❰ Left the game (timed out)
700:12:46Elementalcraft@MT_SANDBOX❱ Joined the game
800:12:53Elementalcraft@MT_SANDBOX❰ Left the game
900:12:56Elementalcraft@MT_TWI❱ Joined the game
1000:13:43Elementalcraft@MT_SANDBOX❱ Joined the game
1101:14:10Elementalcraft@MT_SANDBOX❰ Left the game (timed out)
1201:14:10Elementalcraft@MT_TWI❰ Left the game (timed out)
1301:55:50Elementalcraft@MT_TWI❱ Joined the game
1401:55:561F616EMO~nya @TGwb (re @1F616EMO Matterbridge : <Elementalcraft@MT_TWI> ❱ Joined the game)
1501:56:05Elementalcraft@MT_TWIHi
1601:56:17Elementalcraft@MT_TWIHaving issues today
1701:56:52Elementalcraft@MT_TWIluanti has frozen twice, killing linux both times, with a device restart in between.
1801:57:17Elementalcraft@MT_TWIHopefully i've fixed it now, but I guess we'll have to wait and see
1901:59:21Elementalcraft@MT_TWIIn other news, the front pillar part of the museum is now built
2002:02:15Elementalcraft@MT_TWIThere s also a bt of terraformng that would le to do but t's n the Shoppng Street reserved area n whch do not have access
2102:27:24Elementalcraft@MT_SANDBOX❱ Joined the game
2202:41:581F616EMO@MT_TWI❱ Joined the game
2302:42:091F616EMO@MT_TWIJust finished fai chun, will be avaliable on next restart
2402:42:22Elementalcraft@MT_TWIHuh?
2502:42:27Elementalcraft@MT_TWIWhat's that
2602:42:331F616EMO@MT_TWIhttps://en.wikipedia.org/wiki/Fai_chun
2702:42:411F616EMO@MT_TWIA Chinese decoration for Lunar New Year
2802:43:27Elementalcraft@MT_TWIAh that's pretty cool
2902:54:32Elementalcraft@MT_SANDBOX❰ Left the game
3002:54:50Elementalcraft@MT_TWI❰ Left the game
3102:54:54SYSTEM@MT_SANDBOX✖ Minetest shutting down!
3202:54:57SYSTEM@MT_SANDBOX✔ Minetest started!
3302:55:00SYSTEM@MT_TWI✖ Minetest shutting down!
3402:55:05SYSTEM@MT_TWI✔ Minetest started!
3502:57:19Elementalcraft@MT_TWI❱ Joined the game
3602:57:44Elementalcraft@MT_TWIOk, so it seems Linux is having graphical issues
3702:58:261F616EMO@MT_TWI❱ Joined the game
3802:59:04Elementalcraft@MT_TWIHi
3902:59:071F616EMO@MT_TWIhi
4003:00:08Elementalcraft@MT_TWIMy poor computer...
4103:00:57Elementalcraft@MT_TWII don't now why but I swear it's slowly and steadly comitting suicide...
4203:01:171F616EMO@MT_TWIElementalcraft: Frequent OOM on my side too
4303:01:25Elementalcraft@MT_TWIOne little thing at a time
4403:01:30Elementalcraft@MT_TWIHmm
4503:01:38Elementalcraft@MT_TWISo maybe a Luanti thing?
4603:01:521F616EMO@MT_TWIIDK, on my side it seems like Luanti and VSCode are frequently killed
4703:03:00Elementalcraft@MT_TWILike you join the server, then around 30-45 minutes later it just dies?
4803:03:281F616EMO@MT_TWII forgot the timings, but it's always VSCode + Luanti (sometimes it's a few minutes, sometimes it's after a long AFK)
4903:03:42Elementalcraft@MT_TWIHmm
5003:03:48Elementalcraft@MT_TWIVery odd behavor
5103:06:111F616EMO@MT_TWIWhy the hell am I seeing a TON of political words when searching what to write on fai chuns...
5203:06:37Elementalcraft@MT_TWIIdk
5303:06:511F616EMO@MT_TWIAll related to https://en.wikipedia.org/wiki/Reform_and_opening_up or https://en.wikipedia.org/wiki/Handover_of_Hong_Kong
5403:07:37Elementalcraft@MT_TWIWow, I just ran out of a whole basket of silver sandstone. I have a bunch more, but I'm not sure even that will be enough...
5503:08:04Elementalcraft@MT_TWISo this is what a whole basket of blocks looks like in a building
5603:08:141F616EMO@MT_TWIwow
5703:10:161F616EMO@MT_TWII never thought you'd need that much space though
5803:11:06Elementalcraft@MT_TWIWell it needs to have space for the next several years of server history
5903:20:561F616EMO@MT_TWIDamnit, I forgot to set proper digging groups
6003:22:211F616EMO@MT_TWIhmm, but it is snappy
6103:30:171F616EMO@MT_TWI❰ Left the game
6203:57:00Elementalcraft@MT_TWI❰ Left the game (timed out)
6304:05:441F616EMO~nya @TG!status
6404:05:461F616EMO~nya @TG!status
6504:05:46SYSTEM@MT_SANDBOX# Server: version: 5.16.0-1f616emo | game: Minetest Game | uptime: 1h 10min 21s | max lag: 0.0905s | clients:
6604:05:46SYSTEM@MT_SANDBOX# Server: This is the 1F616EMO Sandbox Server. This server tests new mods and features.
6704:05:47SYSTEM@MT_TWI# Server: version: 5.16.0-1f616emo | game: Minetest Game | uptime: 1h 10min 11s | max lag: 0.455s | clients:
6804:05:47SYSTEM@MT_TWI# Server: Welcome to 1F616EMO Server! Type /spawn to visit the spawnpoint.
6904:05:48SYSTEM@MT_RPLACE# Server: version: 5.12.0-1f616emo | game: rPlace | uptime: 25d 12h 29min 14s | max lag: 0.125s | clients:
7004:05:48SYSTEM@MT_RPLACE# Server: Rules at https://github.com/C-C-Minetest-Server/documents/blob/main/rplace/RULES.md . Contact [email protected] for any questions or reports.
7104:06:09SYSTEM@MT_TWI✖ Minetest shutting down!
7204:06:12SYSTEM@MT_TWI✔ Minetest started!
7304:06:15SYSTEM@MT_SANDBOX✖ Minetest shutting down!
7404:06:17SYSTEM@MT_SANDBOX✔ Minetest started!
7504:52:51SYSTEM@MT_SANDBOX✖ Minetest shutting down!
7604:52:53SYSTEM@MT_SANDBOX✔ Minetest started!
7704:53:291F616EMO@MT_SANDBOX❱ Joined the game
7804:58:111F616EMO@MT_SANDBOX❰ Left the game
7904:59:30SYSTEM@MT_TWI✖ Minetest shutting down!
8004:59:33SYSTEM@MT_TWI✔ Minetest started!
8105:01:411F616EMO@MT_TWI❱ Joined the game
8206:27:58Ginger41@MT_TWI❱ Joined the game
8306:29:23Ginger41@MT_TWIday
8406:33:27Ginger41@MT_TWIi tamed a horse 1 wek
8506:33:34Ginger41@MT_TWI*week ago
8606:37:01Ginger41@MT_TWIdid you updated the street signs mod as i don't see thd cool new signs for the road?
8706:37:33Ginger41@MT_TWIon my singleplayer world i see more street signs than this
8806:41:51Ginger41@MT_TWI❰ Left the game (timed out)
8907:28:55PoznanskiTramwajarz@MT_TWI❱ Joined the game
9007:29:001F616EMO@MT_TWIhi PoznanskiTramwajarz
9107:29:30PoznanskiTramwajarz@MT_TWI1F616EMO: i will have my own serwer with metro system
9207:36:25PoznanskiTramwajarz@MT_TWIyawns
9307:37:031F616EMO@MT_TWImeows
9407:38:28PoznanskiTramwajarz@MT_TWItalking about my server it will be focused on riding trains only
9507:41:26PoznanskiTramwajarz@MT_TWIi saw you through the train window
9607:41:421F616EMO@MT_TWIum where are you
9707:41:56PoznanskiTramwajarz@MT_TWIGroma
9807:41:591F616EMO@MT_TWIAh
9907:47:45PoznanskiTramwajarz@MT_TWIi bought some maps
10007:50:49PoznanskiTramwajarz@MT_TWI❰ Left the game
10107:50:521F616EMO@MT_TWI❰ Left the game
10208:31:511F616EMO@MT_TWI❱ Joined the game
10308:40:061F616EMO@MT_TWI❰ Left the game
10413:26:34Maverick2797@MT_TWI❱ Joined the game
10513:26:461F616EMO@MT_TWI❱ Joined the game
10613:26:481F616EMO@MT_TWIhi Maverick2797
10713:26:55Maverick2797@MT_TWIheyo
10813:27:201F616EMO@MT_TWInews: LuaATC code attribute headers, Chinese _fai chun_ decorations, mining lasers
10913:27:49Maverick2797@MT_TWIoohhh lasers... just need the frickin sharks to go with them now
11013:27:591F616EMO@MT_TWII didn't realize that's a config
11113:28:20Maverick2797@MT_TWIwhat's the deal with the LuaATC attribute headers?
11213:28:351F616EMO@MT_TWISo I can copy & paste codes easier, with env and approach callback mode set for me on save
11313:28:491F616EMO@MT_TWIFormatted in the same way as SPDX License Identifiers
11413:29:081F616EMO@MT_TWITypically useful for F.stn()
11514:07:401F616EMO@MT_TWIThat's far from ideal...?
11614:07:57Maverick2797@MT_TWIwhat's that?
11714:08:501F616EMO@MT_TWItrains going in the opposite direction blocks that S21, when the NX could have chosen to pass through the vacant platform 2 track
11814:08:551F616EMO@MT_TWINot sure if that'd be better
11914:10:25Maverick2797@MT_TWII think that's just the sacrifice to be made by having the bypass to one side rather than the middle
12014:11:491F616EMO@MT_TWIThat makes sene
12114:11:571F616EMO@MT_TWIAnd is this yet another platform?
12214:12:19Maverick2797@MT_TWIyeah this will probably be the terminus for my shuttle to Solandar
12314:12:231F616EMO@MT_TWINice
12414:12:36Maverick2797@MT_TWIstill debating a push-pull shuttle or something else
12514:12:531F616EMO@MT_TWIhow is push-pull special?
12614:13:13Maverick2797@MT_TWIa loco on each end so you don't have to run around
12714:13:161F616EMO@MT_TWIAh
12814:13:351F616EMO@MT_TWII didn't care about that on my Libreland shuttle - I attached a diesel loco on one side and a MT cab on the other
12914:14:00Maverick2797@MT_TWIyeah a control cab would be the other option if they came in green
13014:14:301F616EMO@MT_TWImoretrains... we're outta luck of customization
13114:14:35Maverick2797@MT_TWII'm becoming quite partial to this livery tbh
13214:15:141F616EMO@MT_TWIA headshunt could run in this strip of land
13314:15:451F616EMO@MT_TWIOr prepare one more loco that stands by on the Greywillow line for optimal turnover time
13414:16:131F616EMO@MT_TWII've to admit that F.stn() is not very friendly to headshunting though...
13514:16:37Maverick2797@MT_TWIoriginally I'd planned to make it a steam excursion/heritage service
13614:16:57Maverick2797@MT_TWIyeah it'd probably have to be a custom system to account for a runaround
13714:17:521F616EMO@MT_TWII plan to rewrite my system so it become pluggable (-> you can add whatever system to the PIS as long as you provide train arrival and departure time) but that's most probably a task after August
13814:18:001F616EMO@MT_TWI*after April
13914:18:44Maverick2797@MT_TWIthat'd be cool to work with
14014:19:341F616EMO@MT_TWIideally that'd require inter-environment communication to stop /env_setup 1F616EMO from being a pile of bulky crap, but that's not impossibale now
14114:20:06Maverick2797@MT_TWImaybe, maybe not
14214:20:141F616EMO@MT_TWIdigiline? does not work in unloaded chunks. interrupt_pos? probably work
14314:20:401F616EMO@MT_TWII mean, my env_setup is already as bulky as dumping the entire server into quicksand
14414:21:33Maverick2797@MT_TWIcould you just have a ops panel that recieves ext_int messages from the other env instead of organising the arr/dep times itself?
14514:21:581F616EMO@MT_TWIThat's my thought when thinking about interrupt_pos
14614:23:001F616EMO@MT_TWISo it wait for updates from ext_int for list of trains arriving/now stopping on/about to leave a platform
14714:23:321F616EMO@MT_TWII must have been crazy for not considering this model...
14814:24:411F616EMO@MT_TWIUm, why are S21s arriving more frequent than my local subway in the morning
14914:25:29Maverick2797@MT_TWIfunction broadcast_PIS_info(data) local data = { line = "tba", station = "foostn", platform = "3A", eta = rwt.soon(tm), etd = rwt.soon(tm)+30s}; interrupt_pos(ops_panel_constant_pos, data); return true; end
15014:25:39Maverick2797@MT_TWIprobably just bunching?
15114:25:48Maverick2797@MT_TWIhow many S21's are there in total?
15214:26:061F616EMO@MT_TWI7 S21s
15314:26:23Maverick2797@MT_TWIyeah probably bunching up somewhere
15414:26:421F616EMO@MT_TWIMost of the reported last-seen position between Quorall and Solandar
15514:26:581F616EMO@MT_TWIWith just three outside of the range
15614:28:17Maverick2797@MT_TWIis it possible to set a scheduled departure at one end of the line to space them out rather than just departure=now+10s ?
15714:28:561F616EMO@MT_TWIMaverick2797: Not possible without cracking the PIS
15814:29:031F616EMO@MT_TWI^ that's why we need a refactor
15914:29:15Maverick2797@MT_TWIhmmm
16014:29:301F616EMO@MT_TWIMy system relies on trains spacing themselves
16114:29:48Maverick2797@MT_TWIseems the PIS is highly integrated to the running of the trains rather than being a passive read of timings?
16214:29:581F616EMO@MT_TWIYeah, very highly integrated, sill ym
16314:30:001F616EMO@MT_TWI*silly me
16414:30:241F616EMO@MT_TWII've entered the good code-add features-bulky-refactor cycle
16514:30:34Maverick2797@MT_TWIeh, v1 is always bound to have bugs and unintended features, that's why they made v2 a thing
16614:30:471F616EMO@MT_TWIIt'll be v3 FYI
16714:31:091F616EMO@MT_TWIv1 was based on the assumption that one track would only receive service from one train services,
16814:31:211F616EMO@MT_TWIIt was always "assumptions" that caused all the chaos, damnit
16914:31:26Maverick2797@MT_TWIlol
17014:31:351F616EMO@MT_TWI*one train service<s>s</s>
17114:31:47Maverick2797@MT_TWIas the saying goes: to assume makes an ass out of u and me
17214:32:041F616EMO@MT_TWI's brain starts to play that short vid
17314:32:331F616EMO@MT_TWII love English comedy
17414:33:02Maverick2797@MT_TWIjust noticed that the rwt on the PIS now shows mm;ss instead of hh;mm
17514:33:311F616EMO@MT_TWIIt should always be like that; a recent update in rwt percision broke that and I 've applied a patch
17614:33:511F616EMO@MT_TWIWe don't have services that runs once per real-life day
17714:39:381F616EMO@MT_TWIAbout your proposed broadcaast_PIS_info message format: How can my PIS know should an entry be invalidated (e.g. train arrived, deregistered from the system due to reaching a depot, somehow vanished)? And how can your system tell me which one to invalidate?
17814:40:031F616EMO@MT_TWIidea; use atc id as the reference
17914:40:43Maverick2797@MT_TWIyeah that's what I was thinking, that's about the only way to identify a train I think
18014:41:22Maverick2797@MT_TWImaybe a way to update the reference atc_id in PIS in case of a runaround updating the train's id?
18114:41:24y5nw@MT_TWI❱ Joined the game
18214:41:31Maverick2797@MT_TWIhi y5nw
18314:42:041F616EMO@MT_TWIIdea: Foreign system updates the PIS system with a train's status in respect to that train; e.g. "eta" (roaming on the track), "approaching" (really close and I should fire up the sirens), "stop" (it's now on the track), etc
18414:42:061F616EMO@MT_TWIhi y5nw
18514:42:141F616EMO@MT_TWIy5nw: News you may be intrested in: fai chun
18614:42:25y5nw@MT_TWI1F616EMO: yes, I saw that on Github
18714:42:471F616EMO@MT_TWIGemini helped a lot in generating those simple meshes
18814:42:51y5nw@MT_TWInow I need to move all my house number plates :\
18914:43:031F616EMO@MT_TWI;\
19014:43:511F616EMO@MT_TWIMy new storage has a pair of nice (AI-generated, shhhh...) duilian and an akward line of "STORAGE TOOM" in bold on top
19114:44:34y5nw@MT_TWItbh 年年有餘 would actually be quite fitting for storage rooms
19214:44:591F616EMO@MT_TWI花開富貴 for my dyes storage, and I am using 年年有餘 for my misc storage
19314:45:301F616EMO@MT_TWI五穀豐登 for my automated crop farms
19414:45:531F616EMO@MT_TWIAnd I (ab)used it to write 安全第一 next to my freight control room
19514:46:19y5nw@MT_TWInot 出入平安?
19614:46:301F616EMO@MT_TWI出入平安 for my digtron unloader complex
19714:46:371F616EMO@MT_TWIAnd inverted 福
19814:46:44y5nw@MT_TWI(ok, that one is used way too much, but still)
19914:47:021F616EMO@MT_TWINah, I'm using 安平入出
20014:47:31y5nw@MT_TWIoh, so the text is not automatically reversed to use RTL layout? ... ugh
20114:48:141F616EMO@MT_TWIy5nw: Not done due to signs_lib limitations (I'd have used display_modpack if unicode is not a concern) and flexibility
20214:48:421F616EMO@MT_TWITips: You can write vertical chunlian / duilian without writing line breaks per char. If all texts in the field[] are CJK, they are converted to vertical before saving
20314:57:32y5nw@MT_TWIhm, 12 characters would fit 锟斤拷锟斤拷锟斤拷锟斤拷 very well /s
20414:57:551F616EMO@MT_TWI燙燙燙燙燙燙燙燙燙
20515:07:36Maverick2797@MT_TWIlater o/
20615:07:41Maverick2797@MT_TWI❰ Left the game
20715:57:42y5nw@MT_TWIdoes signs_lib allow adjusting vertical spacing? The chunlian looks weird if the text is shorter than 12 characters
20815:58:201F616EMO~nya @TGNo
20915:58:301F616EMO~nya @TGYou have to do that manually with Alf’s
21015:58:401F616EMO~nya @TGLFs
21116:00:52y5nw@MT_TWIeh, I think I found a workaround; thanks
21216:40:061F616EMO@MT_TWI❰ Left the game
21316:40:11y5nw@MT_TWI❰ Left the game

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