| # | Time | User | Message |
| 1 | 09:33:34 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 2 | 09:46:23 | 1F616EMO@MT_TWI | ❰ Left the game |
| 3 | 10:23:25 | Maverick2797@MT_TWI | ❱ Joined the game |
| 4 | 11:02:52 | system@IRC | MedicHeir3 joins |
| 5 | 11:21:44 | Maverick2797@MT_TWI | ❰ Left the game |
| 6 | 12:59:59 | Maverick2797@MT_TWI | ❱ Joined the game |
| 7 | 13:00:08 | 1F616EMO@MT_TWI | ❱ Joined the game |
| 8 | 13:00:11 | Maverick2797@MT_TWI | heyo o/ |
| 9 | 13:00:13 | 1F616EMO@MT_TWI | hi Maverick2797 |
| 10 | 13:01:46 | 1F616EMO@MT_TWI | Running crops train today? |
| 11 | 13:02:00 | 1F616EMO@MT_TWI | They're already full |
| 12 | 13:02:17 | Maverick2797@MT_TWI | yeah I started filling the burger crafter and realised I very few ingredients on-site |
| 13 | 13:02:23 | Maverick2797@MT_TWI | mainly soy of all things |
| 14 | 13:02:54 | 1F616EMO@MT_TWI | poor mouses are going to be grinded |
| 15 | 13:03:13 | Maverick2797@MT_TWI | think I might have to rethink the entire machine though... not sure it's the best way to do it at the moment |
| 16 | 13:03:47 | Maverick2797@MT_TWI | mouse: more meat for the burger factory :P saves on soy for tofu |
| 17 | 13:03:48 | 1F616EMO@MT_TWI | I use scyches, but I don't know why they sometime break crops |
| 18 | 13:04:41 | 1F616EMO@MT_TWI | It seems like I can consider making movestone shuttles in place of carts as a more user-friendly alternative |
| 19 | 13:04:45 | Maverick2797@MT_TWI | scythes are good if you're always loading an area for a period, whereas digtrons are better if you only load the area occasionally due to crop catchup |
| 20 | 13:05:04 | 1F616EMO@MT_TWI | waves their hand |
| 21 | 13:05:10 | Maverick2797@MT_TWI | o/ o/ |
| 22 | 13:05:17 | Maverick2797@MT_TWI | lol, lagged out of it |
| 23 | 13:05:25 | 1F616EMO@MT_TWI | oopsie |
| 24 | 13:05:31 | 1F616EMO@MT_TWI | carts won't suffer from lag |
| 25 | 13:07:11 | 1F616EMO@MT_TWI | these are filled |
| 26 | 13:07:46 | Maverick2797@MT_TWI | btw can you see if I'm missing anything with this route from the headshunt to the coverd gondolas (Y6)? It keeps throwing an error on that route only even though the others use basically the same sections |
| 27 | 13:08:27 | Maverick2797@MT_TWI | ah nvm... missed a turnout |
| 28 | 13:08:39 | 1F616EMO@MT_TWI | CHAT: [advtrains] -!- While setting route M27_QUO_27 (Yard 6) of S[(-2939,15,3271)/1] segment 2,required path from { ts_id = 17517156 } to S[(-2972,15,3282)/2] was not found in the track section's RS cache. Please check! |
| 29 | 13:09:03 | Maverick2797@MT_TWI | the section continues because it's joined acoss the diamond crossing |
| 30 | 13:09:08 | 1F616EMO@MT_TWI | Didn't you use auto lock turnouts |
| 31 | 13:09:26 | Maverick2797@MT_TWI | yeah thought I did |
| 32 | 13:10:46 | Maverick2797@MT_TWI | huh weird... oh well that seems to have fixed it anyway |
| 33 | 13:11:10 | Maverick2797@MT_TWI | I'm sure I set all this trackwork as soon as I added the stub sidings |
| 34 | 13:11:20 | y5nw@MT_TWI | ❱ Joined the game |
| 35 | 13:11:24 | 1F616EMO@MT_TWI | hi y5nw |
| 36 | 13:11:25 | Maverick2797@MT_TWI | hi y5nw |
| 37 | 13:11:29 | y5nw@MT_TWI | hi |
| 38 | 13:15:53 | 1F616EMO@MT_TWI | is shocked by the change |
| 39 | 13:16:03 | Maverick2797@MT_TWI | ugh, ARS should check if a train contains an is_locomotive=true wagon before setting a signal's route |
| 40 | 13:16:18 | y5nw@MT_TWI | lol |
| 41 | 13:16:28 | 1F616EMO@MT_TWI | Maverick2797: I use a snippet that disables ARS before a train step onto it |
| 42 | 13:16:39 | 1F616EMO@MT_TWI | That LuaATC snippet is all over my depots |
| 43 | 13:17:14 | 1F616EMO@MT_TWI | y5nw: Just two meters away from having the chance to build a better connection between the LRT and main line tracks |
| 44 | 13:17:26 | 1F616EMO@MT_TWI | 2m in depth |
| 45 | 13:17:51 | y5nw@MT_TWI | 1F616EMO: I am aware of that, but I don't think there is any reason to connect the LRT and mainline tracks at this section of the line |
| 46 | 13:17:54 | Maverick2797@MT_TWI | 1F616EMO: I'd love to be able to use that, but for some reason __approach_callback_method does funny things when splitting trains |
| 47 | 13:18:09 | 1F616EMO@MT_TWI | y5nw: Okay |
| 48 | 13:19:06 | 1F616EMO@MT_TWI | Btw I am now using the connection at Have Idea as the connection point between the Spawn Metro Systems and the main line - the connection at Oval Valley is too inconvenient for almost all destinations |
| 49 | 13:19:20 | 1F616EMO@MT_TWI | And the grand union at North Luciopoli has been demolished |
| 50 | 13:19:40 | Maverick2797@MT_TWI | ie: changing which train (atc_id reference) it's using mid-execution so that set_rc() after a split will be actioned against the *new train* instead of continuing to use the *existing train* |
| 51 | 13:19:42 | y5nw@MT_TWI | huh, apparently you can still set up routes if you assign a distant signal to a TCB side that already has routes defined |
| 52 | 13:20:01 | 1F616EMO@MT_TWI | Maverick2797: That's so bad |
| 53 | 13:20:16 | 1F616EMO@MT_TWI | I saw y5nw using station/stop tracks, would that work? |
| 54 | 13:20:26 | y5nw@MT_TWI | 1F616EMO: idk |
| 55 | 13:20:35 | 1F616EMO@MT_TWI | Or alternative: Disable ARS and use set_route on event.train and atc_arrow |
| 56 | 13:20:47 | 1F616EMO@MT_TWI | ^ Disable on signal |
| 57 | 13:21:01 | 1F616EMO@MT_TWI | This is the way I used at North Lucoipoli Depot |
| 58 | 13:21:04 | y5nw@MT_TWI | I don't think it's a problem per se as the routes are set by a different signal |
| 59 | 13:21:16 | y5nw@MT_TWI | I think it's mostly just a UI bug |
| 60 | 13:24:22 | Maverick2797@MT_TWI | that's it... I'm adding that bloody atc parser tonight |
| 61 | 13:24:29 | 1F616EMO@MT_TWI | SO? |
| 62 | 13:24:39 | y5nw@MT_TWI | uppercase o vs digit zero |
| 63 | 13:24:46 | Maverick2797@MT_TWI | SO instead of S0 |
| 64 | 13:25:01 | 1F616EMO@MT_TWI | That's S0 funny |
| 65 | 13:25:10 | Maverick2797@MT_TWI | S0 annoying |
| 66 | 13:25:23 | 1F616EMO@MT_TWI | does BB |
| 67 | 13:25:50 | Maverick2797@MT_TWI | i would too if it wasn't already muscle memory |
| 68 | 13:25:53 | y5nw@MT_TWI | *passengers brace for deceleration at 1G* |
| 69 | 13:26:31 | Maverick2797@MT_TWI | *stationary wagons decelerate at 1G* |
| 70 | 13:26:53 | 1F616EMO@MT_TWI | *observes as a wagon goes backward and hits the shunter hard* |
| 71 | 13:27:05 | y5nw@MT_TWI | ... make sure the speed is not represented with signs ... don't ask me why |
| 72 | 13:27:38 | Maverick2797@MT_TWI | deceleration at -1G... yup that works as intended |
| 73 | 13:27:46 | 1F616EMO@MT_TWI | *Runs Ssin(x) on a train* |
| 74 | 13:28:14 | 1F616EMO@MT_TWI | *train oscillates cuz its speed is represented with sines* |
| 75 | 13:28:59 | y5nw@MT_TWI | harmonic trains |
| 76 | 13:29:37 | 1F616EMO@MT_TWI | *hangs an engine in the sky and push it just slightly* |
| 77 | 13:30:09 | Maverick2797@MT_TWI | *when a line's train frequency is measured in Hz* |
| 78 | 13:30:57 | 1F616EMO@MT_TWI | Maverick2797: Could you please invent CBTC for advtra__? |
| 79 | 13:31:08 | Maverick2797@MT_TWI | CBTC? |
| 80 | 13:31:13 | y5nw@MT_TWI | 1F616EMO: wait until you start taking courses in electronics engineering |
| 81 | 13:31:22 | 1F616EMO@MT_TWI | Communication-based train control |
| 82 | 13:31:27 | y5nw@MT_TWI | 1F616EMO: spoiler: exp(s*t) where s is a complex number |
| 83 | 13:31:42 | Maverick2797@MT_TWI | there's a ham radio mod for luanti... would that work? |
| 84 | 13:32:08 | 1F616EMO@MT_TWI | I have been magically syncing ads on every single platform display on the server btw |
| 85 | 13:32:13 | y5nw@MT_TWI | it's not realistic ham radio but it could potentially work |
| 86 | 13:32:55 | 1F616EMO@MT_TWI | The real difficulty is that trains cannot emit event without the help of some trackside equippments like LuaATC tracks |
| 87 | 13:33:00 | y5nw@MT_TWI | there was also this mod that remotely broadcasted digilines signals. I think I managed to hang 1F616EMO's old server (from multiple years ago) with it because it did not handle circular systems correctly |
| 88 | 13:33:14 | 1F616EMO@MT_TWI | That would most probably bring us back to the era of fixed-block interlocking, the blocks may be very small though |
| 89 | 13:33:33 | 1F616EMO@MT_TWI | y5nw: Wireless digiline with streetlights IRC |
| 90 | 13:33:34 | 1F616EMO@MT_TWI | *IIRC |
| 91 | 13:33:40 | y5nw@MT_TWI | 1F616EMO: yes |
| 92 | 13:33:41 | Maverick2797@MT_TWI | imagines a line made entirely of LuaATC tracks |
| 93 | 13:33:48 | 1F616EMO@MT_TWI | The City Server was a wholes mess of mod soup |
| 94 | 13:34:04 | 1F616EMO@MT_TWI | *It is fun to have this mod* and the mod was added |
| 95 | 13:34:04 | y5nw@MT_TWI | it was fun though |
| 96 | 13:34:57 | 1F616EMO@MT_TWI | I'd rather not repeat that experience, having a childish sysadmin is not ideal |
| 97 | 13:35:34 | y5nw@MT_TWI | I understand |
| 98 | 13:35:37 | y5nw@MT_TWI | anyway back later |
| 99 | 13:35:38 | y5nw@MT_TWI | ❰ Left the game |
| 100 | 14:20:12 | Maverick2797@MT_TWI | later o/ |
| 101 | 14:20:15 | Maverick2797@MT_TWI | ❰ Left the game |
| 102 | 14:36:37 | 1F616EMO@MT_TWI | ❰ Left the game |
| 103 | 19:26:02 | y5nw@MT_TWI | ❱ Joined the game |
| 104 | 19:41:09 | y5nw@MT_TWI | ❰ Left the game |
| 105 | 22:44:56 | system@IRC | HorsemanData joins |