Chat log for 1f616emoluanti on 2026-02-27

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109:33:341F616EMO@MT_TWI❱ Joined the game
209:46:231F616EMO@MT_TWI❰ Left the game
310:23:25Maverick2797@MT_TWI❱ Joined the game
411:02:52system@IRCMedicHeir3 joins
511:21:44Maverick2797@MT_TWI❰ Left the game
612:59:59Maverick2797@MT_TWI❱ Joined the game
713:00:081F616EMO@MT_TWI❱ Joined the game
813:00:11Maverick2797@MT_TWIheyo o/
913:00:131F616EMO@MT_TWIhi Maverick2797
1013:01:461F616EMO@MT_TWIRunning crops train today?
1113:02:001F616EMO@MT_TWIThey're already full
1213:02:17Maverick2797@MT_TWIyeah I started filling the burger crafter and realised I very few ingredients on-site
1313:02:23Maverick2797@MT_TWImainly soy of all things
1413:02:541F616EMO@MT_TWIpoor mouses are going to be grinded
1513:03:13Maverick2797@MT_TWIthink I might have to rethink the entire machine though... not sure it's the best way to do it at the moment
1613:03:47Maverick2797@MT_TWImouse: more meat for the burger factory :P saves on soy for tofu
1713:03:481F616EMO@MT_TWII use scyches, but I don't know why they sometime break crops
1813:04:411F616EMO@MT_TWIIt seems like I can consider making movestone shuttles in place of carts as a more user-friendly alternative
1913:04:45Maverick2797@MT_TWIscythes are good if you're always loading an area for a period, whereas digtrons are better if you only load the area occasionally due to crop catchup
2013:05:041F616EMO@MT_TWIwaves their hand
2113:05:10Maverick2797@MT_TWIo/ o/
2213:05:17Maverick2797@MT_TWIlol, lagged out of it
2313:05:251F616EMO@MT_TWIoopsie
2413:05:311F616EMO@MT_TWIcarts won't suffer from lag
2513:07:111F616EMO@MT_TWIthese are filled
2613:07:46Maverick2797@MT_TWIbtw can you see if I'm missing anything with this route from the headshunt to the coverd gondolas (Y6)? It keeps throwing an error on that route only even though the others use basically the same sections
2713:08:27Maverick2797@MT_TWIah nvm... missed a turnout
2813:08:391F616EMO@MT_TWICHAT: [advtrains] -!- While setting route M27_QUO_27 (Yard 6) of S[(-2939,15,3271)/1] segment 2,required path from { ts_id = 17517156 } to S[(-2972,15,3282)/2] was not found in the track section's RS cache. Please check!
2913:09:03Maverick2797@MT_TWIthe section continues because it's joined acoss the diamond crossing
3013:09:081F616EMO@MT_TWIDidn't you use auto lock turnouts
3113:09:26Maverick2797@MT_TWIyeah thought I did
3213:10:46Maverick2797@MT_TWIhuh weird... oh well that seems to have fixed it anyway
3313:11:10Maverick2797@MT_TWII'm sure I set all this trackwork as soon as I added the stub sidings
3413:11:20y5nw@MT_TWI❱ Joined the game
3513:11:241F616EMO@MT_TWIhi y5nw
3613:11:25Maverick2797@MT_TWIhi y5nw
3713:11:29y5nw@MT_TWIhi
3813:15:531F616EMO@MT_TWIis shocked by the change
3913:16:03Maverick2797@MT_TWIugh, ARS should check if a train contains an is_locomotive=true wagon before setting a signal's route
4013:16:18y5nw@MT_TWIlol
4113:16:281F616EMO@MT_TWIMaverick2797: I use a snippet that disables ARS before a train step onto it
4213:16:391F616EMO@MT_TWIThat LuaATC snippet is all over my depots
4313:17:141F616EMO@MT_TWIy5nw: Just two meters away from having the chance to build a better connection between the LRT and main line tracks
4413:17:261F616EMO@MT_TWI2m in depth
4513:17:51y5nw@MT_TWI1F616EMO: I am aware of that, but I don't think there is any reason to connect the LRT and mainline tracks at this section of the line
4613:17:54Maverick2797@MT_TWI1F616EMO: I'd love to be able to use that, but for some reason __approach_callback_method does funny things when splitting trains
4713:18:091F616EMO@MT_TWIy5nw: Okay
4813:19:061F616EMO@MT_TWIBtw I am now using the connection at Have Idea as the connection point between the Spawn Metro Systems and the main line - the connection at Oval Valley is too inconvenient for almost all destinations
4913:19:201F616EMO@MT_TWIAnd the grand union at North Luciopoli has been demolished
5013:19:40Maverick2797@MT_TWIie: changing which train (atc_id reference) it's using mid-execution so that set_rc() after a split will be actioned against the *new train* instead of continuing to use the *existing train*
5113:19:42y5nw@MT_TWIhuh, apparently you can still set up routes if you assign a distant signal to a TCB side that already has routes defined
5213:20:011F616EMO@MT_TWIMaverick2797: That's so bad
5313:20:161F616EMO@MT_TWII saw y5nw using station/stop tracks, would that work?
5413:20:26y5nw@MT_TWI1F616EMO: idk
5513:20:351F616EMO@MT_TWIOr alternative: Disable ARS and use set_route on event.train and atc_arrow
5613:20:471F616EMO@MT_TWI^ Disable on signal
5713:21:011F616EMO@MT_TWIThis is the way I used at North Lucoipoli Depot
5813:21:04y5nw@MT_TWII don't think it's a problem per se as the routes are set by a different signal
5913:21:16y5nw@MT_TWII think it's mostly just a UI bug
6013:24:22Maverick2797@MT_TWIthat's it... I'm adding that bloody atc parser tonight
6113:24:291F616EMO@MT_TWISO?
6213:24:39y5nw@MT_TWIuppercase o vs digit zero
6313:24:46Maverick2797@MT_TWISO instead of S0
6413:25:011F616EMO@MT_TWIThat's S0 funny
6513:25:10Maverick2797@MT_TWIS0 annoying
6613:25:231F616EMO@MT_TWIdoes BB
6713:25:50Maverick2797@MT_TWIi would too if it wasn't already muscle memory
6813:25:53y5nw@MT_TWI*passengers brace for deceleration at 1G*
6913:26:31Maverick2797@MT_TWI*stationary wagons decelerate at 1G*
7013:26:531F616EMO@MT_TWI*observes as a wagon goes backward and hits the shunter hard*
7113:27:05y5nw@MT_TWI... make sure the speed is not represented with signs ... don't ask me why
7213:27:38Maverick2797@MT_TWIdeceleration at -1G... yup that works as intended
7313:27:461F616EMO@MT_TWI*Runs Ssin(x) on a train*
7413:28:141F616EMO@MT_TWI*train oscillates cuz its speed is represented with sines*
7513:28:59y5nw@MT_TWIharmonic trains
7613:29:371F616EMO@MT_TWI*hangs an engine in the sky and push it just slightly*
7713:30:09Maverick2797@MT_TWI*when a line's train frequency is measured in Hz*
7813:30:571F616EMO@MT_TWIMaverick2797: Could you please invent CBTC for advtra__?
7913:31:08Maverick2797@MT_TWICBTC?
8013:31:13y5nw@MT_TWI1F616EMO: wait until you start taking courses in electronics engineering
8113:31:221F616EMO@MT_TWICommunication-based train control
8213:31:27y5nw@MT_TWI1F616EMO: spoiler: exp(s*t) where s is a complex number
8313:31:42Maverick2797@MT_TWIthere's a ham radio mod for luanti... would that work?
8413:32:081F616EMO@MT_TWII have been magically syncing ads on every single platform display on the server btw
8513:32:13y5nw@MT_TWIit's not realistic ham radio but it could potentially work
8613:32:551F616EMO@MT_TWIThe real difficulty is that trains cannot emit event without the help of some trackside equippments like LuaATC tracks
8713:33:00y5nw@MT_TWIthere was also this mod that remotely broadcasted digilines signals. I think I managed to hang 1F616EMO's old server (from multiple years ago) with it because it did not handle circular systems correctly
8813:33:141F616EMO@MT_TWIThat would most probably bring us back to the era of fixed-block interlocking, the blocks may be very small though
8913:33:331F616EMO@MT_TWIy5nw: Wireless digiline with streetlights IRC
9013:33:341F616EMO@MT_TWI*IIRC
9113:33:40y5nw@MT_TWI1F616EMO: yes
9213:33:41Maverick2797@MT_TWIimagines a line made entirely of LuaATC tracks
9313:33:481F616EMO@MT_TWIThe City Server was a wholes mess of mod soup
9413:34:041F616EMO@MT_TWI*It is fun to have this mod* and the mod was added
9513:34:04y5nw@MT_TWIit was fun though
9613:34:571F616EMO@MT_TWII'd rather not repeat that experience, having a childish sysadmin is not ideal
9713:35:34y5nw@MT_TWII understand
9813:35:37y5nw@MT_TWIanyway back later
9913:35:38y5nw@MT_TWI❰ Left the game
10014:20:12Maverick2797@MT_TWIlater o/
10114:20:15Maverick2797@MT_TWI❰ Left the game
10214:36:371F616EMO@MT_TWI❰ Left the game
10319:26:02y5nw@MT_TWI❱ Joined the game
10419:41:09y5nw@MT_TWI❰ Left the game
10522:44:56system@IRCHorsemanData joins

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